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JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.16 11:29:00 - [1]
 

Edited by: JC Anderson on 16/05/2011 14:08:57
Agents & Missions
Agent Quality has been removed meaning that all Agents are now +20 in terms of payout and -20 in terms of access. Go forth, Capsuleers, and explore the world outside of Motsu and Dodixie.
Agent Divisions have been simplified from 20 down to just 3. The new Security, Distribution and Mining divisions now provide uniform types of missions instead of a mission type that was percentage based.

Now the big question is if players will just to continue on with their current agents out of habit, or if this will really help to prevent mission hub system over-crowding.

Or, how long will it take people to even notice that there was any change in the first place? ;)

I have amended the title to reflect the new deployment date. Navigator

Thanks Navi.

Darth Emu Ohmiras
Posted - 2011.05.16 11:47:00 - [2]
 

Edited by: Darth Emu Ohmiras on 16/05/2011 11:47:31
Since they are mission runners, they must be stupid, ignorant people to all changes in game play amirite? Rolling Eyes

For Matari missions, nothing will change, the mission hubs were in 0.5 and they continue to be the hot spots. Caldari runners may move, but where systems like Motsu would fall out of favor, Uuhualen, Irjunn etc will just become more packed.

All serious high sec mission running after this patch will most likely be taking place in 0.5 systems.

Serpents smile
Posted - 2011.05.16 11:53:00 - [3]
 


Is all* this really in the works and if so, why? Don't run many missions myself lately but I remember the sheet load of grinding I had to take to get my current agents. :3 Isn't this dumbing EVE down?

Generals4
Caldari
Posted - 2011.05.16 11:54:00 - [4]
 

Hmm i should check into 0.1-0.2 sec lvl 4 agents i guess.

My question is: what will happen with my connection skills :|

Darth Emu Ohmiras
Posted - 2011.05.16 11:55:00 - [5]
 

Originally by: Generals4


My question is: what will happen with my connection skills :|


http://www.eveonline.com/devblog.asp?a=blog&bid=909

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.16 11:55:00 - [6]
 

Edited by: JC Anderson on 16/05/2011 11:59:58
Originally by: Serpents smile

Is all* this really in the works and if so, why? Don't run many missions myself lately but I remember the sheet load of grinding I had to take to get my current agents. :3 Isn't this dumbing EVE down?



It's in the patch notes for tomorrow's patch. ;)

Generals4
Caldari
Posted - 2011.05.16 11:59:00 - [7]
 

Edited by: Generals4 on 16/05/2011 11:59:17
Originally by: Darth Emu Ohmiras
Originally by: Generals4


My question is: what will happen with my connection skills :|


http://www.eveonline.com/devblog.asp?a=blog&bid=909


Thank you, i feel silly now :(

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.16 12:03:00 - [8]
 

Well I guess this will make it less of a hassle to find worthwhile agents nearby your current location.

Hathrul
Posted - 2011.05.16 12:03:00 - [9]
 

im mainly wondering how this will affect the R&D agents?

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.05.16 12:06:00 - [10]
 

Edited by: Akita T on 16/05/2011 12:10:46

Meh, everybody will just cluster in regions close to a 0.5 sec rating without many lowsec nearby where several desirable agents are located.
They should consider also switching from a "truesec influence on rewards" to a "security class influence on rewards" instead (and maybe make lowsec rewards higher than 0.0 rewards, with highsec rewards obviously lowest).
Alternatively, make the reward be based NOT on system sec of agent, but on lowest system sec involved in the mission (so, even if you have a highsec agent, if mission leads to lowsec, that should pay better than one that leads to highsec).

Originally by: Hathrul
im mainly wondering how this will affect the R&D agents?

Well, with -20 for standings access this means they're easier to access, and with +20 for rewards, this means they all pay better.
Assuming R&D agents also will work just like all the other regular agents, that is.
So, basically, short-term, a big increase in rewards, followed by a slow and steady decline as the noticeably lower entry barrier causes increased competition and much lower per-datacore prices, so that you actually earn less ISK than you did before.

Note : the situation is a bit unclear here though, since the blog says "all agents" not "all agents except R&D", but Navigator said they're not changing, so... conflicting info. Clarification needed.

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.16 12:07:00 - [11]
 

Originally by: Hathrul
im mainly wondering how this will affect the R&D agents?


Originally by: CCP Navigator
Originally by: suki cox
I hope this doesnt completely moot all the grinding for R&D agents ive been doing...


Research and Development agents are unchanged.

There will be a blog coming out shortly regarding the skill book changes in full.

Hathrul
Posted - 2011.05.16 12:10:00 - [12]
 

Originally by: JC Anderson
text here


thanks :)

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.05.16 12:11:00 - [13]
 

Originally by: Akita T
Meh, everybody will just cluster in regions close to a 0.5 sec rating without many lowsec nearby where several desirable agents are located.

100% true!!! I already picked a few formerly low Q agents in 035 systems, it does open up some corporations for some better mission rewards ..

Quote:
Alternatively, make the reward be based NOT on system sec of agent, but on lowest system sec involved in the mission (so, even if you have a highsec agent, if mission leads to lowsec, that should pay better than one that leads to highsec).

Absolutely agree. Making a mission to 0.4 pay twice will make people consider the small extra risk for double profit!!

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.05.16 12:11:00 - [14]
 

Originally by: Serpents smile
Isn't this dumbing EVE down?
It is, but in this case, I'd say it's worth it. It means people can spread out more and see more of the galaxy, rather than sit in the same five spots as everyone else.

It also (on the surface at least) means that the research you need to do will be a bit more engaging: instead of just opening up the list of agents and pick "the best" one, you can now put more consideration into getting a good mix of clustered agents, finding agents with a good mix of missions, and/or making use of system security to get the most out of them. Granted, this will still lead you back to many of the spots that are already popular, but it should provide a bit more options and a bit more control over what you do.

The really interesting thing to see is if they've done anything to the agents' mission lists, now that they've been restricted to just one type of mission each, or if they will still give out the exact same ones apart from that odd courier missions that some combat agents used to give (or vice versa). If they've fiddled with the missions lists, some agents that were previously popular because they gave great missions might heavily fall out of favour.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2011.05.16 12:13:00 - [15]
 

well only thing I'm sure is that this change is gonna kill gicodel.

Anddeh McNab
Cadre Assault Force
Posted - 2011.05.16 12:18:00 - [16]
 

With the hotspots now being 0.5 systems, that should please the suicide gankers

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.05.16 12:27:00 - [17]
 

Originally by: Anddeh McNab
With the hotspots now being 0.5 systems, that should please the suicide gankers
Meh… it's been like that for a while now.

Mister Rocknrolla
Posted - 2011.05.16 12:30:00 - [18]
 

Originally by: Devblog
In general, these divisions and values did little other than adding complexity to an already complex game.



Obvious quote is obvious. Translation:
Quote:
People play our game because it's complicated. Let's make it less complicated so that we can attract players who like a less complicated game and alienate our core player-base.


Brilliant.

Lady Aja
Posted - 2011.05.16 12:34:00 - [19]
 

some factions now have viable agents " bloods and serps".

fw missions runners will make around 300k lp a day not 200k lp a day.


Justice Comes
Posted - 2011.05.16 12:45:00 - [20]
 

Edited by: Justice Comes on 16/05/2011 12:46:46
That's all good and well, but are missions going to be any more dynamic than they are now? Holy snoozefest zzz!

Lidia Prince
Caldari
Posted - 2011.05.16 12:50:00 - [21]
 

Quote:
-20 in terms of access

Erm, don't quite get it. Does this mean that all agents will require less standing to get missions from em?

Furb Killer
Gallente
Posted - 2011.05.16 12:51:00 - [22]
 

Well guess my Q-18 agent in 0.5 without low sec anywhere near + belonging to a small corp is useful now. This is definately handy to spread out mission runners a bit, which is required since their numbers will definately increase with all the nerfs to 0.0 income and boosts to high sec income.

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.16 12:53:00 - [23]
 

Originally by: Lidia Prince
Quote:
-20 in terms of access

Erm, don't quite get it. Does this mean that all agents will require less standing to get missions from em?


From what I am reading, "yes".

Hrm.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.05.16 12:57:00 - [24]
 

Edited by: Tippia on 16/05/2011 13:12:58
Originally by: Lidia Prince
Quote:
-20 in terms of access
Erm, don't quite get it. Does this mean that all agents will require less standing to get missions from em?
The old access formula was (Level - 1) × 2 + (Quality / 20).
Now, quality is gone and that second term simply becomes -1 (-20/20).

Or in table form, it used to be that:
Agent      Required standing
L1 Q-20 → -1¹
L1 Q0 → 0
L1 Q20 → 1
L2 Q-20 → 1
L2 Q0 → 2
L2 Q20 → 3
L3 Q-20 → 3
L3 Q0 → 4
L3 Q20 → 5
L4 Q-20 → 5
L4 Q0 → 6
L4 Q20 → 7
L5 Q-20 → 7
L4 Q0 → 8
L5 Q20 → 9
¹ …according to the formula. In reality, though, they changed this so you could use L1Q-20 agents no matter how low your standing was, in order to provide a way out of the black hole of low factional standing. And of course, there was a continuous increase in standings requirements in between each of these steps (so 4.65 for an L3Q13 agent, for instance).

Now, this is simplified to
L1 → -10
L2 → 1
L3 → 3
L4 → 5
L5 → 7

CCP Soundwave


C C P Alliance
Posted - 2011.05.16 12:58:00 - [25]
 

Originally by: Serpents smile

Is all* this really in the works and if so, why? Don't run many missions myself lately but I remember the sheet load of grinding I had to take to get my current agents. :3 Isn't this dumbing EVE down?



Some parts of EVE have been in dire need of being dumbed down for years. This is one of them :)

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.16 13:03:00 - [26]
 

CCP Navigator posted that it's been rescheduled for Thursday.. Just an FYI.

Lidia Prince
Caldari
Posted - 2011.05.16 13:08:00 - [27]
 

Edited by: Lidia Prince on 16/05/2011 13:12:47
Thanks Tippia and JC Anderson.

Hmmm... don't really know what to think about this. It's pretty neat of course, but won't this force newbie carebears to cluster in systems around Jita?
Plus, it was a pain, but I enjoyed finding new agents and relocating all my stuff to their station. Kinda made you move a bit, not just sit in one system all the time.

Galara Hakari
Caldari
Lunar Alchemist's
Reverberation Project
Posted - 2011.05.16 13:17:00 - [28]
 

Very interesting change. Can't wait to see how it will affect population balance in my home system.

JC Anderson
Caldari
Noir.
Noir. Mercenary Group
Posted - 2011.05.16 13:22:00 - [29]
 

Originally by: Tippia
Edited by: Tippia on 16/05/2011 13:12:58
Originally by: Lidia Prince
Quote:
-20 in terms of access
Erm, don't quite get it. Does this mean that all agents will require less standing to get missions from em?
The old access formula was (Level - 1) × 2 + (Quality / 20).
Now, quality is gone and that second term simply becomes -1 (-20/20).

Or in table form, it used to be that:
Agent      Required standing
L1 Q-20 → -1¹
L1 Q0 → 0
L1 Q20 → 1
L2 Q-20 → 1
L2 Q0 → 2
L2 Q20 → 3
L3 Q-20 → 3
L3 Q0 → 4
L3 Q20 → 5
L4 Q-20 → 5
L4 Q0 → 6
L4 Q20 → 7
L5 Q-20 → 7
L4 Q0 → 8
L5 Q20 → 9
¹ …according to the formula. In reality, though, they changed this so you could use L1Q-20 agents no matter how low your standing was, in order to provide a way out of the black hole of low factional standing. And of course, there was a continuous increase in standings requirements in between each of these steps (so 4.65 for an L3Q13 agent, for instance).

Now, this is simplified to
L1 → -10
L2 → 1
L3 → 3
L4 → 5
L5 → 7



Easier to understand with the numbers. Thanks.

Le Skunk
Low Sec Liberators
Chubby Chuppers Chubba Chups
Posted - 2011.05.16 13:33:00 - [30]
 

Buy tags!
Sell Faction Items!
Panic!

SKUNK


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