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Galara Hakari
Caldari
Lunar Alchemist's
Reverberation Project
Posted - 2011.05.15 01:31:00 - [1]
 

CCP, TEACH me how to do this now. I am running a Raven with 3(!!!!!!!!) anti-jamming modules. I am perma-jammed in there, I can't do jack crud. Drones? Can I fit heavies in a Raven? I thought so.

Goose99
Posted - 2011.05.15 01:33:00 - [2]
 

F.O.F.

Galara Hakari
Caldari
Lunar Alchemist's
Reverberation Project
Posted - 2011.05.15 01:34:00 - [3]
 

Ok, gonna go try em now.

llBulldozerll
Posted - 2011.05.15 01:48:00 - [4]
 

You're not going to like the results of fof's, especially in frigate heavy rooms.

My solution was to buy a Rattlesnake, stop taking that mission, then soon after moved out of Caldari space.

Galara Hakari
Caldari
Lunar Alchemist's
Reverberation Project
Posted - 2011.05.15 01:51:00 - [5]
 

Bull, I think I will follow your advise here. Guristas are plain stupid now, I can only imagine the hardships that new players are going thru.

Galara Hakari
Caldari
Lunar Alchemist's
Reverberation Project
Posted - 2011.05.15 02:09:00 - [6]
 

FOF missiles started bombarding some useless structures close to me. Eff THIS. Cya Caldari space =(

Gavin DeVries
Posted - 2011.05.15 02:28:00 - [7]
 

It's not a perfect solution, nor is it one for people with lower skills or little money. However, a Tengu with T2 Fury missiles and the combination of the Dissolution Sequencer subsystem with 2 gravimetric ECCM modules will be extremely resistant to jamming (~115 sensor strength with Electronic Subsystems 4). That's all I use these days when I get a Gurista mission.

Sadly, even moving out of Caldari space won't necessarily keep you from getting Gurista missions; over in Amarr space I still get The Assault and Intercept the Saboteurs against them.

Galara Hakari
Caldari
Lunar Alchemist's
Reverberation Project
Posted - 2011.05.15 02:32:00 - [8]
 

You know, my main issue is not the fact that Guri can jam, it's the fact that they can jam thru 3 modules.

Gavin DeVries
Posted - 2011.05.15 11:47:00 - [9]
 

You do realize that's how jamming works, right? Jam strength divided by target sensor strength, expressed as a percentage. ECM drones work the same way, individually they have a tiny chance to jam a ship, but each one checks separately. I think it was Stoicfaux ran a logserver test after the changes, and all the Gurista jam ships were showing a jam strength of 3 (down from 15 prior), it's just that they're basically trying every 20 seconds instead of only once or twice per mission.

grumpyguts1
Posted - 2011.05.15 22:36:00 - [10]
 

Edited by: grumpyguts1 on 15/05/2011 22:36:27
Thing with FOF's is to get as close to your actual target as possible, they will hit whatever is closest and engaging you, including your corp mates who TP you :) Tengu with AB works OK for Guristas, just a lot of chasing targets.

Celia Therone
Posted - 2011.05.15 23:24:00 - [11]
 

Originally by: grumpyguts1

Thing with FOF's is to get as close to your actual target as possible, they will hit whatever is closest and engaging you, including your corp mates who TP you :) Tengu with AB works OK for Guristas, just a lot of chasing targets.

Confirming this is true.

Get in tengu, AB towards jamming ship and orbit at 500m. Your friend or foes will hit that ship because it's closest. Repeat a couple of times and jamming will drop to manageable levels. Then you switch to real missiles and wipe everything else.

Or you can sit at warp in and spam FoF missiles until you blow up all the structures.

Tarasina
Posted - 2011.05.16 06:35:00 - [12]
 

Unless you come against guristas that takes your number of targettable ships to zero, just fit hams or hmls and orbit them at 5000-15000 metres.

Sonya Kranz
Posted - 2011.05.16 15:36:00 - [13]
 

When i get a guristas mission i just take out my good old dominix... seems to be the best way right now.

Ghurthe
Posted - 2011.05.16 17:04:00 - [14]
 

Originally by: Gavin DeVries
It's not a perfect solution, nor is it one for people with lower skills or little money. However, a Tengu with T2 Fury missiles and the combination of the Dissolution Sequencer subsystem with 2 gravimetric ECCM modules will be extremely resistant to jamming (~115 sensor strength with Electronic Subsystems 4). That's all I use these days when I get a Gurista mission.

Sadly, even moving out of Caldari space won't necessarily keep you from getting Gurista missions; over in Amarr space I still get The Assault and Intercept the Saboteurs against them.


My 250 Sensor Strength Proteus still gets jammed VERY often against caldari in the missions I run. Just Saying.

Theodoric Darkwind
Gallente
PonyWaffe
Test Alliance Please Ignore
Posted - 2011.05.17 23:18:00 - [15]
 

imho get out of motsu.

You dont get gurista missions in Gallente or Minmatar space. Minmatar is especially nice with all the angel missions (and caldari ships do these with ease)

Traejun DiSanctis
Caldari
Posted - 2011.05.17 23:29:00 - [16]
 

Originally by: Theodoric Darkwind
imho get out of motsu.

You dont get gurista missions in Gallente or Minmatar space. Minmatar is especially nice with all the angel missions (and caldari ships do these with ease)


this. A Drake or Raven can virtually faceroll these missions b/c there is no jamming and few [if any] enemy ships with missiles. Just pop your AB, stay as far out as you can lock, and whittle the rats down. Only the frigates will ever get close.

Centus Commander
Posted - 2011.05.18 00:33:00 - [17]
 

Originally by: Theodoric Darkwind
imho get out of motsu.

You dont get gurista missions in Gallente or Minmatar space. Minmatar is especially nice with all the angel missions (and caldari ships do these with ease)


You still get the ocasional mission against the Caldari Faction which also jams like crazy and you'll also get banned from Jita eventually >.>

Spineker
Caldari
Posted - 2011.05.18 01:47:00 - [18]
 

Edited by: Spineker on 18/05/2011 01:47:52
Blitz the last room.

Don't kill the little ships kill the BBs and BCs only and mission over.

Not a perfect answer but I just can't stand jamming and the time vs reward is not worth it to me.

AllUrIskRBelongToMeToo
Posted - 2011.05.18 06:16:00 - [19]
 

Edited by: AllUrIskRBelongToMeToo on 18/05/2011 06:18:39
Just finished the damn thing. It took an hour to finish the last room. I can say that I will be avoiding that mission as much as possible in the future.

What I did might not mean to much, I just got back in game after half a year's absence. I used one ECCM mod, but to honestly if someone is running 3 then there are better ways to fit your mid and low slots. As they said already, FOFs, are what you'll be using.

I had an AB equipped and swapped out a ballistic control for a power diag for a slight increase in recharge rates. If someone is hellbent on going through this mission I am sure you could come up with a setup to change out a few lows for power diags and shield mods in the mids to replace the eccm and anything else you won't be able to run such as target painters, to ease the drain on your cap from boosting your shields.

Basically all I did from the point of warping in was click my AB and headed straight up, and popped my drones out. What happened from there was me popping any turrets and BCs that were present before the second cluster of npcs came out. From that point on I couldn't lock and didn't bother trying. Swapped out the caldari navy cruise missiles for FOFs and clicked F1. The first few minutes really hurt and saw me using my shield booster the most. Over time the smaller ships started working their way up towards me while getting popped by my drones and fofs. By the time they were all dead there was some distance between myself and that ring of structures around the warpgate. Between the gate and myself were now all of the larger NPCs.

The damage was a pain, but the BCs ended up closing faster then the BSs, which lead to them being popped next by the FOFs. From that point on the damage was much easier to handle because the loss of the BCs, but also some of the BSes were now out of range. After some time I started to head back at the BSes since the structures were now well behind them and I was able to bring my drones back into play once I got a few breaks in the jamming and directed them to the npcs that had taken structure damage, yet didn't get finished off due to fof's changing targets.

it was slow, it sucked, it was not a "challenge" beyond the first few minutes. It wasn't fun, but its far from unbeatable. I don't plan on leaving caldari space over a single mission, thats kind of weak, maybe there are legit reasons for doing so but this mission is not one of them. A set up just for that last room might be required, but thats not to hard since I tend to have to dump loot at some point anyways. 'click' 'click' and im set to go, problem solved. Just make sure you have some time. :)

Traejun DiSanctis
Caldari
Posted - 2011.05.18 06:25:00 - [20]
 

Congratulations.

Until CCP fixes the Guristas jamming issue, just skip all/most Guristas missions. Read the Eve-Survival mission reports to figure out which ones are worth doing.

Shani Mangetsu
Posted - 2011.05.18 11:20:00 - [21]
 

Bring a friend or 2, problem solved.

Darth Dreads
Posted - 2011.05.18 11:49:00 - [22]
 

this...is were you would use a drone boat,set drones on agressive and focus their fire and take a cup of tea with a cookie,timewise its not the fastest way but it gets the job done and personally I like these missions because you need to be more creative in your encounter then in more regular missions.

happy sailing :p


Bumblefck
Kerensky Initiatives
Posted - 2011.05.18 12:59:00 - [23]
 

Follow the link in my sig and support if you would like to see FOF Missiles reformed in a manner which would help in a situation like this Very Happy

Tiziana Zilpah
Posted - 2011.05.20 10:03:00 - [24]
 

The solution to Guristas missions is, as always has and will be, a sentry-specialized Ishtar. Though, to be honest that fifth room has got bit annoying: leaving light drones out to remove all the frigates before dropping Garde and nowadays one can't just sit still anymore ;)

Yes, forget your Raven, you could try a Gila I'm sure...

Wacktopia
Sicarius.
Legion of The Damned.
Posted - 2011.05.20 10:50:00 - [25]
 

Edited by: Wacktopia on 20/05/2011 10:50:25

Drones >> Aggressive

Pteranodon
Caldari
Rekall Incorporated
Posted - 2011.06.08 16:20:00 - [26]
 

Rattlesnake + Ogre 2's= Win Very Happy

Leetha Layne
Posted - 2011.06.08 16:45:00 - [27]
 

Heavies do nothing against jamming frigs. T2 lights do.

Caleidascope
Minmatar
Republic Military School
Posted - 2011.06.08 18:15:00 - [28]
 

I did it yesterday in navy scorpion, one backup array in low, one eccm in mid, gravimetric sensor strength of 82.3. I had a few jams, but no permajams.

For raven you only need one type of eccm, the gravimetric. Which ones did you use?

Command 00
Posted - 2011.06.08 19:13:00 - [29]
 


Pod Amarr
Posted - 2011.06.08 19:40:00 - [30]
 

Well it seems that after all these years the CCP have finally found a way how to distribute the high sec population to other then Caldari regions.

Must be annoying as hell to be there now. Minmatar space for the win especially now with the agent changes. Plus the loot and salvage parts are decent and an Caldari ships with the signature already as big as a barn do not care much for target painting. Laughing


 

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