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blankseplocked The 2 biggest mistakes CCP ever made.
 
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baltec1
Posted - 2011.05.14 01:30:00 - [61]
 

Originally by: Xavier Isaacson


Ah see, I'm just a troll, whereas you seem to want to be taken seriously. This means I can say random rubbish and it doesn't matter because more often than not I don't have a real point to make. You on the other hand post random crap and expect people to believe you actually DO have a point.

See what I'm getting at here?


You just smashed my sarcasm readerEvil or Very Mad

Ordais
Posted - 2011.05.14 02:00:00 - [62]
 

Ok, the 2 biggest mistakes:

1st mistake: 2006, battle of ec-pr8, system was shutdown by 600 pilots for 1 week, 40+ caps. Everyone predicted that shortly we all would play capital online. CCP didnt react to it at all, now look where the game stands today.

2nd mistake: they repeated themselves (not reacting to a foreseeable future) with FW, Titans, FighterBombers, Jumpbridges, Inflation, Plex, Incarna, POS, Moongoo, Outposts, assault ships....list goes on

So, basically, its just one mistake they go on repeating: when everyone tells you how to exploit a system or tells you what doesnt work because experience can tell, listen to it.

Ghoest
Posted - 2011.05.14 12:59:00 - [63]
 

Originally by: Xavier Isaacson
Originally by: Ghoest
Originally by: Xavier Isaacson
1. Allowing whiny little morons like you lot to post on the forums.

That is all


Umm I just took a look at your recent post history. I think you have the highest ratio of insubstantial complaints and griping to content I have ever seen.




Ah see, I'm just a troll, whereas you seem to want to be taken seriously. This means I can say random rubbish and it doesn't matter because more often than not I don't have a real point to make. You on the other hand post random crap and expect people to believe you actually DO have a point.

See what I'm getting at here?


Actually I didnt make any commentary on your motives nor did I assign you some vague meaningless title. I just made a direct observation on what you are actually posting.

And in fact I dont really care how you choose to post as long as you seem to believe what you say. But I enjoyed pointing out the relationship between what said about my posts an the way you post.

Swynet
State War Academy
Posted - 2011.05.14 13:19:00 - [64]
 

Originally by: Half ****ed Jack
1. Limiting training to one character. We have three slots, but incentive to only use one in any serious way. If we could train on all three, there would be less incentive to buy alt accounts. And those, IMO, do more damage to this game than anything else.


Pixels alts dmg pixels indeed but CCP pockets are better with them. $$$$$ commands everything since your dog your cat to sister, and the more you have the more you can afford to your own pleasure.

Then you get out of home and you feel the 20tons of that ****ing truck passing... what a rich life.

Wtf we're discussing? - ho the game, the worst thing CCP ever did is Eve.

Because: it has the most paranoid closed and arrogant players base I've ever seen in games.

But it's the unique mmo where everyone play at the same time and where actions can have impact to every one, this is it's most strong point.

Grytok
KL0NKRIEGER
Posted - 2011.05.14 13:35:00 - [65]
 

The two biggest mistakes in the game were the introduction of capital ships and sovereignity-mechanics.

There's more, but those two really changed the game into a totally wrong direction.

Alissa Solette
Posted - 2011.05.14 14:05:00 - [66]
 

I nominate:

1.) Zulupark

2.) t20

(in order of magnitude)

Zofe Stormcaller
B4D W0LF
B4D W01F
Posted - 2011.05.14 15:50:00 - [67]
 

a) t20 - who didn't get fired.
b The Monkeysphere - who didn't get banned.

Riddick Liddell
Posted - 2011.05.14 16:39:00 - [68]
 

Originally by: Ordais
Ok, the 2 biggest mistakes:

1st mistake: 2006, battle of ec-pr8, system was shutdown by 600 pilots for 1 week, 40+ caps. Everyone predicted that shortly we all would play capital online. CCP didnt react to it at all, now look where the game stands today.

2nd mistake: they repeated themselves (not reacting to a foreseeable future) with FW, Titans, FighterBombers, Jumpbridges, Inflation, Plex, Incarna, POS, Moongoo, Outposts, assault ships....list goes on

So, basically, its just one mistake they go on repeating: when everyone tells you how to exploit a system or tells you what doesnt work because experience can tell, listen to it.


I'd agree. They define success, they set a path that in the tradition of EVE is linear and restricted because EVE is a roles game, then when everyone shatters the success they nerf, repeat and rinse. I don't know if it's a mistake. It's common in MMO's.

Mistake? 8 years ago, EVE felt like the wild, wild west. Now it feels like down town Tokyo. The accessable space never grew.

Dathias
Bohemian Veterans
Fatal Ascension
Posted - 2011.05.15 07:43:00 - [69]
 

2 biggest mistakes?

1. 3 avatars in one account (without links between each)
2. The whole space where the EVE acts is at level of the year 2004. Simply there is no development of the space itself. (yea I know, better textures...).Did you saw X3 and other (not so modern) space games?

Ghoest
Posted - 2011.07.15 22:44:00 - [70]
 

Well now that CCP seems a bit interested in fixing the game again for the first time in years maybe we can get somewhere.

I should note that carriers and dreds jumping arent the problem - its about freight.(super cap issues are a whole different problem.)

ghosttr
Amarr
ARK-CORP
Intrepid Crossing
Posted - 2011.07.15 23:33:00 - [71]
 

Originally by: Akita T
I'm relatively confident that bubbles existed before jumpdrives were introduced.
Also, here's a thought... WHAT IF bubbles would prevent not just jumping out, but also jumping in within their radius ?
Twisted Evil


Would be awesomeVery Happy



As for thier biggest mistakes, Id have to say the addition of cloaks, jump bridges, the gate/bubble nerf, the HP boost, wtz, the wardec nerf, and all the other changes that CCP made to nerf non-consensual and casual PVP.

The other one is the Khanid changes,Evil or Very Mad

XIRUSPHERE
Gallente
Deadly Intent.
Posted - 2011.07.16 00:01:00 - [72]
 

1. Warp to zero : It made the galaxy much smaller over night.
2. Safe regional transit : You used to have to take risk to cross the voids between regions. Mo0 capitalized on this in the early game to the point of dev intervention both on the field and in the game mechanics.

Juliette DuBois
Posted - 2011.07.16 00:52:00 - [73]
 

I honestly can`t list just 2 biggest mistakes, there are at least 5+ big issues.

Starting right from how game was originally designed as chatrooms connected with jumpgates instead of open space to latest pre-alpha CQ design.

Brujo Loco
Amarr
Brujeria Teologica
Posted - 2011.07.16 01:03:00 - [74]
 

"Fearless Incarna"tion?

Rembraan
PWNED Factor
The Seventh Day
Posted - 2011.07.16 08:37:00 - [75]
 

Originally by: Ioci
... buy ISK to buy GTCs and then apply them to a playing account? CCP will take a big quarterly hit ...


I was under the impression that every GTC/PLEX that can be bought with ISK has already been paid for by somebody, somewhere in real cash. So that would invalidate that argument.

Jonathan Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
Posted - 2011.07.16 09:21:00 - [76]
 

Originally by: Zofe Stormcaller
a) t20 - who didn't get fired.
b The Monkeysphere - who didn't get banned.

Jaari Val'Dara
Caldari
Deep Space Nomads Corp
Posted - 2011.07.16 10:06:00 - [77]
 

1. Supercaps
2. Moon goo

Estephania
Independent Political Analysts
Posted - 2011.07.16 10:15:00 - [78]
 

Capital ships, which led to creation of even bigger capital ships, then creation of sov mechanics where you are useless if you can't fly a capital ship, then supercarrier buff which created the situation where the only relevant capital ship became the supercarrier.

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2011.07.16 10:24:00 - [79]
 

Edited by: Avon on 16/07/2011 10:29:26
The two biggest mistakes CCP made were:

1. Making ABC minerals easily available in High Sec space (from loot), breaking the symbiotic relationship between null sec and high sec. (Level 4 missions really didn't help here - I don't have any objection to people in High sec making ISK from them - I just feel the rewards should have been better balanced, with meta loot drops only, rather than anything players can produce, and giving no minerals from refining meta items.)

2. The introduction of warp to 0 as a game mechanic. This was the fist time CCP went soft in a big way, pandering to the fears of players rather than taking a strong stance to protect the "danger" of Eve. The consequences of that move have been horrible and widespread. Fast travel (including jump drives, jump bridges and jump clones) have had a hugely negative effect on Eve. (Really it was the mindset of warp to 0 which lead to both the points the OP raised.)


Ceptia Cyna
Posted - 2011.07.16 11:12:00 - [80]
 

1. INCARNA

2. INCARNA

Flag Bravo
Minmatar
Posted - 2011.07.16 11:46:00 - [81]
 

Putting someone in charge that doesn't give a toss about the game.
Not sacking the above person.

Daenosa
Ghost Festival
Posted - 2011.07.16 12:12:00 - [82]
 

Originally by: Avon

2. The introduction of warp to 0 as a game mechanic. This was the fist time CCP went soft in a big way, pandering to the fears of players rather than taking a strong stance to protect the "danger" of Eve. The consequences of that move have been horrible and widespread. Fast travel (including jump drives, jump bridges and jump clones) have had a hugely negative effect on Eve. (Really it was the mindset of warp to 0 which lead to both the points the OP raised.)




Completely false, all this change did was eliminate the need for hundreds of 0km gate bookmarks per character.

Seetesh
Caldari
The Resident Haunting
Important Internet Spaceship League
Posted - 2011.07.16 12:12:00 - [83]
 

Boot.ini
Not checking fully latest patch deployments for errors and login problems caused last week.

Happy with everything else as the game is evolving and changing always unlike alot of other games.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.07.16 12:16:00 - [84]
 

1. Dust

2. WoD

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2011.07.16 12:18:00 - [85]
 

Originally by: Daenosa
Originally by: Avon

2. The introduction of warp to 0 as a game mechanic. This was the fist time CCP went soft in a big way, pandering to the fears of players rather than taking a strong stance to protect the "danger" of Eve. The consequences of that move have been horrible and widespread. Fast travel (including jump drives, jump bridges and jump clones) have had a hugely negative effect on Eve. (Really it was the mindset of warp to 0 which lead to both the points the OP raised.)




Completely false, all this change did was eliminate the need for hundreds of 0km gate bookmarks per character.


Which should have been made impossible to use. Like I said, it was pandering to the types of people who wanted to avoid the risk of flying to a gate, or those who wanted to travel quickly without compromising their ship fitting to do so.

Reduced risk is bad & fast travel is bad.

The Old Chap
Posted - 2011.07.16 12:22:00 - [86]
 

Originally by: Ghoest
The 2 biggest GAME DESIGN mistakes CCP ever made.

1 The addition of jump abilities(drives and bridges).

2 The addition of bubbles.



Bubbles necessitate jumping. Its one over powered ability to counter another over powered ability.

The game WAS 100X better WHEN people actually had to haul freight - giving pirates real targets. And it WAS much better WHEN it took a modicum of skill to make a gank.


The changes to jump bridges are nice I guess but its p---ing on a forest fire.


For once, I agree wholeheartedly with the OP. Just changed a few words re: how I see it.

Daenosa
Ghost Festival
Posted - 2011.07.16 12:27:00 - [87]
 

Originally by: Avon

Which should have been made impossible to use. Like I said, it was pandering to the types of people who wanted to avoid the risk of flying to a gate, or those who wanted to travel quickly without compromising their ship fitting to do so.

Reduced risk is bad & fast travel is bad.



It was fixing a game mechanic that made little sense, people had been warping to 0 anyway.
Making bookmarks not usable within a 15km radius of the gate would just of made people think of other ways to bypass it, say using alts and warping to 0 on the alt.

However i do agree that there is little to no risk in moving large volumes of stuff between null and high sec, in my eyes thats the whole point of low sec, the pirate infested area that preyed on fully loaded transport ships bringing loot from null to sell or supplies to null.

LordOfDespair
Posted - 2011.07.16 12:36:00 - [88]
 

Originally by: Lev Aeris
1. ****-canning CCP Abathur
2. Buying White Wolf


Who is CCP abathur?

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2011.07.16 12:47:00 - [89]
 

Edited by: Avon on 16/07/2011 12:47:58
Originally by: Daenosa

It was fixing a game mechanic that made little sense, people had been warping to 0 anyway.
Making bookmarks not usable within a 15km radius of the gate would just of made people think of other ways to bypass it, say using alts and warping to 0 on the alt.


How does the alt get passed the gate to warp to? Oh yeah, they have to fly there.
And yes, people in fast ships had been doing this for fleets way before warp to zero - it's called teamwork, which is the point of a MMOG, right?

It wasn't fixing a game mechanic, it was a cop out. Rather than enforcing the game mechanic which was designed in, they got rid of it. It wouldn't have been hard to enforce the mechanic, but it would have been unpopular. They caved in to the whining voices of the fearful, rather than defending the integrity of the game.

Eve became smaller. The existing powerblocks became more powerful. It, ironically, became harder for people to build up in null sec space because the existing alliances could do a 100jump round trip in an afternoon (and did) just to stamp them out - vastly increasing the amount of space they could claim without actually having to occupy that space.

I have posted many times as to why slow travel would be better for Eve, especially when combined with regional "flavour" and variation when it comes to manufacturing. Eve is just seen as high sec, low sec, and null sec. The sovereignty of the space, certainly in high sec, is just a name on the map - it doesn't have any meaningful impact on the game - and it never can so long as travel is trivial.

Eve is set in a vast universe, but does it really seem vast?


Desirsar
Posted - 2011.07.16 12:49:00 - [90]
 

Originally by: Akita T
I'm relatively confident that bubbles existed before jumpdrives were introduced.
Also, here's a thought... WHAT IF bubbles would prevent not just jumping out, but also jumping in within their radius ?
Twisted Evil


Maybe I'm too late for this reply, only skimmed the thread, but...

Sure, bubble on a gate forces anyone jumping in outside the bubble. Doesn't prevent the jump, just pushes them away from the receiving gate more. Gives a huge disincentive to drop large bubbles all over each gate in a system to provide align time for mining ships, and doesn't affect current gate camp tactics of raising a bubble after seeing a gate flash.

If you want to fix the latter type of camp, delay the gate flash until the jumping ship's client has fully loaded the grid, and similarly delay their appearance in local, then give bubbles a delayed deployment time of 10-15 seconds. (Of course, then you wouldn't want to do the first suggestion of bubbles pushing people out from the gate. Well, maybe... keeps them from burning back to the gate, at least.) Could also just do away with incoming gate flashes and local both...


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