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Mynas Atoch
Eternity INC.
Goonswarm Federation
Posted - 2011.05.10 20:43:00 - [451]
 

i shrugged - the changes are obvious and we'll adapt. But I was very disappointed at the lack of balance.

This game has one of the most sophisticated and skilled playerbases on the planet. Its DESIGNED to attracts geeks that normal geeks shun as being too geeky for geekdom. A tiny tiny number of us work for CCP, but most of us couldn't cope with the salary drop to even consider it. You do NOT attract our prime talent. In short, we are better than you.

Leverage that ffs.

Will you NEVER learn as a company that balance is in the eye of the beholder and maybe .. just maybe .. your eye isn't the best beholder.

- cloaks now have a cycle time (I know the code is legacy and very scary, but it IS doable) and thus can use cap - or use fuel (blanced by ship role and mass)

- cloaks give agro

- NPC station services can be TEMPORARILY disabled, auto repair and be assot repped by the residents within if they have high enough standings to that pirate faction

- multiple stations can be built per system, and additional bridges can be built with fully upgraded tier 3 gallente platforms

- npc region systems where the npcs have no station in the constelation can be conquered by the player alliance, but the npcs REALLY want to take them back and are far too hard to solo rat

- level 11 and level 12 anomalies blanced for capitals and supercapitals

and dozens of other ideas that you have on file.


Had you chucked a couple of these in as balance, everyone would be happy. Instead ... *sigh*

xttz
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 20:44:00 - [452]
 

Edited by: xttz on 10/05/2011 20:44:18
Originally by: CCP Soundwave
Mini-objectives are a pretty obvious point for us to look at this winter. As I mentioned, we'll be looking at that in the months to come, hopefully we can make a bigger announcement when the CSM have been here. But yes, you're right, we should have mini-objectives, and hopefully we will.

You avoided the key point. Why is this being pushed through alone, and at short notice, rather than as part of a larger balanced set of changes?
I'm not against this idea outright, but there should be some incentive to actually still live in conquerable space beyond building broken supercaps and mining broken technetium.

Originally by: CCP Soundwave
I also didn't say that fighting didn't occur on POSs, but my point is that it's a lot more difficult than just getting a few friends together for a roam. POSs aren't invincible, but having the skillpoints, money, expertise to do it properly far exceeds how accessible open world pvp should be.

You're trying to open up 0.0 for low-SP, casual gankers to get experience, and thats cool. But the net result of this change will be pushing out the low-SP, casual residents who don't have the multiple alts to scout their only battleship a few jumps during their lunch break. They will return to empire, and the balance will swing heavily the other direction - the low-SP gankers being torn up by the residents who do have skillpoints, money and expertise.

Originally by: CCP Soundwave
0.0 wasn't designed for consensual pvp. You are not entitled to a fair fight where everyone lines up 10 ships of equal type to fight like gentlemen. You'll get both ganks, fair fight and massive cap ship fights, but there is no guarantee you can always chose exactly which one. We're not an instanced game that offers battlegrounds and I don't see any reason we should be.

CCP Soundwave, more like CCP Captain Obvious.
This is not about making fights 'fair' at all. It's about wanting you to provide the incentives to outweigh all the risk you're introducing. Making vague noises about such possible incentives in the distant future is not an acceptable solution to the people you're driving away from their internet space homes.

Ami Hantaka
Trans-Solar Works
Posted - 2011.05.10 20:44:00 - [453]
 

Originally by: Furb Killer
Originally by: Ami Hantaka
So 0.0 will no longer be the deep blue safe-zone that it currently is? I approve!

You mean you think adding incentives to NAP more people will decrease the size of the blue-zone? Please explain...


It will still be deep blue, but deep 0.0 space will no longer be the ultimate safe zone.

Shawna Gray
Gallente
Posted - 2011.05.10 20:44:00 - [454]
 

Originally by: Tonemaster B
Hah Hah look at all the people scared to go through stargates !




Yea it has nothing to do with increasing traveltime/boredom and making you more dependent on caps/supers.

Ohfor Godsake
Posted - 2011.05.10 20:45:00 - [455]
 

Originally by: Tonemaster B
Hah Hah look at all the people scared to go through stargates !




This isn't about that. It's about CCP having an unclear objective which misunderstands the current operation of 0.0, and implementing changes which will not lead to the objective.

You need to understand what you're fixing, and it's clear at this point that CCP doesnt. What with this change and the changes to 0.0 ratting and associated upgrades, there is seriously decreased incentive to hold sov.

Ship Type
Posted - 2011.05.10 20:45:00 - [456]
 

Originally by: CCP Soundwave

PVP is a wonderful part of EVE, in whatever shape or form it may be in.


And if you don't like PVP, stay in the rookie corp and in empire. And don't join a private corp because then you'll be war dec'd and then you can't play the game. Also, obviously don't pay someone to move into 0.0 to live there because that's the PVP mecca, apparently.

Vile rat
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 20:46:00 - [457]
 

Originally by: CCP Soundwave

The CSM have gotten the first peek at a highlevel direction for 0.0, and they seemed pleased. Once they've been up here to talk practical details, we should be able to diverge more.


We have seen a high level outline that to a great extent outlines the major problems with 0.0 life, from what the goals should be that motivate you to live there, to the major problems that make most players say "Screw this". It's a very insightful outline and I think it would provide the top to bottom overhaul that people almost universally feel should happen. I'm critical as all get out on what 0.0 is, and has become, because it needs a complete enema not tweaking the edges. They get this and if the guiding principles we've seen hold true 0.0 will indeed own once implemented.

What that actually is going to be remains to be seen because details haven't been introduced on any level. Next week we begin discussing this and hopefully my tentative endorsement holds true then.

Woodywilson
Posted - 2011.05.10 20:46:00 - [458]
 

Originally by: Maimakterion


Because sitting cloaked on a gate waiting for a lone hauler to pass through is elite PVP, right? No wonder this game's retention rate is so ****.


QFT..............

FellRaven
Minmatar
Macabre Votum
Morsus Mihi
Posted - 2011.05.10 20:46:00 - [459]
 

Originally by: CCP Soundwave
Originally by: xttz
Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


Read my post then re-examine your flawed reasoning



Regarding your post:

0.0 wasn't designed for consensual pvp. You are not entitled to a fair fight where everyone lines up 10 ships of equal type to fight like gentlemen. You'll get both ganks, fair fight and massive cap ship fights, but there is no guarantee you can always chose exactly which one. We're not an instanced game that offers battlegrounds and I don't see any reason we should be.

Mini-objectives are a pretty obvious point for us to look at this winter. As I mentioned, we'll be looking at that in the months to come, hopefully we can make a bigger announcement when the CSM have been here. But yes, you're right, we should have mini-objectives, and hopefully we will.

I also didn't say that fighting didn't occur on POSs, but my point is that it's a lot more difficult than just getting a few friends together for a roam. POSs aren't invincible, but having the skillpoints, money, expertise to do it properly far exceeds how accessible open world pvp should be.


You'll probably ban me for saying this but this is the most idiotic load of garbage. Yes JB allow plays to move around gate camps, reds in local, small gangs etc. What is wrong with that they also allow you to form defence fleet to facilitate PVP. They allow you to jump ahead of hostiles when they have run away.

You are seeing JBs from a very narrow and may I say extremely biased view point. JB are what allow 0.0 to be effectively populated, that population brings the PvP you seek. Yes JBs give SOV holders an advantage but if I may re-quote you again.

"You are not entitled to a fair fight...."

Surely that applies to Roaming fleet too!!!!!!!!!!

Finally and most IMPORTANTLY have you ever tried to move a fleet of any size through a gate in 0.0, because if you had you would know that since dominion it has been nigh on impossible because of LAG.


Zamiq
Posted - 2011.05.10 20:47:00 - [460]
 

Originally by: CCP Soundwave
Originally by: Lynn Deniera
Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


It's really not as simple as that. Right now it's relatively easy to catch a hostile roaming fleet in your space, because you can catch up via jbs. However as an individual pilot travelling from point A to B on your own; travel is safe.

There's a difference between good pvp and bad pvp. You're ignoring that distinction. A fleet of a dozen killing a lone pilot travelling is not good pvp; for either party.

You're also ignoring the overall impact. This is a simply more hurt for the average pilot in nullsec - but barely affects big alliances. It's a straight up nerf for normal players, which means less of a reason for average players to go to nullsec, which means less people to have pvp with, making nullsec even more empty and dead.

Still, hopefully by the end of all these changes we will have a better nullsec, and it's great that you're finally focusing on it again!


I disagree, I don't know where this entitlement to a fair fight comes from. PVP is a wonderful part of EVE, in whatever shape or form it may be in. Don't forget that you need someone willing to bring a gang out to your space in order to get a proper fight too. So a byproduct of ganking might be the fights you talk about.



Again, you have not told us why this change will increase the chances of this non-consensual pvp that you keep talking about. I mean the people with an intel channel and a JB will stay as people with an intel channel and a JB and it does not take a genius to figure out that if a roaming gang has been spotted 3 jumps away from a JB location then its not safe to go there.

Zxmagus
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 20:47:00 - [461]
 

Originally by: CCP Soundwave
Originally by: Lynn Deniera
Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


It's really not as simple as that. Right now it's relatively easy to catch a hostile roaming fleet in your space, because you can catch up via jbs. However as an individual pilot travelling from point A to B on your own; travel is safe.

There's a difference between good pvp and bad pvp. You're ignoring that distinction. A fleet of a dozen killing a lone pilot travelling is not good pvp; for either party.

You're also ignoring the overall impact. This is a simply more hurt for the average pilot in nullsec - but barely affects big alliances. It's a straight up nerf for normal players, which means less of a reason for average players to go to nullsec, which means less people to have pvp with, making nullsec even more empty and dead.

Still, hopefully by the end of all these changes we will have a better nullsec, and it's great that you're finally focusing on it again!


I disagree, I don't know where this entitlement to a fair fight comes from. PVP is a wonderful part of EVE, in whatever shape or form it may be in. Don't forget that you need someone willing to bring a gang out to your space in order to get a proper fight too. So a byproduct of ganking might be the fights you talk about.


How about the ability to invest the time of thousands of pilots to take and hold space to then upgrade it to make it easier to defend no wait thats imbalanced CCP better nerf that cause thats unfair.

ModeratedToSilence
Posted - 2011.05.10 20:48:00 - [462]
 

Originally by: CCP Soundwave
Originally by: mvrck22
Originally by: CCP Soundwave
is what you have a CSM for, right?



The CSM have gotten the first peek at a highlevel direction for 0.0, and they seemed pleased. Once they've been up here to talk practical details, we should be able to diverge more.


Diverge, or divulge? =P



Divulge, jesus I butchered that.


Similiar to the way you are butchering the game as a whole.
The changes this jumpbridge modification would make in my mind are:
1. elevate personal logistics for players in major alliances to capitals as of date of patch release(we are heading in that direction anyway).
2. make alliance/corp logistics proportionately more difficult for smaller 0.0 entities - making 0.0 less dynamic.
3. the supposed increase in pvp you talk about will in reality be ganking of 0.0 pve ships by small gangs of pvp ships on gates. That shift, in conjunction with the reduction of 0.0 isk faucets for joe average pilots is simply a reduction of reward and increase of risk that makes earning 30-50mil+ per hour running missions in empire a better option.

To change 0.0 you need to change the way players interact. That aint happening right now.

TornSoul
BIG
Gentlemen's Agreement
Posted - 2011.05.10 20:48:00 - [463]
 

Originally by: CCP Soundwave

I disagree, I don't know where this entitlement to a fair fight comes from. PVP is a wonderful part of EVE, in whatever shape or form it may be in. Don't forget that you need someone willing to bring a gang out to your space in order to get a proper fight too. So a byproduct of ganking might be the fights you talk about.


The type of players that will benefit from this are the gate campers.
And where are they? in lowsec - as thats where the easy prey is.
And easy prey is what they want - not "good fights"

Sure there might be a minuscule minority that *does* wan't "good fights" (and thus will move out to 0.0 gate camping instead) - But it's just that, a minuscule minority.
While a HUGE part of 0.0 dwellers are getting royally screwed with this one.

It just doesn't add up (to a good change imo.)




Shawna Gray
Gallente
Posted - 2011.05.10 20:48:00 - [464]
 

Originally by: Ami Hantaka
Originally by: Furb Killer
Originally by: Ami Hantaka
So 0.0 will no longer be the deep blue safe-zone that it currently is? I approve!

You mean you think adding incentives to NAP more people will decrease the size of the blue-zone? Please explain...


It will still be deep blue, but deep 0.0 space will no longer be the ultimate safe zone.


It will be just as safe, you just need to use that second account for a noob scout when traveling alone (or just use your cap to move your stuff).

Crias Taylor
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 20:50:00 - [465]
 

Originally by: CCP Soundwave
Originally by: Lynn Deniera
Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec.  Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


It's really not as simple as that. Right now it's relatively easy to catch a hostile roaming fleet in your space, because you can catch up via jbs. However as an individual pilot travelling from point A to B on your own; travel is safe. 

There's a difference between good pvp and bad pvp. You're ignoring that distinction. A fleet of a dozen killing a lone pilot travelling is not good pvp; for either party.

You're also ignoring the overall impact. This is a simply more hurt for the average pilot in nullsec - but barely affects big alliances. It's a straight up nerf for normal players, which means less of a reason for average players to go to nullsec, which means less people to have pvp with, making nullsec even more empty and dead. 

Still, hopefully by the end of all these changes we will have a better nullsec, and it's great that you're finally focusing on it again!


I disagree, I don't know where this entitlement to a fair fight comes from. PVP is a wonderful part of EVE, in whatever shape or form it may be in. Don't forget that you need someone willing to bring a gang out to your space in order to get a proper fight too. So a byproduct of ganking might be the fights you talk about.


Nah, I think they will just cloak up. I don't mind these changes but you do seem clueless on some real important issues. Issues that should be addressed with it as these gankes can't and will not be forced into a fight either. I mean unless I'm wrong about low sec not being the pinnacle of pvp. 

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2011.05.10 20:50:00 - [466]
 

The tears they taste great!! I bet 90% of the whiners werent around during the time before jump bridges existed.

You know what we did back in 0.0 before the time of jump bridges in 2007, we had escorts and organized fleets. It was fun, and was also my first experience in 0.0. 45 jumps from K8 in branch to NGM-0k in a thorax guarding two iteron 5's. Was fun, not stinking jump bridges to geminate to drone regions, all 100% had to be there pilots and piloting.


So pretty much, STFU. It isnt that bad, you still have your jump bridges, and can still use freighters with them.

Bane Necran
Minmatar
Posted - 2011.05.10 20:50:00 - [467]
 

Originally by: Zamiq
Cause some people subscribed to the game after EvE was out for 4 years. These people have done a serious investment into the game and its understandable that they might not like a potential change that will double the time required to move goods/ships. Now, if you dont like these people complaining then fine you can stick with "there was eve before this and this change" but then you must realize that the people who are not happy with the change will leave


And they'll be easily and swiftly replaced, by people who embrace the changes.

Lev Aeris
United Amarr Templar Legion
Fidelas Constans
Posted - 2011.05.10 20:51:00 - [468]
 

Originally by: Shawna Gray
Originally by: Ami Hantaka
Originally by: Furb Killer
Originally by: Ami Hantaka
So 0.0 will no longer be the deep blue safe-zone that it currently is? I approve!

You mean you think adding incentives to NAP more people will decrease the size of the blue-zone? Please explain...


It will still be deep blue, but deep 0.0 space will no longer be the ultimate safe zone.


It will be just as safe, you just need to use that second account for a noob scout when traveling alone (or just use your cap to move your stuff).


You hit the nail on the head. If you can't retain players, force them to have multiple subs to play.

Lynn Deniera
Caldari
The Foreign Legion
The Remnant Legion
Posted - 2011.05.10 20:52:00 - [469]
 

Originally by: CCP Soundwave


I disagree, I don't know where this entitlement to a fair fight comes from. PVP is a wonderful part of EVE, in whatever shape or form it may be in. Don't forget that you need someone willing to bring a gang out to your space in order to get a proper fight too. So a byproduct of ganking might be the fights you talk about.


I didn't say anything about a fair fight; I just mean that promoting better pvp gameplay should be the focus; not pvp by any means. People will roam more if there is more opportunity to get a fight.

Hesperius
Posted - 2011.05.10 20:52:00 - [470]
 

Originally by: CCP Soundwave
So a byproduct of ganking might be the fights you talk about.

I laughed, and copy and pasted everywhere applicable.

Innominate
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 20:52:00 - [471]
 

Originally by: CCP Soundwave
Originally by: mvrck22

Diverge, or divulge? =P


Divulge, jesus I butchered that.


I suspect you were more correct the first time.

CCP Soundwave


C C P Alliance
Posted - 2011.05.10 20:52:00 - [472]
 

Originally by: Zamiq

Again, you have not told us why this change will increase the chances of this non-consensual pvp that you keep talking about. I mean the people with an intel channel and a JB will stay as people with an intel channel and a JB and it does not take a genius to figure out that if a roaming gang has been spotted 3 jumps away from a JB location then its not safe to go there.


It increases traffic in areas that are more accessible to players outside your alliance. It's a given that a POS with guns, shields and a jumpbridge to another friendly POS is inherently safer than a stargate. While it's certainly possible to kill people at POSs, it's a bit more complex than just roaming around, killing people in open space.

Nirnaeth Ornoediad
Caldari
Clan Shadow Wolf
Fatal Ascension
Posted - 2011.05.10 20:52:00 - [473]
 

Btw, industrial types: rejoice. With 0.0 markets becoming more fragmented, and prices driven by distance more than risk, this should make prices across 0.0 rise. Maybe I can make something on Coolant again. ugh

mvrck22
Posted - 2011.05.10 20:52:00 - [474]
 

Originally by: CCP Soundwave
Originally by: mvrck22
Originally by: CCP Soundwave
is what you have a CSM for, right?



The CSM have gotten the first peek at a highlevel direction for 0.0, and they seemed pleased. Once they've been up here to talk practical details, we should be able to diverge more.


Diverge, or divulge? =P



Divulge, jesus I butchered that.


ugh

Khamal Jolstien
Caldari
THORN Syndicate
BricK sQuAD.
Posted - 2011.05.10 20:53:00 - [475]
 

Originally by: CCP Soundwave


The CSM have gotten the first peek at a highlevel direction for 0.0, and they seemed pleased. Once they've been up here to talk practical details, we should be able to divulge more.


Hey Soundwave. We do not care one bit what the CSM thinks, and neither should you. The CSM is a PR thing, and should not be listened to over the rest of your players. Do not use the CSM to deny the average player their voice.

The "We know you don't like it, but the CSM agree with us!" attitude needs to stop. It's US you need to impress, not them. From this whole thread, including the JB changes, it's this that bothers me the most.

Freelancer'Spb
Fremen Sietch
DarkSide.
Posted - 2011.05.10 20:53:00 - [476]
 

Good news.
Imo it's better to nerf all jumpbridges including titans, maybe later.

Natalia Kovac
Minmatar
Stimulus
Rote Kapelle
Posted - 2011.05.10 20:53:00 - [477]
 

Good stuff. It's high time this subject was revisited properly.

Weaselior
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 20:53:00 - [478]
 

Edited by: Weaselior on 10/05/2011 20:56:14
Originally by: CCP Soundwave
Originally by: Zamiq

Again, you have not told us why this change will increase the chances of this non-consensual pvp that you keep talking about. I mean the people with an intel channel and a JB will stay as people with an intel channel and a JB and it does not take a genius to figure out that if a roaming gang has been spotted 3 jumps away from a JB location then its not safe to go there.


It increases traffic in areas that are more accessible to players outside your alliance. It's a given that a POS with guns, shields and a jumpbridge to another friendly POS is inherently safer than a stargate. While it's certainly possible to kill people at POSs, it's a bit more complex than just roaming around, killing people in open space.


you know what would have fixed this without making things a pain in the ass for everyone, right?

beacons for jb's and fitting requirements that make guns impossible

presto, pvp is saved but without mindless tedium

edit: watch as I fix ganking without making me waste my time with gates:

a jump bridge requires 5m power

a jump bridge has the same global beacon as a TCU

boom, problem solved

TornSoul
BIG
Gentlemen's Agreement
Posted - 2011.05.10 20:54:00 - [479]
 

Originally by: Obsidian Hawk
The tears they taste great!! I bet 90% of the whiners werent around during the time before jump bridges existed.

You know what we did back in 0.0 before the time of jump bridges in 2007, we had escorts and organized fleets. It was fun, and was also my first experience in 0.0. 45 jumps from K8 in branch to NGM-0k in a thorax guarding two iteron 5's. Was fun, not stinking jump bridges to geminate to drone regions, all 100% had to be there pilots and piloting.


So pretty much, STFU. It isnt that bad, you still have your jump bridges, and can still use freighters with them.


I was there and I remember.

And I still say this change stinks. It *will* hurt EVE _over all_.

I'm all for getting rid of JB's entirely (going back to pre-RMR) but not this band-aid with added acid/salt.


Clerence Thomas
Black Lotus Heavy Industries
Ethereal Dawn
Posted - 2011.05.10 20:55:00 - [480]
 

Originally by: CCP Soundwave
Edited by: CCP Soundwave on 10/05/2011 20:16:58
Originally by: Ship Type
In eve, you apparently cannot avoid PVP if you want to play with friends.

The only way to avoid PVP is to stay in the NPC corps to avoid war decs, obviously avoid low sec, and now you must avoid null sec. Previously, people who were not into PVP could go to 0.0 and avoid it all for the most part.

This is also why almost every person I've asked to come play this game has said they didn't like it.


It should be difficult to avoid PVP in nullsec. Right now that's relatively easy due to jumpbridges being so convenient and easy to use. The downside is that nullsec, an area that should be our pvp flagship, is relatively boring and lifeless when it comes to pvp, apart from territorial conquests. Hopefully this will shake it up a bit and create more opportunity for pvp.


Unfortunately you fail to understand the dynamics of the world you are working on. Your flagship pvp happens in losec where you are close enough to hisec to quickly replace the losses incurred in pvp, yet the non pvp people can fairly safely happily spend their time producing ships for pvp people to blow up. Zero is about empire building, and in order to build empires you need to be able to support and protect people that have no wish to engage in pvp.

These changes negate some of the isk sinks you built into the sov system - I no longer need to upgrade systems or waste money on additional towers in mids because I only need 1 tower to host a cyno beacon and protect a titan that handles the bridging instead of the 3 towers (2 bridges and a jammer) and additional sov cost it takes now. Of course the down side is that I need to lay down 50bn for a mobile jump bridge up front.

You also fail to understand that constant territory incursions are not relatively boring and lifeless. They are exhausting and painful. They require great amounts of non pvp to support. And they only get worse as you tweak the system to encourage pvp - the blobs get bigger because they must, the amount of metal on the field gets bigger because it must.

If you really want fun pvp do things that make it possible - give me locking gates in the middle of my empire so the miners can safely build a zillion cruisers, give me arena systems for the pvps to go play in, un-nerf my caps that we were promised came in pre-nerfed only to get additionally nerfed. There are ways to do this without being stupid about it, I promise. :)

But, as always this is an up front reaction - we'll see how the changes come out in the wash...

--CT


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