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Mara Kashuken
Posted - 2011.05.10 19:40:00 - [301]
 

Originally by: Major Stallion
Originally by: Karl Mort
Dear CCP:
While changes to 0.0 reflect your commitment to improvements in the game, I would recommend to seriously listen to CSM



you mean the NC-dominated CSM, who was blatantly ignored for the better of the game? I actually, for once, agree with CCP on ignoring the CSM. CCP realized that if they wanted to save their game, and make it appeal to small gang PVP, they needed to make this change, regardless of what some unpaid, self-centered windbags want changed.


Cause this totally breaks up the 120+ supercap blobs that are supported by hundreds of BS and T3s. Definitely helping small gang PvP.

Or wait, is camping gates and ganking single ships your idea of "small gang PvP?" I guess you're right then. And I guess I need to buy some more SeBos for my hurricane Rolling Eyes

Panem EtCircenses
Posted - 2011.05.10 19:40:00 - [302]
 

Quote:
gunna go find the nearest high rise and defenestrate yourself too?


Damn Stallion, you're learning some big words dude! Well, keep up your studies.

Bobbeh
Minmatar
Navy of Xoc
The Remnant Legion
Posted - 2011.05.10 19:41:00 - [303]
 

Originally by: Meno Theaetetus
I missed the bit where the people living in nullsec were identified as the problem that needed to be fixed. That entire list of 'developments' are actually measures put forward to make the residents of 0.0's lives harder. Just who's game exactly are you trying to improve.

Why don't you concentrate on making the game better by listening to what the community wants, null sec does not want this. If your doing it to improve the game for people in empire and low sec, why don't you improve empire and low-sec, rather than systematically destroying null sec.


Improving PL's game ofcourse Meno.


Problem is i remember at one point CCP said they wanted Players to go into 0.0 and create massive empires and forge bonds of trust. But now it seems like both those things arent what they wanted at all

Purrp Ledone
Dreddit
Test Alliance Please Ignore
Posted - 2011.05.10 19:41:00 - [304]
 

Edited by: Purrp Ledone on 10/05/2011 19:41:58
Originally by: Meno Theaetetus

Every single entity in eve except the NC wants this.



Then why do we only see Pandemic Legion supporting it?

Nirnaeth Ornoediad
Caldari
Clan Shadow Wolf
Fatal Ascension
Posted - 2011.05.10 19:42:00 - [305]
 

Do you actually like shooting structures without a fight? Because that's the more likely result at this point. Alliances will necessarily contract into teeny-tiny spaces, or they'll be so spread out (e.g. Test, -FA-, Goons) that they'll have trouble mobilizing a large enough group to actually go fight.

Timezone ping-pong ftw.

SSN 609
Amarr
The Graduates
Morsus Mihi
Posted - 2011.05.10 19:42:00 - [306]
 

Originally by: Cynthia Ysolde
Originally by: Meno Theaetetus
I missed the bit where the people living in nullsec were identified as the problem that needed to be fixed. That entire list of 'developments' are actually measures put forward to make the residents of 0.0's lives harder. Just who's game exactly are you trying to improve.

Why don't you concentrate on making the game better by listening to what the community wants, null sec does not want this. If your doing it to improve the game for people in empire and low sec, why don't you improve empire and low-sec, rather than systematically destroying null sec.


Every single entity in eve except the NC wants this. It has been posted about countless times and brought before the CSM where there was no complaint about this issue being addressed.



This coming from an entire alliance based on not having any sov or using JBs...

As for the complaints... well maybe 0.0 people actually have something to do other then whine about empire and how 0.0 is too tough.

Cellistara
Posted - 2011.05.10 19:43:00 - [307]
 

Originally by: Two step
Just wanted to clear some stuff up. CCP did talk to the CSM, some of whom were in favor of this change and some of whom were not. I will let the other CSM members speak for themselves, but personally, I am in favor of this change. I think it will bring more small gang PvP opportunities for both roaming and defensive gangs, which is a good thing.


You don't spend much time in 0.0 do you? Gangs always work the same, a red gang comes in and ganks some hulks, some industrials, or some noobs trying to salvage. Blues form gang to fight. Both gangs end up running around the region for an hour or two till the reds just run away. Neither end up fighting each other.

Otherwise it's: Large blob invades, starts shooting TCUS, towers, and stations, large blob responds. Attackers drop caps, defenders do the same, attackers drop supers, defenders do the same, attackers drop titans, defenders do the same, whoever has more of the big ships wins.

Now its going to be: Reds camp gates in cloakies, defenders cant do a damn thing.

For fleet fights: Reds invade, attack JB first, everyone cynos in Supers, whoever has more wins.

Thanael
Gallente
4S Corporation
Morsus Mihi
Posted - 2011.05.10 19:43:00 - [308]
 

While you are at it, you should make supercaps more powerful to make 'average joe' player even more irrelevant. Triple health and jumprange should do it? Also some more dps for the poor Nyx.

This is ******ed, you speak about how you want more people in nullsec, then keep introducing changes that reduce the quality of life of the GRUNT who makes up 90% of population and 10% of force projection. Also great job on giving a lot of heads up and trying to not interfere in a massive conflict...

Smulders
Posted - 2011.05.10 19:44:00 - [309]
 

CCP is decided what this game needs more of: MORE ****ING TRAVEL TIME

**** this

Tetania
Minmatar
Wildly Inappropriate
Posted - 2011.05.10 19:44:00 - [310]
 

Long term player first time poster (well nearly)

Registered in 2002 played highsec for a year moved to nullsec.

I can honestly say that the change proposed here serve no one.

They just serve to make day to day life in nullsec harder for individual pilots especially new pilots who do not fly caps or dual / triple box their own scouts. Raising the entry point and making life hard for nullsec players is not how you grow your user base and expand nullsec.

It is how you destroy it.

Titan bridges will still exist for strategic OPs and force projection. Roams and pitch fork home defense are the only PVP you will influence.

Usagi Tsukino
Stimulus
Rote Kapelle
Posted - 2011.05.10 19:45:00 - [311]
 

Originally by: Caldari Meatbag
will be deleted... over 1 bil liquid isk, multiple T2 ships, a T3 will all be destroyed...

both 30 and 40 mil skill point characters will be terminated too.

You should probably format your hard drives and burn down your house/apartment as well. You never know what nefarious means CCP has implemented to ensure you stay subscribed.

War Kitten
Panda McLegion
Posted - 2011.05.10 19:45:00 - [312]
 

Wow, the emo-splosion here is fantastic. Who knew so many whiners and carebears were lurking in sov-space? :)

It's been asked already, but for all of you that are rage-quitting, can I have your stuffs?

Apparently you have lots of it that you can no longer move around, so I'll take it off your hands...


sinfulangel
Body Count Inc.
Pandemic Legion
Posted - 2011.05.10 19:45:00 - [313]
 

Bravo CCP, Bravo!!

If I can't have my wish of seeing them deleted all together this is a great start!

-Sin

fanaka
Brutor Tribe
Posted - 2011.05.10 19:46:00 - [314]
 

bunch of no life ****s whining about a computer game, get a ****ing grip

Crias Taylor
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 19:46:00 - [315]
 

Edited by: Crias Taylor on 10/05/2011 19:47:34
I'm ok with this, but please give us 2 months to remap the network. It takes 2 months almost to sov tick.

Also please move level 4s to low sec or lower only.

R0ot
North Eastern Swat
Pandemic Legion
Posted - 2011.05.10 19:46:00 - [316]
 

Awesome idea for the jump bridges, go CCP!

FatFreddy
Sebiestor Tribe
Posted - 2011.05.10 19:47:00 - [317]
 

Edited by: FatFreddy on 10/05/2011 19:46:57
If only CCP had switched JBs to be fueled by ANGRY POSTING - NC, you could run them forever and ever and ever and ever and


Ravcharas
GREY COUNCIL
Nulli Secunda
Posted - 2011.05.10 19:47:00 - [318]
 

Originally by: Purrp Ledone
Originally by: Ravcharas
Wouldn't it make more sense to nerf bridges AFTER you've fixed nullsec industry?


Wait, we're trying to make sense now?

A girl can dream.

I predict the same result as always; The medium to small sized alliances will suffer because of the changes implemented to make things easier for medium to small sized alliances. All the while the large and well established sov holding alliances and coalitions have enough resources and manpower to make do anyway.

Tradegoods
Posted - 2011.05.10 19:48:00 - [319]
 

you should make it so you can only have either a jump bridge or cyno gen or cyno jammer in a system not each one

love the changes will make things more fun

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2011.05.10 19:48:00 - [320]
 

Originally by: Ikoma Sunblazer
Hey Vuk m8 why so mad you didn't disagree with these changes in the last csm minutes

Vuk was not present at the December summit. And it is important to understand that what CSM was agreeing to was that if CCP came up with a package of changes that made sense, the fact that it included the removal of JBs would not be an instant deal-breaker. We were encouraging CCP to look at the issues with as blank a sheet of paper as possible.

My personal position is that I am neutral on this change, and that I would have been a lot more comfortable if it had been announced after the summit, when CSM would hopefully have a much better feel for CCP's intermediate/long-range plans for nullsec.

That said, some recent posts in our internal forums are encouraging.

BlueOrca
Gallente
FinFleet
Raiden.
Posted - 2011.05.10 19:48:00 - [321]
 

CCP is my hero again!
Twisted Evil

MuppetsSlayed
Minmatar
Posted - 2011.05.10 19:48:00 - [322]
 

Originally by: Alissa Solette
Originally by: Shawna Gray
Edited by: Shawna Gray on 10/05/2011 18:58:47

The main difference to large fleets is that NC can't mobilize 20k faildrakes from 15 regions away within 15 minutes without at least presenting the attackers a juicy target on the way (for example before the faildrakes from whatever random scrub alliance meet up with their "motherblob").



Im in the NC. There are these things called jump clones. When an op is called we tend to JC down to one of our staging systems where our fleet ships are kept. We manipulate the location of our death clone to either reship or suicide home when were done pewing. When we die, we buy another fitted out fleet ship from contracts. If anything, the recent change CCP made where you can remotely destroy jumpclones has made it far easier for us to rapidly formup and move out from whereever we are in the game without ever having to travel anywhere.

Major Stallion
The Money Shot Inc.
Posted - 2011.05.10 19:49:00 - [323]
 

Originally by: Mara Kashuken
Or wait, is camping gates and ganking single ships your idea of "small gang PvP?" I guess you're right then. And I guess I need to buy some more SeBos for my hurricane Rolling Eyes


...not even going to entertain the rage post of an NC alt too embarrassed to post with his main. If youre unsure of how this affects small gang and gate-to-gate pvp, there's a chance you're also an NC pilot.

Dramaticus
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 19:49:00 - [324]
 

Guys we're removing the improvements we've made to 0.0 but we'll improve 0.0 in the future for reals okay

Moses Amos
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 19:50:00 - [325]
 

Rumble, Frenzy, operation nerf jump bridges.

Tango Cainne
TERRIBLE EMO ALTS REGIME
Posted - 2011.05.10 19:51:00 - [326]
 

Originally by: Julia Fistage
Mmmmmm... NC tears... please continue to share them with us


Just a heads up, a good portion of those NC bffs I know (myself included) who are fed up with the 0.0 nerfs have, or are in the process of moving back to highsec and have taken up mission griefing and deccing carebear corps.

Attn CSM: By hurting 0.0 you're not punishing all those meanie pvp'ers out there and forcing them to be more civilized. You're frustrating them and asking them to come share your apartment with you. Between this change, and nerfing the money making out there, you're telling tens of thousands of players that they now can't make money, AND have to travel >30 minutes to get a fight. Know what's going to happen? Those players are going to decide that they'll just come to high sec where they can fight pve'ers without having to leave the constellation. Enjoy YARRRR!!

Rashi Nerha
GK inc.
Pandemic Legion
Posted - 2011.05.10 19:52:00 - [327]
 

Man I wonder how people lived in 0.0 before jumpbridges.



Dramaticus
GoonWaffe
Goonswarm Federation
Posted - 2011.05.10 19:52:00 - [328]
 

Originally by: Dramaticus
Guys we're removing the improvements we've made to 0.0 but we'll improve 0.0 in the future for reals okay


Haha who cares I travel by cyno and am hella rich who gives a **** about the rest of EVE later suckas

Volcaris
Caldari
Society Of The Abattoir
Intrepid Crossing
Posted - 2011.05.10 19:53:00 - [329]
 

Stupid ideas, simply demand stupid responses...
Everyong in 0.0... BUBBLES on every gate time...

Shut down all empire to 0.0 travel, unless you live there... screw EMPIRE....

Cellistara
Posted - 2011.05.10 19:53:00 - [330]
 

Even NC/DC enemies don't support this, only pubbies and PL. I still ****ing hate you Nulli. Cloaky camping bastards.


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