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blankseplocked The ability to have non offensive modules automatically go
 
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Mara Abraham
Minmatar
The Tuskers
Posted - 2011.05.09 03:54:00 - [1]
 

Greetings:

In Eve we fly such advanced space craft, and it has always baffled me as to why you cannot set it up so that non offensive modules such as damage control, hardeners, sensor boosters, and the like cannot be told to automatically go on after decloaking presuming enough power.

It would be great if you could set up a ship and have non offensive modules go on in order of priority given enough power.

Thoughts?

Thank you.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.05.09 04:07:00 - [2]
 

Don't fly AFK.

Mara Abraham
Minmatar
The Tuskers
Posted - 2011.05.09 04:23:00 - [3]
 

Good day:

Since I pvp almost every day, this has zero to do with being AFK for anything.

What it does have to do with is that we are flying advanced space ships that seem to have little in the way of automation.

Thank you.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.05.09 04:45:00 - [4]
 

What you're asking for is still mainly an AFK boost — one that isn't particularly needed.
If you're at the keyboard and you need to turn modules on, you can… you know… just turn them on. It's the reward you get for actively playing.

Zan Shiro
Posted - 2011.05.09 07:25:00 - [5]
 

Originally by: Mara Abraham
and the like cannot be told to automatically go on after decloaking presuming enough power.




lemme guess...you keep forgetting to turn on sebo scripted for speed in recons and people get away from the added time after decloak penalty wears off

why they have to be turned on...want the gate kill, going to have to expend jsut a little bit of effort.

Also would reward bad cloaky flying. 3 ways to decloak. You start it, you fly into something, something flies into you. Why should a cloaky pilot who can't keep 2500 m distance be given help by auto turn on of mods. Get decloaked, turn stuff on faster than you are targetted.


captain skinback
Posted - 2011.05.09 09:57:00 - [6]
 

stealth pro-bot thread detected

Mara Abraham
Minmatar
The Tuskers
Posted - 2011.05.09 13:55:00 - [7]
 

Good day:

Check my kill record; I don't have bots or support bots or afk mission running.

What I do support is that if I'm going to be flying advanced ships, it would make sense the advanced ships had computers onboard that were good for something.

Thank you.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.05.09 13:58:00 - [8]
 

Originally by: Mara Abraham
What I do support is that if I'm going to be flying advanced ships, it would make sense the advanced ships had computers onboard that were good for something.
Not good enough a reason to boost AFKing.

Goose99
Posted - 2011.05.09 15:30:00 - [9]
 

Originally by: Tippia
Originally by: Mara Abraham
What I do support is that if I'm going to be flying advanced ships, it would make sense the advanced ships had computers onboard that were good for something.
Not good enough a reason to boost AFKing.


It has nothing to do with AP. He only mentioned resuming modules after decloaking, not session change. This would make cov ops tactics more viable, since every second counts. In any case, even resuming modules after gate jump has no bad effects other than boosting the economy by making suicide ganking cost more. Suicide ganker whine is not good enough a reason to deny everyone else useful features that should be present in a modern game. CCP shouldn't bend backwards for the extreme minority to the detriment of everyone else.Rolling Eyes

Emperor Salazar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2011.05.09 16:12:00 - [10]
 

Greetings and Good Day:

Your idea is bad and you should feel bad.

Thoughts?

Thank you.

Reeno Coleman
Posted - 2011.05.09 19:32:00 - [11]
 

I would go as far as welcoming re-enabling modules automatically after jumping.

But that cloak thingy is too much.

Mara Abraham
Minmatar
The Tuskers
Posted - 2011.05.09 19:54:00 - [12]
 

Good day:

"In any case, even resuming modules after gate jump has no bad effects other than boosting the economy by making suicide ganking cost more. Suicide ganker whine is not good enough a reason to deny everyone else useful features that should be present in a modern game. CCP shouldn't bend backwards for the extreme minority to the detriment of everyone else"

Agreed.

Thank you.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.05.09 20:19:00 - [13]
 

Originally by: Goose99
It has nothing to do with AP.
It has a lot to do with AP, since that's one of the main areas where it will be used: to activate modules that would otherwise not be activated.
Quote:
In any case, even resuming modules after gate jump has no bad effects other than boosting the economy by making suicide ganking cost more.
That wouldn't be a boost to the economy — quite the opposite. The more ships that are destroyed, the better for the economy, and making ganks cost more reduces the amount of ships destroyed.

The point remains: no case has been made for what the problem is, why this solves that problem, why the problem needs to be solved, why AFKing should be promoted through this kind of automation. "It would be great" and "it would make sense" are not a sufficient reasons. Why would it be great? How would the game and gameplay benefit from it? Lots of things would be great from some perspective, or would make a lot of sense, but would never the less be bad for the game if they were implemented.

Zan Shiro
Posted - 2011.05.09 23:43:00 - [14]
 

If you must have tank afk, slap on plates/lse, some passive resists, rigs that do the same. If motivated, make room for bulkheads in the lows. Solution already in game to your problem, buffer tank.

Or that much of a problem courier stuff around. MOst places cheap. Plug for red frog, have used them for some man I jsut don't want to do this runs. Couple mil service charge or 100 mil of ship + cargo lost...one of these a wise choice. Red frogger wants to afk it...I don't care. Collateral sees me getting paid either way.

Griptus
Caldari
Posted - 2011.05.10 00:42:00 - [15]
 

Edited by: Griptus on 10/05/2011 01:13:11

I agree with the OP. Defensive modules should be capable of automatically activating but, only when the attribute(s) they effect are negatively effected.

Examples:
Sensor booster: automatically activates whenever something causes a loss of targeting range and/or scan resolution- i.e. a sensor dampener.

Shield booster or any kind of active shield hardener: automatically activates whenever your shield takes damage.

Cloak: automatically activates after a period of user idleness. Laughing My favorite!

There should also be alarms that tell us when we're under attacked, not just when we're almost dead.

Zan Shiro
Posted - 2011.05.10 01:08:00 - [16]
 

Edited by: Zan Shiro on 10/05/2011 01:09:43
Originally by: Griptus
There should also be alarms that tell us when we're under attacked, not just when we're almost dead.




better reinstall eve, you got a bad copy. My copy...when someone targets me, its starts me targettting them. Even has a distinct audio sound....the annoying targetting sound. Its very clear and distinct. If you ahve a corp mate getting targetted and he is keyed in comms, you might even hear him getting targetting but its so clear...you are checking to see if its you. This...is your first sign something is about to go down.

Your next clue is when your shields start turning red and the text box comes up saying blah blah hit for 28.7 dps. The sounds of pew pew go with this...as does the graphics of weapons fire hitting you.

And for the almost dead part....that means you missed shields reaching 25% alarm...then armor 25% alarm (eve added this feature in dominion...might wnat to log in and update your client if you are missing it). 2 qeues you missed dude...structure your 3rd strike.

Not there to see or are there but don't notice it it is not a game problem. Its user error.


Danika Princip
Minmatar
Tactical Narcotics Team
Posted - 2011.05.10 01:38:00 - [17]
 

Originally by: Zan Shiro
Edited by: Zan Shiro on 10/05/2011 01:09:43
Originally by: Griptus
There should also be alarms that tell us when we're under attacked, not just when we're almost dead.




better reinstall eve, you got a bad copy. My copy...when someone targets me, its starts me targettting them. Even has a distinct audio sound....the annoying targetting sound. Its very clear and distinct. If you ahve a corp mate getting targetted and he is keyed in comms, you might even hear him getting targetting but its so clear...you are checking to see if its you. This...is your first sign something is about to go down.

Your next clue is when your shields start turning red and the text box comes up saying blah blah hit for 28.7 dps. The sounds of pew pew go with this...as does the graphics of weapons fire hitting you.

And for the almost dead part....that means you missed shields reaching 25% alarm...then armor 25% alarm (eve added this feature in dominion...might wnat to log in and update your client if you are missing it). 2 qeues you missed dude...structure your 3rd strike.

Not there to see or are there but don't notice it it is not a game problem. Its user error.




The first thing any corp will tell you is to turn off auto lockback. It will get you killed.


That said, you can just change the shield alarm to go off at 95% or something, assuming you have sound on.

Griptus
Caldari
Posted - 2011.05.10 02:07:00 - [18]
 

Originally by: Zan Shiro

...when someone targets me, its starts me targeting them. Even has a distinct audio sound....the annoying targeting sound...is your first sign something is about to go down.


That's true, unless they're use a passive.

Originally by: Zan Shiro

Your next clue is when your shields start turning red and the text box comes up saying blah blah hit for 28.7 dps. The sounds of pew pew go with this...as does the graphics of weapons fire hitting you.


The only reason to have alarms enabled is in case you are AFK. When you're AFK, you can't see anything and you can't hear pew pew unless your camera is close to your ship. I often zoom out when I'm mining so I can see rats. Then I go AFK for a moment but sometimes a moment turns into a while.

Originally by: Zan Shiro

And for the almost dead part....that means you missed shields reaching 25% alarm...then armor 25% alarm


I rarely have these alarms enabled because they're all but useless. If you're a shield tanker and your shields get pealed back to <25%, you're dead. If you're an armor tanker, the shield alarm might give you a quick heads up but, if you rarely go AFK, you probably have them and the on-screen notifications disabled because it's redundant and annoying.

You made some great points but none of them explain why automating defensive modules would hurt anything.

Jaik7
Posted - 2011.05.10 02:30:00 - [19]
 

Sup:

let me get this straight, you are frequently in a combat situation where you need all your defenses to online immidiatly after decloak? i don't think that having anything automated is a good iead, but if you can que the modules to turn on immidiatly after cloak, that might fix your problem.

That's what i think

You're welcome

(sorry, i had to say it.Laughing)


 

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