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MAB0N
Posted - 2011.05.08 02:26:00 - [1]
 

I have decided to have a go at running a small caldari POS in 0.5 sec space, mainly to do blueprint research.

Do I need to worry about putting up defenses considering that the tower is in highsec? Is there any need to anchor POS defenses for a small tower, and if so, how much?

Im just doing this solo in a one player corp, but for a small tower, is 24 hours enough time to pull everything down in case of a wardec by a griefer corp?

Diadoch
Posted - 2011.05.08 03:37:00 - [2]
 

Basically, you don't need to worry about defenses until you get wardecced.


Once you get wardecced, you have 24 hours to either throw some defenses on the tower, or to take it down, just depends on preference. If you choose, you can just anchor the stuff ahead of time, so all you have to do is go adjust the stront and online guns/white noise generators/warp disruptors. Or, if you're a fan of the "tear it all down and reassemble later" idea, only have up the bare minimum of what you need, so you don't spend an extra 6 hours taking down mods. So, for your setup, you'd probably only need the tower, the labs, a corp hangar array or some such thing, and that's pretty much it.

As a one player corp, I'd suggest going with the second. All the guns and jams in the world can't help you if you don't have POS gunning and backup.

Make sure you keep the POS stronted though, in case you get sick and miss a day, and you get decced and reinforced. Never hurts to be safe.

If you decide to defend it, try to go heavy on the white noise generator arrays and guns for offense, and use hardening arrays to make it a bugger to kill. Nothing is more annoying than getting permajammed by a POS for 3 hours before packing it in because the guns managed to pop a BS or 3 because your logistics gets jammed.

Ravenclaw2kk
Minmatar
Blue Republic
Posted - 2011.05.08 07:11:00 - [3]
 

Smalls are ridiculously easy to take down. No point in any defenses as even a small pos bashing fleet will chew it a new one in a few hours. I had a small anchored once as a place holder and fully hardened it, it went down real quick.

If i were you i'd go with a medium, the fuel costs aren't that much more expensive (about 1.5x) and you can anchor a ton of cheap ECM which will scare away all but the most determined fleets. It also leaves you options to add more labs at a later date.

Adrian Idaho
Posted - 2011.05.08 07:27:00 - [4]
 

Edited by: Adrian Idaho on 08/05/2011 07:28:40
Originally by: Diadoch
Basically, you don't need to worry about defenses until you get wardecced.


Once you get wardecced, you have 24 hours to either throw some defenses on the tower, or to take it down, just depends on preference. If you choose, you can just anchor the stuff ahead of time, so all you have to do is go adjust the stront and online guns/white noise generators/warp disruptors. Or, if you're a fan of the "tear it all down and reassemble later" idea, only have up the bare minimum of what you need, so you don't spend an extra 6 hours taking down mods. So, for your setup, you'd probably only need the tower, the labs, a corp hangar array or some such thing, and that's pretty much it.

As a one player corp, I'd suggest going with the second. All the guns and jams in the world can't help you if you don't have POS gunning and backup.

Make sure you keep the POS stronted though, in case you get sick and miss a day, and you get decced and reinforced. Never hurts to be safe.

If you decide to defend it, try to go heavy on the white noise generator arrays and guns for offense, and use hardening arrays to make it a bugger to kill. Nothing is more annoying than getting permajammed by a POS for 3 hours before packing it in because the guns managed to pop a BS or 3 because your logistics gets jammed.

I slightly disagree with you there (disclaimer: I don't speak from personal experience, but from what I've gathered from several forum threads). Since we are talking about high-sec here (i.e., no capitals), you want to make the prospect of taking down your POS as unattractive as possible:
  • Use at least a medium tower.

  • Shield hardeners. Lots of them. Especially for EM (because of lazors).

  • ECM (mainly radar/the yellow ones).

  • Don't bother with guns. They are pretty useless because of short cycle times and uncoordinated behavior. You'd need several POS gunners controlling neuts and guns to make a difference.

  • Don't put faction modules on the POS.

Basically, the hardeners and medium/large tower will make taking down the POS take so long that an attacker would want to do that while afk. The ECM will thwart that strategy.
Also, don't park your POS too close to a trade hub, since those spots will be in high demand.

I likegirls
Minmatar
Posted - 2011.05.08 08:34:00 - [5]
 

Taking it down would be the easiest thing to do normally.

Julien Brellier
Posted - 2011.05.08 09:37:00 - [6]
 

A Small tower, along with a few labs and a corp hangar array will all easily fit inside a single Orca.
Just take it down if you get decced.

Vkoloyan
Gallente
Nebula Rasa Vanguard
Nebula Rasa
Posted - 2011.05.08 15:04:00 - [7]
 

Little of topic, but i always wondered what would happen if you had guns on a pos in high-sec and someone just happend to warp to your pos (not a wardec target). would they get shot at, wouldn't that anger the Concord gods?

-Vk

Dasola
Minmatar
Posted - 2011.05.08 16:07:00 - [8]
 

Originally by: Vkoloyan
Little of topic, but i always wondered what would happen if you had guns on a pos in high-sec and someone just happend to warp to your pos (not a wardec target). would they get shot at, wouldn't that anger the Concord gods?

-Vk


Well that depends entirely how you set up pos towers defence settings. Set it too agressive and concord will take care of your pos in highsec. Naturaly you can have much more agressive settings in lowsec and 0.0

Gavin DeVries
Posted - 2011.05.08 17:46:00 - [9]
 

The defense option of "Attack if standing below [XX]" is not available on a tower anchored in highsec space; it's only available in low- or nullsec. CONCORD cannot attack a tower, therefore.

If you use a small, don't bother with defenses; take it down if attacked. If you use a medium or a large, then you want defenses. A small tower with 3 labs comes completely down in less than an hour, and can be put back up and online in less than an hour. Their CPU and power grid allotment is too small to fit meaningful defenses, so there's really no point.

Now, speaking from experience at some low-numbers POS bashing, ECM isn't really all that effective unless there are gunners manning those batteries. Usually they do something like this:

1) Start locking target.
2) 16-17 seconds later jam target.
3) Unlock target and start locking different target.
4) 16-17 seconds later jam target.

POS ECM batteries jam for 7.5 seconds, and will spend more time switching targets than jamming them. With a fleet of 4-6 battleships we've taken down several small/medium towers that had 5-8 online ECM batteries; they're a nuisance, but not much more.

Fit one hardener for the resist that is 25%, two each for the resists that are 0%. Put two of each racial ECM type battery. Fit two warp disruption batteries, two energy neutralizing batteries, and two stasis web batteries. NEVER EVER fit missile batteries, torpedo batteries, or blaster batteries. Ideally you want to use lasers if the tower is Amarr or projectiles if anything else. Fit mainly long range batteries (beam laser and artillery) with a few short range (pulse laser and autocannon) batteries. Fit mostly medium gun batteries with a few smalls. Leave them all offline until you get a war declaration.

And most importantly: TRAIN STARBASE DEFENSE MANAGEMENT TO 4+!

MAB0N
Posted - 2011.05.08 21:37:00 - [10]
 

Thanks everyone for all the really good advice, Ill go for the medium tower with offlined defense option.

Thanks for your help!

Amber Villaneous
Posted - 2011.05.09 04:45:00 - [11]
 

I could be way off here but I believe POS gunning does not function in high sec. If I am wrong please set me straight.

Tau Cabalander
Posted - 2011.05.09 05:58:00 - [12]
 

Originally by: Amber Villaneous
I could be way off here but I believe POS gunning does not function in high sec. If I am wrong please set me straight.

POS defenses can be used against WAR TARGETS in hisec.

Leenin
Posted - 2011.05.14 15:23:00 - [13]
 

Edited by: Leenin on 14/05/2011 15:38:27
Originally by: Vkoloyan
Little of topic, but i always wondered what would happen if you had guns on a pos in high-sec and someone just happend to warp to your pos (not a wardec target). would they get shot at, wouldn't that anger the Concord gods?

-Vk


Agressive acts for POS in hisec are regulated much in the same way other agression is regulated. You can set it to whatever setting you like, the POS will not shoot at anyone unless you are at war or (if you set it that way) people take your can at a POS and go red for being a thief.

Should you have a POS gunner you will never be able to shoot at someone that is not either at war with you or thief to your corp. (You get a popup message).

In my oppinion: set it as agressive as possible. If you however exchange cans with people from other corps regularly and want to avoid your tower shooting them for thievery (standings issue), uncheck the box for standing dropping or something and you'll be fine.

Any way you turn it: Shooting (both directions) can only occur in case of war (tower auto-agresses) or agression (in which case concord will be passing by to defend your tower).

edit: POS gunning works in hisec if at war or shooting red flashies. Technically the latter admits you to test your POS defenses against some buddies should you want to see the lightshow/effects it has on a certain size fleet.

Somewhat ON topic: Medium faction is about the minimum if you're somewhat serious. Small ones work well if you're prepared to take it down when decced. This might however pose problems with loss in research (unanchoring voids any research/copying in progress to a BPO for example) and thus cost-inefficiency. I'd suggest cooperating with others to get a medium faction or better up and running.

Gordun Gecko
Posted - 2011.05.19 04:13:00 - [14]
 

Hisec POS's need ZERO defenses!

If you putting up a POS in hisec, the only reason to put defenses would be if you are in a corp that gets wardec'd often. If you create and alt corp with just your alt(s) in it, you can put up the POS and just pull it down if you get a wardec. You will get a notification of the wardec and you will have 24hrs to "prepare". 24hrs is MORE than enough time to tear down a POS and tearing one down that doesn't have a handful of offlined ewar, shield hardeners, guns, and other misc arrays (corp hangar, ship maint arrays, etc) at it is just that much easier.

Yes, if you tear down the POS, any jobs you have running will be cancelled, but losing a bit of ME/PE research, or losing a copy job that should have resulted in 20 T1 BPCs is still cheaper/better than losing the POS that cost a few hundred million ISK.

Preferably choose a location for the corp office (where you will keep the BPOs) so it is in a station, in the same system as the POS, and has invention and manufacturing slots available. Then always try to produce more T1 BPCs that you use on a weekly basis (probably need to use alts to also make copies if you want to have a surplus of BPCs). If a wardec comes, and you tear down the POS, you can still continue to invent and manufacture without leaving the station (make sure to use an out-of-corp alt to haul things to the market).

If you insist on putting up a Hisec POS with defenses, I would highly recommend setting up a d i c kstar. A deathstar POS is one that has so many guns that it will basically annihilate anything that comes in range of it. Deathstar POS's were popular when POS's were needed to hold sovereignty in nullsec. D i c kstars, one the other hand, are popular for hisec and basically consists of a POS with so many shield hardeners and ewar arrays that it is both a PITA to destroy it, and possibly even cost prohibitive (meaning it would cost more to destroy the POS than the enemy could gain from selling the leftover arrays). Even with a massive amount of ewar, shield hardeners, or even guns, it is possible to have your POS destroyed if the enemy has enough people to shoot it.

Just remember, the only surefire way to never lose a POS is to not have a POS in space. As the old saying goes, "Hope for the best, Plan for the worst". It may turn out that you never get wardec'd and you never have to decide between onlining defenses or tearing down your POS, but have a "In case of Wardec" plan in mind and hope you never have to implement it.

kassie kelmar
Caldari
Posted - 2011.05.19 19:16:00 - [15]
 

If however you want your POS to operate through a wardec you could do worse than look at this thread...

Pos for most occasions


 

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