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blankseplocked A way to make subcaps relevant when supercaps are on the field
 
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Ervyn
Infinite Improbability Inc
-Mostly Harmless-
Posted - 2011.04.29 19:02:00 - [1]
 

So currently having more supercaps on the field than your opponent is practically a 'win' button (barring lag issues which can obliterate any advantage). I was thinking about ways of making those 200 BS pilots be able to do something useful besides just causing lag.

How about targetable places on supercaps that resemble the destructible station services? Maybe they link to modules so you can kill them off, forcing them to use nanite paste or become a useless hull. Perhaps they can link to certain aspects of the ship like propulsion or targeting and would need to be repaired from outside by logis.

Make them have a small sig radius so other caps can't usefully damage them. You can even extend this downward and have these on any size ship, with the sig radius a couple classes smaller than the ship class- caps would have frigate sized points, BS drone sized, etc. The smallest, fastest ships would be extremely difficult to disable this way if it's not just outright impossible.

A well led subcap fleet might still not be able to directly kill the supercaps, but they can take them out of the fight and that's just as useful to winning the battle as killing them is. In real life terms, in WW2 tanks didn't just run around the countryside, they generally had infantry around them to prevent some guy in a bush from running up and throwing a sticky bomb on the treads.

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2011.04.29 19:25:00 - [2]
 

Subsystem Targeting has been on CCP's "we are going to do this one day guys, no, really we are" list pretty much forever.

Christopher AET
Segmentum Solar
Posted - 2011.04.29 19:56:00 - [3]
 

I think a direct stop of modules is OP. However giving a super a 25% reduction in Fighter Bomber range for destroying the "Drone tranciever array" or you can reduce his jump range by destroying a "Beacon Detection Grid" rendering his nav systems less sensitive and unable to pick up distant cyno fields. Therefore reducing range. Potentially denying him his escape cyno.

Quade Warren
Posted - 2011.04.29 20:01:00 - [4]
 

Well, at least you weren't requesting collision detection.

I like the idea, but I see some easy exploits. If ships were broken down into their constituent parts, such as engines/shield array/life support/etc, then any ship that is smaller would immediately have an advantage because its weapons are designed to fire at small signature radius'. As a result, you'd probably see a huge surge of small frig fleets because they would be so incredibly effective.

The second problem I see with this might be that have ships modularized, like you suggest, might tap dance on that "ship within ship" problem CCP's code doesn't seem to like.

Third a final, the modularized sections would more than likely all count as separate items within the DB, which would mean that every ship now represents not only its modules, drones and whatever is in cargo, but it is also represented as separate parts. Plus, since the weapons are on different sections of the ships, the DB would probably have to track which module was destroyed to determine which modules on your fitting are now dead. It unfortunately introduces a multitude of variables into a DB that is already bogged down by variables.

Overall, I prefer your idea because it brings a new strategy to the game and I enjoy a good strategy. Every book I've read that dealt with fleet battles of any kind inevitable focused on disabling enemy ships to remove them from the fight or picking targets on your enemy's ship to get the kill shot.

Of course, this could make ships more vulnerable to alpha, which is very bad in my opinion, though it would make fleets hilarious. It'd all be railguns, artillery and beams. I remember playing Mechwarrior 4: Mercenaries and I had an assault mech setup precisely revolving around alpha on cockpits.

Menzisu Uiru
Posted - 2011.04.30 00:47:00 - [5]
 

Originally by: Quade Warren
any ship that is smaller would immediately have an advantage because its weapons are designed to fire at small signature radius'. As a result, you'd probably see a huge surge of small frig fleets because they would be so incredibly effective.


This sounds great actually. Nerf the actual damage frigs do to larger ships on the whole, but make it so they can target propulsion and make battleships go half speed, or target electronics and make it so they can only target half the distance, or take twice as long to target. You'd still have to bring big ships to put the hurt on and finish the job though.

Brings diversity to the fleet?


 

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