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blankseplocked EvE - Hardcore Mode
 
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Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.04.26 02:25:00 - [1]
 

Reference Link

I thought this idea had merit, obviously, so I thought I'd test the waters with a dedicated thread.

  1. Hardcore Mode makes you permanently hostile to every other player in Hardcore Mode

  2. Double Base Attributes

  3. Double Implant Attribute Bonus

  4. Unlock Hardcore Skillset

  5. Disable Clone Upgrades

  6. Disable Jump Clones

  7. Hardcore Mode Disqualifies player from using any Capital Ship

  8. Remap Reactivation Delay reduced to 2592000 seconds

  9. Hardcore Mode Replaces Killmails with Battle Reports and War Points

  10. Engagement Reports replace Killmails



1: Hardcore Mode should definitely not result in a safer EvE Experience. But at the same time, it shouldn't allow Hardcore Players to interfere with Standard Players in new ways. Regardless of Corp or Alliance status or standings, Hardcore Pilots are always valid targets to other Hardcore Pilots. Standard Pilots cannot boost or remote repair a Hardcore Pilot.

2: This would allow a more robust character creation in line with the higher risk of Final Death.

3: Implants would give the boosts they currently do with the exception of Attributes, those would be doubled.

4: Hardcore Skillsets would be amplifiers for existing skills. Such as Hardcore Navigation (rank 10) increasing the effect of all Navigation skills by 2% per level. This would alter pvp dynamics quite a bit.

5: Clone Upgrades are disabled because there must be a drawback or two. the closest thing EvE has to permadeath (hardcore mode) is repeated loss of sp from pod death. Hardcore Pilots can still move their respawn to other locations.

6: Jump Clones are disabled to discourage the blob and part time pvpers from cashing in on hardcore mode without the risk.

7: The last thing we need is more capitals... even faster.

8: Remap a month would be a nice feature in hardcore mode and those who would subscribe to it. 2592000 seconds is thirty days incidentally.

9/10: Killmails are not the motivator for Hardcore Pilots. Battle Reports are essentially a verbose literal log of the engagement event and do not contain information on fittings or cargo. War Points are a little more involved. Each Engagement is worth 100 Points in a perfect scenario with deductions to that amount based on participants and certain actions taken during the Engagement.


Switching to Hardcore Mode would be easy. Switching back to Standard Mode could only occur after you 'die' ten or more times in Hardcore Mode resulting in a significant loss of sp, which would help discourage character farmers using HCM for training.

I'll add more if I come up with any.

SXmasteraccount
Posted - 2011.04.26 02:43:00 - [2]
 

At first this sounded like a Private Server request. Then it just turned into masochism.

Corina's Bodyguard
Posted - 2011.04.26 02:43:00 - [3]
 

So pretty much a person can enter this mode to train really quickly (while hiding in a station), then sell the toon.


However, the idea of full on hostile combat that I have no risk from would make me quite pleased (I'm a salvager for the most part).


Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.04.26 02:46:00 - [4]
 

Originally by: Corina's Bodyguard
So pretty much a person can enter this mode to train really quickly (while hiding in a station), then sell the toon.


Disable Character Transfers for Hardcore Modes, and that will not longer be an issue.

Feligast
Minmatar
GoonWaffe
Goonswarm Federation
Posted - 2011.04.26 08:05:00 - [5]
 

Add

11. Any ship loss results in immediate biomass

and you have my support. Not pod loss, ship loss. If you want to be hardcore, be hardcore.

Jint Hikaru
OffWorld Exploration Inc
Posted - 2011.04.26 09:54:00 - [6]
 

Edited by: Jint Hikaru on 26/04/2011 09:58:56
Quote:
Switching to Hardcore Mode would be easy. Switching back to Standard Mode could only occur after you 'die' ten or more times in Hardcore Mode resulting in a significant loss of sp, which would help discourage character farmers using HCM for training.


No no no.... If you want Hardcore, then man-up! There is no switching, and you have to enter hardcore mode at character creation. You can't switch back to normal mode.

Edit: To be honest, Hardcore mode for Eve is a really bad idea. There is no way to balance it so that interactions between Hardcore and normal players is fair.

Baaldor
Black Sail Anarchists
Yarr Collective
Posted - 2011.04.26 13:17:00 - [7]
 

Yeah Val' this is not one of your better angry man posts.

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.26 13:46:00 - [8]
 

You are corrupting my lovely brain-fart!

1. Tick-box at character creation with 2-3 pop-up warnings when hard-core is selected.
2. Double or triple training speed and effect of skills (like damage bonuses).
3. No clones, not even basic/jump.
One life -> Perma-death.
4. No skills from Capitals, Leadership, Industry, Science (except drugs + probes), Trade, Planet Mngmt., Corp Mngmt. .. you get the idea, pure Pew.
5. Cannot accept missions or get part of payouts, only PvE income accessible is rat bounties and exploration.
6. Loot drops from PvP is 100% if no normal-mode player is involved, else normal loot raffle.

If that doesn't bring some bitter vets back out of hibernation I don't know what will Very Happy

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.04.26 16:30:00 - [9]
 

Originally by: Feligast
Add

11. Any ship loss results in immediate biomass

and you have my support. Not pod loss, ship loss. If you want to be hardcore, be hardcore.


That would only be viable if your ship had a reasonable chance against an average pvp gang solo.

Originally by: Jint Hikaru
Quote:
Switching to Hardcore Mode would be easy. Switching back to Standard Mode could only occur after you 'die' ten or more times in Hardcore Mode resulting in a significant loss of sp, which would help discourage character farmers using HCM for training.


No no no.... If you want Hardcore, then man-up! There is no switching, and you have to enter hardcore mode at character creation. You can't switch back to normal mode.


I think that might be best actually, I really don't want this to be some sort of Power Training System for people like me.

Quote:
Edit: To be honest, Hardcore mode for Eve is a really bad idea. There is no way to balance it so that interactions between Hardcore and normal players is fair.


Well, don't try to balance it. Balance is an illusion and risk vs reward should be most obvious to Hardcore Pilots.

Originally by: Baaldor
Yeah Val' this is not one of your better angry man posts.


You read all of my posts?! I'm touched.

Originally by: Hirana Yoshida
You are corrupting my lovely brain-fart!


I am a Word Bearer of Chaos after all... Corruption is what I do :p

Quote:
1. Tick-box at character creation with 2-3 pop-up warnings when hard-core is selected.


Like it.

Quote:
2. Double or triple training speed and effect of skills (like damage bonuses).


Double Training speed is already fantastically fast, so triple is probably not necessary. As for skill effect, I think those should be unmodified, but unlock a Hardcore Skillset to amplify their effects.

Quote:
3. No clones, not even basic/jump.
One life -> Perma-death.


You didn't mention this part originally. I'd go for it, as long as the 'pod' is a fully fit Interceptor.

Quote:
4. No skills from Capitals, Leadership, Industry, Science (except drugs + probes), Trade, Planet Mngmt., Corp Mngmt. .. you get the idea, pure Pew.


Should these characters be limited to an NPC corp? How are they going to use implants or Nano Paste? Perhaps limit them to Hardcore Versions of these skills, like basic corp management and cybernetics.

Quote:
5. Cannot accept missions or get part of payouts, only PvE income accessible is rat bounties and exploration.


Add in that Hardcore Pilots earn player pilot bounty off ship kills instead of pod kills.

Quote:
6. Loot drops from PvP is 100% if no normal-mode player is involved, else normal loot raffle.


Is this pvp against normal or hardcore pilots?

Quote:
If that doesn't bring some bitter vets back out of hibernation I don't know what will Very Happy


I'm not sure if I'm a bitter vet, but everytime I get a viable character put together, I sell it lol.

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.26 17:48:00 - [10]
 

Originally by: Val'Dore
You didn't mention this part originally. I'd go for it, as long as the 'pod' is a fully fit Interceptor.

Brain-farts are best when they are short and sweet. Did mention perma-death though which sort of implies no clones Smile
Originally by: Val'Dore
Should these characters be limited to an NPC corp?...

They wont be able to be CEO's or create corps, hardly a major loss. Besides, there is no need .. it is for pew only.
Cybernetics is science as well? Crap, forgot them .. anything that augments pew should be allowed, just want to avoid super-miners or uber-builders and the like.
Originally by: Val'Dore
Is this pvp against normal or hardcore pilots?

Against anyone. As long as there is no assist from lesser beings .. that means gangs of hard-core are OK, let them flock so the streams of tears when they go are more like raging rivers Very Happy

Doubt hard-cores would go higher than BC's in most cases as that is the cut-off point between fun and survivability ..
They would likely fly well blinged up bling all the time, 'cause as the dirt dwellers say "you only live once", so they would be prey from the get go ..

Cantabar
Posted - 2011.04.27 01:23:00 - [11]
 

This seemed a bit like a bad idea at first but then I thought about it.
Honestly I want this because it seems like alot of fun. Maybe as flavor it could be said that Hardcore mode pilots are hardwired into their pod upon creation. Because their brains are connected to a large machine permanently they can install Much better implants than normal pilots.

Also instead of giving skills that boost actual skills at any time make skill hardwirings more potent or something.

Overall I support this idea with or without my added suggestions.

Mos7Wan7ed
Gallente
Dirt-Nap Ship Yards
Posted - 2011.04.27 02:51:00 - [12]
 

Edited by: Mos7Wan7ed on 27/04/2011 03:28:02
Edited by: Mos7Wan7ed on 27/04/2011 03:18:26

Hard Mode on character creation only.
Automatic prefix or color applied to character name.

Buffs
Max attributes and 2M SP points to distribute on creation.
Hard wires have increased effect.
Increased ship default EHP and base/role bonus by a fixed amount when piloted by hardcore player.

Restrictions
No hardcore character sales allowed.
Not allowed to join player corps.
No med/jump clone upgrades allowed.
Permanent outlaw.
After a ship loss hardcore player pods must wait 5 seconds before they can warp off.
No access to agents.
Can not train advanced spaceship command.

Other
Keep the kill mails.
no new skills or remap timers required with max attributes and good hardcore ship and hard wire boosts.
Hardcore players ranked by CCP.
Bounties placed on Hardcore players for each kill based on ship and rank of the player.
Bounties could be taken by other hardcore players through hardcore player pod kills.

The whole idea is to create another level of game play where the stakes are higher and you could form loose bonds or treaties with other eve and hardcore members but you could not formalize it by joining or forming a legitimate corporation.

TuRtLe HeAd
Apocalypse Enterprises
Posted - 2011.04.27 11:50:00 - [13]
 

Edited by: TuRtLe HeAd on 27/04/2011 11:52:15
CBA to respond.


 

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