open All Channels
seplocked Ships and Modules
blankseplocked Question for all the NYX pilots out there
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

jayhawk clone
Posted - 2011.04.23 17:12:00 - [1]
 

I have a NYX that is supposed to be done cooking in a few days and I am trying to fill out my fit/cargo/corp hanger.

Low slots and mids are all pretty standard but the high slots I seem to run into a wide variety of opinions.

Do you have a standard high slot fit or just carry a variety of Smart bombs, Neuts, RR's and such to go along with the ECM Burst?

Thanks,

JAY



Shiva Russell
Posted - 2011.04.23 17:20:00 - [2]
 

Edited by: Shiva Russell on 23/04/2011 17:22:50
Check this link out, nice fit....

http://eve.battleclinic.com/loadout/45351-Fleet-Nyx.html

Mines at the bottom of the page..

jayhawk clone
Posted - 2011.04.23 18:25:00 - [3]
 

Thanks, some good info there.

Any opinions on whether to spend the extra isk on officer cap recharagers/neuts/smart bombs?

Using officer mods the isk piles up pretty fast.

Shiva Russell
Posted - 2011.04.23 18:31:00 - [4]
 

Edited by: Shiva Russell on 23/04/2011 18:35:32
Edited by: Shiva Russell on 23/04/2011 18:34:55
Edited by: Shiva Russell on 23/04/2011 18:32:49
You need officer neuts because of the greater than 30k range (Hic's have a max 30k range on their point).

Smarties against fighters/drones... the more range the better (They can get expensive though).

Cap rechargers can cost even more... billions so not cost effective i believe (however the lower officer 24% ones can cost 1.5 bill so it's your choice).

Hope this helps.

o/

Izuru Hishido
Amarr
Viziam
Posted - 2011.04.25 21:07:00 - [5]
 

Originally by: Shiva Russell
Edited by: Shiva Russell on 23/04/2011 18:35:32
Edited by: Shiva Russell on 23/04/2011 18:34:55
Edited by: Shiva Russell on 23/04/2011 18:32:49
You need officer neuts because of the greater than 30k range (Hic's have a max 30k range on their point).

Cap rechargers can cost even more... billions so not cost effective i believe (however the lower officer 24% ones can cost 1.5 bill so it's your choice).

Hope this helps.

o/


You do NOT need officer neuts. You need ONE FACTION neut. Thats all. I never hear of any HIC pilots with Heavy Dictors 5, its a waste of training time.

You never under any circumstances need officer cap rechargers on a mothership, at all, ever. You'll always be flying with a fleet, so you'll never need to worry about having a godly cap regen time.

Nyx =| Solo roaming sleipnir. Shoulda learned that before getting into one.

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
Posted - 2011.04.25 23:15:00 - [6]
 

Originally by: Izuru Hishido

You do NOT need officer neuts. You need ONE FACTION neut. Thats all. I never hear of any HIC pilots with Heavy Dictors 5, its a waste of training time.



Do you know if the Skirmish gang mod that increases tackle module ranges applies to the HICtor permapoint? If it does, then HICs could easily be pointing people at 35-38km if they have a Loki in gang.

Aamrr
Posted - 2011.04.25 23:36:00 - [7]
 

It doesn't affect the infinipoint, no. It should. =p

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.04.26 04:43:00 - [8]
 

How is getting 5% more point a waste of time for a ship that depends on it's points range ?

Heavy Interdictors Skill Bonus: 10% bonus to medium (racial primary) turret falloff per level and 5% bonus to range of warp disruption fields per level.



Herrring
Amarr
National Quality Breaker
Posted - 2011.04.26 05:30:00 - [9]
 

I personally haven't really flown a hic(although I have the skill injected),but I know at least a couple people with HIC 5

Kodama Ikari
Posted - 2011.04.26 07:51:00 - [10]
 

Originally by: jayhawk clone
I have a NYX that is supposed to be done cooking in a few days and I am trying to fill out my fit/cargo/corp hanger.

Low slots and mids are all pretty standard but the high slots I seem to run into a wide variety of opinions.

Do you have a standard high slot fit or just carry a variety of Smart bombs, Neuts, RR's and such to go along with the ECM Burst?

Thanks,

JAY





carry a bunch of stuff that you can switch out of the fly.

Cors
It's A Trap
It's A Trap Alliance
Posted - 2011.04.26 22:39:00 - [11]
 

Edited by: Cors on 26/04/2011 22:40:32

Quote:

You need officer neuts because of the greater than 30k range (Hic's have a max 30k range on their point).

I never hear of any HIC pilots with Heavy Dictors 5, its a waste of training time.




Hate to break it to you, but a LOT of us who fly HIC's have HIC 5. ESPECIALLY those who specialize in Anti-Supercap tackling.

If you're in a Supercap, then you should know that a LOT of us have multiple char's. I have one for each race for PVP. Each of them is over 60 mil sp, so when I train up for a "new ship", I train ALL THE WAY. Why? Why not. Hell, HIC 5 is less then 2 months to train. Especially with +5's.

EVE has been running for many MANY years. Don't make the mistake a lot of PVPers do that every PVP char out there only trains to 4. All my char's get their ships skills to 5. HIC's, Ceptors, HAC's, Recons, Caps, advanced Gunnery.

Yes most of those skills take a month or two to train, but they also give you that edge over others. And when each char is focused on only one racial ship/weapon/defense type, training even the high end skills to 5 isn't that big a deal. Hell, for me, any skill under 30 days is a "Short Skill" time. All I have left are lvl 5 skills to train anyways after the is many years.

Izuru Hishido
Amarr
Viziam
Posted - 2011.04.26 22:51:00 - [12]
 

Edited by: Izuru Hishido on 26/04/2011 22:53:46
Originally by: Cors
Edited by: Cors on 26/04/2011 22:40:32

Quote:

You need officer neuts because of the greater than 30k range (Hic's have a max 30k range on their point).

I never hear of any HIC pilots with Heavy Dictors 5, its a waste of training time.



:rage:



The reason I never hear of any hic pilots with Heavy dictors 5 is that when I've seen heavy dictors fielded, supers are on the field and need to die and they won't be the only hic going out there that needs to have five warp disruption field generators on it to tackle. If any of the fleets I ever flew in had pilots with HIC 5, I have to think it was wasted because of the fact that they aren't fast enough/confident in their own ability to get it done with HIC 4. Training a skill like that ultimately won't matter one damn bit unless you're the only hic out there and can't expect backup dictors.

In that case, I have to say your FC is a bit of an idiot for only bringing one hic, but the light dictors that came along will take up the slack for him.

*Edit* If you run out of things to train, crosstrain. If you already have, train up another alt on the same account.

Now, please, tell me I hurt your precious ego, Mr. HIC 5 pilot.

rumncock
Posted - 2011.04.27 02:20:00 - [13]
 

Everything is always situational, feel free to risk your 25bil+ toy on some random guy on the forums saying no super tacklers bother training an skill to lvl5 that boosts the only point (harr harr) of them in the first place.

If you're in a cap blob it probably won't matter, if you're hot dropping smaller stuff with 1-3 supers it might be an game changer.

FlameGlow
Gypsy Band
Posted - 2011.04.29 10:31:00 - [14]
 

Originally by: Aamrr
It doesn't affect the infinipoint, no. It should. =p

if it affects infinipoint it'll also affect unscripted and result in pretty nice bubble, almost 30 km probably?

Sabine Demsky
Failed Diplomacy
B A N E
Posted - 2011.05.01 04:44:00 - [15]
 

Well alot of people have HIC 5 because A.) They use Hics alot whether it be pirating or 0.0. Or B.) Why not, once you get enpough sp it doesnt really matter for the 1 month to HIC 5.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only