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Sluht Hunter
Posted - 2011.04.23 04:14:00 - [1]
 

Sorry if this is a repeat of already submitted ideas.

1. Can we please have some type of sov structure for wormholes.
While my corp understands that wh space is not connected to
New Eden, we think it would be nice if there were claim units that could be deployed in wh space only.

2. After being able to claim sov, then it would be nice to have upgrade structures. They need not be as powerful as 0.0 New Eden structures. My corp has held a wh now for over a year and a half. There have been times when we have gone three or more weeks in a row with no grav belts, very few ladar, and sleeper sites.

3. It would be cool to be able to build or take in a station egg into the wh. Even if it is a smaller version of normal. This would allow services to the players that live in wh space. (Could even make it require increased fuels or something to run.) Might get some good fights with players wanting to take over the system and station.

4. For the love of god let us moon mine in wh space.. We have 50 moons in there that we can do nothing with.. Could have them produce moon goo that is only good for t3 production or some kind of new ship, or mods in future expansions. We don't care we just want to mine em. :)


Vertisce Soritenshi
SHADOW WARD
Tragedy.
Posted - 2011.04.23 05:43:00 - [2]
 

1. No. Wormholes are specifically unclaimable for a reason.

2. No. Even a C1 can produce more money than a -1.0 truesec system.

3. I would agree this one would be rather cool. I am sure the answer will still be "no" however.

4. No. Hell no. Don't break the game by adding moon mining to wormholes where they can be near invincible and create massive ISK with no risk.

Needless to say...unsupported.

ilammy
Red Alliance
Posted - 2011.04.23 06:21:00 - [3]
 

Do not turn W-space into 0.0-space, please. All this sovereignty stuff is one of the main blobbing factors, because these structures have massive EHP. And as you cannot bring supercaps to the W-space, and bringing dreadnoughts is far more tedious that subcaps, so the one who owns that station in W-space gains too much advantage over the one who wants to capture it.

So I think you just want to make your happy carebearing even easier.

Emperor Salazar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2011.04.23 14:41:00 - [4]
 

Originally by: Sluht Hunter
Sorry if this is a repeat of already submitted ideas.

1. Can we please have some type of sov structure for wormholes.
While my corp understands that wh space is not connected to
New Eden, we think it would be nice if there were claim units that could be deployed in wh space only.


Awww you and your corp want to feel special. How cute.

Quote:
2. After being able to claim sov, then it would be nice to have upgrade structures. They need not be as powerful as 0.0 New Eden structures. My corp has held a wh now for over a year and a half. There have been times when we have gone three or more weeks in a row with no grav belts, very few ladar, and sleeper sites.


Working as intended. Farm your static.

Quote:
3. It would be cool to be able to build or take in a station egg into the wh. Even if it is a smaller version of normal. This would allow services to the players that live in wh space. (Could even make it require increased fuels or something to run.) Might get some good fights with players wanting to take over the system and station.


Obviously you know nothing of sov warfare. Its hard enough with capitals. This would only serve to further entrench wh dwellers.

Quote:
4. For the love of god let us moon mine in wh space.. We have 50 moons in there that we can do nothing with.. Could have them produce moon goo that is only good for t3 production or some kind of new ship, or mods in future expansions. We don't care we just want to mine em. :)




Materials for t3 production are already found in wh space. I wouldn't mind seeing hidden ice belts in wh space as I believe that if players want to be 100% self sufficient, they should be able to. But adding more resources for the sake of more resources is stupid.

Sluht Hunter
Posted - 2011.04.23 15:13:00 - [5]
 

Made this post knowing there would be some people that just cant help but to flame. That is ok.

With out players making suggestions, the game would go nowhere.

To those of you talking about hp on sov structures.. Yes I know regular new eden sov claims have high hp. What I am suggesting is sov structures that are for wh only. They could be balanced to be able to be taken out with a battle ship or battle cruiser fleet. Hell we pay the same pi taxes in there as ever other player in EVE, we want to know to whom and why if we don't get comparable benefits of normal space living.

As for moon goo, I do not see the problem. It wont break the game. In fact I think it would enhance it. Maybe some t3 battleships or something in the future that would require wh moon goo. Have any of you ever tried keeping a pos supplied with ice products in a wh? It can be a nightmare, our exit is ALWAYS in low sec. Think of a corp keeping 25 pos fed in there, and what it would do for the ice market, not to mention the control tower and structures market.

To the flamer crying about carebears in wh space.. Obviously you have never lived in a wh. Try it some time and compare it to the logistics of 0.0 life. We have no local in there, much less intel chans to let us know people are moving through our space. The only way to survive is guard toons, directional scans, and pvp skills. So your post is about useless. Try constructive criticism it is much better received.

Max Kolonko
Caldari
Worm Nation
Ash Alliance
Posted - 2011.04.23 18:32:00 - [6]
 

Edited by: Max Kolonko on 23/04/2011 18:36:45
Originally by: Sluht Hunter
Sorry if this is a repeat of already submitted ideas.

1. Can we please have some type of sov structure for wormholes.
While my corp understands that wh space is not connected to
New Eden, we think it would be nice if there were claim units that could be deployed in wh space only.

2. After being able to claim sov, then it would be nice to have upgrade structures. They need not be as powerful as 0.0 New Eden structures. My corp has held a wh now for over a year and a half. There have been times when we have gone three or more weeks in a row with no grav belts, very few ladar, and sleeper sites.

3. It would be cool to be able to build or take in a station egg into the wh. Even if it is a smaller version of normal. This would allow services to the players that live in wh space. (Could even make it require increased fuels or something to run.) Might get some good fights with players wanting to take over the system and station.

4. For the love of god let us moon mine in wh space.. We have 50 moons in there that we can do nothing with.. Could have them produce moon goo that is only good for t3 production or some kind of new ship, or mods in future expansions. We don't care we just want to mine em. :)




So here is from WH Dweller (sounds almost like Vault Dweller :p):

1. Hell no. WH dont need SOV, but i agree WH need more love, maybe in form of upgrades, but nothing compared to current sov mechanic. WH will never be Yours, it is belonging to people living in it. If you can keep it its Yours. No "super sov structure" makes it more Yours than it is already.

2. As said before, I agree WH need some love... Upgrades? Maybe. But they should focus more on spawning more WH than spawning more sleeper / gravi / magneto / etc sites. And They should eat tremoundous ammount of fuel (maybe materials that could only be gained from WH moons?). Or maybe some totally different thing (i've read somewhere about Wormhole stabilizer proposal).

As someone stated - Farm Your static - thats the beauty of WH. So move from your C3 with Hi Static into something more interesting, and you will get more money, and more PvP.

3. NO, NO and NO. Fix Pos mechanic, that will help. We dont need stations in here. Stations as they are now are indestructible (not to mention link with sov mechanic). Anything in WH space must be destructible. I dont want people to be albe to dock and hide. If You want to hide in WH turn on that cloak you have. If you want more services: thats where POS mechanic can be discussed. Maybe Repair Module, or being able to repackage things or reproces. But it all comes to changing POS behavior, maybe just for WH, maybe for all space.

4. I agree that lack off moon mining (not moon-goo mind You) by itself is something that is unresonable. Why cant we mine? We have the technology :P But... What shall we mine is question: maybe mentioned fuell for WH specific structures. Maybe materials for future T3 ships (t3 frigs/destroyers anyone? But i dont want t3 BS's)

Tl;Dr

WH Need more LOVE.
But dont make it another 0.0

Emperor Salazar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2011.04.23 19:01:00 - [7]
 

Edited by: Emperor Salazar on 23/04/2011 19:02:27
Originally by: Sluht Hunter
Made this post knowing there would be some people that just cant help but to flame. That is ok.


"If anyone disagrees with me, they are flaming and trolling" ::tinfoil::

Quote:


With out players making suggestions, the game would go nowhere.


Pure speculation, but I'm of the opinion that the game would be just fine (most ideas are pretty crap).

Edit: In all seriousness, don't expect many changes to wh space. Its one of the few features that has been introduced with excellent reception and thrived since its inception. CCP doesn't usually make a habit of iterating on things that work as is.

Sluht Hunter
Posted - 2011.04.24 00:01:00 - [8]
 

Originally by: Emperor Salazar
Edited by: Emperor Salazar on 23/04/2011 19:02:27


"If anyone disagrees with me, they are flaming and trolling" ::tinfoil::


Nope just control freaks like yourself.

Quote:


With out players making suggestions, the game would go nowhere.

Quote:

Pure speculation, but I'm of the opinion that the game would be just fine (most ideas are pretty crap).


Gee it must be so because your the one that tells everyone what to think. Rolling Eyes

Quote:

Edit: In all seriousness, don't expect many changes to wh space. Its one of the few features that has been introduced with excellent reception and thrived since its inception. CCP doesn't usually make a habit of iterating on things that work as is.


Gee none of the nerfs or buffs we have see were due to player comments and suggestions. Rolling Eyes

You truly are one of the ass hats of eve.. If you have nothing to add to the discussion but negative bashing, go get your jollies in someone else's thread please.


Rented
Posted - 2011.04.24 00:13:00 - [9]
 

Originally by: Sluht Hunter
Originally by: Emperor Salazar
Edited by: Emperor Salazar on 23/04/2011 19:02:27


"If anyone disagrees with me, they are flaming and trolling" ::tinfoil::


Nope just control freaks like yourself.



"You disagree with me, so you are flaming and trolling" ::tinfoil::

Sluht Hunter
Posted - 2011.04.24 00:13:00 - [10]
 

Edited by: Sluht Hunter on 24/04/2011 00:18:51
Max thanks for joining in on the ideas.. I like some of what you had to say.


I am not stuck on forcing a wh sov structure. It just seamed like a good idea for using wh only upgrades. Like I stated, could make the structures have lower EHP, or some other way to balance them.

Cant say I am thrilled with spawning more wh.. but that could be a draw back of using a grav belt upgrade maybe.

Wh dockable stations... sure make them burn some kind of fuel we have to mine from wh moons.. that works for me. I don't mind. As to destructible, that would be cool also. Maybe a few ways to do that..

1. Link it to a POS. If the pos gets taken out the station can be un-anchored and scooped.
2. If it runs out of fuel, it becomes destructible. (This way if you kill off the corp living in the wh, it will go off line when they cant feed it, and drop all their goodies when it goes boom.)

As for farming our static.. Nope sorry we are not in a C3, We dwell in a C1

I am not asking for my cake and eat it too. I know better. This is EVE. For every benefit there is a drawback. I do not want to see wh space turn into New Eden null sec either. I was just trying to bring to the table some ideas that we have been kicking around a while, and possibly some ideas for adding more dimension to the game.

Emperor Salazar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2011.04.24 00:32:00 - [11]
 

Originally by: Sluht Hunter


You truly are one of the ass hats of eve.. If you have nothing to add to the discussion but negative bashing, go get your jollies in someone else's thread please.



you seem really insecure

maybe you should see a therapist?

also feel free to address the points i made about your idea, not just the points I made about how naive you are

Sluht Hunter
Posted - 2011.04.24 01:17:00 - [12]
 

Points?? what points.. Saw none except to say no, it wont work. and that no one's ideas are any good.

Geezsh some people. Rolling Eyes

Spazz21
Rage For Order
Nihil-Obstat
Posted - 2011.04.24 02:24:00 - [13]
 

Originally by: Vertisce Soritenshi
1. No. Wormholes are specifically unclaimable for a reason.

2. No. Even a C1 can produce more money than a -1.0 truesec system.

3. I would agree this one would be rather cool. I am sure the answer will still be "no" however.

4. No. Hell no. Don't break the game by adding moon mining to wormholes where they can be near invincible and create massive ISK with no risk.

Needless to say...unsupported.


I agree with these points. As for something like Moon Mining, if and only if, it would only be suitable if they were small individual modules not connected to a POS.

Like you said, You have 50 Moons. If all 50 moons are making profit over the running costs of a POS, you can have 50 Large ****stars/Deathstar setups and no one is going to bother to risk jumping in 2 dreads to take them all out. The idea of someone setting up a POS and making capitals just to destroy them is impractical.

So having a small module that mined moons that was destroyable by typical ships would be my only way of supporting that.

As for the Sov Upgrades. Well... its kinda pointless don't you think? All you would be getting is the increase spawn of sites, and tbh, it makes well enough money as it is. CCP just nerfed the hell out of 70% of Null space value. I really don't think they will do anything to increase the profitability of it. Nor should they. The sov structures would also need to be a lot weaker as well.

And for Outposts, that would make it a bit too easy as you can Jump Clone to Outposts and store unlimited amounts of stuff there. So one could find the opportune time to store fuel, and scouting alt and never have to worry about fueling up a POS during a period where the POS needs to be refueled. Hell, you wouldn't even need a POS with an outpost.

The ideas are cool, I give you that... But its really off balancing things as it would be making things a lot safer and a lot more profitable.

Emperor Salazar
Caldari
Dreddit
Test Alliance Please Ignore
Posted - 2011.04.24 04:12:00 - [14]
 

Originally by: Sluht Hunter
Points?? what points.. Saw none except to say no, it wont work. and that no one's ideas are any good.

Geezsh some people. Rolling Eyes


Try this one dumbass

Nishachara
True Enlightenment
Posted - 2011.04.24 04:26:00 - [15]
 

I live in wh space...

Almost 2 (yeah..two..i am insane i know :D ...) years now...

And as for your proposal(s)...
no...no...no...no... NO NO NO
and NO

If you turn wh-s in something like rest of k-space..the wh-s would not be wh-s anymore...hence not fun :P

Wen Jaibao
Aperture Harmonics
Posted - 2011.04.24 04:48:00 - [16]
 

Edited by: Wen Jaibao on 24/04/2011 04:51:36
CCP hates people that live in wormholes. They have said before that they never intended for people to live in them permanently. How dare we not want to take part in their 0.0 clusterf*** blobfest? So I doubt they will ever do anything to make our game easier.

I don't think we need sov, evictions aren't exactly an easy thing to pull off as it stands anyways and making it harder would be unwelcome. But I am sick and tired of living out of the terrible POS system CCP slapped together years ago and never revisited.

Marconus Orion
D00M.
Northern Coalition.
Posted - 2011.04.24 04:52:00 - [17]
 

Originally by: Wen Jaibao
CCP hates people that live in wormholes. They have said before that they never intended for people to live in them permanently.


Got a link to back this statement up?

Cantabar
Posted - 2011.04.24 05:11:00 - [18]
 

Originally by: Spazz21

Like you said, You have 50 Moons. If all 50 moons are making profit over the running costs of a POS, you can have 50 Large ****stars/Deathstar setups and no one is going to bother to risk jumping in 2 dreads to take them all out. The idea of someone setting up a POS and making capitals just to destroy them is impractical.


Just saying that you have very very obviously never attempted to handle wh logistics. 50 deathstars for moon mining? That could Only happen with a direct HS static and even then its not easy.
You would have to break about 2-3 exits a DAY (assuming every exit can handle roughly 900k m3 of fuel being run through it in either an Itty 5 or an actual freighter) to get that kind of fuel into the wh. I dont care who you are maintaining That many Large POS inside of a wh is Nothing short of freaking amazing and near god like.

Max Kolonko
Caldari
Worm Nation
Ash Alliance
Posted - 2011.04.24 10:57:00 - [19]
 

Originally by: Sluht Hunter
Edited by: Sluht Hunter on 24/04/2011 00:18:51
[...]
Cant say I am thrilled with spawning more wh.. but that could be a draw back of using a grav belt upgrade maybe.
[...]
Wh dockable stations... sure make them burn some kind of fuel we have to mine from wh moons.. that works for me. I don't mind. As to destructible, that would be cool also. Maybe a few ways to do that..

1. Link it to a POS. If the pos gets taken out the station can be un-anchored and scooped.
2. If it runs out of fuel, it becomes destructible. (This way if you kill off the corp living in the wh, it will go off line when they cant feed it, and drop all their goodies when it goes boom.)

As for farming our static.. Nope sorry we are not in a C3, We dwell in a C1
[...]


I edited it a little to focus on points of interests:

- Im not sure You got my idea of upgrades, Spawning more WH is not a downside, its a upside. It is the nonus we need. More WH means, more systems to farm, more chances for PvP, more chances for Hi-sec exit (we live in C6 - sometimes, when we are not into closing wh over and over again we can go half a week without hi-sec route)
Anything that increase spawn ratio of sites INSIDE your current WH just turns it into another 0.0 system upgrade. I dont think CCP wants WH Dwellers (here goes fallout again :P - sorry couldnt help myself :P) to just sit inside their system like in giant bunker.

- The idea of docking itself is what i dont like. Always try thinking about changes not only from your side - i.e. "im sitting in WH and i dont like that i cant dock so i can store my 100000 bazylions of ship and multi million tons of tritanium and taht i cant be scanned when im in there, and i want to be albe to clone myself into station from hi-sec".

Think about attackers that goes into your WH, they see your POS, they keep eye on you for more than an hour, mapping all active platyers, watching closelly as you do your rounds of sleeper sites, sporadiccally showing for few seconds to observe if you use d-scaner, maybe drop a core or two to get your interest if you sit in a pos and do nothing. If you can just sit in a station all this would be lost, all the fun of hunter-pray games would be gone.

The Idea of WH is that you have to live on short supplies, if you can just clone into WH, it will be no longer a WH.
If you can just dock in system to hide, store ships and cargo, its no longer WH.

Again, i agree that POS'es need more attention, and I'm glad current CSM is onto it.

Now going further with your station Idea of destructability, just for the sake of argument. FEW DAYS, are you mad? WH is about small scale engagement. Unless you go for a siege you dont bring more than 20 ships usually. Taking down a POS in WH takes roughly a weekend (you start shooting at friday night and finish mid-day on sunday). This is long enough already. destruction of any stationlike thing should just fall into this timeline. But not additional, its just goes of with the rest of the POS. OR, It should niot be protected by forcefield, so it can be reiforced and after that destroyed within a day tops. And i dont think it even should have reinforce timer.

I'm sory about being so sceptical about Your ideas. I've spent my share of time in 0.0, a little in Low and now im going for half a year in WH. I dont want WH to be easy in turns of getting more money making sites or just by being able to have station-like luxury in there. WH needs more self-sustainability, not more cash. It needs to be albe to repair modules, reproces then, repackage, have sources of ice (maybe another use of moon mining). And more connetctions. More connections. More fun .... PROFIT?

- now back to farming your static subject. So You live in C1, what static do you have there?

Max Kolonko
Caldari
Worm Nation
Ash Alliance
Posted - 2011.04.24 11:00:00 - [20]
 

Originally by: Spazz21


[...]

As for something like Moon Mining, if and only if, it would only be suitable if they were small individual modules not connected to a POS.

[...]

So having a small module that mined moons that was destroyable by typical ships would be my only way of supporting that.


I love that idea.

Max Kolonko
Caldari
Worm Nation
Ash Alliance
Posted - 2011.04.24 11:04:00 - [21]
 

Originally by: Wen Jaibao
Edited by: Wen Jaibao on 24/04/2011 04:51:36
CCP hates people that live in wormholes. They have said before that they never intended for people to live in them permanently. How dare we not want to take part in their 0.0 clusterf*** blobfest? So I doubt they will ever do anything to make our game easier.

I don't think we need sov, evictions aren't exactly an easy thing to pull off as it stands anyways and making it harder would be unwelcome. But I am sick and tired of living out of the terrible POS system CCP slapped together years ago and never revisited.


Preatty much THIS. Fix POS Mechanic + give us source of ICE (maybe solo moon mining like someone sugested) and i will be more than happy to live in WH for another half of Year.

Greg Huff
Posted - 2011.04.24 12:31:00 - [22]
 

I've lived in a simple high-sec static C1 for many months now.

I've often thought it would be nice to moon mine there for profit, and something else to get into.

Unfortunately I understand that moon mining would destroy the way WH life currently is. Having 50 moons in my system would be plenty of incentive for a WH Corp to take over and push me out. You would then be looking at worse than 0.0 sov holdings due to the increased logistical difficulties of a large scale assault.

Right now small independent corps can live and operate in WH space. Moon mining would destroy that.

Stations in WH's... no
Sov in WH's... no (I hear enough arguments that sov has ruined 0.0)
Upgrades in WH's... ehhh... have to really research pros/cons

Redesign POS mechanics... YES

Angst IronShard
Minmatar
Sense of Serendipity
Echoes of Nowhere
Posted - 2011.04.24 14:28:00 - [23]
 

Edited by: Angst IronShard on 24/04/2011 14:30:09
idea not supported, wormholes are the last places of freedom in space.

edit:
Quote:
Redesign POS mechanics... YES

We need that.

Setesh
Hydra Directorate
Posted - 2011.04.24 20:01:00 - [24]
 

How about a little of the current setup and a little of the op's idea with a different spin?

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1501357

Cyprus Black
Caldari
Perkone
Posted - 2011.04.24 23:54:00 - [25]
 

Originally by: Vertisce Soritenshi
1. No. Wormholes are specifically unclaimable for a reason.
What reason is that? (other than CCP saying no)

Max Kolonko
Caldari
Worm Nation
Ash Alliance
Posted - 2011.04.25 06:16:00 - [26]
 

Edited by: Max Kolonko on 25/04/2011 06:17:19
Originally by: Cyprus Black
Originally by: Vertisce Soritenshi
1. No. Wormholes are specifically unclaimable for a reason.
What reason is that? (other than CCP saying no)


Here how it looks like right now. 0.0 have sov. Sov i based on controlling more and more of connected systems. But it can be also used for just controlling one system.

In theory the same can be used in WH.

But, in WH things are a little bit different. You control system if you can hold the system. No ammount of virtual sov mechanic will change that. In 0.0 you have TCU/etc... that you have to use to claim/capture system. In WH, where all combat is ususally limited to as long passage is open (few hours usually when moving larger forces) such mechanic would block all possibility of capturing WH.

In WH no one will here your screem. If you hold the system, its yours, if you cant... well, say hello to your cloning station.

Gypsio III
Dirty Filthy Perverts
Posted - 2011.04.25 12:28:00 - [27]
 

Originally by: Sluht Hunter
Sorry if this is a repeat of already submitted ideas.

1. Can we please have some type of sov structure for wormholes.
While my corp understands that wh space is not connected to
New Eden, we think it would be nice if there were claim units that could be deployed in wh space only.



Since possession and sovereignty of a system in Eve comes at the barrels of your guns, and might is indeed right, these "claim units" already exist. They're called "ships".

Originally by: Sluht Hunter
2. After being able to claim sov, then it would be nice to have upgrade structures. They need not be as powerful as 0.0 New Eden structures. My corp has held a wh now for over a year and a half. There have been times when we have gone three or more weeks in a row with no grav belts, very few ladar, and sleeper sites.


You have outgrown your system. Move to deeper WH space, or split your corp and take another similar-depth system.

Originally by: Sluht Hunter
3. It would be cool to be able to build or take in a station egg into the wh. Even if it is a smaller version of normal. This would allow services to the players that live in wh space. (Could even make it require increased fuels or something to run.) Might get some good fights with players wanting to take over the system and station.


Wormhole space was specifically designed not to have stations. I suggest that you move to nullsec.

Originally by: Sluht Hunter
4. For the love of god let us moon mine in wh space.. We have 50 moons in there that we can do nothing with.. Could have them produce moon goo that is only good for t3 production or some kind of new ship, or mods in future expansions. We don't care we just want to mine em. :)


Waa waa can I have free ISK with no effort please?

Sluht Hunter
Posted - 2011.04.28 02:47:00 - [28]
 

well so far I have seen a lot of people reply to this post that have no clue about wh logistics.

Then there were a few with good ideas, that I can tell live in wh space.

For all of you thinking I was talking about turning wh space into the typical normal sov system of null sec new eden. You just don't have a clue. We would be happy with the suggestions of a few to just fix POS mechanics. All we wanted in a station should be able to be done in a pos. Repackage, chewing down scrap metals, building more pos mods. ETC.

To those that whine about being able to mine moons in wh space.. You need to stop and think about it a bit.

Those mins would not be able to be mined with ZERO RISK. Every second you spend in wh space you are at risk. Please get a clue before you reply to a post. There is no way in hell to keep 50 large death stars fed in a wh.

In closing thanks to those that had ideas to add or work off mine or others. To the angry null sec dwellers. I understand your ****ed that ccp nerff the hell out of null with the true sec stuff. Not my fault and direct your anger to the ones that deserve it. Not flame because your ****ed.

Fly safe everyone



 

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