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William Henry McGregor
Posted - 2011.04.23 13:05:00 - [511]
 

One BIG problem:
The direction the avatar looks and the direction it walks are identical!
On a PC, I am used to walk in one direction and look in another.

The behaviour shown by the client ist typical for gaming consoles (lack of buttons, no mouse) and some cheap asia grinders.

Jali Baby
Posted - 2011.04.23 16:30:00 - [512]
 

Lost her in the dark..., boys I need lights! Gonna have to biomass her to find her!

Also, I am running a quad core (3 yr old but it works lovely) 3 gb ram and Nvidia 8600 512MB card, its very slow and jerky, I am not a lets take it to bits user, but my PC runs well with 2 clients on the optimised settings for that. Is this gonna be able to be used by standard pcs or are we all going to have to upgrade to IBM servers to get the best out of it Laughing.

I ran the first two tutorials, big improvement on what I started on in 2006! When I find her, I will try the next bit. And how am I going to tell my husband, we need a Better PC now, he wants a landrover!!!

noldevin
Posted - 2011.04.23 17:59:00 - [513]
 

I definitely like the direction this is going. Haven't had time to check out the tutorials yet, but here's my feedback so far...

The scale of ships off the balcony needs to be increased quite a bit. If you have a shuttle active, you'll need binoculars to see it. Even a carrier seems a bit small, it's not until you hop into a dreadnaught that ships actually look big. My suggestion is to have smaller ships appear closer to the balcony.

I did notice one major bug. After playing with the planetary interaction, and pressing the X button to close out, the camera does not leave the solar system background and go back to your character.

Saint Lazarus
Pwn 'N Play
Chaos Theory Alliance
Posted - 2011.04.23 18:20:00 - [514]
 

I havnt run the tutorial yet so this is only general CQ Feedback


First off, for the love of all things good in this world DONT force us to use CQ when it hits TQ, its cool, its shiny, its new but dammit if all I want to do is dock up real quick I dont want to necessarily exit pod.

Anyway onto general feeling, I like being able to move the camera angle from menu and pan it around freely but its still overly sensitive. Movement is clunky as hell, and slow but I understand thats a known issue. I'm hoping we eventually get a run or at least fast walk option too, as if I HAVE to enter CQ to do simple tasks 50 times a day I wanna do it as fast as humanly possible.

I like the style of the Minmater quarters but its hard give much of an impression when its in such an unfinished state, lack of proper lighting makes everything look bland and or horrible.

In General.........looks fun and cool, promising but also slightly terrifyin that it might be a forced replacement for current system which will always be faster and less irritating due to frequent need to dock and possibility of CQ getting old very very fast. Needs to be more to do in there past already introduced features, like being able to do PI while docked is well n good but I dont see the NEED to, I do it WHILE flying around to save time. But playing mini games in friends CQ would be fun. Or enhanced fitting screens with 3D interface etc

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2011.04.23 19:10:00 - [515]
 

Originally by: Hans Crow
Originally by: Cratana
while the couch looks very odd in the environment. Seriously, a COUCH?


Consider it a homage to John Rourque. Smile

Seriously, though, I don't think sitting devices will really change even thousands of years from now. For as long as humans have butts to sit on, the only thing that will change is the materials used and how much lumbar support will be in the design. Look at a chair found in the ruins of Pompeii and you'll see what I mean.

Except you'd expect there to be a work station with a comfortable chair and all the interface devices within reach. Instead we get a ghetto living room with a couch.

Freyya
Advanced Planetary Exports
Intergalactic Exports Group
Posted - 2011.04.23 19:43:00 - [516]
 

Something just hit me, or i just hit something that was staring us all in the face i guess. BIG immersion breaker.
The ingredients:

One HUGE hangar deck.
One tiny, medium, large or HUGE ship.
One quite small Captain's quarters.
One HUGE gap between what takes up a tiny section of the hangar deck wall and the emptyness on the rest of the wall surfaces.

Mix it all up and you get the end result;
Why the hell are stations so HUGE on the inside and so tiny on the outside.... and why the hell is that HUGE hangar deck only occupied by my ship while i get such a tiny living quarters to play with?
I hope you get my drift..

gargars
Posted - 2011.04.23 20:56:00 - [517]
 

I checked out CQ a few days ago on an existing character (didn't have free slot to create new) and it ran fairly smoothly, then today I biomassed a character and created a new one, and this time around am experiencing horrible lag. As in turn around (freeze for 10-15 seconds), walk 10 steps (freeze for 10-15 seconds). The same happens when in space. Play 10 seconds then freeze for 10 seconds over and over. (yes restarted client several times to no avail).

Anyone having this problem? Just seems odd a few days ago it was playing fine (with the mentioned bugs of course).

MotherMoon
Huang Yinglong
Posted - 2011.04.23 21:57:00 - [518]
 

Where is the pod room? you know the one shown at fanfest two years in a row?

I want my pod room: (

In fact having the undock button at the balcony is kinda lame anyways. Your are missing a huge opportunity to make players understand they control the ship via pod. Right now CQ makes it seem like you pilot your ship like a normal captin.

please don't leave out the pod room CCP, we know you finished modeling it. And it looked sexy. even if you make the aniamtion of the pilot coming out of the pod something you only see the 1st time you play eve, it's a HUGE BIG DEAL to keep new players.


So yeah, whats the deal with the lack of the pod room?

maybe the pod room should be an elevator right at the end of the balcony. like built into the floor, you ride it down?

or just stick it in the Captains quarters.


whatever you do, please bring it back it's not like it would impact gameplay, it would just increase imerrsion to just be able to SEE your pod.

plus for those of us who want it, we can use it to undock because that's how we roll.

yes it would get redundant, but really, whats wrong with that? as long as walkign never amounts to real gameplay give us all the toys. : (

Vixisti
The Scope
Posted - 2011.04.23 22:18:00 - [519]
 

Originally by: MotherMoon
Where is the pod room? you know the one shown at fanfest two years in a row?

I want my pod room: (




Logically the 'pod room' would be on the ship...

Rosewalker
Minmatar
Khumaak Flying Circus
Posted - 2011.04.23 23:38:00 - [520]
 

I encountered a lot of spatial anomolies but fought through them and managed to get through the missions. Was that caused by the titan and super carrier a player brought into the system? (I think he was as surprised as we were that the ships were there.) Hopefully I didn't let them influence my scoring.

1. Initial Tutorials: 4
2. Mission 1: 1
3. Mission 2: 4
4. Mission 3: 5

5. Captainís Quarters General Feedback
-- a. Rate the overall 'feel' of the CQ: 4
-- b. Rate the Layout of the CQ: 4

[b]6. General feedback:


In general I like the concept and I realize this is just an alpha version. I'll be interested to see what happens in the future. Here are some specific comments.

Initial tutorials: The only thing wrong was that I managed to crash the client while lowering the video settings in an attempt to decrease lag and I had to go through the tutorial again.

Mission 1: First, I wasn't sure which agent to choose. I figured it was Aura, but since she is second in the list, would a new player select Nagamac Lava, who, after all, is labeled the tutorial agent and is first on the list?

Second, were there instructions on how to dock? Just wondering, because I missed them. It could be that the lag monster ate them.

Third, I think there was a screen or two of tutorial missing that would have described how to get to the mission area. I know how to do it, but I was thinking like a new player. I went through the mission twice and didn't see it.

Finally, when I got to the chapel, there wasn't any tutorial describing how to pick up the mission item. I did see these instructions in the third mission. Maybe they should be in the first?

Mission 2: I was hit by the lag monster the first time I attempted the mission and I not only didn't get the tutorial, but I didn't get the mission items and the tutorial didn't appear. The second time they did. The one problem I encountered was that I didn't close the tutorial window after destroying the facility and I warped into the room with the two drones. Because I didn't close the tutorial window, it didn't immediately pop up to the next part of the tutorial because I was already in the room. I was able to get the tutorial to appear by warping out of the mission area and warping back in.

And if you think I'm a noob for what I did, well, I was trying Very Happy

Mission 3: The tutorial was good and I thought the chance to look at a lot of the ships a player will be looking at soon was a good idea.

The Captain's Quarters: Captain's Quarters, at least this first iteration, is supposed to be generic transient quarters. I would hope we get nicer quarters (with, say, light controls Shocked) in the future. Actually, I'd like a light setting because things were a tad dark. The darkness did make for a couple of good screen shots, though. Also, I know that you might want to make the world dark for brand new players to set the mood, but I'd like a little more light in stations outside the starter systems. Also I hope that the the news screen disappearing so we see the bulkhead is a bug and not a feature.

Dayves Skorvaan
Posted - 2011.04.24 00:47:00 - [521]
 

I've not seen this reported anywhere else. Maybe it's a bug, maybe it's me.

Created a brand new Amarr toon, set him to Royal Amarr Institute, entered the game

And nothing.

I'm in the correct system/station, but I have nothing to see in the station. Cannot see my ship (I looked really close for the Imparior), and I cannot see me. Apparently I'm simply a disembodied camera. I can look left and right, up and down, but I'm stuck in the hangar (not on a balcony as far as I can tell, nor am I in the Captain's Quarters.

I can undock and everything works as it should (Navigating, combat, market, etc), but inside the station all I have is vast empty hangar to look at.

I've created a new avatar (New toon just for testing this out). Is there something I'm missing? Something I'm not doing?

I haven't seen me yet.

grumpyguts1
Posted - 2011.04.24 01:34:00 - [522]
 

Originally by: ceaon
http://cdn1.eveonline.com/test/EVE_Premium_Setup_249611_test_m.exe
give me a 404



I get this too. Haven't seen any responses/advise to resolve??

Lyrrashae
Minmatar
Crushed Ambitions
Posted - 2011.04.24 01:51:00 - [523]
 

Originally by: Yuki Kulotsuki
I want to believe.


So do I, but it's essentailly un-playable in its' current--pardon the really weak pun--incarnation.

Something approximating stability, plus full support for low shader-settings* can we has soon, pls?

That said, the new "Basic Training" tutorials are pretty cool.

*My NVIDIA G-Force GE-7350LE just says "Nope!" to high shader/HDR, sorry...Confused

CCP Dathuil

Posted - 2011.04.24 02:15:00 - [524]
 

Just wanted to pop in real quick and say, "thanks for all the feedback and keep it coming!" I've been refreshing this thread like a mad man on three different devices, keeping watch on all the feedback. It is greatly appreciated, I assure you.

Also, don't forget to check out the list of "known issues." That thread can be found here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1499589

Lyrrashae
Minmatar
Crushed Ambitions
Posted - 2011.04.24 02:30:00 - [525]
 

Edited by: Lyrrashae on 24/04/2011 02:30:26
Originally by: CCP Dathuil
Just wanted to pop in real quick and say, "thanks for all the feedback and keep it coming!" I've been refreshing this thread like a mad man on three different devices, keeping watch on all the feedback. It is greatly appreciated, I assure you.

Also, don't forget to check out the list of "known issues." That thread can be found here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1499589


Low shader-settings support, Soon(TM), pls?

Lyrrashae
Minmatar
Crushed Ambitions
Posted - 2011.04.24 02:35:00 - [526]
 

Originally by: Jali Baby
Is this gonna be able to be used by standard pcs or are we all going to have to upgrade to IBM servers to get the best out of it


^^What she said. Enquiring minds need to know, alright, CCP???

I'll stop spamming/trolling now, I promise Wink

MotherMoon
Huang Yinglong
Posted - 2011.04.24 04:04:00 - [527]
 


Destination SkillQueue
Are We There Yet
Posted - 2011.04.24 06:42:00 - [528]
 

Originally by: MotherMoon
http://www.youtube.com/watch?v=eNWWxD-q-bg

want


This step needs to be in it in some form. We currently have many players who think we are just normal people commanding the ship on the bridge and that the pod is just some kind of escape pod. What it means to be a pod pilot is the most important thing in the game and now you finally have the tools to show it to the players in a unmistakably clear and immersive way. Not taking advantage of it is borderline criminal negligence.

Inir Ishtori
Perkone
Posted - 2011.04.24 10:19:00 - [529]
 

Edited by: Inir Ishtori on 24/04/2011 10:19:40
Edited by: Inir Ishtori on 24/04/2011 10:18:55
suggestion on "ship spinning" for CQ.

i already suggested to let the objects that open the ship fitting window project a holographic image of your current ship. for ship spinning purposes you could make the one on the balcony even more interactive, using it for rotating your ship by interacting with it. for additional dramatic effect there should be some sort of tractor beams coming out of the structure directly beneath your ship and look like they are the force that makes the hull rotate.

example: let's say you've got a megathron sitting there in fron of your balcony. you interact with the holo picture on the balcony and rotate it a bit. as soon as you are finished, various lights light up beneath and around the mega(with corresponding effects on the ship) and a couple of tractor beams connect to the hull and start moving it.

what you get from it: a sense of mass and size for each hull if you let ships rotate slightly faster/slower and maybe let them rise a bit during the process of rotation depending on the hull size. additionally there might be that very simple but quite powerful impression of "woah, so when i use that little thing here, that big ass ship there moves... feels so real... now that's awesome!".

you might even play a bit with perspectives: let's say you position the ship so, that you see it slightly from above and when you start rotating it, it moves a bit up and shows it's bottom part. add in the aforementioned light effects, a bit of proper shadowing, introduce some "security" drones flying around inside the station, using some sort of projectors illuminating the ships from time to time(you also get a nice size relation there, when moving up the ship sizes) and that might look quite epic.

Natashia Fatale
Posted - 2011.04.24 11:29:00 - [530]
 

Here are my comments/observations;

1. Initial Tutorials:
Rate the tutorials that explain Incarna navigation and Skills prior to the first mission description
(1-5 scale) 4

I thought these tutorials were very well done and I think a Newb would find them so as well.


2. Mission 1:
Rate the first Mission and the associated tutorials
(1-5 scale) 4

Again, this was well done and presented the information in an easily understood format.

3. Mission 2:
Rate the tutorials after returning from Mission 1 and the Objectives and tutorials of Mission 2.
(1-5 scale) 4

Dito

4. Mission 3:
Rate Mission 3 and the associated tutorials
(1-5 scale) 3

I felt that, at this point, this last tutorial should have encompassed all of the things learned in the previous ones; it really just added jump points and some minor interface pointers.

5. Captainís Quarters General Feedback
-- a. Rate the overall 'feel' of the CQ

I like the feel, at least I liked the feel of the functionality that was currently included and working. For those parts that were up I would rate it a 4.

-- b. Rate the Layout of the CQ
(1-5 scale) 4

Again, this only reflects what is currently available as far as layout of features and structure (working or otherwise since the question was layout not functionality)

6. General feedback
- In your own words, please provide general feedback for the new CQ/Tutorial experience. Also feel free to give us any comments, concerns, suggestions, and problems you encountered.

As I mentioned above, I thought the last tutorial mission was a little weak, each tutorial should build on the one before and the last should make you use everything you have learned.

Other than that, I believe this was a very good first look. While I was online I heard many people complaining about missing functionality and incomplete graphics; it is obvious that they either didn't understand the spirit of the test or didn't read the disclaimers!

I look forward to the next test!


Jali Baby
Posted - 2011.04.24 16:02:00 - [531]
 

Originally by: Jali Baby

Also, I am running a quad core (3 yr old but it works lovely) 3 gb ram and Nvidia 8600 512MB card, its very slow and jerky, I am not a lets take it to bits user, but my PC runs well with 2 clients on the optimised settings for that. Is this gonna be able to be used by standard pcs or are we all going to have to upgrade to IBM servers to get the best out of it Laughing.



Ok I tried again, and my PC has died... I do believe that the graphics card has gone to heaven, Crying or Very sad, I am not saying it was the CQ honest, as the cards in my pc have had a problem with drivers since Xmas, but it now seems to be dead. So off to the menders it will be. We are not having a lot of luck, but I wont be trying CQ again to test it, and I am now dreading it. My current pc was running 2 cards, but not in sli mode. So this could be an expensive trip to the menders!

Florence Valentine
Posted - 2011.04.24 16:17:00 - [532]
 

Hi,

Was so looking forward to trying this out, but have been unable to due to buggy graphics and persistant and frequent game freezes lasting about 30 seconds.

In terms of graphics, lots of missing geometry and textures, and I can only see my characters hair (no face, body or clothing). I have tried adjusting performance settings (in-game and out-of-game using the ATI Catalyst) but to no avail.

I am running a quad-core Intel Core2 CPU, and 1GB HD4870 ATI GPU (with direct3d major driver version 8.14). I would have thought that this would be enough to run "walking in stations"? Will try updating drivers but I expect to the graphical problems to remain.

I hope that these glitches are sorted before Incarna arrives.

Techno Z
Posted - 2011.04.24 16:55:00 - [533]
 

as a "first look at" it's really nice. Hopeing you will put a switch for the light (now all neon seem to be burned). The only thing I don't like is that the characters squeeze eyes as if they were myopic.

Garwill
Posted - 2011.04.24 17:29:00 - [534]
 

Edited by: Garwill on 24/04/2011 17:29:46
I'ld really love to help out here, but can't really do any serious testing due to constant freezes of 15 - 20 seconds between maybe 20 seconds of gameplay. Over and over and over.

Kaiji Nekomono
Posted - 2011.04.24 17:41:00 - [535]
 

Originally by: Garwill
Edited by: Garwill on 24/04/2011 17:29:46
I'ld really love to help out here, but can't really do any serious testing due to constant freezes of 15 - 20 seconds between maybe 20 seconds of gameplay. Over and over and over.


Same here. I posted in the Test Server forum but it sounds like this thread gets more attention.

O'Kurru
Gallente
Castle Amber
Posted - 2011.04.24 17:42:00 - [536]
 

Edited by: O''Kurru on 24/04/2011 17:47:27
1. Initial Tutorials: 4
2. Mission 1: 3
3. Mission 2: 3
4. Mission 3: 4

5. Captainís Quarters General Feedback
-- a. Rate the overall 'feel' of the CQ: 4
-- b. Rate the Layout of the CQ: 4

6. General feedback:
Great start. Definitly demonstrates the difference between I'm out here looking in, to "I'm" in the world. For a first impression, the jinx in the build to updating client make touch and feel nonstarters - too much sync delays. Visually however, very promising!

(edit)
Oh! I'm ALL FOR placing agent interactions on the main screen vice the old pop ups. Especially Aura before heading out in ship. ( Of course, once you've started down that line, Aura always as a 'video' feed in station / in ship would be brilliant.)

CurtisH
Gallente
Posted - 2011.04.24 18:48:00 - [537]
 

Edited by: CurtisH on 24/04/2011 19:00:12
Edited by: CurtisH on 24/04/2011 18:59:14
Edited by: CurtisH on 24/04/2011 18:58:22
Not sure if its been posted yet. But the walking animation is to fast in comparison with how fast the avatar is actually moving.

It gives the effect of walking on ice. Pan your camera looking down at your feet to see what I mean.

I'm sure since this is a rough draft that it will be different in the final release.

Also I posted an idea before of after docking, your ship is the focus point much like it currently is on TQ, then when you need to change to your avatar, the camera will pan down to your avatar on the balcony overlooking your ship with seamless transition.

(an idea) Why does a capsuleer even have to leave his pod? Why not have a contact on the station that the capsuleer communicates with and that you take physical control of? (it's just an idea)

Garwill
Posted - 2011.04.24 19:28:00 - [538]
 

The odd part is I tried it some days back when it first came out and didn't have this problem. Some bugs and slow load in the beginning, but not the constant long pauses.

Originally by: Kaiji Nekomono
Originally by: Garwill
Edited by: Garwill on 24/04/2011 17:29:46
I'ld really love to help out here, but can't really do any serious testing due to constant freezes of 15 - 20 seconds between maybe 20 seconds of gameplay. Over and over and over.


Same here. I posted in the Test Server forum but it sounds like this thread gets more attention.

Mugze Baby
Caldari
Amok.
Goonswarm Federation
Posted - 2011.04.24 20:29:00 - [539]
 

Originally by: Garwill
Edited by: Garwill on 24/04/2011 17:29:46
I'ld really love to help out here, but can't really do any serious testing due to constant freezes of 15 - 20 seconds between maybe 20 seconds of gameplay. Over and over and over.


Ive got this same problem. Its quite irritating, and definitely makes it tough to test things.

Alethia Malek
Caldari
Silicate Illusion Industries
Posted - 2011.04.24 22:20:00 - [540]
 

Originally by: CurtisH
(an idea) Why does a capsuleer even have to leave his pod? Why not have a contact on the station that the capsuleer communicates with and that you take physical control of? (it's just an idea)


Because I believe they don't permanently stay in their pods. Or so I read somewhere....

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ Feedback ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

1. Initial Tutorials: 4

2. Mission 1: 4

3. Mission 2: 4

4. Mission 3: 4

5. Captainís Quarters General Feedback
-- a. 2
-- b. 4

6. General feedback

One thing That's been annoying me is the movement controls. They feel to clunky. It'd also be nice to have the standardized set of camera/movement controls that you basically see in most other MMO's. For instance, when I'm walking and I hold down the right mouse button to look around me, I automatically lose control of the ability to turn using the A and D keys. Most MMO's I can still run around using whatever keys I want while looking wherever I want.

Another thing that annoys me is if I'm walking and let's say I click on my hangar I lose control of my character. Now while losing focus works in space, it does not work with CQ. The only thing, and I mean the only thing that should force you to stop moving your character, is the Chat window. Even then, You should still be able to move around with the standardized set of control movements (Like holding mouse button 1 & 2 down to walk forward and control the direction the character looks/moves).

Otherwise CQ Is looking great. The tutorials seem fine (I only did a cursuory run through them though) The only thing I can see that is missing is a Z Axis and jump button. That's just me being the eternal Bunny Rabbit I am though( I see what I did there ). I'm sure the camera will get sorted out before live. But if it doesn't the only reason I'll be not sitting in my pod is to goggle at my character in their full body beauty.


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