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Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2011.04.18 23:19:00 - [1]
 

In May, we'll be discussing the Thousand Little Things project with Team BFF at the CCP/CSM summit. In this thread, we welcome the community to offer suggestions about how CSM can help Team BFF focus their efforts to get even more "bang for buck".

We are not just looking for specific Little Things that annoy you and that you'd like fixed, but also suggestions about improving the process of identifying and prioritizing them.

The CSM would like to see a team dedicated to addressing the Little Things in every development cycle, and your input will help us mount a stronger argument for this position.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.04.19 00:00:00 - [2]
 

Fix the GCC flagging for repping innocent outlaws in lowsec.

Mr DurkaDur
Posted - 2011.04.19 00:18:00 - [3]
 

The first thing I can think of as far as things that annoy, hybrid rebalance, dread rebalance, a POS GUI (similar to PI) speaking of POSs "the flogging of a dead horse" thread should be looked at.

Great job with the fireside chat fellas. [insert brown nosing and **** jokes here]

Val'Dore
Word Bearers of Chaos
Word of Chaos Undivided
Posted - 2011.04.19 00:29:00 - [4]
 

Tiericide.

Low Sec Disparity being so far off in risk vs reward compared to high sec, null sec, and w-space.

GeeShizzle MacCloud
Caldari
Posted - 2011.04.19 02:31:00 - [5]
 

more client to server and server to client request combing to remove unnecessary and redundant requests, and to streamline the ones that are made.

im sure thats what veritas is doing atm and he should be allowed to keep at it!

Mirabi Tiane
Posted - 2011.04.19 03:43:00 - [6]
 


Romer Stimson
Posted - 2011.04.19 05:04:00 - [7]
 

Please? Oh please, fix the Ghost ore issue?ConfusedQuestion

Mars Theran
Caldari
EVE Rogues
EVE Rogues Alliance
Posted - 2011.04.19 07:20:00 - [8]
 

It's Good to see you all getting some perspective and focus for things to come. CSM appears to be maturing.

fixes..

Globular graphical glitches resulting from light refraction on POS structures and gates. ..and ships coming apart at the seams, like so many Catalyst's I've seen in the past year. It's very distracting, and takes a great deal away from the game and enjoyment of it.

Yes, at some point I'd also like to see higher resolution textures on the models, and it wouldn't hurt to scale them a little better.

POS refresh. This is an old topic much discussed. POS' drive me, and just about anyone else with experience, up the wall. Would be really nice if they saw some massive changes, including 3D UI's and modular construction as I've mentioned before in other incarnations.

Ship Redesign. Not just ships, but guns, fittings and generally anything to do with flying. This needs time and consideration, and generally a bit of attention in a good way. Ships and modules should not be designed for NPC's to use.

Aggression Mechanics and War Declaration Makeover. The whole aggression mechanics system needs to be, at least briefly, disassembled and looked at for flaws in the system that allow players to exploit the system to their advantage. Yes, I'm talking about Pirates. Everything can be exploited in some fashion of course, however this one is weighed heavily in favor of the side it's supposed to be protecting against, kinda like the Canadian legal system. WarDec's need to be looked at to, and have some basic flaws addressed.

Faction Warfare. Please make them stop crying.

Quirky little login issue. Here's how it works, as I'm sure many already know: Login with account name and password, Basic Gui and station view pop up, you can see your ship and the stion interface, your name, etc.. The chat window pop's up blankly, you click on you character to open the character sheet or mail, it appears blankly, little spinning dial on whatever window is open, poof you're on desktop, EVE is gone. Familiar?

What year is it? 110 CY? 111? No idea. Can we get this added to Calender?

Heyyy.. I got an idea. Calculator + Market. Why not have the ability to input prices on market directly to calc, possibly even something more functional with tax/fee calculation for amounts purchased, if sold to buy order, etc... Yes, I'm a little lazy when it comes to that. Seperate from the normal calculator of course, this one would have to be directly interfaced with the market window. Anyway, idea, work with it.

I'm grasping at straws here. Can't think of anything else, it's late, I'm almost tired, have to work tomorrow, goodnight.

Laughing

Marconus Orion
D00M.
Northern Coalition.
Posted - 2011.04.19 09:18:00 - [9]
 

In a new convo window, all the font sizes and box at the bottom of the chat window has the hight all reset to default. It should open with the exact same font and chat box as the last window I changed the setting to.

Mohenna
Caldari
Knights of the Dark
Posted - 2011.04.19 12:02:00 - [10]
 

UI: fix the windows from changing focus when there is a session change.

Actually, the UI windows should not be affected by session changes at all; it's a UI, on your PC, it's not in space. While undocking you should still be able to read and chat, for example. Fricking separate the UI from the content already, UI101 srsly.

Yankunytjatjara
Amarr
Blue Republic
RvB - BLUE Republic
Posted - 2011.04.19 12:31:00 - [11]
 

Edited by: Yankunytjatjara on 19/04/2011 12:31:28
tldr: switch the implant slot for implant series ZMS and ZMA.

Reason: ZMS (slot 9) works both for light missiles and rockets. ZMA (slot 8) only works for guided missiles.
But the damage implants for rockets and light missiles are in slot 9. So a light missile user can use both the damage implant and the ZMA; while the rocket user can only use either the damage implant ZMS or the damage implant alone.

Switching slots for ZMS and ZMA would let standard missile users have approximately the same benefit by switching implant in slot 8, and keeping the damage implant in slot 9. This would allow rocket users too enjoy both the damage implant and the explosion velocity implant.

At the moment rocket users don't have anything to put in slot 8, which seems an oversight.

Han Jones
Posted - 2011.04.19 12:35:00 - [12]
 

Remove or decrease the 30 second timer for changing ships and docking and undocking.

Arkady Sadik
Minmatar
Electus Matari
Posted - 2011.04.19 13:09:00 - [13]
 

Edited by: Arkady Sadik on 19/04/2011 13:10:01
Edit: Great, wrong topic. Sorry.

Valator Uel
Caldari
Mercenaries of Andosia
Northern Coalition.
Posted - 2011.04.19 13:15:00 - [14]
 

When there are a 1000 things to do often the fastest way to get them done is simply get them done one by one. Just let the devs pick one they want to fix and fix it.

If you have to prioritize then start by the smallest/quickest fix and work your way up.

Identifying is easy. Get the 1000's of players to post like in Akita T's thread. Sorting them out will take time though. I suggest positing what is already on your list (without dedicating yourself to them) and then make a post in General, Ships & Modules, S&I and MD channels for players to post what they find.

tl:dr help us help you find stuff.

Salpun
Gallente
Paramount Commerce
Posted - 2011.04.19 13:22:00 - [15]
 

Sticky the 1000 paper cuts thread and sticky all these summit threads so they do not get off the front page.

James Path
Posted - 2011.04.19 16:51:00 - [16]
 

Old cyno effect, you can't even tell when caps appear these days.

So many things to click during invention / manufacturing. Can't you have a "repeat last" or something.

When you warp to something at 0, but can't jump/dock since you landed >2500.

People who get around the docking aggression timer by docking in carriers.

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.19 17:06:00 - [17]
 

Undock -> Abort often requires two key-presses to actually abort as client gets 'confused'.
Also annoying station interior update after abort, behaves as if entering station and reloads the whole thing.

Add scrambling frigs to all FW missions. Should help with the skittish lone bombers Twisted Evil

Look at docking envelopes on stations, some have 40-50km range while others require you to scratch the paint off the superstructure.

Batch purchase from saved fittings.
Originally by: Mashie Saldana
.. innocent outlaws ..

Oxymoron much? Very Happy

But yeah, there are a ton of standings based issues that could/should be resolved in regards to assists.

The Djego
Minmatar
Hellequin Inc.
Posted - 2011.04.19 18:03:00 - [18]
 

Edited by: The Djego on 19/04/2011 18:03:21
Engine trails, would be even happy with the old ones simply added back into the game again.

If ccp wants to go fancy, something like this would look quite good:

Linkage

Ghost Hunter
True Slave Foundations
Shaktipat Revelators
Posted - 2011.04.19 19:29:00 - [19]
 

I would really love to be able to see myself cyno-jump into a system, instead of just out of it.

My first time around with carrier / black ops, I was excited when I popped out, but immensely dismayed I never saw myself pop in.

If and when the new cyno effects come, hopefully with an in/out difference, I'd love to see myself do both parts instead of only just the out.

It'd make jumping a lot more seamless and entertaining, I think.

Kellaen
Samurai Salvaging
Stellar Defense Alliance
Posted - 2011.04.19 19:33:00 - [20]
 

Manufacture input required 'hoops' should be reduced, with bookmark style production options for things often done. And for a specific nag, allow ore compression directly from the ore bay in the Rorqual, instead of having to move it first to cargo.

aeoluse
Gallente
The Capitalist Protectorate
Mad Scientists
Posted - 2011.04.19 19:33:00 - [21]
 

The ability to set defaults in the Science and Industry UI. When say manufacturing a BPO/C it automatically selects the first available assembly line at the location (station or assembly array) it is and automatically selects max runs. Same for the rest of the options you can do on a BPO/C. So the sequence is shortened if you have all the materials there, you right click, select the action you want to do, hit done, get the quote and hit build. Having this is in would remove a massive amount of tedium and RSI that large production lines have.

I think what would be useful to know once the issues have been identified, collated and the final list decided and given to CCP to look at; is why something isn't done. So if an issue pops up time and time again then but CCP doesn't act on it it would be good to get feedback as to why they aren't doing it. Whether its just that that particular thing would require a reworking of lots of code (that isn't immediately clear to the average player), its being looked at along with a bunch of other things and will be changed/reworked when that project goes forward or quite simply CCP doesn't see it as an issue or its meant to be like that.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2011.04.19 20:08:00 - [22]
 

I don't have any great ideas on how to do this better(aside from possibly doing a search on the noob help forums for the word "******ed"), but I will definitely lend my thumb to the project.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.04.19 20:48:00 - [23]
 

Edited by: Malcanis on 19/04/2011 20:48:37
Originally by: Trebor Daehdoow
In May, we'll be discussing the Thousand Little Things project with Team BFF at the CCP/CSM summit. In this thread, we welcome the community to offer suggestions about how CSM can help Team BFF focus their efforts to get even more "bang for buck".

We are not just looking for specific Little Things that annoy you and that you'd like fixed, but also suggestions about improving the process of identifying and prioritizing them.

The CSM would like to see a team dedicated to addressing the Little Things in every development cycle, and your input will help us mount a stronger argument for this position.


Team BFF has probably been the single most significant factor in keeping me playing. I'm reasonably content with the current process of identifying "little things", and I'm extremely happy with the things they've fixed. I can't believe that we're anywhere near seeing the backlog of relatively minor fix requests cleared so... the only real change I want to see is more of the same. Increase the resources available, and therefore the rate of fixes, and the issue of prioritisation becomes proportionately less pressing

Increase the size of team BFF and build on the success of one of the few unarguably successful projects (Team Gridlock is the other) that CCP have started since Apocrypha launched 2 years ago. The work done by BFF benefits every single EVE player, from the day-1 noob to the 7-year veteran.


Rika Jones
Amarr
Warp Storm Industries
Posted - 2011.04.19 21:10:00 - [24]
 

Drones apparently hate large collidable objects with the intensity of a thousand suns.

After 4 years of subscriptions, I'd be pleased as punch if the next time I ran a "station" sanctum, I wasn't forced into a click-fight with my drones in order to get them to attack my target. Honestly.. if this was someone's idea of a mini-game...

What I'd prefer is an "only attack my target" setting that works exactly the way it sounds. If I'm not targeting anything, they don't attack (with this checked) until I do, if they are set to "aggressive".



Cthulhu F'taghn
Sniggerdly
Posted - 2011.04.19 21:11:00 - [25]
 

Nerf jump/titan bridges

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2011.04.19 21:18:00 - [26]
 

Originally by: Rika Jones
Drones apparently hate large collidable objects with the intensity of a thousand suns.

After 4 years of subscriptions, I'd be pleased as punch if the next time I ran a "station" sanctum, I wasn't forced into a click-fight with my drones in order to get them to attack my target. Honestly.. if this was someone's idea of a mini-game...

What I'd prefer is an "only attack my target" setting that works exactly the way it sounds. If I'm not targeting anything, they don't attack (with this checked) until I do, if they are set to "aggressive".


If I read you right, it's called the passive setting.

Montmazar
Autocannons Anonymous
Posted - 2011.04.19 21:58:00 - [27]
 

In faction war, remote repairing someone of -5 security status or less results in loss of faction standing. This mechanic serves no useful purpose, and does have a large drawback in that sufficient loss of faction standing can result in a corp being automatically kicked from the militia. Previous communication by CCP has led to the perception that this is a bug, however it (like everything else in Faction Warfare) has gone unfixed for years.

Decouple faction standing losses from remote repping criminals.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2011.04.19 22:06:00 - [28]
 

Thanks for the topic, Treb.

- Session timers possibly need a rethink. With the coming Incarna, it is possibly going to take even longer to dock, reship and undock than it already does. Also, do session timers need to be long for fleet position changes or joining fleets?
- Why does one have to go back to the log in screen when changing characters?
- Why do all the races except Amarr have the 10 second reload time? 5 Seconds or none please.

Rika Jones
Amarr
Warp Storm Industries
Posted - 2011.04.19 22:39:00 - [29]
 

Originally by: Herschel Yamamoto

If I read you right, it's called the passive setting.


I'm still clicking if I don't have aggro.

TheBeth
Posted - 2011.04.20 00:34:00 - [30]
 

How to prioritize? Easiest first so you can fit in the most?

WHat I would like to see is something a bit less modest, NPCs doing something meaningful. Are we really to believe that the occasional merchant ship is the only non-capsuleer out there using space? Why not have them going into Low/Null and WH space? How about an NPC delivery service or rule-based financial institutions? Why not extend the economy to NPC corps? How about a share marketplace? What about IPOs to raise capital for a corp? Hostile takeovers? Hiring NPC goons?


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