open All Channels
seplocked Features and Ideas Discussion
blankseplocked Fixing FW: The discussion
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: [1] 2

Author Topic

Bomberlocks
Minmatar
CTRL-Q
Posted - 2011.04.17 13:58:00 - [1]
 

Since one of the topics that the current CSM hope to discuss at the summit this summer will be the state of FW, there is a need of what exactly needs to get fixed in FW. Apparently the CSM has had no concrete suggestions on what is exactly broken or how to fix it. Therefore this discussion:

What is broken in FW?
-- Plexes badly balanced, Minmatar and Caldri FW plexes are more difficult than Amarr or Gallente ones, which can be speed tanked by a single frig.
-- Plex types vs ship types not well thought out. Currently, minor plexes allow T1 and faction frigates but not T2 frigates, for example. (Exact types here). Faction frigates are much better than T1 frigates and better than T2 frigates in many cases as well. The same problem applies to Major plexes.
-- Plex spawning. This is an EVE wide problem in that new plexes, belts etc respawn after downtime. This is a serious imbalance for various timezones.
-- Occupancy: FW Occupancy means nothing. There is no gain to any side in holding or fighting for occupancy.
-- FW Missions: Like plexes, there is a gross imbalance in the racial FW missions. Minmatar and Caldari FW missions can be soloed or speed tanked. Gallente FW missions in particular are extremely difficult due to the amount of NPC EWar.

Suggestions for fixes:
-- Plexes should be rebalanced and made more granular:
--- Minor plexes should only allow T1 frigates, Destroyers and industrials in. This is very important as it would be a major boost to newcomer PvP.
--- There needs to be an Advanced Minor plex which allows T1, T2 and faction frigates and T1 and T2 destroyers (interdictors). This will be a boost to small gang combat.
--- Medium plexes should allow all the ships from the lower level plexes as well as T1 cruisers and battlecruisers.
--- Advanced medium plexes would all lower level plex ship types as well as T2 and faction cruisers and T2 battlecruisers.
--- Major plexes allow all the lower level ships plus T1 battleships in.
--- Unrestricted Major plexes allow all the previous levels in plus faction and T2 battleships in, as well as having no acceleration gates.
--- Plex NPCs need to be changed to minimize missile damage from or number of missiles from Minmitar NPCs. Caldari NPCs need to have much less Ewar.

-- Plex and FW mission spawns desperately needs to be changed to random times throughout the day. Not only after downtime. This can NOT be so hard to fix.
-- Occupancy needs to have meaning. Possibilities are to make plexing give out much bigger rewards as well as Occupancy having a real effect on the amount of reward payout from plexes as well as FW missions in occupied systems.
-- FW missions need the same balancing as plexes do in terms of racial NPCs.

Suggestions for better PvP in FW include:
-- Giving bigger LP rewards for killing war targets than is currently the case.
-- Being able to influence sentry guns on gates to shoot at war targete based on system occupancy.

The results of this discussion will be passed on to the Assembly Hall and various CSM members.

I would appreciate it if other FW players would offer suggestions, changes and/or flames Razz

Veshta Yoshida
Amarr
PIE Inc.
Posted - 2011.04.17 14:50:00 - [2]
 

Oy! What's going on here then!

Allow me to flog my geriatric thread which died from old age.

Add to that some pilfering from Incursions like contested status bar and detrimental effects in hostile occupied space and call it a day.

Not much else to say that hasn't already been said.

Sraik Doubter
Posted - 2011.04.17 15:32:00 - [3]
 

Edited by: Sraik Doubter on 17/04/2011 15:33:49
New to FW, but something above triggered a thought. Why can't militia members man station guns in systems they control? The mechanics for this exist for POS guns. Something like this could be done as a paid upgrade to a station by an FW corp. The guns can be made destructible and rebuilt on a timer+isk system. Seems like it would potentially add some spice to the mix, discourage station camping (or make stations targets), and concentrate militia operations to upgraded stations.

Just a random idea that I have not seen discussed and there are probably more important issues to address; but still it sounds sort of fun, doesn't it? Flame away.

Bienator II
Posted - 2011.04.17 21:54:00 - [4]
 

also:
-- why are enemies allowed to dock in friendly militia stations? This only provokes docking games which are very annoying in FW context.
(docking rights could be even a reward for conquered systems)

X Gallentius
Quantum Cats Syndicate
Posted - 2011.04.18 00:40:00 - [5]
 

Love FW Missions, but one thing is broken: You (I) can't grief a mission runner without wasting your (my) entire day. Need to have a "poison pill" or something that allows a griefer (like me) to kill a mission if the mission runners warps out like a scared little girl!

Occupancy... Mr. Yoshida's suggestions are well documented..

Super Chair
Caldari
Hell's Revenge
Posted - 2011.04.18 01:01:00 - [6]
 

There is no incentive to plex other than chestbeating rights.

I agree with some of bomberlocks points, here is what i feel needs fixed:
  • I suggest FW LP reward for capturing plexes (I mean seriously, i can kill a battleship rat from a level 4 mission in a minute and get 20k LP and be done, whereas a plex you sit there for twenty minutes, no reward).
  • Reworking of allowed ships in minors/mediums. I feel that t2 frigs should be allowed in minors as well as t2 cruisers in mediums. Otherwise disallow all faction frigs/cruisers in their respective sized plexes. You could have tech 1, non faction only plexes for newer players. We need more incetives for newer players without getting **** on by some vet with 20 to70 mil SP in a faction frig vs thier 2 mil SP skilled frig.
  • Plexes spawn at regular intervals (i.e. every 3 or 4 hours) instead of just after downtime, or there is [X] amount of plexes in each system at all times, which would call for a significantly increased number of plexes captured to make a system vulnerable. Either of these would make the plexxing system better (allowing more than just EU TZ players to participate) in my personal opinion. As it stands now it's downtime or no time
  • I strongly disagree with with the gateguns idea. Right now the biggest problem in faction war is that there is no incentive to fight. FW needs more incentives to fight not less. It's bad enough to see two fleets on each side of a gate refusing to jump into eachother. Having to worry about whos got gateguns on their side and who doesnt will only contribute to more blobbage and less small gang warfare (who's honestly going to fly frigs if they have to tank gateguns?). If you want blobs go to nullsec.
  • While i agree there should be meaning to FW occupancy i disagree with disallowing docking rights. The casual nature of FW can/always should allow you to take a break from the game, and come back and still have access to your assests. This isn't nullsec. FW is supposed to be a form of PvP where players both new and old can jump right in. You could disrupt FW station (i.e. state protectorate or FDU, NOT other unfilliated npc corporation stations) services to the militia that doesn't hold the system (i.e. repairing and fitting services). It's a troubling task to think of a good way to make FW occupancy meaningful without turning it into nullsec. I'm just throwing ideas out here.

X Gallentius
Quantum Cats Syndicate
Posted - 2011.04.18 01:56:00 - [7]
 

1) LP on missions is gained by traveling 13+ jumps as well as killing one rat. Isk from plexes is gained by quickly building up your alts standings and then running COSMOS missions. :D It used to be more lucrative than FW missions and therefore the PERVS would do that instead... Mr. Yoshida's suggestions w.r.t plexinga rare pretty decent.

2) Otherwise disallow all faction frigs/cruisers in their respective sized plexes. <-- Treat faction = T2. Bring back fun T1 frig fights in minors!

3) In the end I think CCP is starting to get this one right. They have one more TZ issue to get rid of. Plexes currently respawn right after one is closed. The issue now is that plexes of one side that respawns in the other side's system can only show up after downtime. That means Eastern EU TZ players (and Eastern USTZ players who don't have to go into work before 8 am) have a huge advantage defending a single system (like Ladistier) from attack.

4) I, as a Privateer fighting for the Federation should never be allowed to dock up in a State Protectorate station. I'd say the State Protectorate stations should be able to shoot me as well. Taking this a bit further... If a system is occupied then,
a) The MILITIA station should switch sides (agents turned off). (Advantage for occupying force).
b) Agents of the occupied side should be able to assign missions to the occupied system. (help occupied force, especially since LP/mission will be down, help occupying force grief mission runners too.)

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.18 09:04:00 - [8]
 

Originally by: Super Chair
I suggest FW LP reward for capturing plexes...

LP for plexing is a big no-no unless they are drastically changed into death traps for the unprepared.
NPC's either have to be replaced by something else entirely, made more 'intelligent' (ie. sleeper Ai) or given tools to vaporize anything that ignores them.

Docking should be allowed in NPC stations at all times, CCP has said as much some time ago .. but it can still play into occupancy.
Denying access to services in enemy held space or adding a massive multiplier to cost when using them would both make sense.

Faction frigs in minors are not that big of a deal as destroyers counter them admirably, gets much worse in mediums if you ask me .. pirate cruisers dps/tank like BCs which means that you either blob t1 or use faction and neither is good for the 'fun' .. shame there isn't a destroyer equivalent in that weight-class Smile

Merdaneth
Amarr
Defensores Fidei
Curatores Veritatis Alliance
Posted - 2011.04.18 16:49:00 - [9]
 

Originally by: Hirana Yoshida
Originally by: Super Chair
I suggest FW LP reward for capturing plexes...

LP for plexing is a big no-no unless they are drastically changed into death traps for the unprepared.
NPC's either have to be replaced by something else entirely, made more 'intelligent' (ie. sleeper Ai) or given tools to vaporize anything that ignores them.


Not neccesarily. You merely need one big pool of LP points for plexing, refreshed daily. If a lot of people are plexing, it gets less interesting to plex too, but if few people are, you automatically get a bigger share. This creates an automatic incentive and disincentive.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2011.04.18 19:26:00 - [10]
 

@Veshta: Liked your original thread, BUT, it's much too complex a change to wish for. It is on the level of the Dominion Sov changes for nullsec. I like the idea of border zones and improved NPCs along the lines of Sleeper or Sansha NPCs, though. Will have to think about that more.

@Merdaneth: Problem with a pool of LPs is that it becomes the same problem as plexes spawning after downtime.

@Superchair: The gate guns was just an idea. As it currently stands, pirates have to cope with this problem all the time. It isn't however a big thing that really needs to be changed. Station guns on militia stations shooting at opposing militia members, depending on occupancy, is perhaps a better idea.

@all: The aim of fixing FW is to get more fights, I think. Changes should be aimed towards that goal. Overpowerful NPCs will tend to make fights happen less, not more. Perhaps something to think about.

@all: Docking rights should not be revoked on occupancy changes, but it would be easier to simply swap out the stations' agents for an opposing militia set.

Deerin
Minmatar
Murientor Tribe
Posted - 2011.04.18 21:01:00 - [11]
 

Make plexing LP like incursions.

Give us a tab in journal where we can follow progress of the contested systems. We would gain LP by plexing, but these points would only then be cashed in to us when we gain occupancy of a system.

When a system becomes occupied, spawn high quality in-space agents at control bunkers, which give fw missions. Make bunkers big and place the agent shps in the middle, so that cloaking around them should not be an option. Make these agents shootable (even reward shooting opposing faction) but put some weak sentries around them to provide some defense. It is a military bunker. It should be armed.

I hate wasting a high slot for a probe launcher....I also hate the current on board scanner. Either make all plexes open up directly on overview, or make that onboard scanner show all FW (and only FW) plexes in system in one scan.

Definitely balance the plex npc's. Right now I can run all size amarr plexes in my rifter. It is a huge advantage. I don't know how it does look on amarr side doing our plexes, but I haven't seen a punisher running a minmatar major complex yet.

Slicers are ridiculous. I'm just running away from one if it shows on short scan. It is not even worth trying to engage. Right now it is Slicer>>>>>>>Hookbill>>Comet>>>>Firetail.

If only t1 frigs and destroyers were allowed in minors we would only see Thrashers in them. So that might need a tweak too.

For roleplay reasons I'm not flying any amarrian vessels. I believe this should be the norm in FW. I hate seeing amarrians in canes/ruptures. Get on your races cruisers dammit11!!11! Give FW militia members an additional racial bonus (a very small one maybe) for flying racial ships. (5% speed for minmatar, 5% armor for amarr, 5% signature reduction for gallente, %5 shield for caldari for example)

That's what I can think of at the moment. Will add more if I come up with more decent ideas.

Ji'kahr
Amarr
1st Praetorian Guard
Posted - 2011.04.18 23:15:00 - [12]
 

I agree with Bienator II (sorry if I got your name wrong.)

-Faction war pilots should NOT be allowed to dock in stations of the opposing faction. Why would a 24th IC station allow the Minmatar militia to dock? Why would the TLIB stations allow Amarr militia to dock? This makes absolutely no sense at all. Denying docking rights of the opposing faction would certainly make Faction War more challenging and interesting.

-Denying opposing factions station docking rights, especially based on occupancy, might just make FW and occupancy actually MEAN something.

-Maybe change the stations in FW either to conquerable stations, or ADD another station which can be conquered by the opposing faction. Make THESE stations 'player controlled' just like they would be in null-sec.

-Or, if docking rights to the opposing faction are simply denied, it might make it more interesting/ challenging. You would be 'truly' behind enemy lines and logistics would become a greater problem.

-There is a difficulty in having your stuff in a station that you can no longer access of course.

-A POS can be anchored around a moon in low-sec, so it's not as though you (or the enemy) will be completely without a place to dock up or store stuff. An enemy POS can be scanned out and shot down, etc.

Another suggestion?

-Make the systems in low sovereign/ claimable by CORPORATIONS and not just empires. Sort of like a mini null-sec. If a system is conquered by Murientors, then it shows up as 'Murientor territory', etc.
-The main difference of course is that the Militia corps are still loyal to Empire, so sovereignty will show as Amarr, Minmatar, Gallente, Caldari.

-However, it also makes it possible for PIRATE corporations to claim their own space. Why shouldn't they? You have to imagine why the Pirates would be in low-sec to begin with. It's not just for PvP, it's because their characters wanted to carve out a new empire for themselves.

-Make the stations in a pirate conquered system (e.g. Amamake) a 'Pirate station', such as Blood Raiders, Guiristas, etc. If you have terrible standing with the Pirate faction(s) then you can't dock.

-Make these pirate stations the ONLY place you can buy pirate faction stuff, as well as illegal stuff like booster. Why should I be able to buy Blood Raider faction ships and mods in Amarr, Emperor station?? Only Pirates should be allowed to have pirate stuff.

-Faction controlled stations, and Pirate controlled stations would make FW actually MEAN something. It's all about claiming and holding turf, with intense PvP and without all the nonsense that comes with null-sec.

Pirate Militia:
-Pirates could gain control of a system the same way FW players could, by capturing plexes. Instead of being allied to one of the four empires though, their Pirate corp would (could) be allied to one of the four Pirate 'empires'. (Blood Raiders, Guristas, etc.) This would mean that Pirates are no longer 'neutral' to each other, but would show as enemy faction just as Amarr and Minmatar do.

Val MeR
Caldari
100 gr.
Posted - 2011.04.19 03:50:00 - [13]
 

The major turn off in a whole FW idea is that you have to quit your corp... More people would engage in this type of activity if it didn't require that (abandoning your corp).

Zihora
Posted - 2011.04.19 04:36:00 - [14]
 

True, that happened to me when I was a newbie. I joined a corporation after I was invited, got along with my corp mates, was learning stuff from them, etc. When I finished my advanced combat lesson, I got a letter of recommendation to join the militia. I thought 'Sure, ok'. Then BANG I was in the militia and simultaneously dropped my corp. My former CEO sent me an EVE mail asking why I quit. I said 'Sorry I didn't mean to, just joined the militia and it happened'. He said 'OK'.

I don't see why you should have to quit your corp to fight in the militia, or have your whole corp join the militia to fight either. I mean if you are a Pirate you don't. It's almost as though the game was set up to make everyone into Pirates.

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.19 07:04:00 - [15]
 

Originally by: Bomberlocks
@Veshta: Liked your..

Well I was never one for polishing turds to sell them as shiny and new, besides past changes have more than proven that tweaks break more than they fix .. where do you think the cloaking bug came from for instance Very Happy
As contradictory as it may seem, I am fairly certain that the most efficient use of manpower is a complete revamp/rewrite as the bugs introduced by patch jobs take as much if not more time to squash.
Originally by: Ji'kahr
..about docking..

CCP has already said that docking is never to be denied in NPC stations of any sort so alternatives have to be found.
Removing access to services yields the same effect but allows people to log off should RL demands warrant it.
Originally by: Val MeR
The major turn off in a whole FW idea is that you have to quit your corp...

Comes up a lot, but when you think about it would be nigh impossible to do otherwise.
Were it possible to come and go regardless of affiliations FW would be one giant farm fest (yes, more than it is already) plus blobs would be several hundred rather than 'holding' at fifty or so and if you have ever been in a big bash in low-sec you really don't want that Smile
Originally by: Zihora
True..

Bug report it. Doesn't seem right that you a 3rd party (militia) can quit the corp for you. Sounds like they messed up the code somewhere .. might be because you had no roles in corp but still.

Bienator II
Posted - 2011.04.19 21:23:00 - [16]
 

Originally by: Hirana Yoshida
Originally by: Bomberlocks

Originally by: Ji'kahr
..about docking..

CCP has already said that docking is never to be denied in NPC stations of any sort so alternatives have to be found.
Removing access to services yields the same effect but allows people to log off should RL demands warrant it.


thats crap (sorry). FW is not mining. Should we now remove all scramblers from lvl4 missions since the user may want to dock because of RL demands? The next station with docking rights would be almost always 1-2 jumps away, maybe even in the same system. This are < 90s in most cases.

There are multiple ways how to implement that. Docking rights could be per system, per corp/faction or even per station. I don't care that much but the current situation is just plain stupid. Just undock from a popular militia base and watch in a cloaked ship for a few minutes. Those docking games are not pvp those are exploits of game mechanics.

If CCP would like to stick to the docking everywhere rule there should be really hard consequences if you dock in enemy bases.
e.g:
- no services (as you already mentioned)
- you are not allowed to store items at the station
- changing ships not allowed except to shuttlers
- cap and shields won't get auto-refilled if you undock

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.21 05:57:00 - [17]
 

Originally by: Bienator II
FW is not mining....

Do not even think that you can lecture me on what FW is and is not little one unless you too have close to 3k kills and nearly half a million VP from plexing Very Happy

Being able to dock is meaningless if you have no services once inside.
Refitting, repair, insurance, clones etc. will all be unavailable which in itself will remove 99% of all the dock-monkeys.

But. It is meaningless to even debate rewards/penalties as long as the base mechanics is utter crap and infinitely broken as they are .. FW is the land where time stood still Sad

Bomberlocks
Minmatar
CTRL-Q
Posted - 2011.04.25 00:46:00 - [18]
 

Bumping this before the feedback gets added to Cearain's FW thread in the AH.

Ji'kahr
Amarr
1st Praetorian Guard
Posted - 2011.04.26 01:56:00 - [19]
 

Originally by: Bienator II
Originally by: Hirana Yoshida
Originally by: Bomberlocks

Originally by: Ji'kahr
..about docking..

CCP has already said that docking is never to be denied in NPC stations of any sort so alternatives have to be found.
Removing access to services yields the same effect but allows people to log off should RL demands warrant it.


thats crap (sorry). FW is not mining. Should we now remove all scramblers from lvl4 missions since the user may want to dock because of RL demands? The next station with docking rights would be almost always 1-2 jumps away, maybe even in the same system. This are < 90s in most cases.

There are multiple ways how to implement that. Docking rights could be per system, per corp/faction or even per station. I don't care that much but the current situation is just plain stupid. Just undock from a popular militia base and watch in a cloaked ship for a few minutes. Those docking games are not pvp those are exploits of game mechanics.

If CCP would like to stick to the docking everywhere rule there should be really hard consequences if you dock in enemy bases.
e.g:
- no services (as you already mentioned)
- you are not allowed to store items at the station
- changing ships not allowed except to shuttlers
- cap and shields won't get auto-refilled if you undock


Again I agree. At least we could say that you would be denied docking rights in the ENEMY NPC station. Corporate stations such as the Caldari ones would be neutral and let everyone dock, but TLIB and 24th IC stations wouldn't allow the enemy militia to dock. I understand about having to redock for RL issues, but you could simple add more stations and/or retreat 1 or 2 jumps to a friendly station.

Or, add a completely new station like a conquerable null-sec station into low-sec, which could be taken by either side depending on occupancy. This station would ONLY allow docking/ undocking, ship repair, cap refill. No offices, no market, etc. Not that you would want to leave your stuff in a station that could switch overnight (at downtime). You would be 'safe' if you were already docked in a station that fell into enemy hands, just not allowed to redock.

Yulinki Atavuli
Minmatar
Caldari Investment and Security Industries
Innovia Alliance
Posted - 2011.04.26 19:20:00 - [20]
 

I like it!

especially the point about not being able to dock in a system you don't control.

It makes logistics a bigger issue.

the gate guns idea. seems ok.. but they can't just pop you in one shot. more like if you AFK at a enemy controlled gate you will get taken out.

the plexes idea seems like a good idea. i've only done them a couple times. but i could see how that would be annoying.




Maceross
Open University of Celestial Hardship
Art of War Alliance
Posted - 2011.04.27 09:57:00 - [21]
 

Wanted to get my current corp into faction war, as i remember it being alot of fun back in the day. However, they were turned off by the current state of affairs and imbalances (especially as wed probably go gallente mil.)

Ive always been shocked that fw has remained in its current shoddy state for so long. My cheif bugbears from this thread:
Arrowplex npc imbalance between factions
Arrowplex spawn times / plex system as a whole (i thought ccp were aiming to reduce their d/t focussed mechanics?)
Arrowlack of any feeling/reason of "ownership" of systems once youve strived for so long to capture it

Keep up the good ideas and points, all good so far! hopefully we can keep this thread alive until next week when ccp emerges bleary eyed and hungover from their collective easter hols

Tub Chil
Posted - 2011.04.27 10:11:00 - [22]
 

LP in FW should be earned in PVP not PVE
how this can be done I don't know. just have some ideas

Bienator II
Posted - 2011.04.27 15:59:00 - [23]
 

Edited by: Bienator II on 27/04/2011 15:59:22
Originally by: Tub Chil
LP in FW should be earned in PVP not PVE
how this can be done I don't know. just have some ideas

the higher the FW rank (of the enemy) the more lp?

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.27 16:47:00 - [24]
 

Originally by: Bienator II
the higher the FW rank (of the enemy) the more lp?

That is how it is now, Rank and ship class destroyed is used to determined LP-for-Kill. It is however peanuts, intentionally set extremely low to avoid the obvious exploit of repeatedly shooting an alt ..

Bienator II
Posted - 2011.04.27 17:30:00 - [25]
 

Edited by: Bienator II on 27/04/2011 17:30:40
Originally by: Hirana Yoshida
Originally by: Bienator II
the higher the FW rank (of the enemy) the more lp?

That is how it is now, Rank and ship class destroyed is used to determined LP-for-Kill. It is however peanuts, intentionally set extremely low to avoid the obvious exploit of repeatedly shooting an alt ..

ok. didn't knew that. This could be fixed by combining it with the ship class. The ship must be (far) more expensive as the earned lp. In this case nobody would earn anything by killing his own alt of the other militia.

Ji'kahr
Amarr
1st Praetorian Guard
Posted - 2011.04.27 18:07:00 - [26]
 

Originally by: Tub Chil
LP in FW should be earned in PVP not PVE
how this can be done I don't know. just have some ideas


This is a good idea, except that I suck at PvP. ugh Also, I'm not the only one. EVE has a steep learning curve, so you want to encourage the newbies to stay in low-sec/ FW. The PVE missions are just the juicy worm to draw the minnows to the hook, where the bigger fish can snap them up in PvP.

How this might work would be with my idea for a bounty hunter fix. If you kill someone with a bounty on their heads, a set of dog tags spawns in their wrecks. The dog tags correspond to their rank in Militia. Trade the dog tags in for stuff at LP faction stores. Anyone that shoots you can collect the bounty, but anyone other than someone in the opposite militia/ corp at war that shoots you gets a security hit. YARRRR!! Player pirates also spawn dog tags, but you have to take these to a CONCORD LP store for Concord stuff.

Pirates should also have factional alliance, and fighting each other in Faction war. Guristas or Blood Raiders, for example.

As far as docking in NPC stations:

I can see CCPs point that you may have to dock up to attend to RL such as a doorbell or a kid crying or something. It still doesn't make sense that you can dock in an enemy station though. I would like to see the station graphics 'flip', loading a different station background depending on who has occupancy. If the enemy conquers that system, you can only dock but some services might be denied, such as repair. Kind of like you have to sneak into the station and keep your head down.

It might also be fun to have a 'black market' where only illegal goods are traded (such as drugs, pirate ships, etc.) That would bring Pirates into the fight for the system as well. It would also go a long way to defining what low-sec is, a place where rival political gangs fight for power. (Which includes Pirates).

Another idea would be that only the faction with occupancy can conduct Planetary Interaction. If I am in an Amarr system in low sec and have PI on some planets there, I wouldn't be able to have access to them if the Minmatar occupied the system. Now I am losing money, so something is at risk. It also encourages people to engage in potentially risky PI on planets just to get a toehold in the system, not to mention occupancy (and making ISK!)



Ji'kahr
Amarr
1st Praetorian Guard
Posted - 2011.04.27 18:14:00 - [27]
 

Also, something should really be done with the 'passengers' or 'livestock' in the game.

At the moment, they are just widgets. Apparently though, the key issue in the war between the Amarr and Minmatar is the issue of slavery. This is something everyone feels strongly about, enough to kill and die for.

If we look at passengers/ livestock, we have slaves, freed slaves, Kameiras (slave soldiers), Freedom fighters, janitors, science grads, strippers, etc.

It would be nice if there was a way to feed these people into planetary interaction, and get a different product. Take slaves to a Minmatar training facility on a planet, get freed slaves. If the Minmatar want to 'conquer' an Amarrians planet, they add freedom fighters to it. Amarr would add Kameiras to 'conquer' a Minmatar planet, and so on. Freed slaves + Data chips = Science graduates, Homeless + holoreels = strippers, etc.

If the opposing faction 'conquers' your planet/ system, all it means is that your PI will be greyed for a while, and you won't have access to it until your faction takes back the system.

Zulfiqaar
Posted - 2011.04.29 19:36:00 - [28]
 

Edited by: Zulfiqaar on 29/04/2011 20:10:21
fix is simple:

1) TURN THE BUTTON INTO A WARP DISRUPTION TOWER - points any ships on grid with infini point warp disruptor, locks ships into warzone until the plex is captured by one side or another. pods are immune to this effect.

add to this the other ideas of:

2) BROADCAST OPEN PLEXES IN BOTH MILITIA CHANNELS

and the controversial:

3) DELETE THE FACTION RATS FROM THE PLEXES

and finally, and more controversially, something i think would be interesting:

4) LIMIT ENTRY ACTIVATIONS TO 5 PER SIDE - i.e. pirates and neutral RR can camp the gates but not enter plex, and either team is capped at max one wing in plex. Major Unrestricted plexes have no gate so are not subject to this.


p.s. happy to delete http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1503923&page=1 thread if idea is assessed in this one...

edit: ok, maybe fix isnt simple, but i deffo think that trying to keep it this simple means were a lot more likely to see results until someone DOES get around to rewriting the whole thing...

DetKhord Saisio
Caldari
Unchained Potential
Test Alliance Please Ignore
Posted - 2011.04.30 06:33:00 - [29]
 

I have only heard Factional Warfare is bad to loss of standing with opposing empires and their represented corporations. If that is still correct, I probably will not conduct FW. I like to have good standing.

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.30 09:10:00 - [30]
 

Originally by: DetKhord Saisio
... If that is still correct, I probably will not conduct FW. I like to have good standing.

It is not likely to change and nor should it. Makes no sense to be able to slaughter the people of X nation with no repercussions ..
There is the option to join FW for the pew only as it barely affects standings if at all, as long as you do not mission or plex standings should remain fairly static.


Pages: [1] 2

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only