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blankseplocked Fleet shortcuts and operations tools
 
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Andy Landen
Caldari
Posted - 2011.04.17 05:09:00 - [1]
 

I see shortcuts really helping with fleet mechanics. I know broadcast shield, etc. can be configured manually, but I am looking at functions like broadcasting primary, secondary, and numbering targets with shortcuts. I know that Ctrl-click targets, and now Shift-Ctrl click de-targets, which is really cool, but how about target when a lock slot becomes available, or persistent target, so that the ship is re-targeted when within range again. I know that you can set a module to activate on the next lock, but how about persistent activation and alternates, so that the module re-activates on the primary ship when possible and switches to a secondary ship when out of range of the primary. If the range is exceeded for a second, the module starts again on the primary as soon as it is within range again. Can you think of other useful shortcuts or options for fleet operations?

ilammy
Red Alliance
Posted - 2011.04.17 06:49:00 - [2]
 

Edited by: ilammy on 17/04/2011 06:51:09
Yeah, and the Fleet Jump, Fleet Align, Fleet Get-out-to-the-safespots and Fleet Bail-out-of-the-bubbles buttons for the FC, please (and... and that frame selection like in Starcraft!) So you can just log in, undock and go watch a movie while you're participating in the epic battles between hundreds of people.

Andy Landen
Caldari
Posted - 2011.04.29 15:26:00 - [3]
 

No one ever said anything about watching movies during epic fleet battles. I do like your fleet align idea.

Quade Warren
Posted - 2011.04.29 18:04:00 - [4]
 

I see your point and I've felt that FC's seem to lack tools that would make their jobs easier for organizing a battle on the fly. Good planning and practice can make up for that, however.

I'd have to say that such tools would probably only be effective in larger engagements, so that could be a limiting factor there. Additionally, until the lag is fixed, being dependent on someone who may have their server request below yours takes away the independence factor in fleet fights.

All in all, I agree with you, but I felt I wouldn't be constructive unless I posted my doubts as well. There should be some additional FC tools.

Can you trick fleet warp like you can normal warp? Whenever I don't have the option to align to an object, I just warp and cancel the warp before my speed reaches 75%. I'm aligned, stopped and pretty much ready to go.

DetKhord Saisio
Caldari
Unchained Potential
Test Alliance Please Ignore
Posted - 2011.04.30 06:48:00 - [5]
 

Supported as much of this forum post as possible. After all, increased fleet cohesion is always a good thing.


 

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