open All Channels
seplocked Ships and Modules
blankseplocked ECM is still broken.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 [3] 4 5 6 7 8

Author Topic

Duchess Starbuckington
Posted - 2011.04.15 10:46:00 - [61]
 

Edited by: Duchess Starbuckington on 15/04/2011 10:47:34
Originally by: Lara Dontral
Originally by: Duchess Starbuckington
Also, how about suggesting some actual improvement here?

All I see so far is a bunch of nerf demands, crying and whining.

This game needs many things - half a dozen more ships into the already large pile of obsolete/broken is not one of them.


I really hope you're not directing that at me, because the entire second half of my original post suggested several potential fixes to ECM.


It certainly was directed at you, and I stand by what I said: all you've given is a bunch of nerf demands.

I repeat: This game needs many things - half a dozen more ships into the already large pile of obsolete/broken is not one of them.

If you are going to nerf the **** out of the only thing those ships are good at, then give them some other utility/dps/both to make up for it. You have made no such suggestions.

Lara Dontral
Posted - 2011.04.15 12:18:00 - [62]
 

Originally by: Duchess Starbuckington
If you are going to nerf the **** out of the only thing those ships are good at, then give them some other utility/dps/both to make up for it. You have made no such suggestions.


You're an idiot. The discussion is about ECM mechanics. Obviously, a complete change to the ECM mechanic would require all ships bonused in ECM to be overhauled and rebalanced. I'm sure a change would lead to dozens of changes to modules and ships across the board. I'm not going to sit here and specifically predict every single potential change to every single ship that might be affected by changes to the ECM mechanic.

Obviously, ships like the Falcon, Scorpion, Rook, Griffin, and Kitsune should be rebalanced following a change to the ECM mechanic. I assumed it went without saying.

Vokradacka
Posted - 2011.04.15 13:46:00 - [63]
 

How to fix ECM? after each successful jam ,targets sensors strenght ill be increased by 30% for 1 min(stacking possible) , this ill eliminate FAIL X mins jams(also its boost for ECCM)....standart diminishing e.

Kira Pasisson
M'8'S
Posted - 2011.04.15 14:14:00 - [64]
 

Edited by: Kira Pasisson on 15/04/2011 14:57:35
u have no idea what u make out of these ships instead...u only bark nerf nerf nerf...
what the heck are u going to do with these ships which are not able to tank or put out dps when doing what they are supposed to do + they are bloody slow and have a nice signature...these ships are already vulnerable and as usual primaries they will get killed fast in every bigger fight...
ur conclusion dear op is to let especially falcon and rook join the list of broken ships, while they already are far worse compared to times before the range nerf...
u say u do not want to think ahead about every possibility...that is exactly what u NEED to do unless u want to destroy game balance...if u nerf one ship, other ships might get overpowered, if u nerf one ship, a whole race might get issues...if u dont think about at least most of the possible outcomes u should stay away from any balancing measures as u are uncapable of not breaking the game...

to help you an example from the past:
before the range nerf falcons and rooks were able to jamm at over 200km..they were no bs targets in sniper fights so u needed other ships to encounter them effectively + u needed to fit eccm if these ships were rare
valuable ships in fighting off ecm were the raven and the cerberus + to a little extent the eagle
where are those ships now?
the range nerf had a deep impact on the whole caldari ship-philosophy...which is now severely restricted as ships dont fight at similar ranges anymore (all useful fleet caldari ships in those days were fighting at 160km +)
so u see: u nerf one ship, u make other ships maybe lacking a role...

start to look at the context, start to see the game as a whole and you might be able to stop posting crap-nerf-posts
cheers
Kira

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.15 15:14:00 - [65]
 

Originally by: Vokradacka
How to fix ECM? ..

Main issue is the mechanic. Twenty seconds worth of thumb twiddling as a result of a RNG outcome with target only being able to weight the die ever so slightly by making massive sacrifices.

Some ideas that have been floated previously:
- ECCM needs to scale based on ship class or provide a raw number increase (% base penalises smaller hulls).
- ECCM module guarantees one open lock-slot. Direct contest with ECM, so one ECCM modules requires 2 ECM's to lock out completely (think WCS).
- ECCM rigs. They are there for boosting the ECM but not for ECCM? .. silly.
- Jam duration modified by base scan res. To a point where a frigate (~800-1000) is only jammed for 5s or so.
- Etc.
Originally by: Kira Pasisson
...

You make it sound like Caldari were in wide use prior to ECM changes .. apart from the concept fleets (RR Ravens for instance) for 'da lulz' that is untrue.

So your contribution boils down to: "ECM is fine". Short and to the point.

Kira Pasisson
M'8'S
Posted - 2011.04.15 15:29:00 - [66]
 

maybe caldari were not in a wider use than today, but they were not limited (nearly) on a single ship called drake ^^

Hirana Yoshida
Behavioral Affront
Posted - 2011.04.15 16:17:00 - [67]
 

Originally by: Kira Pasisson
maybe caldari were not in a wider use than today, but they were not limited (nearly) on a single ship called drake ^^

Heh. Assuming that is true, why is it a problem to have a low-cost, easy to handle ship to use for fleet/blob warfare?
The other races have to go either BS, T2 Cruisers or lol-SC in the same environment .. not really ECM related but, meh.

Even if the ECM range nerf hadn't been done you would still only see Drakes due to cost/ease.
With new probing mechanics a Rook/Failcon@200km would never get to see a module complete a cycle before being nuked.

PS: Low-sec/FW sees mostly Matari and Caldari hulls by the way. Only Caldari ships not really used are the Ospreys, BS and the bottom half of the frig line-up ..

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2011.04.15 16:49:00 - [68]
 

Originally by: Hirana Yoshida
So your contribution boils down to: "ECM is fine". Short and to the point.


the mechanic is fine, the concept is not.

ECM is supposed to be a force multiplier where smaller gangs can actually even the field with the deployment of one or two versus a numerically superior force.

they do this, or better they would, if everybody didn't brought their own to counter the enemy's ECM.


fixing the mechanic on where ECM works however isn't really feasible. You can't buff it because it's already good enough on the ships that are extremely focussed on them (you don't use the rook for the missile damage bonus or the falcon for being a cloaky rail boat with dronebay) and nerfing them would make them not so optimal, besides the fact that CCP would probably screw them over and made them as useful as a Burst frigate.

you can either boost the other ewar (make damps actually a viable alternative to ECM) or rework the entire concept of ECM from ground up.

NoLimit Soldier
Posted - 2011.04.15 17:03:00 - [69]
 

Originally by: Hirana Yoshida

Even if the ECM range nerf hadn't been done you would still only see Drakes due to cost/ease.
With new probing mechanics a Rook/Failcon@200km would never get to see a module complete a cycle before being nuked.

PS: Low-sec/FW sees mostly Matari and Caldari hulls by the way. Only Caldari ships not really used are the Ospreys, BS and the bottom half of the frig line-up ..


No. The insurance change caused drakes to be the FOTM. Doesn't anyone else remember that 6 months ago RR battleships were the standard?

I just joined FW so I am looking forward to killing all the Cormorants/MOA/Caracal/Kestrels/Ferox/rokh/cerbs/eagles/hawks/crows/raptors/flycatcher/oynx with the equal and much better race equivalent. Rolling Eyes



Lara Dontral
Posted - 2011.04.15 17:55:00 - [70]
 

Edited by: Lara Dontral on 15/04/2011 17:57:20
Originally by: Kira Pasisson
u have no idea what u make out of these ships instead...u only bark nerf nerf nerf...


If that's all you've taken away from this thread then your reading comprehension skills are so lousy (as is evidenced by how you write) that there's not much point in trying to clarify, but I will indulge the attempt.

As I have pointed out before, the issue I have is with the ECM mechanic specifically, not the ships that USE ECM.

Yes, I understand that only a small handful of ships get ECM bonuses and that they are Caldari ships. As I already stated, it goes without saying that these ships would receive a rebalancing if ECM's effectiveness were brought more in line with other forms of ewar, probably in the form of increased combat effectiveness such as missile bonuses, improved tank, drone benefits, etc.

Originally by: Kira Pasisson
before the range nerf falcons and rooks were able to jamm at over 200km..they were no bs targets in sniper fights so u needed other ships to encounter them effectively + u needed to fit eccm if these ships were rare

Seriously? You're seriously implying that battleship snipers are now worthless because they don't have Falcons to shoot at? If not, then please decipher this horribly written sentence so it's in English.

Originally by: Kira Pasisson
valuable ships in fighting off ecm were the raven and the cerberus + to a little extent the eagle
where are those ships now?

This is the same thing...you're basically claiming that the only purpose for the Raven and Cerberus in PvP is to counteract Falcons, which is a ridiculous claim.

Originally by: Kira Pasisson
start to look at the context, start to see the game as a whole and you might be able to stop posting crap-nerf-posts

I love it when detractors make my points for me. When you compare ECM to the other forms of EWar, you'll see that it's imbalanced. In pretty much any situation I can think of, if given a choice of which type of ewar I'd like to be hit with, regardless of the ship I'm using I can safely say that ECM would be at the bottom of that list regardless of which ship I'm using (save for something like a Titan or other hyperbolic example).

Hiroshima Jita
Posted - 2011.04.15 18:12:00 - [71]
 

ECM boats are good for several things:
1 They make ganking a solo pilot easy.

This isn't overpowered. Multiple pilots who have the same skill as a single pilot will generally win. The game is designed for this to be he case. 1 thorax 1 falcon > 1 drake. 2 myrms > 1 drake. 2 drakes > 1 drake. Yes 2 rifters < 1 drake but thats just because 1 rifter <<< 1 drake. Which is also gameplay as intended.

2 They let you escape a bait ship.

This isn't overpowered. An FC can use an ECCM baitship or multiple baitships that probably won't all be jammed or a bubbler that doesn't need lock. An ECM ship's role is to protect the gang and in this case it protects the gang in a way a logistic ship couldn't.

3 Dying horribly in fleet fights.

Either an ECM boat can jam all enemy ships, or it dies. Its very difficult to jam everybody in even a 5 man fleet long enough in a 'fair' fight. (Say 5v5). When it fails its jam on 1 DPS ship, the DPS ship explodes it's paper thin tank. I haven't been in a fleet fight in the last 2 months where the ECM on the field didn't die horribly, and first.

ECM is not overpowered.
ECM is a crappy game mechanic.

It's not any fun to be jammed. When hit by other ewar there are skill related things you can do in response. Reduce transversal, pull range, close range, regulate your remaining cap use while making best use of your capless modules. When hit by ECM you can twiddle your thumbs hope your drones act smart, and if you get lucky, blow the ECM ship up after you get unjammed. More likely one of you buddies will explode the ECM ship while you wait to be able to play the game again if you don't just die.

NOT ALLOWING PEOPLE TO PLAY THE GAME IS BAD GAME DESIGN.
Again ECM is not overpowered. I don't think it needs to be nerfed. I don't even think it should be changed at the moment. There are many other more important issues that involve game balance. I just wish that when CCP first developed ECM that they hadn't used a binary chance based mechanic and the effect wasn't a stunlock.

Gypsio III
Dirty Filthy Perverts
Posted - 2011.04.15 18:14:00 - [72]
 

Edited by: Gypsio III on 15/04/2011 18:14:56
Originally by: Lara Dontral
When you compare ECM to the other forms of EWar, you'll see that it's imbalanced. In pretty much any situation I can think of, if given a choice of which type of ewar I'd like to be hit with, regardless of the ship I'm using I can safely say that ECM would be at the bottom of that list regardless of which ship I'm using (save for something like a Titan or other hyperbolic example).


Er, it's supposed to be the most powerful, because Caldari are supposed to have the most powerful ewar. Feel free to come up with ideas for changing the terrible RNG mechanism of ECM, but you'd better make sure that whatever you do come up with leaves the new ECM as the most powerful ewar system, and doesn't nerf the ECM ships themselves, because, awful mechanics of ECM itself aside, ECM ships are fairly well balanced these days.

Originally by: Hiroshima
ECM is not overpowered.
ECM is a crappy game mechanic.


Pretty much.

Holdout
Posted - 2011.04.15 18:43:00 - [73]
 

Originally by: Hiroshima Jita


NOT ALLOWING PEOPLE TO PLAY THE GAME IS BAD GAME DESIGN.
Again ECM is not overpowered. I don't think it needs to be nerfed. I don't even think it should be changed at the moment. There are many other more important issues that involve game balance. I just wish that when CCP first developed ECM that they hadn't used a binary chance based mechanic and the effect wasn't a stunlock.



This is the overwhelmingly most important point in this entire thread.

Having to sit there and do nothing while an opponent has his way with you is lazy and poor game design. (Please save the FoF missiles for the trolls). Mechanics like these don't last in other MMO's. "Stunlocking" in PvP is just horrible, not to mention what a boner-destroyer it is in PvE!

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
Posted - 2011.04.15 18:52:00 - [74]
 

Edited by: Karl Planck on 15/04/2011 18:52:58
wait wait wait...do nothing?!?!

How about GTFO, that sounds pretty reasonable to me. Everyone acts like ECM shuts you down, you just can't lock anything. So run. ECM is almost never in close (so it alone will not web you, usually) and it DOES have a falloff penalty (and the non-frig ecm boats are slow as all hell and cap-unstable).

Just the other day I had a 1v1 rifter fight, and my target brought a falcon on the field. I knew i was going to be perma jammed, so I waited for the right time, OH my AB and burned away. Sure enough, the rifter followed but soon enough I was out of the falcons range. I killed the rifter and flew off...and the whole time I didn't **** and moan about ECM.

Edited for grammar failure

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2011.04.15 19:50:00 - [75]
 

Originally by: Karl Planck
wait wait wait...do nothing?!?!

How about GTFO, that sounds pretty reasonable to me.

Ah yes, your "advice" of how to deal with ECM being boring and preventing you from actually participating in a fight, is to just leave the fight entirely, so instead of being unable to participate for 20 seconds you are unable to participate for effectively infinity seconds.

Cool tactic, bro Rolling Eyes

Hiroshima Jita
Posted - 2011.04.15 20:11:00 - [76]
 

Edited by: Hiroshima Jita on 15/04/2011 20:24:14
Thats assuming you can get the **** out. Just because you got tackled by a Rifter that couldn't hold down your AB frigate doesn't mean that fail tackle is the norm.

The enemy Rifter pilot stunk because he couldn't kill you with the help of a falcon.
The enemy Rifter pilot stunk because he left the protective range of the falcon.
The enemy Rifter pilot stunk because he couldn't hold you down.
The enemy Falcon pilot stunk because he let an AB frigate pull away from him before the frigate died.

Beating people who don't know what they're doing isn't a sign of game balance. You cannot base game design or game balance on the assumption that the players will do random or dumb things. You base game design and balance around the assumption that the players can and will come to understand the rules and make the best decisions for themselves within the context of the rules.

People who get tackled and jammed get to (A) retreat from idiot/unlucky pilots who couldn't tackle them well, (B) wait and hope the random number god favors them, (C) scoop drones deagress and try to jump gate/dock before death.

They cannot play the game. They can attempt to leave the playing field or wait for their ability to play the game to be restored.

Technically running away could be said to count as playing the game. Technically spinning your ship in station while being camped in by 20 people and sitting in the next room playing halo could be said to count as playing the game. These aren't the parts of EVE we consider to be worth playing the game for.

[Edit Hmm. Trying to fix terms used.]

Ming Tao
Caldari
Diplomatic Disruption
Chain of Chaos
Posted - 2011.04.15 20:17:00 - [77]
 

I think what I am about to say has been said before.

Fit ECCM. Thats what its for.
Primary hostiles ECM 1st.
Have your own Falcon/Scorpion pilot to jam their Falcon/Scorpion. (Just a thought but a good idea if you encounter this is to sacrifice a mid for 1 ECCM mod. So keep one in your cargo hold if you are in an area with stations close to you)

Last but not least, don't engage. Hostile targets will either tell their ECM pilot to re ship or stay out (Lol right.) Of course 9/10 times if they say they will do this its a tarp.

Cephelange du'Krevviq
Caldari
Seventh Exploration and Engagement Command
Gryphon League
Posted - 2011.04.15 20:51:00 - [78]
 

The problem with suggesting they fit ECCM is that it involves them fitting something other than an optimized alpha/tank/gank setup.

Would it hurt to give the other EWAR a bit of love?

Ming Tao
Caldari
Diplomatic Disruption
Chain of Chaos
Posted - 2011.04.15 21:08:00 - [79]
 

The other EWAR modules aren't as powerful as ECM. You can beat sensor damps with sensor boosts, which most people use. Same thing with with tracking disruptors. Target painter well. yeah.. whatever.

As for people whining about using ECCM cause their optimized tank/gank/whatever, its not that different from deciding to fit scram/point, web or no web, Invul or another LSE.

This game is a lot about gambles/sacrifices. and truth be told having an awesome tank doesnt mean much if you cant defend yourself. I dont care who you are, your tank will eventually break. You will run out of buffer, get neuted, run out of cap boosters or whomever is shooting you will BRING MOAR!!!

Cephelange du'Krevviq
Caldari
Seventh Exploration and Engagement Command
Gryphon League
Posted - 2011.04.15 21:12:00 - [80]
 

Originally by: Ming Tao
As for people whining about using ECCM cause their optimized tank/gank/whatever, its not that different from deciding to fit scram/point, web or no web, Invul or another LSE.

This game is a lot about gambles/sacrifices. <snip>


I think you're one of the few that gets it in this thread, or is willing to acknowledge it.

Von Kroll
Caldari
Kroll's Legion
Posted - 2011.04.15 21:16:00 - [81]
 

Originally by: Cephelange du'Krevviq

Would it hurt to give the other EWAR a bit of love?


How? TDs are already the OP module that nobody knows about. Damps can be nasty against any ship, especially missile boats (i.e. the Drake). They've already been nerfed once, because in their original state, everyone was whining that they were OP. Target Painting may not be the ultimate force multiplier that ECM is, but its affects are massive, and it doesn't have stacking penalties.

ECM has already been nerfed twice and there's no more room to nerf it again. If CCP determines that ECM is still OP after two nerfs, they should just get rid of it altogether, and let the Caldari have a different form of EWAR.

All the ships that are prospective ECM targets have room to fit ECCM or Backup Sensors if the pilot so chooses to fit them. The tradeoff is always one of more tank, more gank, or higher resistance to EWAR. Most pilots favor the first two, and thus, leave themselves exposed to EWAR. Then they ***** about how OP it is.

Duchess Starbuckington
Posted - 2011.04.15 21:18:00 - [82]
 

Edited by: Duchess Starbuckington on 15/04/2011 21:17:54
And of course if you nerfed TDs, you wouldn't render the Sentinel, Arbitrator, Curse and Pilgrim unflyable. Just throwing that out there, draw your own conclusions.

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
Posted - 2011.04.15 21:24:00 - [83]
 

Originally by: Hiroshima Jita
I like to post walls of text to make me feel special


I know that the pilot(s) were ret*rded, so does any competent pilot, don't need to spell that one out. But since when did PVP not become 90% someone doing something ******ed. Whether it was taking that bait ship, or ratting in low sec, or jumping that bc into red 0.0, or w/e. Non-solo pvp (and still even most solo pvp) is a win or lose based on pilot competency, and the only time that is not true is when there are more than 20 pilots fielded on each side (then its just numbers and a FEW competent FC's).

Btw, you defeat your own argument at

Originally by: Hiroshima Jita
People who get tackled and jammed get to (A) retreat from idiot/unlucky pilots who couldn't tackle them well, (B) wait and hope the random number god favors them, (C) scoop drones deagress and try to jump gate/dock before death.



I'm sorry if I misunderstand, but that sure SOUNDS like you are playing the game. Really, when you get jammed you just walk away from the PC. You just sit there and twiddle your thumbs? Or, are you making sure you deagress and start jamming the jump button, orbiting w/e to reduce damage?

What I gave was a perfectly fine example of where I SHOULD have lost, even if it was all balanced, and I came out on top, even though they were "apparently" overpowered.

And BTW Terianna Eri, if you think that warping out is the end of the fight then your a f*cking t*rd. Hop back online, you need the practice.



Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2011.04.15 22:18:00 - [84]
 

Originally by: Karl Planck
And BTW Terianna Eri, if you think that warping out is the end of the fight then your a f*cking t*rd. Hop back online, you need the practice.

Drop the insults, you're not making yourself any more credible.
Warping out of a fight when you get jammed is the stupidest thing you could possibly do. It's like giving your opponent FREE JAM CYCLES ON YOU, and frees up jammers for the other people in your gang.

And if we followed your advice of "if you get jammed, warp out", and then you warp back in, and the jammer is still there, then what? You're back where you started Rolling Eyes

Eternal Noob
Posted - 2011.04.15 22:31:00 - [85]
 

Originally by: Terianna Eri
whatever.


I don't like your persona really at all. But you did make a h4wT av YARRRR!!

Liang Nuren
Posted - 2011.04.15 22:33:00 - [86]
 

Originally by: Lara Dontral

As I have pointed out before, the issue I have is with the ECM mechanic specifically, not the ships that USE ECM.

Yes, I understand that only a small handful of ships get ECM bonuses and that they are Caldari ships. As I already stated, it goes without saying that these ships would receive a rebalancing if ECM's effectiveness were brought more in line with other forms of ewar, probably in the form of increased combat effectiveness such as missile bonuses, improved tank, drone benefits, etc.



The problem with the ECM mechanic is the frustration it yields - not its actual combat effectiveness. If you are going to come up with a new ECM mechanic you MUST leave the ships as effective at ewar as you found them.

-Liang

Eternal Noob
Posted - 2011.04.15 22:39:00 - [87]
 

SD'ing/ECMMing interceptors? hey.

Lara Dontral
Posted - 2011.04.15 23:39:00 - [88]
 

Edited by: Lara Dontral on 15/04/2011 23:40:57
Originally by: Ming Tao
I think what I am about to say has been said before.

And it's been shot down before. Allow me to demonstrate.

Originally by: Ming Tao
Fit ECCM. Thats what its for.

ECCM provides a slight resistance to ECM on everything save a battleship. Anything smaller doesn't receive enough of a boost from one ECCM module to prevent being perma-jammed by a single ECM boat. Adding more ECCM further cripples the fit. CCP was genius in this, since the empires with ships with the lowest sensor strength just so happen to have the lowest number of mid slots.

Originally by: Ming Tao
Primary hostiles ECM 1st.

This only works if you can target things, and only if the ECM boat isn't cloaked and waiting for the engagement to begin.

Originally by: Ming Tao
Have your own Falcon/Scorpion pilot to jam their Falcon/Scorpion.

Arguing that there's nothing wrong with ECM by presenting the "use ECM to counter ECM" actually supports the original argument, it doesn't counter it. IT's like saying "If you don't like hackers, start hacking" (and no, I'm not comparing ECM to cheating from a functional standpoint, only a hyperbolic one to state an example).

Originally by: Ming Tao
Last but not least, don't engage. Hostile targets will either tell their ECM pilot to re ship or stay out (Lol right.) Of course 9/10 times if they say they will do this its a tarp.

Fair advice, though it once more supports the idea that ECM is broken if it's "smart" advice to simply avoid any gang that has it. Also, the Falcon can cloak, so it's hard to know if they have one until it decloaks and starts jamming people.

Originally by: Ming Tao
As for people whining about using ECCM cause their optimized tank/gank/whatever, its not that different from deciding to fit scram/point, web or no web, Invul or another LSE.

It's way different.
  • Scram/Point is useful against any kind of ship in virtually any encounter. You don't want people warping out.

  • Web is useful against almost any kind of ship in virtually any encounter. The slower most ships move, the easier it is to kill them.

  • Tank is useful against any kind of ship in virtually any encounter. You're going to be facing DPS no matter what you fight.

  • Sensor Boosters are useful in most encounters. The faster you can lock target, the faster you can start applying DPS.

  • ECCM is only useful against ECM boats. In any encounter where they're not present, it's a wasted module!


Originally by: Eternal Noob
SD'ing/ECMMing interceptors? hey.

I'm hoping your name means this is some sort of trolling? Even an ECCM'd interceptor is still very easy to jam, and most ECM boats can still target beyond 50km even when they're double dampened with targeting range scripts.

Eternal Noob
Posted - 2011.04.15 23:45:00 - [89]
 

Originally by: Lara Dontral


Originally by: Eternal Noob
SD'ing/ECMMing interceptors? hey.

I'm hoping your name means this is some sort of trolling? Even an ECCM'd interceptor is still very easy to jam, and most ECM boats can still target beyond 50km even when they're double dampened with targeting range scripts.


Try it out. Interceptor aren't exactly Marauders you know. They kind of have insane sensor strength, and very insane speed.

Lara Dontral
Posted - 2011.04.15 23:56:00 - [90]
 

Originally by: Eternal Noob
Originally by: Lara Dontral


Originally by: Eternal Noob
SD'ing/ECMMing interceptors? hey.

I'm hoping your name means this is some sort of trolling? Even an ECCM'd interceptor is still very easy to jam, and most ECM boats can still target beyond 50km even when they're double dampened with targeting range scripts.


Try it out. Interceptor aren't exactly Marauders you know. They kind of have insane sensor strength, and very insane speed.


14 sensor strength at best, and only enough mid slots to fit one ECCM and one SD and still have room for propulsion. You're still very easy to jam, and you're not going to do anything severe to a Falcon with one (or even two) sensor dampeners. You're forgetting that Interceptors have a very short max target range, so they're going to be well inside the jamming optimal of any ECM boat, and 27 sensor strength (thanks to one ECCM II) is not enough to avoid being perma-jammed.


Pages: 1 2 [3] 4 5 6 7 8

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only