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Cipher Jones
Minmatar
Posted - 2011.04.12 18:03:00 - [1]
 

I have recently seen many "suggestions" about the balancing of hisec. To be honest, most of the threads and posts are from angry 0.0 blobbers who have recently had a change to their income due to the most recent patch.

First of all, to this group of people;

Hisec income is much much lower than it was 2-3 years ago. I am sorry you got nerfed, but you are crying about changes that are not complete yet. It is currently in the re balancing phase. I have had to deal with re balancing ever since I started EvE. If you feel you must leave the game because of it, goodbye.

Secondly it is being suggested and thrown around that level 4 missions are being sent to lowsec, or should be. The reasons given range from the re balancing mentioned above, to balancing "risk vs reward". The risk Vs. reward cause is absurd. People are claiming that there is no risk in running level 4 missions.

I must say at this point with all due respect people making this claim are either trolling or unaware of exactly how level 4 missions work.

When you run a level 4 mission in a relatively low SP ship/toon, you pose great risk to yourself/your bankroll. Many ships are lost to the NPC ships in level 4 missions. If you think you are special because you do not lose ships in l4's, you are sadly mistaken, you simply have enough skills to do it.

I have seen it suggested here that l4 missions are endgame content. This is laughable, but needs to be addressed. L4 missions are a mid level source of income once you have a ship that can blaze through them. A decent industry toon can make as much as a missioner easily in the same sec status space. The risk vs. reward factor here runs parallel to missioning. You have a much greater chance to lose your ship when you are flying a mammoth as opposed to a Fenrir. Yes, in hisec. In the beginning the industrialist is vulnerable like the mission runner. The cargo hold is much lower so it takes much longer to haul mats. With the mission runner the DPS is much lower and the tank is also, resulting in much higher mission times and loss of ships.

Some people like to lend to the notion that you can make 100's of millions an hour playing the LP game. I personally do not believe this is true, and the lower ends of the claims that are true are not sustainable. Regardless of y opinion, CCP has decided to make changes to that portion of the system.

Some consider this a "nerf" and are upset, some welcome the changes. The changes are not here yet and we have yet to see how those pending changes will effect the game, and we have yet to see how the current changes will effect the game.

In short, basing your opinion on hearsay leaves you with a rather baseless opinion.

On a final note, unless every character you own has only solo killmails on the same class ships (attacker vs defender), you are in fact a carebear. Basing your opinions on anything to do with "carebears" in EvE is epic fail logic and will not be tolerated by anyone with a scientific mind.

UPS Hauler
Posted - 2011.04.12 18:15:00 - [2]
 

Thanks for sharing your opinions dude.

Maybe you should start a blog.

Irani Firecam
Posted - 2011.04.12 18:34:00 - [3]
 

Originally by: Cipher Jones
I have recently seen many "suggestions" about the balancing of hisec. To be honest, most of the threads and posts are from angry 0.0 blobbers who have recently had a change to their income due to the most recent patch.

First of all, to this group of people;

Hisec income is much much lower than it was 2-3 years ago. I am sorry you got nerfed, but you are crying about changes that are not complete yet. It is currently in the re balancing phase. I have had to deal with re balancing ever since I started EvE. If you feel you must leave the game because of it, goodbye.

Secondly it is being suggested and thrown around that level 4 missions are being sent to lowsec, or should be. The reasons given range from the re balancing mentioned above, to balancing "risk vs reward". The risk Vs. reward cause is absurd. People are claiming that there is no risk in running level 4 missions.

I must say at this point with all due respect people making this claim are either trolling or unaware of exactly how level 4 missions work.

When you run a level 4 mission in a relatively low SP ship/toon, you pose great risk to yourself/your bankroll. Many ships are lost to the NPC ships in level 4 missions. If you think you are special because you do not lose ships in l4's, you are sadly mistaken, you simply have enough skills to do it.

I have seen it suggested here that l4 missions are endgame content. This is laughable, but needs to be addressed. L4 missions are a mid level source of income once you have a ship that can blaze through them. A decent industry toon can make as much as a missioner easily in the same sec status space. The risk vs. reward factor here runs parallel to missioning. You have a much greater chance to lose your ship when you are flying a mammoth as opposed to a Fenrir. Yes, in hisec. In the beginning the industrialist is vulnerable like the mission runner. The cargo hold is much lower so it takes much longer to haul mats. With the mission runner the DPS is much lower and the tank is also, resulting in much higher mission times and loss of ships.

Some people like to lend to the notion that you can make 100's of millions an hour playing the LP game. I personally do not believe this is true, and the lower ends of the claims that are true are not sustainable. Regardless of y opinion, CCP has decided to make changes to that portion of the system.

Some consider this a "nerf" and are upset, some welcome the changes. The changes are not here yet and we have yet to see how those pending changes will effect the game, and we have yet to see how the current changes will effect the game.

In short, basing your opinion on hearsay leaves you with a rather baseless opinion.

On a final note, unless every character you own has only solo killmails on the same class ships (attacker vs defender), you are in fact a carebear. Basing your opinions on anything to do with "carebears" in EvE is epic fail logic and will not be tolerated by anyone with a scientific mind.


What risk factors are there in running a level 4 mission, except if you are in a multi billion isk gank magnet? I personally have +10.00 standing with a npc corporation, running their level 4 missions, and the greatest risk when running a mission is getting bored and falling asleep during a mission.

I have never called for a direct nerf to the reward level of level 4 missions, only for the missioning system to be in line with recent changes so that there is a progressive increase in reward level in the system security scale.

Anddeh McNab
Cadre Assault Force
Posted - 2011.04.12 19:05:00 - [4]
 

I think the trouble is that instead of try and adapt to the changes some very vocal members of the community have taken upon themselve to vent their anger at mission runners which to be frank, is a little unfair to them. After all, what did the carebears do to you?

Originally by: Irani Firecam
What risk factors are there in running a level 4 mission, except if you are in a multi billion isk gank magnet?


Same risks as doing anything in New Eden that involves undocking, including getting blobbed by reds if you're silly enough to mission while wardec'd.

Irani Firecam
Posted - 2011.04.12 19:06:00 - [5]
 

Originally by: Anddeh McNab
Same risks as doing anything in New Eden that involves undocking, including getting blobbed by reds if you're silly enough to mission while wardec'd.
That is not a risk factor, that's just sheer stupidity.

Tarasina
Posted - 2011.04.12 19:18:00 - [6]
 

Originally by: Irani Firecam
Originally by: Anddeh McNab
Same risks as doing anything in New Eden that involves undocking, including getting blobbed by reds if you're silly enough to mission while wardec'd.
That is not a risk factor, that's just sheer stupidity.


As OP said, you have the skills, most don't. Most of the comparisons assume lvl5 skills, which most don't have. Average retention in Eve is 7 months I think. You can't max your skills in that time (I think, not sure...besides, what newbie knows exactly what ship and gunsystem they are gonna use from the start? Or even what proffession? I'd say None. So SPs are in different areas).

Sure lv4s are easy in a marauder/faction BS/T3.
Try to do them in a hurricane or a non-t2 tank tempest. And no T2 drones.

Anddeh McNab
Cadre Assault Force
Posted - 2011.04.12 19:24:00 - [7]
 

Originally by: Irani Firecam
Originally by: Anddeh McNab
Same risks as doing anything in New Eden that involves undocking, including getting blobbed by reds if you're silly enough to mission while wardec'd.
That is not a risk factor, that's just sheer stupidity.


I fail to see the difference.

Consider things from the other side. If missions had been subject to the changes that befell anoms, there would still be a mass outcry as people suddenly found themselves in "worthless" systems and they'd rage at the null-sec dwellers no doubt. Would you find sympathy for them? No, you'd tell them to HTFU and adapt. Right? High-sec and null-sec (and it's b*stard child low-sec) are two sides of the same coin, we're all in the same community. If we want CCP to listen then we need to work together and stop blaming each other, save that for the fleet fights.

While I'm not a nullbear I do see that the changes to anom were probably not the best idea but it's early days yet, human beings are an adaptive species afterall, and when I come across one of the many rage threads about it I'm less inclined to thing "Hmm, this guy may have a point. It was a pretty silly change." and more likely to think "Jebus, f*ck this spiteful pr*ck trying to ruin what I do in game because his sh*t got nerfed."

tl;dr - Stop raging at each other.

BlackSparrowHawk
Posted - 2011.04.12 20:09:00 - [8]
 

Edited by: BlackSparrowHawk on 12/04/2011 20:11:19
I honestly don't think hi sec missions should be nerfed..and i dont even do it anymore. WH is way better. With hi sec missions, the peak of income is around 30 mil an hour (remember this is high sec). Now with 30 mil an hour it takes AGES saving up for something special - i'm talking faction mods and ships, even T2 Cruisers and up take quite a few missions to buy and fit. Thats why i left hi sec... I was getting the skills for Faction BSs, T3's, i wanted to get my hands on some pirate ships and yet all of this would take ages. NOW, Null sec Sanctums and Havens is a piece of cake ... Its not time consumin like missions. In missions you have to go through the process of getting right standings, the hassle of flying to and from missions every time, finding the good lucrative missions amongst the crap ones....Sanctums and Havens, all you do is a simple scan with onboard scanner (which even my 6 year old nephew can use intuitivly), warp to the sanctum sit and kill. Whats more its not like missions where there are good ones and bad ones in Sanctums everything is good! An easy 40mil every 15 minutes... no waiting for docking or warp to this gate 10 million times... just simple scan-warp-farm.... I'm guessing they nerfed null sec because people there were being spoon fed. Good thing it got nerfed. Missions are fine. And if you'rre Greedy for isk like me go to a C5 or 6 wh... I get nearly a billion isk from one evening ;)null

CraigGamerPsycho
Posted - 2011.04.12 20:14:00 - [9]
 

Originally by: BlackSparrowHawk
Edited by: BlackSparrowHawk on 12/04/2011 20:11:19 I honestly don't think hi sec missions should be nerfed..and i dont even do it anymore. WH is way better. With hi sec missions, the peak of income is around 30 mil an hour (remember this is high sec). Now with 30 mil an hour it takes AGES saving up for something special - i'm talking faction mods and ships, even T2 Cruisers and up take quite a few missions to buy and fit. Thats why i left hi sec... I was getting the skills for Faction BSs, T3's, i wanted to get my hands on some pirate ships and yet all of this would take ages. NOW, Null sec Sanctums and Havens is a piece of cake ... Its not time consumin like missions. In missions you have to go through the process of getting right standings, the hassle of flying to and from missions every time, finding the good lucrative missions amongst the crap ones....Sanctums and Havens, all you do is a simple scan with onboard scanner (which even my 6 year old nephew can use intuitivly), warp to the sanctum sit and kill. Whats more its not like missions where there are good ones and bad ones in Sanctums everything is good! An easy 40mil every 15 minutes... no waiting for docking or warp to this gate 10 million times... just simple scan-warp-farm.... I'm guessing they nerfed null sec because people there were being spoon fed. Good thing it got nerfed. Missions are fine. And if you'rre Greedy for isk like me go to a C5 or 6 wh... I get nearly a billion isk from one evening ;)null
This!

Montgomery Crabapple
Posted - 2011.04.12 20:27:00 - [10]
 

Originally by: Irani Firecam

I have never called for a direct nerf to the reward level of level 4 missions, only for the missioning system to be in line with recent changes so that there is a progressive increase in reward level in the system security scale.


There is already. You get more LP in low sec, there are more high quality agents there. But most of all you people have to get away from this risk v reward bull****. Effort v Reward is just as valid. We have 4 "zones" of play in Eve - they attract different players who like to spend their time in certain ways. It's not "better" to be in low sec over high sec and it's not "better" to be in 0.0 over low sec (and WH). If you like any one of those environments, fine. Otherwise, who cares if a player is earning a good income running missions in high sec? I don't.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.04.12 21:13:00 - [11]
 

Edited by: Tippia on 12/04/2011 21:15:28
Originally by: Anddeh McNab
Originally by: Irani Firecam
What risk factors are there in running a level 4 mission, except if you are in a multi billion isk gank magnet?
Same risks as doing anything in New Eden that involves undocking, including getting blobbed by reds if you're silly enough to mission while wardec'd.
In other words: there are no particular risk factors in running level 4 missions.
Originally by: Tarasina
As OP said, you have the skills, most don't. Most of the comparisons assume lvl5 skills, which most don't have. Average retention in Eve is 7 months I think.
[…]
Sure lv4s are easy in a marauder/faction BS/T3.
L4s are easy in tier-2 battlecruisers with a T2 tank, which takes far less than the mentioned 7 months to accomplish….

Beyond that, the difficulty doesn't change — you're just completing them more quickly.

Cambarus
Malicious Destruction
War Against the Manifest
Posted - 2011.04.12 21:19:00 - [12]
 

Originally by: Tippia

Originally by: Tarasina
As OP said, you have the skills, most don't. Most of the comparisons assume lvl5 skills, which most don't have. Average retention in Eve is 7 months I think.
[…]
Sure lv4s are easy in a marauder/faction BS/T3.
L4s are easy in tier-2 battlecruisers with a T2 tank, which takes far less than the mentioned 7 months to accomplish….

Beyond that, the difficulty doesn't change — you're just completing them more quickly.
Quoting because tippia's right.
I can have a character breezing through level 4s(albeit rather slowly) before the account he's on leaves rookie chat. A t2 tank takes like a week to train for (even on a BS)and beyond that it's just a matter of learning how to run missions (and given that each agent only has like a dozen different missions to pull from, AND there are extensive guides on every mission out there, this is not difficult if you do a bit of research)

ExcalibursTemplar
Caldari
Citadel Enterprises
Posted - 2011.04.12 21:54:00 - [13]
 

Originally by: Tippia
Edited by: Tippia on 12/04/2011 21:15:28
Originally by: Anddeh McNab
Originally by: Irani Firecam
What risk factors are there in running a level 4 mission, except if you are in a multi billion isk gank magnet?
Same risks as doing anything in New Eden that involves undocking, including getting blobbed by reds if you're silly enough to mission while wardec'd.
In other words: there are no particular risk factors in running level 4 missions.
Originally by: Tarasina
As OP said, you have the skills, most don't. Most of the comparisons assume lvl5 skills, which most don't have. Average retention in Eve is 7 months I think.
[…]
Sure lv4s are easy in a marauder/faction BS/T3.
L4s are easy in tier-2 battlecruisers with a T2 tank, which takes far less than the mentioned 7 months to accomplish….

Beyond that, the difficulty doesn't change — you're just completing them more quickly.


Thats simply not true I'm a bitter noob lol that's not long gone through all this and its a not that easy. Also I'm not just going from my experience I've not long left eve uni and I've seen literally hundreds of people go through the same crap. It really all does depend on the mission even an L3 mission like blockade for the angel cartel in a T2 tanked drake can be a pain in the arse. Then you've got L4 missions like vengeance were the boss battleship in the last pocket has an extremely tuff tank that for a noob can be near impossible to break.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.04.12 23:48:00 - [14]
 

Originally by: ExcalibursTemplar
Thats simply not true
Sure it is. I managed L4s just fine when Tippia was 5 months old, and that was even after a month or so getting a Hulk…
Quote:
It really all does depend on the mission even an L3 mission like blockade for the angel cartel in a T2 tanked drake can be a pain in the arse.
All L3s are laughably easy in BCs.
Quote:
Then you've got L4 missions like vengeance were the boss battleship in the last pocket has an extremely tuff tank that for a noob can be near impossible to break.
Define "noob". Again, 5 months into the game, I did that one without T2 guns or T2 drones…

Yes, it took a while. No, it was not difficult in the least. The only L4 that might be considered difficult are the ones where you have to kill off ships at a decent clip to reduce DPS as new timed (rather than triggered) waves spawn in… but hey, that's what "Decline" is for.

Gavin DeVries
Posted - 2011.04.13 01:30:00 - [15]
 

Honestly, I don't believe level 4 missions need to be nerfed in income level or moved, though I think my reasons are different. Anyone who participates in PVP knows that ships get destroyed and need to be replaced, which costs money. Each player needs a continuing source of income to do anything in EVE, and anyone who fights a lot is going to need to replace a lot of ships.

EVE isn't about making money, though it is for some people. If your area of the sandbox is combat, then you will need to make money to keep yourself in combat ships. For that, you need at least one way to make decent money rapidly. Belt ratting works, but only in nullsec. If you live in low-sec or hi-sec, you won't be getting any decent earning out of ratting. Exploration can work, though it seems to be borked right now due to spawn problems. Even then, in hi-sec the earning potential is a lot lower. Anomalies are comparatively new, but that requires sovereign space, which not everyone has access to. For the hi-sec player, missions are that easy way of replacing losses.

That source of money needs to stay in the game. While there may well be people who can earn and sustain 150 million ISK per hour on a single character indefinitely, I'd say that's not even a minority; it's such a tiny fraction that it can be discounted. Even the number of players who can earn 40 million an hour off missions is probably a minority. Just from what I see in local, it sure doesn't seem like many others are pulling in that much.

Irani Firecam
Posted - 2011.04.13 01:47:00 - [16]
 

Edited by: Irani Firecam on 13/04/2011 01:46:50
High sec level 4 missions currently has a higher earning potential than a lot of 0.0 space.

CARE8EAR
Posted - 2011.04.13 07:10:00 - [17]
 

Originally by: Irani Firecam
Edited by: Irani Firecam on 13/04/2011 01:46:50
High sec level 4 missions currently has a higher earning potential than a lot of 0.0 space.


Then come and do some bloody missions then.

:P

ExcalibursTemplar
Caldari
Citadel Enterprises
Posted - 2011.04.13 08:17:00 - [18]
 

Originally by: Tippia
Define "noob". Again, 5 months into the game, I did that one without T2 guns or T2 drones…

Yes, it took a while. No, it was not difficult in the least. The only L4 that might be considered difficult are the ones where you have to kill off ships at a decent clip to reduce DPS as new timed (rather than triggered) waves spawn in… but hey, that's what "Decline" is for.


Well your a better player than me than as i pretty much did the same as you. As in i trained for a couple of months to get a hulk then went for combat ships. At 5 months old though in a raven with caldari navy missles i could just about break Hoborak Moon tank and survive him pounding the crap out of me.

Sendraks
The Spice Weasels Must Flow
Posted - 2011.04.13 09:53:00 - [19]
 

Originally by: Cambarus
Quoting because tippia's right.
I can have a character breezing through level 4s(albeit rather slowly) before the account he's on leaves rookie chat. A t2 tank takes like a week to train for (even on a BS)and beyond that it's just a matter of learning how to run missions (and given that each agent only has like a dozen different missions to pull from, AND there are extensive guides on every mission out there, this is not difficult if you do a bit of research)


Anyone with experience in EvE can pretty much have a lvl4 mission running character on the go in fairly short order. We know the missions, know the fits and have alts to draw isk from for ships. The fact that we can do all these things only means that lvl 4 missions are easy for us in tier 2 BCs, because we know what we're doing.

For a new player, who has none of the above, the situation is somewhat different. Not every new player visits the forms or the other web resources out there and there isn't any particular reason why anyone should have to. Many people like to learn how to play the game, just through playing the game and that results in a very different learning curve.

Lvl4s are only easy through the lense of an experienced player.

Wet Ferret
Posted - 2011.04.13 13:23:00 - [20]
 

Originally by: Irani Firecam
Edited by: Irani Firecam on 13/04/2011 01:46:50
High sec level 4 missions currently has a higher earning potential than a lot of 0.0 space.


So what? I'm sure the intention of nullsec was not for it to be the most profitable place to be at all times. Do you realize how big 0.0 space is? It's 70% of the entire galaxy or something. It's your job to find the valuable areas and secure them, it's supposed to be part of the thrill of being there.

Anyway, highsec trading currently is the most lucrative activity and it's basically risk-free (market risks can be mitigated fairly easily and they don't mean hardly anything once you've put in a big enough investment anyway). I've payed for my account for the past year and a half off of passive trading (logging in once every day or two for 5 minutes and adjusting a few orders) and my character isn't even trained in trade skills. That's about 1/100th of the time and effort it would have taken me to do the same thing running missions. Suck on that.

Bumblefck
Kerensky Initiatives
Posted - 2011.04.13 14:08:00 - [21]
 

Originally by: BlackSparrowHawk
Edited by: BlackSparrowHawk on 12/04/2011 20:11:19
I honestly don't think hi sec missions should be nerfed..and i dont even do it anymore. WH is way better. With hi sec missions, the peak of income is around 30 mil an hour (remember this is high sec). Now with 30 mil an hour it takes AGES saving up for something special - i'm talking faction mods and ships, even T2 Cruisers and up take quite a few missions to buy and fit. Thats why i left hi sec... I was getting the skills for Faction BSs, T3's, i wanted to get my hands on some pirate ships and yet all of this would take ages. NOW, Null sec Sanctums and Havens is a piece of cake ... Its not time consumin like missions. In missions you have to go through the process of getting right standings, the hassle of flying to and from missions every time, finding the good lucrative missions amongst the crap ones....Sanctums and Havens, all you do is a simple scan with onboard scanner (which even my 6 year old nephew can use intuitivly), warp to the sanctum sit and kill. Whats more its not like missions where there are good ones and bad ones in Sanctums everything is good! An easy 40mil every 15 minutes... no waiting for docking or warp to this gate 10 million times... just simple scan-warp-farm.... I'm guessing they nerfed null sec because people there were being spoon fed. Good thing it got nerfed. Missions are fine. And if you'rre Greedy for isk like me go to a C5 or 6 wh... I get nearly a billion isk from one evening ;)null



Interesting post, but I really think that 30m/hr is definitely on the low side for missioning. There are a myriad of factors to take into account when trying to account for total gain.

Doddy
Excidium.
Executive Outcomes
Posted - 2011.04.13 14:25:00 - [22]
 

Originally by: Tarasina

As OP said, you have the skills, most don't. Most of the comparisons assume lvl5 skills, which most don't have. Average retention in Eve is 7 months I think.


Thats sub retention, not player retention. It includes all those cyno-alt/trade alt/scam alt/pos gunner alt creation subs that get dropped after a month, it includes all the sub of ppl who decide to get another acc then change their minds, it includes all the subs created by rmters which then get banned and so on.

Regardless any argument over difficulty of level 4s is bogus, anyone noob enough to die in them is too noob to be running them in the first place (back in the day the idea of a noob running "end game" level 4s was ridiculous, as it shuld be). It takes a couple of months training to survive level 4s, max. Sure you would be more productive running level 3s but that has nothing to do with how safe you are.

The 0.0 bears tears are hilarious though.

Crabs Collector
Posted - 2011.04.13 14:28:00 - [23]
 

Edited by: Crabs Collector on 13/04/2011 14:30:07
Edited by: Crabs Collector on 13/04/2011 14:29:06
Level 4 missions only become easy if you have decent experience doing them, have good skills and a good boat with pretty expensive fit. And thats also the only moment when they start becoming decent isk/hour.
Then you might earn like 30-40m an hour in high sec adding the time you spend on selling loot/transfering lp to isk, warping etc.
All that missioning is pretty hard work if you compare it to other EVE activities, and please dont say that 30-40m an hour is THAT much. Earning 100-200m are just monkey stories about missioning in low-sec and 0.0, and ignore all the involved risk, usage (and cost) of multiple accounts, warping and lp-isk time (and use insane lp/isk ratios).

So high sec missioning isnt that good money, and requires alot of work/skill/isk investment.

Rice Checker
Posted - 2011.04.13 15:03:00 - [24]
 

Edited by: Rice Checker on 13/04/2011 15:03:10
i got rick rolled once

Cipher Jones
Minmatar
Posted - 2011.04.13 15:05:00 - [25]
 

Originally by: Tippia
Edited by: Tippia on 12/04/2011 21:15:28
Originally by: Anddeh McNab
Originally by: Irani Firecam
What risk factors are there in running a level 4 mission, except if you are in a multi billion isk gank magnet?
Same risks as doing anything in New Eden that involves undocking, including getting blobbed by reds if you're silly enough to mission while wardec'd.
In other words: there are no particular risk factors in running level 4 missions.
Originally by: Tarasina
As OP said, you have the skills, most don't. Most of the comparisons assume lvl5 skills, which most don't have. Average retention in Eve is 7 months I think.
[…]
Sure lv4s are easy in a marauder/faction BS/T3.
L4s are easy in tier-2 battlecruisers with a T2 tank, which takes far less than the mentioned 7 months to accomplish….

Beyond that, the difficulty doesn't change — you're just completing them more quickly.


Running a l4 in a BC has a ****ty reward tho, which greatly alters the risk:reward.

Couger 911
Posted - 2011.04.13 15:24:00 - [26]
 

only people that say its a good idea are the high sec players, how can i go do level 4 missions when i have terrible security status? or should i go attack a major allience and steal there ratting systems?

from what i have seen, about 20-35% of all players up in null have left, and the rest are wondering what the **** we should od to make money, the DED sites all all run within in 2 hrs of server coming up, and i spend at least 2-3 hrs a night looking for a subtible WH to rat... without luck...

subscription is due in 8 days... sry to say i think im out, many new games out at mo to play. this so called "game" is turning into Work more and more with every patch

....begin flame trolls Rolling Eyes

Sendraks
The Spice Weasels Must Flow
Posted - 2011.04.13 16:12:00 - [27]
 

Originally by: Bumblefck
Interesting post, but I really think that 30m/hr is definitely on the low side for missioning. There are a myriad of factors to take into account when trying to account for total gain.


I would say 30m an hour was about average, maybe even a little bit above. The people pulling in huge sums from missions are people running multi-accounts or blitzing missions round the busy hubs.

A player new, genuinely new not an alt, to level 4s is going to spend some time learning the ropes before they crawl up to 30million isk an hour.

Debura Starflight
Posted - 2011.04.13 16:17:00 - [28]
 

yes nerf the mission runners !

Irani Firecam
Posted - 2011.04.13 16:28:00 - [29]
 

Originally by: Sendraks
Originally by: Bumblefck
Interesting post, but I really think that 30m/hr is definitely on the low side for missioning. There are a myriad of factors to take into account when trying to account for total gain.


I would say 30m an hour was about average, maybe even a little bit above. The people pulling in huge sums from missions are people running multi-accounts or blitzing missions round the busy hubs.

A player new, genuinely new not an alt, to level 4s is going to spend some time learning the ropes before they crawl up to 30million isk an hour.


No, the people who report high income from running missions actually take LP into account.

Slider VII
Minmatar
Posted - 2011.04.13 16:29:00 - [30]
 

Was running with the more experienced players on a Mission 4 run, and with me being relatively new and not knowing what was going on...I was told to warp in and start the pew pew on the rats in the 1st room.

Unknowingly to me, the tank (that was in a very expensive ship or I think it is) was getting overrun and made the all call to warp out as the tank wasn't able to hold the fight much longer. As I start to get aligned out and started my warp out, I see the tank's ship explode and all of the cussing started.

I have only ventured into low sec maybe a small handful of times and I can say that the NPC's that are in low sec are difficult for me on my own to handle, but the numbers game caught up with our tank and the end result was a trip back to getting another ship w/ equipment to go back in and finish the mission run.

So to be honest here, the missions in low sec maybe harder and there may be more of them but what I saw last night wasn't a real joy to see a friend's ship get blasted and that was in 0.7 space. If they (the Dev's) nerfed something I don't see it or I am just too new to know any difference.

Enjoy!


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