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Chuc Morris
Posted - 2011.04.11 15:42:00 - [361]
 

Don't know if it's an issue already reported.

Ship used: Tengu
Lounchers:T2
Ammo: T1 or T2 -same problem
Balistic control: 4

Issue: Info for equiped ammo values is the same with 4 BCU's or 0
Ex: 202.5dmg for T1 Havoc without BCU's, once the BCU's equiped and re do "info" values are 202.5dmg, exactly the same.

Is it an known issue or I'm missing something?


mtoneill
Republic University
Posted - 2011.04.11 16:16:00 - [362]
 

Fittings:

When i browse my fittings now it asks to save only 50 to server. I have many more. After I save 1 (tried 50 etc) the window continues to pop up. It would seem now that I cannot see my fittings? Did some searches for this but nothing showed up so is there something I am not doing? (of course there is)

John Cogan
Posted - 2011.04.11 17:38:00 - [363]
 

Edited by: John Cogan on 11/04/2011 17:39:29
Hi

I have been trying for days now to update my Eve client.

The first update failed midway and I was forced to download the standalone update.

Please note this 700+ Mb download was done without issue

I installed the standalone update which ran fine but gave me a message at the end that some files failed to update and I was to run the update tool.

Now I have run the update tool numerous times over the last few days and the download starts off fine and at 100+ Kbps but then a some point just stops altogether.

I have exhaustively checked my connection to ensure that it runs fine, which it does.

I can download large files without issue, e.g. the repair tool tries to download 131 Mb of data and fails, but I get HTTP and FTP downloads of 300+ Mb without effort.

I have no firewall, no anti virus and no anti malware running on this PC

Below is the repair tools log from my last attempt (IT stopped at 61%) if it will help.

Quote:

Restoring folder: "D:\1_gaming\eve2"
Build folder Info:
Checkum DB: "C:\Users\JOHNCO~1\AppData\Local\CCP\EVE\D_1_GA~4\checksums"
__name__: main
version: 6.41
build: 229669
codename: EVE-EVE-TRANQUILITY
region: ccp
cryptopack: CryptoAPI
sync: 229669
branch: //depot/games/branches/release/EVE-TRANQUILITY/eve
appname: EVE
usescriptindexfiles: 1
role: client
aid: 0
server: Tranquility
port: 26000
edition: premium
repair url: http://cdn1.eveonline.com/RepairData_246918.dat
client directory: D:\1_gaming\eve2
Caching disabled
RestoreFolder input values:
folder = 'D:\\1_gaming\\eve2'
url = 'http://cdn1.eveonline.com/RepairData_246918.dat'
dbfile = 'C:\\Users\\JOHNCO~1\\AppData\\Local\\CCP\\EVE\\D_1_GA~4\\checksums'
safemode = False
datapiles = ()
downloadFolder = None
cleanupDownloadData = True
downloadThreads = 3
whitelist = ()
ignore = ()
Downloading index: 0.0%, 0.0 bytes/445.08 KB, 0.0 bytes/s, 00m00s
Downloading index: 100.0%, 445.08 KB/445.08 KB, 61.91 KB/s, 00m06s
Checksumming client: 0.0%, 0.0 bytes/7.66 GB, 0.0 bytes/s, 00m00s
Checking files: 0.0%, 0.0 bytes/1.63 GB, 0.0 bytes/s, 00m00s
Downloading: 0.0%, 0.0 bytes/528.79 KB, 0.0 bytes/s, 00m00s
Downloading: 100.0%, 528.79 KB/528.79 KB, 66.15 KB/s, 00m06s
common.ini, missing 1 out of 1 blocks
eve.exe, missing 7 out of 9 blocks
manifest.dat, missing 1 out of 1 blocks
resCharacterLOD.stuff, missing 1378 out of 1378 blocks
resCharacterModularMaleHeadHiRes.stuff, missing 64 out of 382 blocks
resdungeons.stuff, missing 130 out of 2065 blocks
resDX9AmarrShips.stuff, missing 192 out of 2502 blocks
resDX9BuildingStructures.stuff, missing 103 out of 3278 blocks
resDX9Deployables.stuff, missing 21 out of 2547 blocks
resDX9Drones.stuff, missing 81 out of 1657 blocks
resDX9GallenteStations.stuff, missing 100 out of 2254 blocks
resDX9Hangars.stuff, missing 15 out of 2160 blocks
resDX9MinmatarShips.stuff, missing 239 out of 2261 blocks
resDX9MinmatarStations.stuff, missing 43 out of 1586 blocks
resDX9Nebulae.stuff, missing 50 out of 2206 blocks
resDX9SpecialShips.stuff, missing 168 out of 836 blocks
resPlaylists.stuff, missing 1 out of 1 blocks
resShaders.stuff, missing 877 out of 1557 blocks
bin\ccpBrowserThunk.dll, missing 2 out of 2 blocks
bin\db.dll, missing 5 out of 5 blocks
bin\ExeFile.exe, missing 8 out of 8 blocks
bin\_audio2.dll, missing 13 out of 13 blocks
bin\_PlanetResources.dll, missing 3 out of 3 blocks
bin\_PyFreeTypeP.dll, missing 4 out of 7 blocks
bin\_trinity.dll, missing 202 out of 203 blocks
bulkdata\12f9.cache, missing 1 out of 1 blocks
bulkdata\1569.cache, missing 1 out of 1 blocks
bulkdata\18a7.cache, missing 1 out of 1 blocks
bulkdata\2b29.cache, missing 1 out of 1 blocks
bulkdata\32f9.cache, missing 1 out of 1 blocks
bulkdata\3c7c.cache, missing 1 out of 1 blocks
bulkdata\48d6.cache, missing 1 out of 1 blocks
bulkdata\5c46.cache, missing 1 out of 1 blocks
bulkdata\5d90.cache, missing 1 out of 1 blocks
bulkdata\6458.cache, missing 10 out of 10 blocks
bulkdata\73f2.cache, missing 1 out of 1

Rexorol
Posted - 2011.04.11 19:26:00 - [364]
 

Could we please get some sort of official acknowledgement that explore site respawnings are being looked at? Or that everybody who is reporting a problem is crazy? Currently you can only do explore sites right after DT according to many, many topics and many hundreds of hours wasted searching:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494289
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494085
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493613
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493983

Sothryn Omidira
Minmatar
Posted - 2011.04.11 21:26:00 - [365]
 

Edited by: Sothryn Omidira on 11/04/2011 21:32:03
Using gate.eveonline.com Mail will too often give me this message:
"The message contained illegal HTML"

I know a fair amout about HTML and have really gotten annoyed at this message any time I paste in a URL or even type it in by hand. Sometimes it doesn't even have to be a URL, but something cut and paste from a web page for display to corpies.

I suggest that
1) Use the mail system and try to send some urls or cut and paste.
2) Then fix the issues.

P.S. I get cut and paste errors even when cutting and pasting from Notepad, which does not contain inherent HTML. Thus, this error must come from the functionality of pasting included in your web page.

bongpacks
Caldari
Mudbug
Acquisition Of Empire
Posted - 2011.04.11 21:26:00 - [366]
 

Edited by: bongpacks on 11/04/2011 21:35:44
Originally by: Chuc Morris
Don't know if it's an issue already reported.

Ship used: Tengu
Lounchers:T2
Ammo: T1 or T2 -same problem
Balistic control: 4

Issue: Info for equiped ammo values is the same with 4 BCU's or 0
Ex: 202.5dmg for T1 Havoc without BCU's, once the BCU's equiped and re do "info" values are 202.5dmg, exactly the same.

Is it an known issue or I'm missing something?




Confirmed. I'm showing with my tengu, t2 launchers, t2 scourge fury missiles, and 3 dread guristas ballistic control systems 346.5 Kinetic damage. Take off all three BCS and still 346.5 Kinetic damage. Now I wonder if I'm getting all the damage out of it I should be or not.
EDIT: EFT says I should be getting 462.9 Kinetic damage per missile, considering all the other numbers in the charge info on EFT match up to in-game perfectly I'm kind of worried about this. I take off all my BCS in EFT and I get the same Kinetic damage number as in-game with BCS. Am I getting cheated out of my well paid for DPS?


Also I fixed all my flickering and lag problems, I had edited my own post yesterday but for some reason today my edit is gone? I cleared my cache and the lag stopped, then I rolled back my version of catalyst control center to a really old one (9.3) and the flickering stopped at splash screen and in-game. Guess I'll have to keep upgrading one version at a time until the problems crop back up again. Sad

Linda Shadowborn
Gallente
Dark Steel Industries
Posted - 2011.04.11 23:01:00 - [367]
 

Originally by: bongpacks

Confirmed. I'm showing with my tengu, t2 launchers, t2 scourge fury missiles, and 3 dread guristas ballistic control systems 346.5 Kinetic damage. Take off all three BCS and still 346.5 Kinetic damage. Now I wonder if I'm getting all the damage out of it I should be or not.
EDIT: EFT says I should be getting 462.9 Kinetic damage per missile, considering all the other numbers in the charge info on EFT match up to in-game perfectly I'm kind of worried about this. I take off all my BCS in EFT and I get the same Kinetic damage number as in-game with BCS. Am I getting cheated out of my well paid for DPS?


im doing the same damage with my tengu as before patch when actually firing at stuff, so its probably just a display error.

Halokus Tendari
Posted - 2011.04.11 23:42:00 - [368]
 

Edited by: Halokus Tendari on 12/04/2011 09:34:18
PC User

I'm getting frequent crashes when I right-click a bookmark folder and choose "Open group window." This started with the patch. It has happened while docked and in space. Multiple folders are doing it somewhat consistently. I have no other game issues. I have cleared the cache.

Also confirming that Gurista jamming sucks bigtime :p

Sluggzz
Caldari
School of Applied Knowledge
Posted - 2011.04.12 01:05:00 - [369]
 

Originally by: Dako Semi
i think that is a setting in graphics menu.
when logged in press escape and look unther graphics.
play with the settings

Dako

Originally by: London
Are ships not supposed to bob up and down in stations anymore?
They look so lifeless now... I don't like it!





It was a performance setting. Now it's gone.

Yay.

iTrip
Posted - 2011.04.12 01:35:00 - [370]
 

The tattoos from my portrait keeps disappearing. Which I find weird, I'd assume the portraits were saved as images? Having just one layer of the render disappear seems odd.

Don Pellegrino
Pod Liberation Authority
HYDRA RELOADED
Posted - 2011.04.12 02:52:00 - [371]
 

Tattoo opacity is still stuck at roughly 30% for the server render. It might be only some particular tattoos, though.

Kuroki Meisa Kennedy
Posted - 2011.04.12 03:44:00 - [372]
 

Originally by: Linda Shadowborn
Originally by: Nipps McChesty

As for ECCM "working". Yeah, I call bull**** on that one. My Tengu normally had an ECCM on it, and it used to work at least most of the time. Went into a station sanctum yesterday for kicks with my regular ECCM setup, and spent about 10 minutes perma-jammed. Warped out and gave up, as I couldn't do anything. Never been that badly jammed in a Sanctum before, even without ECCM. And this was with a dissolution sequencer on the Tengu as well, so high sensor strength PLUS ECCM.


Confirming, with the dissolution sub i use to be rather immune to jamming. now.. forget it. permajammed. slapped on ECCM (which before wasnt needed) still getting jammed to hell and back. And no one even suggest FOF. using those for an entire mission with their love for hitting stations/buildings/misc.. yeah.. not happening. ECCM worked before as we here on the forums proved several times.. why even touch it!?! Just say "its now working" without changing the code would have "fixed" it.. but nooo. Now ill just autodecline anything involving guristas. Guess it will thin out caldari space though.


+1 I would like some confirmation from ccp if it is working as intended?

Rasz Lin
Caldari
Uitraan Diversified Holdings Incorporated
Posted - 2011.04.12 06:06:00 - [373]
 

its been soooo long since first reported, and yet Watchlist contacts STILL show online when they are in fact offline = sometimes game doesnt sent "player went offline"

Fedeye Kin
Posted - 2011.04.12 07:33:00 - [374]
 

hi/lo sec exploration is borked with no cosmic sig respawns except after DT. Pls can we get confirmation on whether this is a nerf or bug and if it is a bug is it being looked at or getting fixed?

Darma Klinzai
Posted - 2011.04.12 08:38:00 - [375]
 

Chat channel windows have an issue. When channels have text messages in them. The first few player messages are covered by the imbedded text. Before you could refresh the channel and the text would set properly. Since the last update, INCURSION 1.4 it does not. You cannot read the messages. This happens when you have "SHOW TEXT ONLY". When you select "SHOW TEXT WITH SMALL PORTRAIT" it resets and you are able to see the player text without the imbedded text over it.

HeliosGal
Caldari
Posted - 2011.04.12 09:33:00 - [376]
 

Originally by: Fedeye Kin
hi/lo sec exploration is borked with no cosmic sig respawns except after DT. Pls can we get confirmation on whether this is a nerf or bug and if it is a bug is it being looked at or getting fixed?


can confrim dynamic spawning has been broken and nerfed etc ccp hates low sec and high sec

Musashi IV
Posted - 2011.04.12 10:37:00 - [377]
 

After the patch EVE takes 5 times longer to load. Also, ship camera position changes. The view of your ship before you dock is different after you undock. Not a big problem but just one more issue.

Ryan Starwing
Gallente
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.04.12 11:20:00 - [378]
 

Exploration sites only spawn at dt in null and not randomly throughout the day. Is this a nerf to the US TZ or a bug?

Rykuss
Gallente
Posted - 2011.04.12 12:13:00 - [379]
 

Edited by: Rykuss on 12/04/2011 12:15:04
I am still getting the undocking crash that started with 1.3, only now it's gotten worse. I've been crashing yet again when logging back in outside station, happened four times in a row outside Amarr VIII. I've experienced crashing while trying to dock as well and there seems to be a bug with clicking on the overview as well after undocking or jumping such as a tab or the next gate in the route.

I have repaired my clients, cleared all cache files, seperated the installs using junctions and insured all drivers are up to date. I'd also like to say that yesterday was a nightmare to play with lag and multiple disconnects that weren't related to my undocking issue as I was out in space.

Quick edit: Mining crystals, I hope you're fixing them today with this patch. They worked fine before 1.4.1 and would load "used" crystals whereas now they don't.

Ay Liz
Sacred Templars
RED.OverLord
Posted - 2011.04.12 13:59:00 - [380]
 

Edited by: Ay Liz on 12/04/2011 14:01:10
Originally by: Ryan Starwing
Exploration sites only spawn at dt in null and not randomly throughout the day. Is this a nerf to the US TZ or a bug?


It must be a bug because it would be extremely unfair.
So far we are still waiting on a response from CCP.

See also this thread and a few more: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494289

So CCP, can you please tell us if you are looking into this or that we are all crazy?

ISquishWorms
Posted - 2011.04.12 14:01:00 - [381]
 

Edited by: ISquishWorms on 12/04/2011 14:03:35
Wondering still what was fixed in todays patch here are the details:

http://www.eveonline.com/updates/patchnotes.asp

No flashing screen fix :(
No Loading time fix:(

Still maybe in the next patch :) we can hope.

Mattias Kerensky
Minmatar
The Flying Tigers
Intergalactic Exports Group
Posted - 2011.04.12 14:42:00 - [382]
 

Originally by: ISquishWorms
Edited by: ISquishWorms on 12/04/2011 14:03:35
Wondering still what was fixed in todays patch here are the details:

http://www.eveonline.com/updates/patchnotes.asp

No flashing screen fix :(
No Loading time fix:(

Still maybe in the next patch :) we can hope.


No fix for bugged fittings either, where after attempting to select the 50 fittings you want to keep (cap of 50 is still crap) the window just sits there and nothing happens, I haven't had access to my fittings on my PVP toon in days, I've been having to use an alt and then link them in convo, and it's getting annoying.

SLAPNASTY McTAVISH
Posted - 2011.04.12 15:01:00 - [383]
 

Usual bag of **** where on time deployment is concerned. You ****ers, couldn't organize a panic on a sinking ship.... Get yourselves sorted out and put realistic deployment times down inthe patch notes, rather tahn keeping us sitting around waiting for deployment times that constantly come and go without a new patch.

Panhead4411
Posted - 2011.04.12 15:36:00 - [384]
 

Since the last few patches i've been getting an usually high number of glitched ore bits in the orca holds. Seems it will randomly duplicate amounts that are dragged in, so there will be a chunk of ore that when you try to grab it says it "is no longer within reach" or some such.

The other day, every account that was dumping into orca saw a different cargo amount, and all screens had glitched ore bits. The most i've seen in one setting was 15 bits of duplicated/glitched ore. And one even stayed there after a dock/undock.

CCP Soundwave


C C P Alliance
Posted - 2011.04.12 16:28:00 - [385]
 

Originally by: Rexorol
Could we please get some sort of official acknowledgement that explore site respawnings are being looked at? Or that everybody who is reporting a problem is crazy? Currently you can only do explore sites right after DT according to many, many topics and many hundreds of hours wasted searching:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494289
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494085
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493613
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493983


Hey everyone!

The people reporting this aren't crazy (at least when it comes to exploration sites). There is currently a bug which effectively means that TQ "runs out" of exploration sites the longer time passes. They then re-spawn at downtime, and the process repeats itself. This should not affect all types of sites, so if you're running anomalies in upgraded systems, it should not be an issue.

We have a fix for this, which is still pending testing. Hopefully we'll have it ready to go Thursday, if not, then at the earliest possible opportunity next week.

Thanks for all the feedback and bug reports

Jon Whayne
Posted - 2011.04.12 16:34:00 - [386]
 

Originally by: CCP Soundwave
Originally by: Rexorol
Could we please get some sort of official acknowledgement that explore site respawnings are being looked at? Or that everybody who is reporting a problem is crazy? Currently you can only do explore sites right after DT according to many, many topics and many hundreds of hours wasted searching:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494289
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1494085
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493613
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1493983


Hey everyone!

The people reporting this aren't crazy (at least when it comes to exploration sites). There is currently a bug which effectively means that TQ "runs out" of exploration sites the longer time passes. They then re-spawn at downtime, and the process repeats itself. This should not affect all types of sites, so if you're running anomalies in upgraded systems, it should not be an issue.

We have a fix for this, which is still pending testing. Hopefully we'll have it ready to go Thursday, if not, then at the earliest possible opportunity next week.

Thanks for all the feedback and bug reports


Thank you for getting things clear on this issue. Lets hope you'll get this fixed as soon as possible :)

St Mio
Amarr
Imperial Academy
Posted - 2011.04.12 17:09:00 - [387]
 

Thank you very much Soundwave :)

Ferrenc
Posted - 2011.04.12 17:11:00 - [388]
 

item stacking is no longer working properly, some stacks go up, some go down

Mnemosyne Gloob
Posted - 2011.04.12 18:38:00 - [389]
 

Good news indeed regarding the exploration issues. At least now we know what's up.

SoldierSlay
Posted - 2011.04.12 18:39:00 - [390]
 

Edited by: SoldierSlay on 12/04/2011 20:19:55
Originally by: Samo Zuo
Edited by: Samo Zuo on 06/04/2011 20:03:59
When I undock or jump through gate everything disappears I have cinema view and cannot do anything even esc does not work. Have to actually kill eve process. ugh

System - Windows XP



same here with me. after jumping (cap, jb, gate)everything disappears. with 1.4 i could use esc to bring ui back. intarction was possible and everything worked. now in 1.4.1 esc doesnt do anything. i have to relog after killing eve-process.

im thinking about reinstalling the game, but if its a bug and it wont work with my system anymore, all my settings would be lost for nothing.

**** it!Confused

edit: after turning down all graphic-details, this issue disappears. got a gf-8800 gts 630MB and normally i can turn on all details and still got 60fps.


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