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TLWE
Polish Lords' Confederacy
Posted - 2011.04.12 13:25:00 - [301]
 

Edited by: TLWE on 12/04/2011 13:26:44
No idea. I just downloaded the patch. Applied it. Now just if the nice quality team folks get off the server, so I will find out. There is some chat that missions got disturbed and unbalanced so you get more assaults/blockades. Maybe they are still tweaking things? Maybe we will never find out till the changes will find us out during game. ShockedNeutral

Edit: DT was just extended by 1 more hour it seems.

Enkill Eridos
Draconian Enforcers Available To Hire
Property Management Solutions
Posted - 2011.04.12 13:41:00 - [302]
 

Edited by: Enkill Eridos on 12/04/2011 13:41:40
I hope this patch fixes things I have noticed about t2 missiles..the fact that t1 missiles do better damage than the so-called "high damage" missiles. That's just what I have noticed, but maybe it is just me. I haven't gotten a lot of problems with this patch, unlike the last expansion..So really these guys are doing a good job, as for the lag, it is still there but it has become less frequent or has a shorter duration than before.But then again I have yet to fly in a huge fleet battle.

Dana Bomfim
Caldari
Brasfleet Networking Co.
Posted - 2011.04.12 13:42:00 - [303]
 

Some people claim to know about programming and computing, but in their argument they have a simple thing flawed which denotes a flaw in both of them, because arguments, programming and computing rely in one thing lacking in all statements starting with "I know about (put here the tech branch they say) and CCP work is bad": LOGIC.
First of all, for the ones saying updates could be smaller without loss of quality:
Nope, they dont. You can blame modular (or how people who really know about this call, layering) development, because you forget that browser and all "low end" framework programming rely on things CCP develops themselves for EVE.
Second, about the network issues:
- You ISP doesnt really mean when you get a 10mbps plan that you will download at 10mbps at any given time.
- Your download will be slower deppending on traffic throuhg routes, distance from the server you are downloading, and the node you get when you connected your modem. Same goes for Alive connections to EVE servers.
- Regardless of the first two, CCP shouldnt limit themselves because some people want to play a game like EVE with a crap Internet Connection.
Third, for all "I've been there, I done that" arguments, there is a simple logic and plain fact:
Arguments have their own internal consistency, regardless of what you have done in your life, it is not an argument itself. If a blind homeless man describe a blue car as a blue car and a expert designer describe the same car as red, the car wont be red just because the second man "Is a designer and see". You can think you know all because think you did cool things, but facts still facts and opinions still opinions.

Katie Tanaka
Posted - 2011.04.12 13:52:00 - [304]
 

"Mysterious Patch" is also "Dang It's Not Working Quite Right Patch" it seems.

Hue Tog
Posted - 2011.04.12 13:52:00 - [305]
 

This so called 10Mbs you are getting is actually more like 8Mbs Download, and 2Mbs Upload. Check speedtest.com to get a more accurate measure on your internet speeds.

From Kansas to Iceland (Reykjavik) I pull off about 2.5Mbs/D and a 1.83Mbs/U. Not bad considering there is half a country and some water in between.

Enkill Eridos
Draconian Enforcers Available To Hire
Property Management Solutions
Posted - 2011.04.12 13:57:00 - [306]
 

Originally by: Dana Bomfim
Some people claim to know about programming and computing, but in their argument they have a simple thing flawed which denotes a flaw in both of them, because arguments, programming and computing rely in one thing lacking in all statements starting with "I know about (put here the tech branch they say) and CCP work is bad": LOGIC.
First of all, for the ones saying updates could be smaller without loss of quality:
Nope, they dont. You can blame modular (or how people who really know about this call, layering) development, because you forget that browser and all "low end" framework programming rely on things CCP develops themselves for EVE.
Second, about the network issues:
- You ISP doesnt really mean when you get a 10mbps plan that you will download at 10mbps at any given time.
- Your download will be slower deppending on traffic throuhg routes, distance from the server you are downloading, and the node you get when you connected your modem. Same goes for Alive connections to EVE servers.
- Regardless of the first two, CCP shouldnt limit themselves because some people want to play a game like EVE with a crap Internet Connection.
Third, for all "I've been there, I done that" arguments, there is a simple logic and plain fact:
Arguments have their own internal consistency, regardless of what you have done in your life, it is not an argument itself. If a blind homeless man describe a blue car as a blue car and a expert designer describe the same car as red, the car wont be red just because the second man "Is a designer and see". You can think you know all because think you did cool things, but facts still facts and opinions still opinions.


+1 Also what people fail to realize is that the general rule in programming is fix one bug and that fix or in the case of a game new content can and most certainly will cause a bug and error..In short small updates the bugs created by the fixes or new content will still exist, and still have the same effect as a bigger update. Also this is a 9 to 5 and I can guarantee a lot of these devs have families they want to get to.So naturally fixes take time. IT is actually less time consuming to do the updates in big batches. Plus there is QA stuff done in house probably then the SiSi stuff, but that doesn't mean they will even catch all of the bugs, or that the same bugs will appear or not appear on Tranquility.

For those that don't want to read the above rant here's the short of it, have patience and take a chill pill. This is actually a long and humungous project that will probably never be compeltely bug or lag free. Plus some of this lag (because I have not gotten any large spikes of it like I used to.) could be a client computer problem (oh no it can never be that.) instead of a CCP programming problem. They will never get rid of lag either, because there are many different factors that CCP cannot control that contribute to it. Just accept that there will be problems with the game as it is a constantly evolving game, find ways you can do to reduce your own problems before whining about it on the forums and making yourself look like an asshat.

Vanorlexis
Posted - 2011.04.12 13:58:00 - [307]
 

People who enjoy running combat sites and anomilies Thanks to CCP that part of eve has been taken away. So heres what you will most likely find on a daily scan of a local system near you
1.usually no results at all Crying or Very sad
2.oh boy a signature oh wait its a wormhole fine n dandy if u wanna do some pew pew atm.Evil or Very Mad

So past few days ive been scanning with no luck at finding a combat site or even radar or grav sites.When before the patch i could find things several times a day and had fun, now its just not worth the wasted time to probe anymore.
Thanks CCP you made eve so so so much more fun.

Another thing EVERYONE hates the new fittings changes.It was perfect the way it was how stupid was that.Evil or Very Mad

Amy Cohen
Posted - 2011.04.12 14:08:00 - [308]
 

Originally by: Vanorlexis
People who enjoy running combat sites and anomilies Thanks to CCP that part of eve has been taken away. So heres what you will most likely find on a daily scan of a local system near you
1.usually no results at all Crying or Very sad
2.oh boy a signature oh wait its a wormhole fine n dandy if u wanna do some pew pew atm.Evil or Very Mad

So past few days ive been scanning with no luck at finding a combat site or even radar or grav sites.When before the patch i could find things several times a day and had fun, now its just not worth the wasted time to probe anymore.
Thanks CCP you made eve so so so much more fun.

Another thing EVERYONE hates the new fittings changes.It was perfect the way it was how stupid was that.Evil or Very Mad



You don't know that for sure..CCP is under no obligation to inform us what they are working on..As this is a problem I am sure CCP has been notified and is trying to balance it out a little more..patience is a virtue..be virtuous.

Jon Whayne
Posted - 2011.04.12 14:10:00 - [309]
 

I have no idea which forums CCP devs read and post to, so I try my feedback on the current exploring - bug here as well.
First of all, the Patchnotes 1.4.2 does not name the problems.

Combat - Sites and DED-Sites in High and Low Sec space (I do not fly 00 so I can't tell about the situation there) do seem to spawn after Serverdown. After you did them, they are gone and it seems like they are not respawning anymore. No DEV commented on the different threats on the forums.

So currently peeps being online after severdown have the opportunity to scan down sites, others do not.

So again, I ask CCP to give us a hint. If its a bug, all is good. If you fix it asap, even better. If this is all intended, its a reason to leave EVE at this point and do something else instead. You will always find another thing to get addicted to, it doesn't have to be a game you pay money for to have fun ;)


Trazis
UNKN0WN ENTITY
Posted - 2011.04.12 18:29:00 - [310]
 

Didn't feel like reading 11 pages not sure if anyone else had the issue but when using the strip fittings option from the drop down menu it strips the fittings but still taxes the ship for the pg and cpu of the fittings that were removed making it impossible to fit the ship without exiting station and re-entering

I tried it 5 times 3 out of 5 times I had the issue, a report has been filed.. anyone else have the issue?

Lev Aeris
United Amarr Templar Legion
Fidelas Constans
Posted - 2011.04.12 18:42:00 - [311]
 

Edited by: Lev Aeris on 13/04/2011 13:18:46
Edited by: Lev Aeris on 13/04/2011 13:13:27
I was looking at the Incursion features page, the one with all the Dev videos on youtube.

The very first video "Eve Online Dev Blog - Team BFF: All about Anomolies" Has been set to private on youtube.

http://www.youtube.com/watch?v=qVMAz9AmuQM&feature=player_embedded

Is there something in that video that we shouldn't see? If you are going to gut the content of that dev blog which contains 1 Sentence and an unwatchable video, why no just yank the whole post? Maybe this was a mistake and somebody accidentally edited that video to be private?

edit: It looks like after 1 day you just yanked the post.

What was in that video interview with CCP Greyscale that needed to be censored?

Also, whoever is putting text overlays in your videos is spelling your dev's handle wrong. No attention to detail. ugh

Bon Vraun
Posted - 2011.04.13 03:03:00 - [312]
 

At least these people got the patch downloaded... I must be the only person that has trouble downloading patches from CCP. Maybe CCP doesn't like Windows 7 but hmmm it worked prior to the last few patches just fine. I really think the download/update mechanics were compromised or just got broke. downloading a 10MB file should not be this hard... Everthing else works fine but 9000 bytes/Sec trying to download this patch... WTF

Bon Vraun
Posted - 2011.04.13 03:16:00 - [313]
 

Originally by: Dana Bomfim
Some people claim to know about programming and computing, but in their argument they have a simple thing flawed which denotes a flaw in both of them, because arguments, programming and computing rely in one thing lacking in all statements starting with "I know about (put here the tech branch they say) and CCP work is bad": LOGIC.
First of all, for the ones saying updates could be smaller without loss of quality:
Nope, they dont. You can blame modular (or how people who really know about this call, layering) development, because you forget that browser and all "low end" framework programming rely on things CCP develops themselves for EVE.
Second, about the network issues:
- You ISP doesnt really mean when you get a 10mbps plan that you will download at 10mbps at any given time.
- Your download will be slower deppending on traffic throuhg routes, distance from the server you are downloading, and the node you get when you connected your modem. Same goes for Alive connections to EVE servers.
- Regardless of the first two, CCP shouldnt limit themselves because some people want to play a game like EVE with a crap Internet Connection.
Third, for all "I've been there, I done that" arguments, there is a simple logic and plain fact:
Arguments have their own internal consistency, regardless of what you have done in your life, it is not an argument itself. If a blind homeless man describe a blue car as a blue car and a expert designer describe the same car as red, the car wont be red just because the second man "Is a designer and see". You can think you know all because think you did cool things, but facts still facts and opinions still opinions.


I'm sure you have plenty of education and experience to back up your statements and I'm really not trying to pick a fight but many other games and software applications have accomplished successful timely updates. I'm just wondering what has happened in recent days with CCP updates... Maybe its just me.

BoomChong Wong
Posted - 2011.04.13 04:15:00 - [314]
 

I got a crash when logging off Eve. I had patched, restarted, logged in, recustomized my char (saving a new portrait), continued into the game, added a skill to the queue and logged off without ever having left the station. The crash did not prevent the client from relaunching, so it seems it was the logging off client exiting gracelessly.

I logged on again on my other account, did not recustomize and logged off immediately after getting in, no crash.

My char is Amarr and I still have no idea how I'm supposed to be able to get a hood. I can wear robes, but don't see any option for hoods (or sunglasses for that matter).

Hruruzat
Posted - 2011.04.13 06:42:00 - [315]
 

I'm seeing a change im cap-use since the patch before yesterday and it is still existing.
My cap seems to drain much faster, than it should. Tried it on 3 accounts in 6 different ships - all with the same result/phenomena.

E.g. my Myrm should run capstable with it's modules at about 35% cap - now it is running almost below 20%. On my shieldtanks (which is much harder to evaluate) i have the 'feeling' (tried to watch the clock), that they are running capdry much faster. Where there is a given time of 1min 20s in the fitting screen, now is a time somewhere below that.

Is there a know issue, or am i just suffering from a time-distortion? :D

CCP Bella Bee

Posted - 2011.04.13 11:54:00 - [316]
 

Originally by: Trazis
Didn't feel like reading 11 pages not sure if anyone else had the issue but when using the strip fittings option from the drop down menu it strips the fittings but still taxes the ship for the pg and cpu of the fittings that were removed making it impossible to fit the ship without exiting station and re-entering

I tried it 5 times 3 out of 5 times I had the issue, a report has been filed.. anyone else have the issue?


I haven't seen other reports of this, and at least at a quick glance I can't reproduce. What type of ship did you have? Did you include log server logs with the report?

CCP Bella Bee

Posted - 2011.04.13 11:58:00 - [317]
 

Originally by: BoomChong Wong
I got a crash when logging off Eve. I had patched, restarted, logged in, recustomized my char (saving a new portrait), continued into the game, added a skill to the queue and logged off without ever having left the station. The crash did not prevent the client from relaunching, so it seems it was the logging off client exiting gracelessly.

I logged on again on my other account, did not recustomize and logged off immediately after getting in, no crash.

My char is Amarr and I still have no idea how I'm supposed to be able to get a hood. I can wear robes, but don't see any option for hoods (or sunglasses for that matter).

We are investigating an issue with crash on exit.

As for the hood, it's not very obvious but when you've put on the robe, arrow buttons appear below the robe thumbnails. Click on them to switch between hood options. And the Amarr don't wear sunglasses Cool

CCP Bella Bee

Posted - 2011.04.13 11:58:00 - [318]
 

Originally by: Hruruzat
I'm seeing a change im cap-use since the patch before yesterday and it is still existing.
My cap seems to drain much faster, than it should. Tried it on 3 accounts in 6 different ships - all with the same result/phenomena.

E.g. my Myrm should run capstable with it's modules at about 35% cap - now it is running almost below 20%. On my shieldtanks (which is much harder to evaluate) i have the 'feeling' (tried to watch the clock), that they are running capdry much faster. Where there is a given time of 1min 20s in the fitting screen, now is a time somewhere below that.

Is there a know issue, or am i just suffering from a time-distortion? :D

I'm looking into this.

AlleinSoldat
Posted - 2011.04.13 12:07:00 - [319]
 

Edited by: AlleinSoldat on 13/04/2011 12:08:59
Is it me, or is anyone else having issues getting past their character select screen? Mine shows up, but all I get is the news bar, the buttons for my characters w/o portraits, and am able to click them to EVE crashing w/o even attempting to go ingame... very annoying....

EDIT: Nevermind, it only took me ten times to finally get logged in.....

Dana Bomfim
Caldari
Brasfleet Networking Co.
Posted - 2011.04.13 13:13:00 - [320]
 

I am not saying that all in EVE is a field of red roses at sunset in a spring day. Nor it will be at any given time. What I say is that comparing to the job done almost everywhere in the MMO industry, CCP isnt among the lower level. Take a good look at game mechanics in WoW, Guildwars and other famous ones. Seriously. In WoW they do smaller files, and most of people buy a CD. Try to download the client and see how much time it takes. Then realise that you WILL have to reinstall the game sometimes. And from a tech point of view, WoW is a lousy job. Guildwars also, but you may expect that from a game you pay a dozen euros to play lifetime.
What can really shake some heads is take a look in Battlestar Galactica Online, which is intended to be a closer MMO due to its background and theme. But here is the difference: BSG Online is played in browser, using a plugin. Quick to install and play, mostly the patches are installed server-side, so no patches to install. The downside, it is crappy graphics, crappy gameplay, and even BSG "sick fans" hate the game and state that EVE is closer to make you feel part of a somehow BSG storyline than the BSG Online game.

Lev Aeris
United Amarr Templar Legion
Fidelas Constans
Posted - 2011.04.13 13:25:00 - [321]
 

Edited by: Lev Aeris on 13/04/2011 13:25:40
Originally by: CCP Greyscale
Those changes in full

We've batched nullsec up into five security bands, based on the current truesec values that are already available via the datadump: 0.0 to -0.2, -0.3 to -0.4, -0.5 to -0.6, -0.7 to -0.8 and -0.9 to -1.0. (And yes, we're rounding in the same way that we do in the UI currently, so the boundaries actually lie at -0.25, -0.45 and so on.)

Firstly, we've evened out the upgrades so each one has four sites in it now, rather than five in the first and four in the rest. We're also retaining a mix of the sites that we're aware are regarded as "filler" by high-end players, for several reasons: to act as genuine filler so the earlier upgrades in some systems aren't empty; to give newer players resources they can use without much competition; and to give people running anomalies a little more safety from marauding enemies.

In terms of the high-end sites that high-end players are after - Havens and Sanctums for normal factions, and Hordes for drones - the break-even compared to the current system's maximum of four is around the 3rd and 4th band (-0.5 to -0.8 space), which are -1 and +1 respectively. Below this, things get worse (0.0 to -0.2 systems won't get any high-end sites after the change), but the -0.9 to -1.0 band can potentially gain an extra six top sites with full upgrades. 26 of the 34 regions have at least one system in this security band, with half having 5 or more.



According to the dev blog, Systems with Truesec bewteen -0.5 and -0.8 should be on par with the old sov system. That old standard had 2 Sanctums and 2 Havens.

Right now I am sitting in a -0.8 System and it only has 1 Sanctum, but 5 Havens. Replacing the top level sites with lesser sites is NOT breaking even, its a loss.

Is this an error in the code, or an error in the language of the dev blog? As it stands the advertized changes from CCP Greyscales own mouth are incorrect and not accurately documented.

CCP Bella Bee

Posted - 2011.04.13 15:14:00 - [322]
 

Originally by: Lev Aeris

According to the dev blog, Systems with Truesec bewteen -0.5 and -0.8 should be on par with the old sov system. That old standard had 2 Sanctums and 2 Havens.

Right now I am sitting in a -0.8 System and it only has 1 Sanctum, but 5 Havens. Replacing the top level sites with lesser sites is NOT breaking even, its a loss.

Is this an error in the code, or an error in the language of the dev blog? As it stands the advertized changes from CCP Greyscales own mouth are incorrect and not accurately documented.

It's possible that you're experiencing the effects of a known issue with re-spawning sites which will hopefully be fixed this week.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.04.13 16:15:00 - [323]
 

Will the portraits rendered with the wrong tattoo opacity be re-rendered or do we need to redo the portraits for it to happen?

CCP Bella Bee

Posted - 2011.04.13 17:17:00 - [324]
 

Originally by: Mashie Saldana
Will the portraits rendered with the wrong tattoo opacity be re-rendered or do we need to redo the portraits for it to happen?

You'll need to go through re-customization to get a new portrait

JP Goodwin
Posted - 2011.04.14 03:01:00 - [325]
 

Edited by: JP Goodwin on 14/04/2011 03:02:26
Originally by: CCP Bella Bee
Originally by: BoomChong Wong


My char is Amarr and I still have no idea how I'm supposed to be able to get a hood. I can wear robes, but don't see any option for hoods (or sunglasses for that matter).


As for the hood, it's not very obvious but when you've put on the robe, arrow buttons appear below the robe thumbnails. Click on them to switch between hood options. And the Amarr don't wear sunglasses Cool


Yay, I got my hood on. Thanks. And I even figured out how to fix my default forum character too.

Edit: well, it was on in the game anyway. Looks like my portrait hasn't updated to the forums yet.

guttertrash
VIRTUAL LIFE VANGUARD
Posted - 2011.04.14 05:26:00 - [326]
 

Edited by: guttertrash on 14/04/2011 05:33:41
that mandatory incursion channel thing is gay and annoying

f u ck you again ccp

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.04.14 12:32:00 - [327]
 

Originally by: CCP Bella Bee
Originally by: Lev Aeris

According to the dev blog, Systems with Truesec bewteen -0.5 and -0.8 should be on par with the old sov system. That old standard had 2 Sanctums and 2 Havens.

Right now I am sitting in a -0.8 System and it only has 1 Sanctum, but 5 Havens. Replacing the top level sites with lesser sites is NOT breaking even, its a loss.

Is this an error in the code, or an error in the language of the dev blog? As it stands the advertized changes from CCP Greyscales own mouth are incorrect and not accurately documented.

It's possible that you're experiencing the effects of a known issue with re-spawning sites which will hopefully be fixed this week.
Thank you so much for informing your customers about this bug.

Maladeu
Amarr
Big Shadows
Initiative Mercenaries
Posted - 2011.04.14 13:47:00 - [328]
 

Originally by: CCP Bella Bee
Originally by: Trazis
Didn't feel like reading 11 pages not sure if anyone else had the issue but when using the strip fittings option from the drop down menu it strips the fittings but still taxes the ship for the pg and cpu of the fittings that were removed making it impossible to fit the ship without exiting station and re-entering

I tried it 5 times 3 out of 5 times I had the issue, a report has been filed.. anyone else have the issue?


I haven't seen other reports of this, and at least at a quick glance I can't reproduce. What type of ship did you have? Did you include log server logs with the report?


Second this! Couldn't goto pod in station, had to buy a shuttle-->undock-->eject-->dock to install my new implants.

+I am wondering if the t3 fitting is acting up, since if I press "fit" button on saved fits the subsystems are getting strange some removed and not replaced by others, leaving empty SS-places, which concludes that "saved fits" button won't work with t3 SS switch. Anyone else notice this?

+Ship is often not visible in hangar.

Otherwise, keep up the good work CCP.

P.S.
Pls fix ECM jamming strength of NPCs
D.S

CCP Bella Bee

Posted - 2011.04.14 15:41:00 - [329]
 

Originally by: Maladeu

Second this! Couldn't goto pod in station, had to buy a shuttle-->undock-->eject-->dock to install my new implants.

+I am wondering if the t3 fitting is acting up, since if I press "fit" button on saved fits the subsystems are getting strange some removed and not replaced by others, leaving empty SS-places, which concludes that "saved fits" button won't work with t3 SS switch. Anyone else notice this?

+Ship is often not visible in hangar.

Otherwise, keep up the good work CCP.

P.S.
Pls fix ECM jamming strength of NPCs
D.S

Thanks, investigating...

CCP Bella Bee

Posted - 2011.04.14 15:42:00 - [330]
 

Originally by: Hakaru Ishiwara
Originally by: CCP Bella Bee
Originally by: Lev Aeris

According to the dev blog, Systems with Truesec bewteen -0.5 and -0.8 should be on par with the old sov system. That old standard had 2 Sanctums and 2 Havens.

Right now I am sitting in a -0.8 System and it only has 1 Sanctum, but 5 Havens. Replacing the top level sites with lesser sites is NOT breaking even, its a loss.

Is this an error in the code, or an error in the language of the dev blog? As it stands the advertized changes from CCP Greyscales own mouth are incorrect and not accurately documented.

It's possible that you're experiencing the effects of a known issue with re-spawning sites which will hopefully be fixed this week.
Thank you so much for informing your customers about this bug.

Sorry, it was only confirmed as an issue earlier this week and was reported by CCP Soundwave in the issues thread two days ago.


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