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blankseplocked [Proposal] Local Chat, Directional Scan, Ect.
 
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CaldariCitizen 3924833
Posted - 2011.04.05 06:48:00 - [1]
 

This is definitely open for opinions and suggestions to my original idea.

Where i do believe MMORPG's need to have ways to simplify interaction, i believe that local chat is no longer being used as such and is now a clairvoyance tool.

All local chat should worm like wormhole space. If typed into, it shows your presence. Otherwise it is blank or even an optional channel to join.
  • This may reduce the number of botting software as the majority of botting software utilize local chat to give inhuman response time to escape.


Now i do believe there was a mention of directional scan becoming faster and reaching further, which would definitely balance not having local chat or in the least, ease the transition. I do believe though that the directional scan should get two modes of operation. One being its current function, and the other being similar to the draedis from battlestar (or a spherical variant of current radar technology). The mode would offer autonomous updating of the D-scan so people weren't mashing their scan buttons instead of playing the game. That way PVE guys still have a defense against sudden ganks, but the autonomous scanner would be slower (possibly 10-20 seconds before making a full 360 degree sweep)?

Regardless, i know people have been calling for local chat and d-scan updates for awhile now.

BattleSister Oryx
Posted - 2011.04.05 07:10:00 - [2]
 

no

Ya Huei
Imperial Collective
Posted - 2011.04.05 14:36:00 - [3]
 

of for god's sake leave the nullsec kids their local? If it's changed CCP will be forced to redo the directional scanner.

proper directional scanning and combat probe scanning are one of the few things in this game that require some skill to do properly, lets not do anything to make things even easier than they already are to the carebears out there.

David Hassan
Posted - 2011.04.05 16:22:00 - [4]
 

Local intel works both ways. Nothing wrong with it imo. The only people crying over it are the ones that seem to think 0.0 should be filled with easy carebear kills. Well, it already is if you know how to set up a proper ambush.

Wormhole space has no local for RP reasons, no gates to report your entrace, no DED. This is fine, as WH are not static and you actually have to look for them.

If all of a sudden gates despawned and moved every day, and no longer appeared on your overview then maybe.

Removing local would only have the effect of giving recons God Mode.

If you really want to catch those pesky carebears, figure out where they safe, set up sling bubbles...and trap them.

I'd much rather live with the current mechanics than change them and HOPE that CCP would make a d-scan that wasn't almost worthless. Also, remember that the D-Scan had its frequency nerfed to 2 seconds because of lag issues.

Crazy KSK
Posted - 2011.04.05 18:19:00 - [5]
 

no most bots don't use local they read the data that is sent to the client so if local was changed to delayed mode bots would still be able to see if someone jumps into the system

Andski
GoonWaffe
Goonswarm Federation
Posted - 2011.04.05 18:40:00 - [6]
 

Originally by: CaldariCitizen 3924833
This is definitely open for opinions and suggestions to my original idea.

Where i do believe MMORPG's need to have ways to simplify interaction, i believe that local chat is no longer being used as such and is now a clairvoyance tool.

All local chat should worm like wormhole space. If typed into, it shows your presence. Otherwise it is blank or even an optional channel to join.
  • This may reduce the number of botting software as the majority of botting software utilize local chat to give inhuman response time to escape.


Now i do believe there was a mention of directional scan becoming faster and reaching further, which would definitely balance not having local chat or in the least, ease the transition. I do believe though that the directional scan should get two modes of operation. One being its current function, and the other being similar to the draedis from battlestar (or a spherical variant of current radar technology). The mode would offer autonomous updating of the D-scan so people weren't mashing their scan buttons instead of playing the game. That way PVE guys still have a defense against sudden ganks, but the autonomous scanner would be slower (possibly 10-20 seconds before making a full 360 degree sweep)?

Regardless, i know people have been calling for local chat and d-scan updates for awhile now.


in other words: "I can't get cheap kills because everyone in a system just cloaks up when I show up on local"

Rhamnousia
Caldari
Fairlight Corp
Rooks and Kings
Posted - 2011.04.05 22:28:00 - [7]
 

in each system, there are stargates, installed by the four Empires. these stargates register pilots upon entry into the system. And this information is made accessible to all pilots within the system. That's the RP justification of local chat. In wormholes, there are no stargates, resulting local chat only registers a pilot after a broadcast has been made.

local chat and d-scan are fine the way they are. you don't get much more from d-scan except for shiptypes and direction. you don't get much more from local chat except who the pilot is, and what standing he is to you.

if your regular pve Joe can't make do with these intels. he isn't gonna make do. or even make it.

Ya Huei
Imperial Collective
Posted - 2011.04.06 12:45:00 - [8]
 

Originally by: Rhamnousia
in each system, there are stargates, installed by the four Empires. these stargates register pilots upon entry into the system. And this information is made accessible to all pilots within the system. That's the RP justification of local chat. In wormholes, there are no stargates, resulting local chat only registers a pilot after a broadcast has been made.

local chat and d-scan are fine the way they are. you don't get much more from d-scan except for shiptypes and direction. you don't get much more from local chat except who the pilot is, and what standing he is to you.

if your regular pve Joe can't make do with these intels. he isn't gonna make do. or even make it.


Nice story, but ppl cynoing in show in in local too ?

Swynet
State War Academy
Posted - 2011.04.06 13:13:00 - [9]
 

Originally by: Ya Huei
of for god's sake leave the nullsec/low sec kids their local? If it's changed CCP will be forced to redo the directional scanner.


Fixed Laughing

Like warp on D-scan under "x" distance? Laughing

Spazz21
Rage For Order
Nihil-Obstat
Posted - 2011.04.06 17:10:00 - [10]
 

There is a reason why the population of null is 11% and WH is 2%. And High is 80% of the population. It's because they want to feel safer. Taking the WH and 0.0 comparison, both make good money and same pvp rules and what not. But no one wants to deal with the local delay bull****. If they did, they would move to WH where they wouldn't get their sov systems taken.

White Tree
Gallente
Broski Federation
Tactical Narcotics Team
Posted - 2011.04.06 17:50:00 - [11]
 

Local is fine, it doesn't need to be fixed because it isn't broken.

Ya Huei
Imperial Collective
Posted - 2011.04.07 07:51:00 - [12]
 

The availability of local intel makes ISK making in 0.0 relatively risk free and safer than highsec. so it's most definately broken.

No idea how to fix it without breaking a whole bunch of other stuff though.

Andski
GoonWaffe
Goonswarm Federation
Posted - 2011.04.07 10:01:00 - [13]
 

Originally by: Ya Huei
The availability of local intel makes ISK making in 0.0 relatively risk free and safer than highsec. so it's most definately broken.

No idea how to fix it without breaking a whole bunch of other stuff though.



You've either never been to nullsec or you're angry because you can't get cheap kills.

0.0 is hardly safe. Ever heard of bubbles?

Ya Huei
Imperial Collective
Posted - 2011.04.07 10:21:00 - [14]
 

ok.. lemme explain how it goes.

1. neut/red pops up in local
2. warp 2 safe
3. cloak

how is that not relatively risk free ?



Nobuko Satoishi
Amarr
Xerox Industries
Posted - 2011.04.07 10:56:00 - [15]
 

The real issue with the idea of removing local is that the ONLY players it would penalise are the REAL ones.

If you removed local then D-Scan would become the new Defacto local window with regular D-Scans being performed to alert you to the presence of others in the system. Not counting the lag you would have bots scaning at regular intervals always able to get away, however the REAL player sitting at his keyboard would probably more often than not forget once in a while and get ganked, so i hear you say, boot or ban accounts if they scan at regular intervals. Unfortunatley studies have shown that humans will appear more scripted than automated programs as we tend to find a rhythm, whereas a bot will run on a random generation sequence which will appear much more random than a human player.

So next time before you suggest something ******ed how about doing a little research and anticipating the outcomes of the various solutions rather than just crying because the guy in nullsec who cloaks in his tengu or warps to a pos that he has got set up evaded your 1337 lazors

Ya Huei
Imperial Collective
Posted - 2011.04.07 11:28:00 - [16]
 

Both the real and the bots wil suffer equally.. directional is hardly a drop in replacement for local. You'd need a scout on every gate to even get close to the security local gives you.


Andski
GoonWaffe
Goonswarm Federation
Posted - 2011.04.07 11:52:00 - [17]
 

Originally by: Ya Huei
ok.. lemme explain how it goes.

1. neut/red pops up in local
2. warp 2 safe
3. cloak

how is that not relatively risk free ?





again, I am terribly sorry that you're unable to get cheap kills in null-sec because people are more observant than before, but CCP doesn't need to nerf local just to appease ~elite pvp~ types.

Ya Huei
Imperial Collective
Posted - 2011.04.07 12:07:00 - [18]
 

I don't give a **** about nullsec pvp. I just take offence to people like you that think ratting and doing anomalies in nullsec space is somehow "dangerous" while having access to 100% accurate intel.

I don't support the removal of local just to replace it with a pimped out directional scanner. (u don't see me thumbing up this thread anywhere do u ?)


Andski
GoonWaffe
Goonswarm Federation
Posted - 2011.04.07 12:31:00 - [19]
 

Originally by: Ya Huei
I don't give a **** about nullsec pvp. I just take offence to people like you that think ratting and doing anomalies in nullsec space is somehow "dangerous" while having access to 100% accurate intel.

I don't support the removal of local just to replace it with a pimped out directional scanner. (u don't see me thumbing up this thread anywhere do u ?)




You certainly imply that you support removing local:

Originally by: Ya Huei
The availability of local intel makes ISK making in 0.0 relatively risk free and safer than highsec. so it's most definately broken.


Have you ever lived in nullsec? Seriously?

Ya Huei
Imperial Collective
Posted - 2011.04.07 13:08:00 - [20]
 

Originally by: Andski
Originally by: Ya Huei
I don't give a **** about nullsec pvp. I just take offence to people like you that think ratting and doing anomalies in nullsec space is somehow "dangerous" while having access to 100% accurate intel.

I don't support the removal of local just to replace it with a pimped out directional scanner. (u don't see me thumbing up this thread anywhere do u ?)




You certainly imply that you support removing local:

Originally by: Ya Huei
The availability of local intel makes ISK making in 0.0 relatively risk free and safer than highsec. so it's most definately broken.


Have you ever lived in nullsec? Seriously?


why do u ask? do u need directions on how to get there ?


 

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