open All Channels
seplocked Features and Ideas Discussion
blankseplocked Love for the Pirates
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Pirate Retirement Home
Posted - 2011.04.04 19:03:00 - [1]

Hello all.

This is kinda longish post, but I hope you have time to read it.

First of all I would like to apologize my english skills. Hopefully you get the main idea, what i am suggesting even my writing is not perfect.

I am a pirate, all the way. I live in lowsec and ransom and loot. Even I love to be a pirate and it is the only way for me to play,
There are many not so great things about being pirate in EVE.

1. Gateguns and stationguns are racists
2. In many cases You need to have carebear alt to make your money
3. You need a hauling alt to bring ships and modules to lowsec from tradehubs

Basicly, it is pretty much impossible to play only as pirate in low sec, since you are toast if you enter systems over 0.5.

So, I am making a suggestions conserning about giving a little love for flashy people. There are so many things you cant do in EVE as outlaw,
and you dont really gain anything by lowering your security status under -5.0. There is nothing for the pirates at the moment that is specially made for them. Even the pirate faction epic arcs are located deep behind 0.0 alliance areas. (Even though I loved doing them.)

Suggestion 1: (I think this would be really welcome and cool feature)

Special "stations" in lowsec, these could be called pirate havens or something. These stations would be only for outlaw players.
They are run by local pirate factions and they would contain missions and maybe you could get your hands in contraband items in these stations.
So if you want to do missions for pirates, you have to go to 0.0 OR be an outlaw in low sec. People over -5.0 secstatus would not be able to dock or would even get shot by guns.. Or they would not be able to see those havens at all. Maybe they could be found by probing or something and bookmarked after that. (Missions also could be more piratish missions if possible, like go kill a random carebear and bring me his frozen corpse.)

It would really be the way, that if you are an outlaw and flashy pirate, you are actually living in the pirate world in EVE, also in the NPC point of view. Now you are not in the right side of law, nor friends with local pirates. Maybe entering these havens would also need some kind of standing for the pirate faction.

Suggestion 2: (no so sure about this)

Because of so many griefers and unhonorable wannabe pirates, people are not so happy with paying ransoms. They think that you are going to kill em anyway.
Maybe somekind of feature could be added that gives you ability to make ransom request and if the person is paying, he gets ~30sec immunity, so he is able to run. Griefers wouldnt like it, but that would help my profession a lot. People would know, that if they pay, they will get to run away. Not that sure, how it would work against fleets.

Suggestion 3:

So, pirate player needs an alt to get stuff to lowsec. How about making new kind of contract system, that allows highsec players to buy stuff for pirates and they would get (for examble) 10% of the items prize that they deliver. There would be smugglershubs in boarder systems of lowsec. You take the contract which some pirate has made in pirate haven (suggestion 1) and buy that stuff from "jita". Pirate could make highest prize limit or something for the items.

Taking this stuff out from station, would be contraband!!! Same way as contraband system that you were talking about in fanfest
(players can scan you and mark you FFA target if your ship has contraband).

If the guy gets to smugglerhub near lowsec he puts the stuff in hangar and send it to the pirate to lowsec pirate haven...
And profits extra 10% of the value he bought it.

This way the players smuggling goods would not have to go some 0.0 system 1000000 jumps as it is atm with courier contracts, but still, there would be a risk.

This would open whole new way of making money in EVE... being a smuggler.

Thanks for reading =) YARRRR!!

Posted - 2011.04.04 19:14:00 - [2]

Edited by: Jaik7 on 04/04/2011 19:14:30
i think i like it. but i'm not sure.

i remember a game called freelancer, which was nothing like eve but it had pirate stations like you are describing. it had pirate space that was frequented by pirate turning on the legitamite navies and being general scumbags, one could build enough standings with those pirates to be welcomed into their ranks.

this system rewarded those who took risks and made the hostile space their home, and the friendly space hostile. i think something similar to this system would be nice in eve, with pirate stations with pirate station defences and even some pirate patrols.

this would also allow for a carebear to operate on the wrong side of the law. as op put it, it opens a smuggler profession. that profession would be extremly risky of course. some pirates would want to be able to sell their stuff in hisec, but others might use it as bait.

btw op, your english was good enough i don't think i noticed anything.

eidt: i just remembered that there was something like this posted before.

Yulinki Atavuli
Caldari Investment and Security Industries
Innovia Alliance
Posted - 2011.04.04 21:17:00 - [3]

did no one watch the live feed from the fanfest? smuggling is coming back!

they are removing alot of (and sometimes all) the drawbacks of boosters. you can stack them and everything. (with negative effects of course)

they are also adding a feature that pod pilots can scan and take down smugglers when they are caught and once caught the smuggler turns red to everyone.

Posted - 2011.04.04 21:41:00 - [4]

Originally by: Yulinki Atavuli
did no one watch the live feed from the fanfest? smuggling is coming back!

they are removing alot of (and sometimes all) the drawbacks of boosters. you can stack them and everything. (with negative effects of course)

they are also adding a feature that pod pilots can scan and take down smugglers when they are caught and once caught the smuggler turns red to everyone.

while i did try to watch as much of it as i could and get the bits that i could not via youtube, i must have missed that part. it's hard to sit and watch tv for twelve hours.

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.04.05 00:21:00 - [5]

Firstly I think lowsec is in need of a general overhaul as there is a distinct lack of people there (and according to the QENs, this is a continuing trend). Half the problem for the pirate lifestyle is lack of players to 'interact' with in lowsec, solve that issue and you'll be fine.

Regarding Suggestion 1, Pirate havens could be cool, not necessarily fully functioning stations as the empire NPC corps would have, but a place for pirates to chill (or at least where station guns won't shoot you for aggressing somebody). Perhaps pirate agents in space or something similar might also be a good way for pirates to gain LP from the pirate factions, but I think LP stores should really stay in nullsec where the pirate bases are.

Suggestion 2: I like the idea of a game mechanic supported ransom. Ransoms are so easily scammed it's not funny. Some pirates/pirate corps are honourable with ransoms, but not everybody is intimately familiar with every pirate's reputation.

Perhaps a system where you can right click on somebody's ship (or locked icon etc) and ransom - puts up a trade window type interface where you suggest a price, the victim could suggest a counter price, which could even include loot (many traditional pirates looted trade ships but left the crew and ship to sail away to be raided another day - sustainable piracy!), and if both parties agree (remember the victim could be stalling while backup arrives) the pirate (and only that pirate, or perhaps include a checkbox to include that pirate's corp/fleet as an option) can not activate any module on the victim for 15 minutes. This would of course be cancelled if the victim chooses to attack the pirate afterwards, and would on acceptance de-activate any module activated between the parties to mitigate such an event happening accidentally.

As far as suggestion 3, supplies for a pirate goes, I see no real need - if you want something brought to you you can use the existing courier contract system to have stuff delivered to the lowsec station of your choice. Buy it with a cheap alt in a trade hub, contract to main, put up courier contract. You could also put up buy orders for the goods that you want in the station where you want them.

Alternatively your pirate corp can form a relationship with an indy corp to operate in the area - you provide protection (ie you don't shoot them), and they supply goods to you at a profit.

There are plenty of available options for getting goods to where you want to use them, and most require interaction with other players which is what EVE is all about.

Donot Shootme
Posted - 2011.04.06 09:49:00 - [6]

Great ideas, I like them a lot. Specially the first one. Very Happy
It would be about time for CCP to give something for outlaw players too.

Posted - 2011.04.06 10:25:00 - [7]

NOOOOOOOOOOOOOOOO to 2, never ever. Welcome to eve, suck it up and adapt.

Lowsec need overhaul from the other end - currently it's simply not worth going there. It needs bigger rewards (and in the same time hi-sec is currently too easy on money making thanks to lvl4. Obvious solution would be to move lvl4 to lowsec but that's a long story). If you can figure how to fix that without making it more profitable than 0.0, gimme a call.

Zin Zy
Posted - 2011.04.06 12:37:00 - [8]

It's funny, all these problems you are complaining about, are actually your own fault. You help cause them.

Some of your ideas are very good, not sure they will fit in EvE though. But do keep them comming Smile.

Nikita Alterana
Kumiho's Smile
Posted - 2011.04.06 12:51:00 - [9]

I think this is a great idea. I pvp all the time, and would love to be able to go flashy, but I know that I couldn't do it without a massive passive isk income stream set up and hauling alts.

Valkyriane is right, there is no tangible benefits to going flashy, it does nothing but hurt you (and yes yes, its a punishment its supposed to) but it doesn't add anything to the game except to help make lowsec dead and lifeless.

Posted - 2011.04.06 13:47:00 - [10]

Edited by: Shingorash on 06/04/2011 13:48:23
Few good points, there are plenty of low sec systems with no stations that could have a station put in it which is specifically there for pirates as a haven. If you are going to do this though you should ban pirates or anyone with a standing of -5 or lower from other stations, they can go there but the guns will still shoot them.

I have been -10 for a long time (not now) and this idea I like a lot.

Level 4's in low sec again is a good idea, it comes down to the old risk v's reward scenario. More importantly perhaps it would slow the flow of salvaged and processed materials in high security space, in line with a small tweak and balance to the mining it would mean people would have to venture to low sec to mine slightly better minerals.

This would however result in an increase in build and ship costs etc. However if you add piracy into the game then the isk flows in both directions and the supply and demand would even out again.

Overall its a brilliant idea, somewhat well thought out and perhaps should be looking into in further detail.

Alternatively you could make some of the barren low sec systems essentially 0.0 space so pirates can put up their own station and run sorties from there. In that system there are no gate or station guns but if you go into a "low" sec system you will be shot at.

A very good and happy +1 from me.

Posted - 2011.04.06 13:55:00 - [11]

It was though out and discussed to death, eve search it.

Posted - 2011.04.06 14:03:00 - [12]

as it stands in high sec u can make lots of iskies, in null sec u can make more where is the lowest isk per hour area u guessed it low sec.

For us pirates weve had nerfed the following

Anmolies now do not drop small chance of factional battleships
We do not get much in the way of womrholes to other low sec or null sec most go to high sec u get more direct 00 womrholes in high sec ( go figure)

What u get out of radar and mag sites is now much lower than empire

Battleship rats in belts were 950k ccp nerfed these to 850k and most are 500k

Lets see belt rats continue to be frigates adn destroyers - one would expect more cruiser and battlecruisers but nope they got nerfed to.

CCP hates pirates it falls between carebears and 00 hordes

one way to boost would be to encourage more 00 traffic in via womrholes links
and the same from high sec into quite areas of low sec that see low activity levels even some form of empire based low sec sov upgrades - busy systems would get a small boost to anamolies belt rats up to bs and bc ( single only ) radar sites and mag sites would see some extra loot or value not quite null sec but maybe about 60% of high sec mission and low sec carebear income. Rather than the 30% value it exists at the moment


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only