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blankseplocked Way to optimal missioning route to max ISK/Hour profit
 
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Ellen Woods
Posted - 2011.03.31 11:49:00 - [1]
 

Hi, please help me to choose race/faction and long term ship and its important skills for high sec L4 missions for rich ISK/Hour profit. The ship should not be attractive for suicide gangs, so Tengu and comparable ships are not in the game. I will not care about PvP at all with the character if that matters.

Herrring
Amarr
National Quality Breaker
Posted - 2011.03.31 12:12:00 - [2]
 

Way to boost ship performance without attracting suicide gankers: spend isk on hull, rigs and implants while fitting T2 modules and don't fly a tengu.

Many people shoot tengus without scanning.

And use ships that match your missioning region.(i.e. amarr ships in domain, Caldari ships in citadel)

REDNECKPRICECHECK
Posted - 2011.03.31 17:58:00 - [3]
 

Edited by: REDNECKPRICECHECK on 31/03/2011 17:59:47
Don't forget to pick a corporation to mission for that has good LP rewards. With all of the connections skills trained up and a good quality L4 agent, blitzing L4 missions for LP to indirectly exchange for ISK is going to be the majority of your income compared to bounties, salvage, etc.

I would plan on picking two main ships to mission with, a high-dps battleship for the longer missions, and a fast T3 for blitzing the easier missions. Personally, I'm using a Nightmare and plan on getting a Legion to blitz the easier missions in.

Vito Antonio
Posted - 2011.03.31 21:05:00 - [4]
 

Originally by: Ellen Woods
Hi, please help me to choose race/faction and long term ship

caldari/caldari/raven

Zan Shiro
Posted - 2011.04.01 00:10:00 - [5]
 

minny + gallente = machariel.


Good overall for most situations, tough little boat that speed tanks like a smaller ship....and doesn't need extreme pimpage with good gun and tank skills. Even if jumped...hard to take down flown right and gankers did not bring the right amount of pain.

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.04.01 04:52:00 - [6]
 

Originally by: Vito Antonio
Originally by: Ellen Woods
Hi, please help me to choose race/faction and long term ship

caldari/caldari/raven

I go with this one. Caldari are known to have good and easy mission ships and they have one big advantage that saves you a lot of time: the prerequistites to use T2 launchers is far lower than for T2 turrets.

T2 turrets require small and medium specialisation to IV, for T2 cruise missiles you don't have to train any other missile system to V. This easily saves you 3-4 weeks of training. I'd go for a CNR if you don't want a Tengu.

Originally by: Zan Shiro
minny + gallente = machariel.

Training two racial battleship skills to V to optimize your efficiency isn't what I'd call "the fastest way" .. also the T2 turret vs T2 missile mechanics adds a lot of training time to your queue.

Dr Richard Dawkins
Posted - 2011.04.01 05:10:00 - [7]
 

T1 arty mael is just as effective as a t1 cruise raven (in fact its even more low-sp friendly with the active tanking bonus). The leg-up caldari retains (and this is largely gone since training became so much faster overall) is the drake.

Once your're up to mediocre skills the mael falls only slightly behind (due to aformentioned weapon spec training), but once you have t2 large autos and barrage it's back to the mael being superior again. IMO overall it really doesn't make much sense to train caldari for mission farming unless you just want to fly a tengu. It's not as though caldari are obsolete, but considering the options opened up by training turrets instead of launchers i'd say starting with matar ships is the most "optimal," choice. YMMV

Zan Shiro
Posted - 2011.04.01 07:02:00 - [8]
 

Originally by: Jennifer Starling

Originally by: Zan Shiro
minny + gallente = machariel.

Training two racial battleship skills to V to optimize your efficiency isn't what I'd call "the fastest way" .. also the T2 turret vs T2 missile mechanics adds a lot of training time to your queue.



Raven would lead to golem...

We'll forget smalls...easy to train for all.

HML or HAM spec's 14 days + whatever spec he goes to

which equals

the 14 days for medium projectile 5...specs like 6 days per 12 total for arty and ac. Op goes ham after hml for sr and lr versatility...both equal basically give or take a few days

cruise 5 or large prjectiles 5, same time. Yes he'll need sharpshooter and motion prediction 5 for t2 ac and arty but.....when he goes to golem, he gets to learn torps 5 + specs. Equals out.

And for an added bonus, all his guided missile skills learned won't work with torps. He went say guided missile 5, good for him. Doesn't help his torp golem worth spit. AC and arty support skills...don't discriminate. An autocannon will gladly use the tracking bonus of motion prediction, even though an arty requirement. NIce set up that.



Guns and missiles train the same basically. All in how you look at it.


Either way valid...like all 3. Would not mind golem, liked CNR but like my guns after I c-trained. All in what you like really. I like faster ships...mach train in the mix somewhere at some point.

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.04.01 10:12:00 - [9]
 

Originally by: Zan Shiro
Guns and missiles train the same basically. All in how you look at it.

If you want to have T2 weapons in all sizes - that's true.

The thing is that you can jump to T2 Cruise Launchers and basically skip small and mediums (you only need Heavy Missiles III and Standard Missiles III) if you want to do L4s in a CNR asap, which for instance T2 ACs don't allow. If you just want to train for a T2 fitted CNR or Raven the training time is far shorter than if you want to train for a T2 fitted Maelstrom.

Silver Hair Carson
Posted - 2011.04.03 11:38:00 - [10]
 

T1 battleships when running specific faction missions:
shieldgank dominix > ac maelstrom > (any amarr ship) > raven

Easy times: raven, semi-afk dualrep dominix

Dr Richard Dawkins
Posted - 2011.04.03 16:39:00 - [11]
 

Originally by: Silver Hair Carson
T1 battleships when running specific faction missions:
shieldgank dominix > ac maelstrom > (any amarr ship) > raven

Easy times: raven, semi-afk dualrep dominix


Pretty accurate. It's really got more to do with picking the right agent and space to mission in than the ship's overall utility.

Amarr: Amarr and Gallente space. (Em and Therm weak rats)
Minmatar: Matar and Gallente space. (Shorter range to benefit AC' use)
Caldari: Caldari and Gallente space. (Kinetic weak)
Gallente: Caldari and Gallente space. (Kin and Therm weak rats)

Ofc some ships break the mold and change that linup a bit: Golem is a nice angel killer with it's short range and high damage shield tank. Vargur/Mach get enough falloff to be good just about anywhere. CNR really waste's it's range outside of gurista space. etc.

Cipher Jones
Minmatar
Posted - 2011.04.05 00:11:00 - [12]
 

I get **** for flying a mach w/o an ab because "they" say it kills your DPS. that being said I have more missile skills than gun skills and my mach absolutely destroys my CNR at missioning.

Machariel is the best income/train time ratio in the game for sure as far as l4 mission running is concerned.

Maz3r Rakum
Gallente
The Imperial Fedaykin
Posted - 2011.04.05 00:21:00 - [13]
 

I'll agree that the Mach is a great choice. Fantastic DPS at the ranges you need. Additionally the SP spent on getting a good mach also gets you Winmatar and Angel ships which are fantastic pvp choices. Basically the SP spent on getting a solid mission mach gets you a solid pvp toon.

One last thing, is that the mach can be armor tanked equally as well as shield tanked. This might sound like heresy, but in amarr space (em/therm dmg), two hards + IN LAR tanks ALL the missions just fine. The DPS output is just that good (same as shield tank). You don't have to tank a dead rat. Even works great on AE and Merc missions. That being said shield tank is prob more ideal in certain regions.

MachMachMach YARRRR!!

Naya Sky
Posted - 2011.04.05 01:07:00 - [14]
 

Originally by: Ellen Woods
The ship should not be attractive for suicide gangs, so Tengu and comparable ships are not in the game.


Suicide gangs are far less common than you think.

And if you want to maximize ISK/hour then Tengu is a perfect choice and you can just blitz through missions for fast LP gain.

Maz3r Rakum
Gallente
The Imperial Fedaykin
Posted - 2011.04.05 05:28:00 - [15]
 

Originally by: Naya Sky
Originally by: Ellen Woods
The ship should not be attractive for suicide gangs, so Tengu and comparable ships are not in the game.


Suicide gangs are far less common than you think.

And if you want to maximize ISK/hour then Tengu is a perfect choice and you can just blitz through missions for fast LP gain.


please listen to this YARRRR!!

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.04.05 12:09:00 - [16]
 

Edited by: Jennifer Starling on 05/04/2011 20:38:23
Originally by: Naya Sky
Originally by: Ellen Woods
The ship should not be attractive for suicide gangs, so Tengu and comparable ships are not in the game.


Suicide gangs are far less common than you think.

And if you want to maximize ISK/hour then Tengu is a perfect choice and you can just blitz through missions for fast LP gain.

Well I also have that experience, I'm flying (an expensive) one for a few months now and nothing happened thus far.
I'm not autopiloting or taking unneccessary risks but it's not like you're chased by hordes of gankers wherever you go just because you fly a Tengu.

Not sure exactly how fast a Tengu is though compared to Ravens, Golems, Machariels or Vargurs. You can shoot small stuff easy enough but your DPS (max a little over 800 vs battleships with T2 missiles, faction BCS and 5% hardwirings) can't really match a battleship's. Against EM weak rats it's even a lot lower.


 

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