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Hekira Soikutsu
Posted - 2011.03.30 15:37:00 - [31]
 

Originally by: Lost Greybeard
Sure.

Have an option where it will auto-scan every 60 seconds for ships only, at half maximum range, at 360 degrees.

That'll give you a lazy way without taking away the advantage of manual operation/paying attention or breaking combat scanning.

I mean, obviously you just want to fix the immersion, right? Not break the game balance in favor of people playing at your level of incompetence?


It is still immersion breaking. Why can't it auto update as frequently as the manual scan frequency? If you made d-scan have a 1 min cooldown then sure as it is in line. There is simply no reason why you cannot automate the simple process of auto updating scan to the highest frequency possible.

Its just like warping to zero and autopilot. These things are perfectly fine from a gameplay perspective but they clearly are immersion breaking.

Breaking immersion is one point. Second point is that manual dscan makes it possible for AFK cloaking to have a huge impact on plexing/missioning players. Said AFKer can just cloak up while missioners have to spam dscan or risk losing ships. It isn't even a balanced mechanic from a gameplay perspective since even cloaked up afkers can force missioners into extra activity while not even being at the keyboard.

tl;dr Inactivity forces extra activity on others.


Ticarus Hellbrandt
Posted - 2011.03.30 15:41:00 - [32]
 

Originally by: Anti Castro Pigeons
That would reward the lazy and result in more server load from people leaving it on by default; no.


you are the most hideous thing i have ever seen

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
Posted - 2011.03.30 15:58:00 - [33]
 

Originally by: Hekira Soikutsu


tl;dr Inactivity forces extra activity on others.




I assume that you mean afk cloaking makes for extra clicking for active players. But lets think about this.

You want automated d-scan to run every 2 sec? really? You must ONLY participate in blob warfare. If you make it automated and it hits every 2 sec you will remove all non-consensual solo/small gang pvp from the game. There will be no way at to catch someone off guard, ever. Probes will ALWAYS be seen, regardless of the skill of the scanner. You would always see what is coming at you, which means that bc and down would always be able to disengage from a fight if they wanted.

There is no reason that if you want to rat/plex in low sec or 0.0 by yourself that you should be immune to risk, that is plain stupid and we all know it.

you don't want this feature because it is immersion breaking, you want it because you are lazy and are tired of getting out-piloted, just admit it and we can decide on a balanced feature that is fair (that will never be implemented loloololololol)

Hekira Soikutsu
Posted - 2011.03.30 16:07:00 - [34]
 

Edited by: Hekira Soikutsu on 30/03/2011 16:09:56
Originally by: Karl Planck
Originally by: Hekira Soikutsu


tl;dr Inactivity forces extra activity on others.




I assume that you mean afk cloaking makes for extra clicking for active players. But lets think about this.

You want automated d-scan to run every 2 sec? really? You must ONLY participate in blob warfare. If you make it automated and it hits every 2 sec you will remove all non-consensual solo/small gang pvp from the game. There will be no way at to catch someone off guard, ever. Probes will ALWAYS be seen, regardless of the skill of the scanner. You would always see what is coming at you, which means that bc and down would always be able to disengage from a fight if they wanted.

There is no reason that if you want to rat/plex in low sec or 0.0 by yourself that you should be immune to risk, that is plain stupid and we all know it.

you don't want this feature because it is immersion breaking, you want it because you are lazy and are tired of getting out-piloted, just admit it and we can decide on a balanced feature that is fair (that will never be implemented loloololololol)


If you manage to catch someone using probes its usually because he is new. Otherwise most experienced players know how to bounce, dock up or pos up. They are watching dscan and they know what they are doing.

Off-guard or afk players won't see the probes coming at all so I don't see a change helping them either way.

Sounds like your non-consensual pvp involves alot of ignorant/noob players who make easy kills. Don't worry I do it too sometimes.

Qui Shon
Posted - 2011.03.30 16:34:00 - [35]
 

Edited by: Qui Shon on 30/03/2011 16:34:08
Originally by: Hekira Soikutsu
If you manage to catch someone using probes its usually because he is new. Otherwise most experienced players know how to bounce, dock up or pos up. They are watching dscan and they know what they are doing.


Lol, no.

They KNOW how to do that, they just can't be assed to do it all the time, every time.
Which makes the system work, even if it is annoying.

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
Posted - 2011.03.30 16:54:00 - [36]
 

Originally by: Qui Shon
Edited by: Qui Shon on 30/03/2011 16:34:08
Originally by: Hekira Soikutsu
If you manage to catch someone using probes its usually because he is new. Otherwise most experienced players know how to bounce, dock up or pos up. They are watching dscan and they know what they are doing.


Lol, no.

They KNOW how to do that, they just can't be assed to do it all the time, every time.
Which makes the system work, even if it is annoying.


exactly

Skylitsa
Posted - 2011.03.30 17:02:00 - [37]
 

Originally by: Karl Planck
Originally by: Qui Shon
Edited by: Qui Shon on 30/03/2011 16:34:08
Originally by: Hekira Soikutsu
If you manage to catch someone using probes its usually because he is new. Otherwise most experienced players know how to bounce, dock up or pos up. They are watching dscan and they know what they are doing.


Lol, no.

They KNOW how to do that, they just can't be assed to do it all the time, every time.
Which makes the system work, even if it is annoying.


exactly


I thought this game was addressed to people with some brain.

My bad!

Hekira Soikutsu
Posted - 2011.03.30 17:07:00 - [38]
 

Originally by: Qui Shon
Edited by: Qui Shon on 30/03/2011 16:34:08
Originally by: Hekira Soikutsu
If you manage to catch someone using probes its usually because he is new. Otherwise most experienced players know how to bounce, dock up or pos up. They are watching dscan and they know what they are doing.


Lol, no.

They KNOW how to do that, they just can't be assed to do it all the time, every time.
Which makes the system work, even if it is annoying.


You seem hellbent on the current system as it is. I kind of understand.

Now what about implementing a system that requires a certain degree of attention and activity on the part of the user? Now what if hitting the dscan button allowed a certain number of autoupdate pulses upon triggering the SCAN button? Immersion breaking? YES. Gameplay balance? That is for you to decide.

Say hitting the SCAN button forces dscan to autoupdate for 7-10 seconds? Salvaging can be click and drag intensive with the loot and all. People have other buttons to hit after all. At the same time this requires players to monitor a timer on the SCAN cooldown, requiring a degree of attention and activity of the plexing/missioning player.

Thoughts?

Gulkaush Eriker
Posted - 2011.03.30 17:07:00 - [39]
 

Originally by: Skylitsa
Originally by: Karl Planck
Originally by: Qui Shon
Edited by: Qui Shon on 30/03/2011 16:34:08
Originally by: Hekira Soikutsu
If you manage to catch someone using probes its usually because he is new. Otherwise most experienced players know how to bounce, dock up or pos up. They are watching dscan and they know what they are doing.


Lol, no.

They KNOW how to do that, they just can't be assed to do it all the time, every time.
Which makes the system work, even if it is annoying.


exactly


I thought this game was addressed to people with some brain.

My bad!


click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click, click

Head may contain traces of brain

Skylitsa
Posted - 2011.03.30 17:14:00 - [40]
 

Originally by: Hekira Soikutsu
Originally by: Qui Shon
Edited by: Qui Shon on 30/03/2011 16:34:08
Originally by: Hekira Soikutsu
If you manage to catch someone using probes its usually because he is new. Otherwise most experienced players know how to bounce, dock up or pos up. They are watching dscan and they know what they are doing.


Lol, no.

They KNOW how to do that, they just can't be assed to do it all the time, every time.
Which makes the system work, even if it is annoying.


You seem hellbent on the current system as it is. I kind of understand.

Now what about implementing a system that requires a certain degree of attention and activity on the part of the user? Now what if hitting the dscan button allowed a certain number of autoupdate pulses upon triggering the SCAN button? Immersion breaking? YES. Gameplay balance? That is for you to decide.

Say hitting the SCAN button forces dscan to autoupdate for 7-10 seconds? Salvaging can be click and drag intensive with the loot and all. People have other buttons to hit after all. At the same time this requires players to monitor a timer on the SCAN cooldown, requiring a degree of attention and activity of the plexing/missioning player.

Thoughts?


Nice idea, there should also be a scan button efficiency skill which would give a 10% increase in autoupdate time per level so at lvl 5 we would get 15 seconds.

Seriously though, the whole mechanic is flawed, unrealistic and tedious. I can't imagine anyone spamming a single button be it in a spaceship or a bicycle. Rewrite.

Batelle
-Mostly Harmless-
Posted - 2011.03.30 17:27:00 - [41]
 

autoupdating d-scan would be a great feature to add in the expansion that removes local in nullsec.Rolling Eyes

SmallGang Bandit
Posted - 2011.03.30 19:48:00 - [42]
 

Posting in an "I want easy mode more" thread.

Gizznitt Malikite
Agony Unleashed
Posted - 2011.03.30 22:45:00 - [43]
 


An autoscan would be alright... if it had a reasonable timer.... (45-60 s). Any less than that, and you start to nerf combat probing (a 3s autoscan would completely nerf combat probing!) and significantly increase server lag (a 3s autoscan probably severely lag large fleet battles). You would also need to be able to manually scan to allow the narrowing down of targets in space. I personally think the 3s scan delay is way too long, as it greatly increases the time to d-scan down a target by ~3 fold (I personally get very annoyed by this delay).

If you implement a 3s autoscan, I want the ability to warp to objects on d-scan... both of which would be terrible for this game!!!

Hekira Soikutsu
Posted - 2011.03.31 00:18:00 - [44]
 

Edited by: Hekira Soikutsu on 31/03/2011 00:28:22
Originally by: Gizznitt Malikite

An autoscan would be alright... if it had a reasonable timer.... (45-60 s). Any less than that, and you start to nerf combat probing (a 3s autoscan would completely nerf combat probing!) and significantly increase server lag (a 3s autoscan probably severely lag large fleet battles). You would also need to be able to manually scan to allow the narrowing down of targets in space. I personally think the 3s scan delay is way too long, as it greatly increases the time to d-scan down a target by ~3 fold (I personally get very annoyed by this delay).

If you implement a 3s autoscan, I want the ability to warp to objects on d-scan... both of which would be terrible for this game!!!



Edit: Hit the post button too early

45-60s autoscan is too long imo. There needs to be a moderate degree of player activity. 15 to 30 seconds? Time needs to be sufficiently long to allow other kinds of activity on the part of a player other than hitting the scan button. Too long and you make it too easy for the player being scanned down.

It would be possible add a function to disable autoscanning.

I don't see how automating dscan will impact server lag. As it is currently, players have to spam SCAN requests to the server. If you automate this function for a brief period, the number of requests the server has to process actually decreases, reducing lag? But you might be talking about the server having to process additional unwanted SCAN requests which you would otherwise be right about lag.

However, I don't see how autoscan impedes your ability to dscan down targets. Dscan is simply automated to update and whilst this is happening you can restrict the field of view and distance like you normally would, without having to hit the scan button so long as the autoscan is active.

Emperor Cheney
Celebrity Sex Tape
Posted - 2011.03.31 00:52:00 - [45]
 

Originally by: Hekira Soikutsu

I don't see how automating dscan will impact server lag. As it is currently, players have to spam SCAN requests to the server. If you automate this function for a brief period, the number of requests the server has to process actually decreases, reducing lag? But you might be talking about the server having to process additional unwanted SCAN requests which you would otherwise be right about lag.


That is assuming all players are constantly hitting dscan currently, which is a whopper of an assumption.

I live in lowsec, and even I only hit dscan when I'm feeling particularly vulnerable, or am expecting a fight. I don't doubt some players do religiously hit the little button every 2 seconds so long as they're undocked, but they aren't the norm.

Noisrevbus
Posted - 2011.03.31 03:11:00 - [46]
 

Originally by: Hekira Soikutsu
Why can't it auto update as frequently as the manual scan frequency?


Other people have tried to subtly point it out to you, but since you obviously can't take a hint i guess someone will have to say it bluntly...

Because it would make PvE easier in relation to PvP.

Player interaction is what drives this game, not avoiding other players to plick away at NPCs and hiding in the event of another player entering your system. PvE is already skewered enough in favour over PvP when it comes to the ease and safety of avoiding other players, especially in sovereign nullsec. AFK Cloakers is a reaction to that, nothing else. They exist because it's too easy to PvE in the current relative risk free environment. You seem more interested in passing further favour to avoid interaction, than you seem honestly interested in immersion.

Hekira Soikutsu
Posted - 2011.03.31 03:41:00 - [47]
 

Edited by: Hekira Soikutsu on 31/03/2011 03:43:07
Originally by: Noisrevbus
Originally by: Hekira Soikutsu
Why can't it auto update as frequently as the manual scan frequency?


Other people have tried to subtly point it out to you, but since you obviously can't take a hint i guess someone will have to say it bluntly...

Because it would make PvE easier in relation to PvP.

Player interaction is what drives this game, not avoiding other players to plick away at NPCs and hiding in the event of another player entering your system. PvE is already skewered enough in favour over PvP when it comes to the ease and safety of avoiding other players, especially in sovereign nullsec. AFK Cloakers is a reaction to that, nothing else. They exist because it's too easy to PvE in the current relative risk free environment. You seem more interested in passing further favour to avoid interaction, than you seem honestly interested in immersion.


TBH not so concerned with immersion now. It was made pretty clear to me that immersion has difficulties meshing with actual gameplay. Apologies for bringing it up.

So by my understanding, you are saying that such a change will make it easier to PVE? How so? Say a 10-15 second dscan cycle. Yes, perhaps its less of a click fest, but the player in a mission/plex will have to be just as attentive to dscan as currently. It just makes things like juggling salvaging and scanning a little more manageable than before.

You also mentioned player interaction? You'll have to correct me if I'm wrong here. AFK cloakers are there and inactive for the majority of the time they spend in system and occasionally pop probes to scan you down. Occasionally, friends come in and pop you. Other than that they are simply AFK. I hope this isn't the player interaction you are referring to. Their presence in system has an effect on natives, forcing them to use dscan to check for probes all the time, because there is no way to tell whether that dude in local is truly afk or not. All he has to do is refresh probes every hour in order to shut down all activity in system. You say that it is too easy to PVE. I'll say that it is just as easy to use cloaking mechanics to frustrate and annoy people. Implementing a semi-autoupdating dscan will not prevent AFK cloaking and scanning down PVE ships from happening; it simply makes watching for probes less annoying.

Krist Valentine
Amarr
funmachine
Posted - 2011.03.31 03:50:00 - [48]
 

Originally by: Anti Castro Pigeons
That would reward the lazy and result in more server load from people leaving it on by default; no.
there's my biggest lol of the week

Qui Shon
Posted - 2011.03.31 07:47:00 - [49]
 

Edited by: Qui Shon on 31/03/2011 07:49:45
Originally by: Hekira Soikutsu
So by my understanding, you are saying that such a change will make it easier to PVE? How so? Say a 10-15 second dscan cycle. Yes, perhaps its less of a click fest, but the player in a mission/plex will have to be just as attentive to dscan as currently. It just makes things like juggling salvaging and scanning a little more manageable than before.


And that makes it easier to maintain situational awareness without losing isk whoring efficiency. Which means there's no tradeoff anymore, you can have the best of both worlds.

Look, even in the absolute BEST of cases, where you can deploy your combat probes out of d-scan range, where you're trying to find LARGE ships so you can do it with larger radius probes and less D-scan pinpointing, where you have TIME to to spend D-Scan pinpointing, and when you succeed in getting a 100% on first scan. EVEN THEN, if target has a 10 second auto-scan, he WILL see the probes EVERY time. Without effort. Meaning you will never be caught by surprise. Can you not see why there is opposition to this?

Now imagine you're hunting something smaller and you don't get 100% on first scan, or you can't get out of D-scan range to deploy probes...

Just because probe scan cycle is 5-6s, does not mean that's all the time the probes spend on d-scan. They have to warp into range, move into position, scan, then you have to verify that you did get a 100% hit, then you have to recall or move your probes to rescan offgrid again, in the first case probes warp to you then spend another second or two "returning", in the latter you have to move your probes and hit scan again, and they have to react and warp away. This is over 10 seconds *every* time, meaning a 10s autoscan will detect them *every* time, and a 15 second one has a damn good chance of doing it too, even when the hunter is doing his job PERFECTLY. That's completely, ridiculously skewed towards safety of PvE.

The ONLY time you catch people, is when they're either being lazy, or they're pre-occupied with salvaging or rats or whatever, or pinned by rats so they can't bail the moment they see probes.

Again, the system relies on it being bothersome and annoying to hit D-scan. I'm all for a complete rework of sensors and signal processing in Eve, more akin to sumbarine simulations, but that is probably too complex for an MMO, and pretty much means a total rewrite of big portion of Eve gameplay, so it's not going to happen.

So we're left with what people call "a broken UI". Well, that "broken UI" is part of the gameplay, and some balance factors depend on it.

I do PvE too you know, and I'm paranoid, and I hate repeatedly clicking the d-scan as well. Which means there's no way I'll keep frantically clicking for an hour, much less three. So I'd probably use an auto-dscan that updated only every 30, or 45 seconds. The thing is, it'd give better results then what I get manually now......which means it shouldn't be in game.

Altered Ego
Meatshield Bastards
The Bastards.
Posted - 2011.03.31 08:31:00 - [50]
 

Sorry about the wall of text

Yes, the d-scaner is a horrible piece of equipment;

* It’s kludgy and difficult to use.
* The range is way too short.
* It completely breaks game immersion.
* Most importantly, any changes to the d-scan must not destroy game balance.
* Yes – local chat must go away

Improvements – I’m going to suggest a lot of hard numbers here, but that is just for example.

1)Skills based
We could implement all new skills, but I see no reason why current skills used for probing can’t be used instead. With no skills, a newbie should still have reasonable useful tool but would grow more powerful with skills

Proposed ship mounted d-scan statistics (all these figures are just for example)
Sensor resolution – 50m, -10m/lv of Astrometrics
Scan speed – 20cubic au/second
Minimum scan speed – 30 seconds, -5 seconds/lv Astrometric Acquisition
Minimum scan angle – 30 degrees, -5degrees/lv Astrometric Pinpointing
Maximum scan range – 5au, +5au/lv Astrometric Rangefinding

2) Continuous scan (on/off)
Scan automatically, cycling as fast as points 3) and 4) allow.

3) Scan speed should be based on volume
A 360 degree, 14au scan is 615 cubic au! That should at least take you 30-60 seconds to scan. But a 360 x 1au scan, or a 5degree x 14au scan should be almost instantaneous because there is a lot less space to look at.

4) Scan speed also be based on skill
A 4au x 5degree scan would be cycling instantaneously, so lets slow things down give the target a chance, and the server a break.

5) Sensor res + range
A newbie with no skills should be able to d-scan an object with a sig radius of 50m (that’s a big frigate) @ 5au, but what about a frigate at 10 au, in a nebula, in a belt? Or a very small scan probe?

Originally by: Karl Planck
If you make it automated and it hits every 2 sec you will remove all non-consensual solo/small gang pvp from the game. There will be no way at to catch someone off guard, ever. Probes will ALWAYS be seen, regardless of the skill of the scanner. You would always see what is coming at you ...


To Karl Plank: You have an excellent point and I agree. CCP would have to balance things between the hunter and the prey so each has a reasonable chance to success. To scan a big enough area to be worth while means the scans will are coming in slower, and with a small sig radius, the enemy probes won’t be seen until they are close up.


5) Snapshot/Manual scan buttons
Originally by: Karl Planck

You cannot take away the manual d-scan because you would never be able to track people down with it automated. Can you imagine trying to get someone down to 5deg with even a 10sec automation? We NEED the manual.


I agree. I’m suggesting that continuous scan be turned on or off. But there should be a snapshot/manual button that will save your current scan to a separate window/tab for latter evaluation. Also you should be able to copy the contents of current scan or snapshot window and paste it onto a chat window or email. A pirate would probably be using manual d-scan, while the ratter would be using d-scan on automatic. Snapshot would be very handy if you are a covops scout. You take a snap shot of the 50 man gate you have loaded into and look it over once you have gotten out of the bubble and saved your neck.

(continued)

Altered Ego
Meatshield Bastards
The Bastards.
Posted - 2011.03.31 08:33:00 - [51]
 

7) Select overlay
All saved overview settings should be available in a pop-up menu. So your d-scan can be selected to ‘use active overview setting’ or set independently of what your own over view is at. So this way a miner, a logistics ship in a pvp fleet or a high sec mission runner can have his overview set to his immediate task while having the d-scanner set to look out for pirate ships or war targets.

These are pretty crazy, but…

8) Warp alarm
Get a buzzer when an PC warps onto grid.

9) Passive sensors (on/off)
The d-scanner picks up various emissions from your ship such as weapons fire, drone telemetry and active modules and sensors. So if you hit the passive button, your ship partially powers down, you loose lock on any targets, all modules (except cloaking devices) are deactivated, deployed drones abandoned and you will not be able to give/receive gang bonus’s. But in exchange for this, you are much more difficult to detect on the d-scan.

It is a partial shut down, so you can still warp and use your own d-scan, but it will receive no skill bonuses to it. Activating drones/modules/locking a target/scanning with higher settings/clicking the off button will knock you out of passive mode. Though there should be warning pop up and a few seconds of delay until everything is powered up.

New scenario – with the new d-scan, everyone in dangerous space warps around with sensors on passive. That is until they have to do something (mine, run a plex, camp a gate) and so they become visible. So what ever they are doing, they’ll have a wide scan to warn of any probes or ships jumping in on them. If it’s a gang, others can keep an eye on gates in system by directing narrow scans in those directions or stagger the timing of their wide angel scans. With such powerful sensors, things are very quickly tracked down, but that is a mixed blessing for an attacking ship. He can see his prey much quicker, but now they can also see him.

So for a hunting interceptor, the best bet is to rely on passive sensors as long as he can and only revealing himself at the last moment. Even in passive mode, he can still cover the largest of planetary systems with a 5au/30degree scanner. Of course, warping from planetary system to system will take a lot of time so he can shorten the time by power up/scan/power down and hope his sensors aren’t active when his quarry’s wide scan cycle. Even a cloaked ship has to be carful, if he is actively scanning, he’ll be visible on d-scan as well.

Altered Ego
Meatshield Bastards
The Bastards.
Posted - 2011.03.31 09:03:00 - [52]
 

After further thought, this is how probes should be handled

10) Probes
Probes are small, say a signature radius of a meter. However, for the duration of their scan they are putting out a huge amount of energy and should have the signature radius of a dreadnaught. So if your scan cycle ends while a probe is active, it will show up on d-scan.

napolion II
Posted - 2011.03.31 12:27:00 - [53]
 

Mental.
Click the button once, then jam in the enter button if you like.
But I need the D scan to be almost how it is, capturing the local scene, while I GTFO.
Try scouting sometime.
It is however about as stylish as my furkini.
Im sure it doesn't need to be so wide either.
Also, if it knows the ships exact distance, why cant we warp to it like that.
And where is the skill to give it better resolution.
And should a BS have a little more scanner range than a shuttle?

Angst IronShard
Minmatar
Sense of Serendipity
Echoes of Nowhere
Posted - 2011.03.31 14:13:00 - [54]
 

Devs said they are looking at the scanning systeme. Let's see what they planned to do first; they updated the probing systeme and it's fine now, it is playable, graphically enhanced, but a little boring (repetition) if you need to probe a lot like in wormholes.
The next d-scan should give us more graphical informations, both on system map and on normal screenplay; a real view of the scan's angles (F11 system viewing but a better one)
The combat layout also sould be revised, is it possible to get the ship axed on the circle/grid ?

Lemmy Kravitz
Minmatar
Rebirth.
Posted - 2011.04.01 01:09:00 - [55]
 

#1 consequence is LAG ugly horrible LAG... when ever you think of an idea, think how many times you would have to ask the server for information, then multiply it by 30,000.

Rouge Drone
Posted - 2011.04.01 10:50:00 - [56]
 

I'm still ****ed that they cut out the dscan map for that laggy zoom out solar system view which is virtually unusable. Boggles the mind even more that they never rolled the change back. Sometimes you've got to wonder if the devs have ever pvped outside of blobs where other people do the work for them.

Sphit Ker
Dreddit
Test Alliance Please Ignore
Posted - 2011.04.01 23:22:00 - [57]
 

Edited by: Sphit Ker on 01/04/2011 23:28:52
Make it so when you hit dscan, you are broadcasting your presence which makes you easy pansy to find by probes. Almost as easy to pin down as those anoms you get 100% with only 1 core probe.

Auto-dscaning will ensure the probes gets a nice continuous signal to lock on.

So, with auto-dscan, you’re likely to spot everything that’s heading your way real easy but then again everything will be coming for you just as easily.

Problem?

Seriously, tho. For any changes to the game you may wish, you must first wear the other side’s pants in order to truly understand what you are asking for.

IoWalker
Posted - 2011.04.02 00:26:00 - [58]
 

Anti Castro Pigeons= "Best Face in EVE History"

Anti Castro Pigeons
Minmatar
Coup Coup Coup
Posted - 2011.04.02 20:16:00 - [59]
 

Originally by: Ticarus Hellbrandt
Originally by: Anti Castro Pigeons
That would reward the lazy and result in more server load from people leaving it on by default; no.


you are the most hideous thing i have ever seen


Originally by: IoWalker
Anti Castro Pigeons= "Best Face in EVE History"


Some people say that I'm ugly and others think that I'm pretty. I think a bit of both.... Pretty ugly!

It's quite amusing how many people chip in with a comment on my face, flying through 0.0 is so quiet with other characters. With this one people can't help but break radio silence to comment Laughing

Pharos Pharos
Posted - 2011.04.02 20:26:00 - [60]
 

Whoever in here came up with the autoscan every so often with interval dependent on the amount of space being scanned is brilliant.

5% scans to check celestials can be even faster than they are now, full 360 degree scans at max range could be much longer, like 40-60 second intervals. Introduces tradeoffs and retains balance - I like.



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