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blankseplocked Shield Boosters to look at?
 
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Salpad
Caldari
Carebears with Attitude
Posted - 2011.03.28 00:31:00 - [1]
 

Hi

I'm still pluging away at my analysis/compare project, for modules and ships, for internal corp use only. I don't expect any brilliant insights that I can gleefully hold back from the general public, though. Many of you probably already know the stuff I'm finding out. But I find it nice and useful to have, and I think my corp members will as well.


I've "analysed" T2 Shield Boosters of all sizes (and the effect of fitting 1x or 2x T2 SBA), looked at cap/hp, cap/s, and at fit costs.

But which non-T2 Shield Boosters should I also look at? There are a freakin' dozen meta levels.

I figure I could look at meta 0, and the meta level that Caldari Navy boosters is at.

But beyond those 2, what else is worth looking at? There are dozens of post meta-5 variants. gisti A, B, C, X, pithi A, B, C, X, and so forth.

Which ones are worth looking at?

Also, do I have to compare all sizes, or are the relative differences the same, thus sparing me 75% of the work?

Like if a Caldari Navy Medium Shield Booster is 20% better at cap/hp than a T2 Medium SB, then I can know with certainty that a CN XL SB is also 20% better at cap/s than a T2 XL SB? Or not?

Thanks in advance.

(Some material I probably will share; I plan on writing a list of all 25 Tengu substructures, e.g. It's probably already available online in multiple versions, but perhaps I can make a more convenient PDF to share.)

Alua Oresson
V I R I I
Posted - 2011.03.28 00:45:00 - [2]
 

Just as a general rule of thumb, the Caldari Navy shield boosters are decent, a bit better at fitting than the Tech 2 and a little bit better at boosting. The Gisti Boosters are very cap efficient and the Pith Boosters are very good at boosting (about the efficiency of a T2 of a size larger). Then you have the letters for the pirate boosters, the quality goes up from C, B, A, X.

Also, you can do a compare on them using the compare function, not sure if you have seen that or not.

Salpad
Caldari
Carebears with Attitude
Posted - 2011.03.28 00:52:00 - [3]
 

Originally by: Alua Oresson
The Gisti Boosters are very cap efficient and the Pith Boosters are very good at boosting (about the efficiency of a T2 of a size larger). Then you have the letters for the pirate boosters, the quality goes up from C, B, A, X.

Also, you can do a compare on them using the compare function, not sure if you have seen that or not.


So yes, I can just analyze 1 size, and take for granted the relative values are the same for other sizes?

And thanks for the info! Much appreciated!


And yes I do know of the in-game compare tool, but there's so much it doesn't do. I like having stuff in a spreadsheet. For instance it tells me that furries are silly. If I use Caldari Navy missiles I do only 10.6% less DPs, but I get to skip all the silly drawbacks.

Alua Oresson
V I R I I
Posted - 2011.03.28 00:57:00 - [4]
 

I think the ratios are different for different sizes, but I haven't checked. I never really got much into analyzing the boosters to the nth degree.

As for your comment about furies... You are quite mistaken, the 10.6% extra damage does make a difference, you just need to know how to counter the drawbacks. That would be using Rigor rigs and target painters.

Salpad
Caldari
Carebears with Attitude
Posted - 2011.03.28 01:24:00 - [5]
 

Well, I do know about the "break their tank"-principle. 10% more damage can mean you kill him twice as fast. I just hate the idea of sig bloat and large explosion radius, so I ignore furries.


Unless someone else chimes in with factual knowledge about relative stats of shield boosters, I'll do that analysis in a couple of days, and post my general finding (yes, or no) in here.

I did find that for T2 shield boosters, shield-per-cap as the same for Small, Medium, Large and XL: 1.67 shield HP per 1 cap, at Shield Compensation 5 (and enerally max skillz). Cycle time is longer for larger modules, but HP amount is larger in the same proportion.

Each size step also increases HP/s by a factor of 2. 15 HP/s for Small (again, all skillz at max - I'm like that ingame anyway), 30 for Medium, 60 for Large, 120 for XL.

CPU fit cost doubles per size step (not sure if it is exact, but it is close). Powergrid used a weird-ass progression that doesn't look like anything to my naked eye. I think it's arbitrary, mixed with crazy jumps, mixed to taste.


Small booster "matches" size 150 cap booster charges, more or less. Medium "matches" 400. Large "matches" 800. XL "matches" 2x800, but those are all rough "matches" and may not need to be perma-run. (Everything is T2, except booster charges are T1)

Socio Stan
Posted - 2011.03.28 01:40:00 - [6]
 

Originally by: Salpad
furries are silly


Yeah they are.

Salpad
Caldari
Carebears with Attitude
Posted - 2011.03.28 02:04:00 - [7]
 

Originally by: Salpad
I did find that for T2 shield boosters, shield-per-cap as the same for Small, Medium, Large and XL: 1.67 shield HP per 1 cap, at Shield Compensation 5 (and enerally max skillz). Cycle time is longer for larger modules, but HP amount is larger in the same proportion.


T2 Small has a cycle time of 2s. In theory it might be possible to use this to "hover" at around peak shield recharge.

It sounds very hypothetical to me, and I doubt I'd ever attempt it, but with the Small's cycle time of 2s, it should be more doable to stay on the sweet spot, compared to the 5s cycle time of an XL Shield Booster. In the same way that lifting an elephant is "more doable" than lifting a blue whale?

Salpad
Caldari
Carebears with Attitude
Posted - 2011.03.28 02:17:00 - [8]
 

Originally by: Salpad
(Some material I probably will share; I plan on writing a list of all 25 Tengu substructures, e.g. It's probably already available online in multiple versions, but perhaps I can make a more convenient PDF to share.)


Okay, I found out there's only 20 subsystems, not 25, but it's still a lot...


 

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