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Parallax Error
Amarr
Imperial Dreams
Curatores Veritatis Alliance
Posted - 2005.02.07 20:13:00 - [31]
 

Originally by: Shok Inbari
I'll never understand why people say they are only playing because feature x was promised to be implemented at some point in the future.

Play the game because you like the way it is now. If you don't move along. If you don't want to move along, than you aren't playing just in anticipation of feature x!


Who's said that? The point being made (which you've somehow managed to miss, congratulations on that must have taken a huge effort!) is that CCP keep promising its customers certain things which just aren't delivered.

I like the way that the devs, in general, communicate with us on what they are planning to do. I like the way they seem to get genuinely excited by the upcoming stuff they're working on, but they have to start realising that they should only start to promise what they can deliver.

I'm not that bothered about them announcing they're working on a feature, letting us know how its going on but being honest about it not being ready. I'm fed up however, of certain things being promised and then the promise not following through.

CCP: Keep us informed of what your up to and what your planning, the customers like that. The customers do not like it when you promise stuff and don't deliver. If that means you don't promise as much, but fullfil your promises thats fine by me. Infact if your a bit more coy about things you think might be close to deployment you can always spring a nice surprise on us.

agrizla
Posted - 2005.02.08 09:17:00 - [32]
 

Quote:
We're still fighting the Exodus bugs and have recently started major optimizations to core systems to improve server performance, focusing on combat performance such as in combat and larger fleet battles.

You won't see the full fruits of that labour until some months down the road


I'm rather surprised there's been no comment on this. I read this as "there'll be no fix for lag this side of the summer" which makes me feel somewhat vindicated in my decision to let my subs lapse for a few months.

When they fix game-killers like lag I might come back. For those of you thinking that its not a game killer consider this :

No large fleet battles (hundreds of ships) = no point in alliances; no point in alliances = no point in POS; no point in POS = no point in moving to 0.0 (which I think has been the subject of a few threads recently). Although the above is simplified its pretty accurate for most players who have some interest in PvP.

Matthew
Caldari
BloodStar Technologies
Posted - 2005.02.08 14:14:00 - [33]
 

Originally by: agrizla
I'm rather surprised there's been no comment on this. I read this as "there'll be no fix for lag this side of the summer" which makes me feel somewhat vindicated in my decision to let my subs lapse for a few months.


Well, Oveur has said elsewhere that doing the lag fix is about 5 manyears worth of work. So even with a reasonable team of 15 working on it, that's 4 months of work at best. So depending on when they started it, it could well be June or July before we see the results. That's just the way it is. Hiring extra programmers won't help, as they'd take a while to get up to speed on the code, and would be draining the existing staff's time in the process of being trained. No amount of moaning will make the problem suddenly easier to fix. Though by all means, don't pay if the game isn't worth it for you until the fix.

Originally by: agrizla
When they fix game-killers like lag I might come back. For those of you thinking that its not a game killer consider this :

No large fleet battles (hundreds of ships) = no point in alliances;


Well, if there's no point in alliances, how come there are over 20,000 charachters currently members of registered alliances? (obtained by summing member counts on the alliance listing webpage).

Originally by: agrizla
no point in alliances = no point in POS;


Large solo corporations can and do support POS, without being in (and often being hostile to) an alliance. Even my reletively small corp is more than capable of operating a POS.

Originally by: agrizla
no point in POS = no point in moving to 0.0


Of course, because 0.0 was sooo deserted before POS came along Rolling Eyes

Valentine Keen
Thundercats
RAZOR Alliance
Posted - 2005.02.08 14:27:00 - [34]
 

Originally by: Matthew


Originally by: agrizla
no point in POS = no point in moving to 0.0


Of course, because 0.0 was sooo deserted before POS came along Rolling Eyes


Compared to Empire, yes, substantially so. Even more so considering the great amount of 0.0 space that there is, it is very sparsely populated.

Matthew
Caldari
BloodStar Technologies
Posted - 2005.02.08 14:55:00 - [35]
 

Originally by: Valentine Keen
Compared to Empire, yes, substantially so. Even more so considering the great amount of 0.0 space that there is, it is very sparsely populated.


ok, so it's more sparsly populated than empire space. But it's not like there was a huge amount of usable room around. There's really no point going to the vast majority of 0.0 space. It's just too easy for an alliance to set up shop and take control of a large area, simply by controling a few key locations (chokepoint, occasional conquerable station and you're set). Note by control I don't mean keeping every single other person out of that space - just render it impractical for others to set up significant operations there. That's all it takes to discourage migration into 0.0.

It's actually misleading to compare 0.0 population with empire population by number of people per system, because the fundamental structure of empire and 0.0 are different. In empire, services are plentiful and access routes are numerous between different parts. In a region of 0.0, there are certain systems (chokepoints) or locations (the rare stations) that everyone has to use. Growth of 0.0 will largely stop when these hotspots become crowded, and they do get crowded.

POS can partially resolve the concentration of services issue - at least when factory/lab etc functionality come to them. But there's no solution in sight to the chokepoint problem - they are effectively choking off 0.0 growth.

Valentine Keen
Thundercats
RAZOR Alliance
Posted - 2005.02.08 15:30:00 - [36]
 

Originally by: Matthew
Originally by: Valentine Keen
Compared to Empire, yes, substantially so. Even more so considering the great amount of 0.0 space that there is, it is very sparsely populated.


ok, so it's more sparsly populated than empire space. But it's not like there was a huge amount of usable room around. There's really no point going to the vast majority of 0.0 space. It's just too easy for an alliance to set up shop and take control of a large area, simply by controling a few key locations (chokepoint, occasional conquerable station and you're set). Note by control I don't mean keeping every single other person out of that space - just render it impractical for others to set up significant operations there. That's all it takes to discourage migration into 0.0.

It's actually misleading to compare 0.0 population with empire population by number of people per system, because the fundamental structure of empire and 0.0 are different. In empire, services are plentiful and access routes are numerous between different parts. In a region of 0.0, there are certain systems (chokepoints) or locations (the rare stations) that everyone has to use. Growth of 0.0 will largely stop when these hotspots become crowded, and they do get crowded.

POS can partially resolve the concentration of services issue - at least when factory/lab etc functionality come to them. But there's no solution in sight to the chokepoint problem - they are effectively choking off 0.0 growth.


I agree entirely that these chokepoints and limited facilities are what have caused the stagnation in terms of numbers flocking to 0.0.

And yes, POS should help this, because once a base is established people can operate. I don't think it's easy to get out to set up past these chokepoints, nor do I currently think POS are useful enough to promote this on any reasonable scale.

Quite frankly, POS aren't up to much right now. Sad

UnIQu3
Amarr
DarkStar 1
GoonSwarm
Posted - 2005.02.08 19:01:00 - [37]
 

What i really really miss in this game is....

CORP TAX...

I cant believe this thing havent been put in the game since the start of it...
its so fundamental in a corp...

kieron could u answer ?

Dice Morgan
Posted - 2005.02.09 00:57:00 - [38]
 

Originally by: Juniper
Edited by: Juniper on 04/02/2005 15:41:40
I would like to know where in the grand scheme outlined by Oveur implementing the missing Exodus features fits in? If it's a content patch, it sounds like we have to wait another year for them to appear.

Specifically:

Corp tax.
Gas cloud mining.
Comet mining.
Formal Contracts.
POS labs.

I could go on...

Crying or Very sad



Wasn't Jovian space supposed to get opened up as well?

Juniper
Posted - 2005.02.09 15:26:00 - [39]
 

Hmm. 5 days now and not a single response from CCP on the serious questions raised in here.

How very disappointing. But not entirely surprising. Confused


Juniper
Posted - 2005.02.11 11:11:00 - [40]
 

Would still like an answer from the devs re the status of the missing Exodus features.

What's going on please?

Valentine Keen
Thundercats
RAZOR Alliance
Posted - 2005.02.11 11:15:00 - [41]
 

Indeed - what's the game plan for the stuff you've talked up but never made it - when can we expect to see it?

Evil or Very Mad


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