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Ryan Starwing
Gallente
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.04.10 14:22:00 - [3151]
 

Edited by: Ryan Starwing on 10/04/2011 14:22:50
Went to some -1.0 systems and they were like prenerf sanctum wise with a few extra havens, but overall cloudring is useless, and half of fountain is ****ed.

PS:Snipe

Edit:So solution is to run level 4's. Just means we have to spend 10% more time making isk to pvp.


phantomshura
Caldari
Posted - 2011.04.10 15:42:00 - [3152]
 

ccp turn this back 0.0 should earn more than most empire activities because of the famous "risk vs rewards"...

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.04.10 16:01:00 - [3153]
 

Originally by: Ryan Starwing
Edited by: Ryan Starwing on 10/04/2011 14:22:50
Went to some -1.0 systems and they were like prenerf sanctum wise with a few extra havens, but overall cloudring is useless, and half of fountain is ****ed.

PS:Snipe

Edit:So solution is to run level 4's. Just means we have to spend 10% more time making isk to pvp.
Angel missions in Fountain NPC space perhaps? Or time to train up the hulk pilot alt(s)?

Otherwise, I feel your pain. So many organizations invested countless billions of ISK into Sov modules, upgrades, outposts, etc. and CCP rewards those monumental efforts with the super nerf bat. Classic CCP move, really.

Dark Striped
Posted - 2011.04.10 16:03:00 - [3154]
 

what i loved was that ccp chose not to port this to the new forums and bury there heads further in the sand about the issue they have caused.

people and corps are leaving 0.0 to go back to mission running to pay for 0.0 pvp. why are you so dumb you can not see making 0.0 a wasteland will not fix inflation, increase isk sinks first.

onestopop
Posted - 2011.04.10 16:13:00 - [3155]
 

Originally by: CCP Zymurgist
CCP Greyscale is excited about the changes coming to anomalies. Read all about it here in his latest dev blog.



when can u write a blog that makes sense and explains each level -.1 to -.9 individually

we thought we would get one extra sanctum but now we seemed to have lost one in a -.5 system

this is just ****** up

we spend **** loads of ISK on upgrades/logistics we cannot even get back

i bet all the GM's alliances are happy especially the NC

nerf the moons not the players as its hitting us the hardest, what complete bollox you have come up here with ur excuses why this should be done

get ur fingers out of ur arses and stick them where they can do some use please, oh yeah im not happy, like the TEN's of THOUSANDS of other players

LISTEN to your community

DeepFlyer
Posted - 2011.04.10 16:39:00 - [3156]
 

Originally by: Lt Pizi
Originally by: Bill Andrex
This is a stupid change on behalf of CCP. CCP Greyscale might be happy at the changes over his morning coffee, but us players are certainly not happy at the changes proposed.

The current system is fine, it works well and does what it intended. Now we are moving to a system that works well but doesn't do what it intended in the first place. The idea was to spread people about in nullsec so that systems could sustain a higher 0.0 population.

CCP have now gone ahead and shot that idea in the foot. It will now be harder for newer up and coming Alliances to carve out a living in 0.0. It won't effect existing 0.0 Alliances as they make their ISK from moon goo, all CCP you have done here is gimp the little guy who is trying to make a living.

The little guy is going to spend less time in fleets and more time trying to scratch out a living to make a little ISK to replace his losses. Why take away the incentive for people to move from empire to 0.0?

CCP you have dropped the ball here. Evil or Very Mad


thats you ? http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Bill+Andrex#kills

looks like you are pvp ing 1 a week and look at your losses ... if you cant replace that .. then hope is lost

He is PRO, Gang only ;)
go pro with singlekills, you PRO... lol lol lol

1OF NINE
Minmatar
WE BLOCK SANCTUMS
Posted - 2011.04.10 16:40:00 - [3157]
 

after they had left only a few even have a bug that did not find any rats there

Gimmy Rotten
Posted - 2011.04.10 17:11:00 - [3158]
 

well, there are no more havens where my friends are living, as expected, and after some tests they realized they earned more isks with hubs but lost some loots/salvages compared to havens/sanctums.






WisdomPanda
Goatriders Horde
The Scapegoats
Posted - 2011.04.10 17:29:00 - [3159]
 

Originally by: Saris Volto

So let me get this right?:

0.0 to -0.2 = no high ends
-0.3 to -0.4 = 2 high ends
-0.5 to -0.6 = 3 high ends
-0.7 to -0.8 = 4 high ends
-0.9 to -1.0 = 5 to 6 high ends

something like that with full upgrades?


Incorrect. -0.3 to -0.4 has one haven.

With full upgrades, this is how I feel it should break down;

0.0 to -0.2 = 1 Haven
-0.3 to -0.4 = 2 Haven
-0.5 to -0.6 = 1 Sanctum, 2 Haven
-0.7 to -0.8 = 2 Sanctum, 2 Haven
-0.9 to -1.0 = 2 Sanctum, 4 Haven

The change is a decent idea, but it has been horribly executed. No community involvement, virtually no lead time, insufficient and horrendously flawed reasoning, terrible community feedback. 100 pages of people voicing real concerns, opinions that at least warrant a response, even if you disagree with them. We deserve better man.
(What people deserve in a game is muddy water at best, but what we deserve for paying a subscription is something totally different. Simple communication really isn't that hard.)

Above all else CCP and CCP Greyscale in particular, you should be ashamed at the way you have handled this. Screw the impact, screw the outcomes, you just totally missed the mark from a community stand point by a sizable amount. With fanfest and the amount of time you put back into the community, we are left to wonder; How did you manage to drop the ball so badly? You are nerfing one of the core reasons for people to be in nullsec, nerfing a major part of why people pay for upgrades (and related industries, I might add), and effecting every nullsec system in EvE in some way. You had to know this was going to end badly if handled incorrectly...

The irony is that you asked us to spread the word to help reach 500,000 subs... Giving us lip service and not thinking through radical changes to the most unique thing about EvE does nothing for your cause.

Marley Browning
Posted - 2011.04.10 18:21:00 - [3160]
 

Originally by: WisdomPanda


Incorrect. -0.3 to -0.4 has one haven.

With full upgrades, this is how I feel it should break down;

0.0 to -0.2 = 1 Haven
-0.3 to -0.4 = 2 Haven
-0.5 to -0.6 = 1 Sanctum, 2 Haven
-0.7 to -0.8 = 2 Sanctum, 2 Haven
-0.9 to -1.0 = 2 Sanctum, 4 Haven

The change is a decent idea, but it has been horribly executed. No community involvement, virtually no lead time, insufficient and horrendously flawed reasoning, terrible community feedback. 100 pages of people voicing real concerns, opinions that at least warrant a response, even if you disagree with them. We deserve better man.
(What people deserve in a game is muddy water at best, but what we deserve for paying a subscription is something totally different. Simple communication really isn't that hard.)

Above all else CCP and CCP Greyscale in particular, you should be ashamed at the way you have handled this. Screw the impact, screw the outcomes, you just totally missed the mark from a community stand point by a sizable amount. With fanfest and the amount of time you put back into the community, we are left to wonder; How did you manage to drop the ball so badly? You are nerfing one of the core reasons for people to be in nullsec, nerfing a major part of why people pay for upgrades (and related industries, I might add), and effecting every nullsec system in EvE in some way. You had to know this was going to end badly if handled incorrectly...

The irony is that you asked us to spread the word to help reach 500,000 subs... Giving us lip service and not thinking through radical changes to the most unique thing about EvE does nothing for your cause.


I think your wrong, I am in a -.62 system and I only get 3 havens, no sanctums since the patch.

Forum Troll Trolling
Forum Trolling Corp
Posted - 2011.04.10 18:58:00 - [3161]
 

CAPS LOCK AWAY!!!
Originally by: ""

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
U NERFED MY ISK FOUNTAIN
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA



YOU TEARS SUSTAIN ME

Mibad
Caldari
Posted - 2011.04.10 19:49:00 - [3162]
 

I hear all the drone region renters a leaving 0.0 back to high sec.

How can there be more conflict in null sec when its more profitable to live in high sec now?

Ford Pr3f3ct
Posted - 2011.04.10 20:20:00 - [3163]
 

Originally by: WisdomPanda
Originally by: Saris Volto

So let me get this right?:

0.0 to -0.2 = no high ends
-0.3 to -0.4 = 2 high ends
-0.5 to -0.6 = 3 high ends
-0.7 to -0.8 = 4 high ends
-0.9 to -1.0 = 5 to 6 high ends

something like that with full upgrades?


Incorrect. -0.3 to -0.4 has one haven.

With full upgrades, this is how I feel it should break down;

0.0 to -0.2 = 1 Haven
-0.3 to -0.4 = 2 Haven
-0.5 to -0.6 = 1 Sanctum, 2 Haven
-0.7 to -0.8 = 2 Sanctum, 2 Haven
-0.9 to -1.0 = 2 Sanctum, 4 Haven



Well, you are incorrect too...

I play in Immensea Region, in Systems with -.5 and -.6 Sec, there are at Lvl 5 only 3 havens, thats all... And in -.7 Systems ther is 5 havens but only the small Sanctum... But, whats the use of so much Havens??? You can only be in one at a time so 2 is enough to switch back and forth...

So i am deeply disappointed at the changes in general and on top of this the Lip Service that they still try to sell us, the reality is far more worse then what they say in their devblogs!! Evil or Very Mad

nano bobcat
Posted - 2011.04.10 21:13:00 - [3164]
 

Originally by: Ford Pr3f3ct
But, whats the use of so much Havens??? You can only be in one at a time so 2 is enough to switch back and forth...

[ ] bcaus there should be max 1 person per system farming anomalies

Quincy Taggart
Posted - 2011.04.11 01:05:00 - [3165]
 

Yup CCP screwed the pooch on this one....less isk = less players in 0.0 = LESS CONFLICT. Exactly the opposite from what they were trying to do - go CCP!

Quincy Taggart
Posted - 2011.04.11 01:13:00 - [3166]
 

Originally by: Gimmy Rotten
well, there are no more havens where my friends are living, as expected, and after some tests they realized they earned more isks with hubs but lost some loots/salvages compared to havens/sanctums.




I don't see how that is possible...when I run sanctums/havens I get 8-12M per wallet tick where running Hubs gives me 3-4M per tick....

Florentis
Posted - 2011.04.11 01:54:00 - [3167]
 

Good job CCP (again)! We are in the 2nd null band, and we only have one - big/gas; what i personally don'T like - Haven with mil5. The system sink billions of ISK, and it's only able to serve one, or two people(char) in same time, with some incidental risk! Useless roids, and then now useless anomalies... it's a good way make this game to evebot-online...

zxsteel
Gallente
Darkness Of Absolution
Posted - 2011.04.11 02:13:00 - [3168]
 

signed needs to change! back more pvp!

Darth Gustav
Silentium Mortalitas
Mortal Destruction
Posted - 2011.04.11 02:39:00 - [3169]
 

Originally by: Makumba Aki
Originally by: The Offerer
Edited by: The Offerer on 07/04/2011 09:13:13

Ignoring your customers after screwing them over isn't the right practice.
Neutral


CCP's product is not isk, it is the game experience...


Yeah, that's why they developed a way to put GTC's directly onto the market.

Ergo, ISK for cash.

HURP-Durp?

Quincy Taggart
Posted - 2011.04.11 05:37:00 - [3170]
 

oh yeah and BTW jamming is ****ed too....worse now than it EVER was before. Weak ass battleships now jam me 100% of the time...dumb asses!!MadMadMadMadMadMadMadMadMadMadMad

ma perke
Posted - 2011.04.11 09:58:00 - [3171]
 

People don't fight over sanctums. People fight because they want to fight and are in game. Sanctums just provide means for a fight. If you reduce sanctums you will reduce means for a fight i.e will reduce fighting it self.

If you want to increase fights create more conditions to fight. Fight can occur when people meet in 0.0 so create more 'meeting' places in 0.0. Make hunting targets more easy, right now I have to spend couple of hours just to find target to fight with solo in 0.0

If you want to tweak sanctums then leave their number per security status, however increase the rate system military status drops. This way people will be pushed to rat in one system and the chance to find ratters in anomaly will increase i.e. more fights.

The ratters will be forced to organize defense fleet, not just hide in POS/Station when red shows up in local. Otherwise their income will drop.

Also in order to fight bots increase number of scrambling frigs in anomalies so that pirate can find boters before they POS up.

CyrusRO
Posted - 2011.04.11 10:09:00 - [3172]
 

Edited by: CyrusRO on 11/04/2011 10:09:43
ok , i understand nerfing the income but their attitude is so [email protected] annoying. I live in a -0.4 system and i only get a haven and according to their charts i should get at least 2 havens/sanctums.
So i file a petition and a bug report , now check their answer to the bug report :
"// Could you please provide us with a link to the source of the information which leads you to the conclusion then number of anomalies is wrong?
// BH Eriweal"
the guy has some nerve , like i`m working for CCCP ( no spelling check required)and not him.This kind of answer i only give to my clients when they don`t pay up or haven`t payed their full fee.
i have no problem except they don`t [email protected] respect the chart they`ve released and tbh i`m thinking to take my 4 paying accounts somewhere else if they keep this attitude towards paying customers.

AstarothPrime
Posted - 2011.04.11 10:25:00 - [3173]
 

Instead of introducing "bat" to 0sec where is least needed -> remove the "carrot" from hisec.

If you mean to bash 0sec, not NPC, but sov one -> where you pay loads of ISK just to have it running and defended then do the following prior to that:

1) Remove all L4 missions from hisec, even losec perhaps
2) Heck, remove all L3 missions from hisec
3) Dammit no rat with 100k+ bounty should be smelled in any hisec system let alone spawned...

Then introduce 0sec nerfs.

I.

AstarothPrime
Posted - 2011.04.11 10:30:00 - [3174]
 

Originally by: Quincy Taggart
Originally by: Gimmy Rotten
well, there are no more havens where my friends are living, as expected, and after some tests they realized they earned more isks with hubs but lost some loots/salvages compared to havens/sanctums.




I don't see how that is possible...when I run sanctums/havens I get 8-12M per wallet tick where running Hubs gives me 3-4M per tick....


If you shoot with T1 fited drake on EM weak rats - you definitely wouldnt "feel" the difference between a hub and anythign bigger. Dual boxing 2 tengus or apoc is a different story tho - ppl dont understand how that even feels Laughing

I.

Eris Alamina
Posted - 2011.04.11 10:55:00 - [3175]
 

CCP is terrible at the game. That's all.....

Robert Caldera
Posted - 2011.04.11 11:53:00 - [3176]
 

Edited by: Robert Caldera on 11/04/2011 11:53:01
Originally by: ma perke
People don't fight over sanctums. People fight because they want to fight and are in game.

Sanctums are just one of the things, which define better space.
Besides that, there are better rats and better ore.
Either you're trying to say there is not enough difference between good and bad space (more nerf required?) or that peeps don't fight for space at all, which is obviously wrong.

ma perke
Posted - 2011.04.11 12:15:00 - [3177]
 

Originally by: Robert Caldera
Edited by: Robert Caldera on 11/04/2011 11:53:01
Originally by: ma perke
People don't fight over sanctums. People fight because they want to fight and are in game.

Sanctums are just one of the things, which define better space.
Besides that, there are better rats and better ore.
Either you're trying to say there is not enough difference between good and bad space (more nerf required?) or that peeps don't fight for space at all, which is obviously wrong.



people fight because of the fight it self.
- NC and DRF fight in Geminate for more than a month now, lost zilions of ISK and only couple systems changed ownership - so the fight is not economically motivated. it is for fun

Fight happens to be in good quality space not because space there is good quality. Fight is there because there are people to fight with.



nano bobcat
Posted - 2011.04.11 12:39:00 - [3178]
 

all those, who dont fight for a good space, shouldnt get one. This logic is simple and proper.

Loki Feiht
Posted - 2011.04.11 13:03:00 - [3179]
 

Edited by: Loki Feiht on 11/04/2011 13:03:21
lmao, loved it
please carebears cry more about not being able to afford you drakes, i mean pvp ships

T Nips
Posted - 2011.04.11 13:05:00 - [3180]
 

I'm just going to sound like a broken record here along with everyone else. WTF have you done CCP? If you seriously fail to comprehend why your educated guesses (I do hope this wasn't a thoughtful, meticulous computation on your part, because then your about smart as a 5th grader) to the way nullsec works have utterly screwed the pooch, then you really aren't worthy of anyone's subscription.

Remove the barriers to entry for new nullsec players? Er, FAIL. All those fringe systems which could have been made previously useful are now worthless token systems. Go ahead spend billions to get a foothold in a less desirable hi-trusec system, and you rewarded with some filler sites, which aren't worth the screen real estate they take up on my scanner.

Increase 0.0 combat activity. Who the effing hell goes to war because someone has a good ratting system 26 jumps away? Where the hell do you get your intel you complete imbeciles? I go to fight people because they will show up to fight and I can laugh and cry with my mates.

Think there is too much inflation? Too many ISK fountains? Fine, reduce them at a slow, even, and consistent pace. Hi-sec has truly become more profitable, sure we have to go through your terrible "game content" that is the mission text, but you have removed a system that so many mid-range SP pilots use to prop up their war efforts. I play on average 4 days a week for about an hour, that was enough to make about 240m (Thanny+Tengu sanctum @60m/h, stfu naysayers its true), which afforded me the ability to fit, fly and lose any subcapital in PVP without worry. Now in those same 4 hours, I spend half of them jumping around low trusec systems only to find them filled with one sanctum, 5 havens, and about 20 blues. I can afford to lose a cruiser a week now. Lvl 4s look like a gold-mine now

I can't wait for your further improvements, your force-projection solution should be a stunner. Let me guess just kill off JBs?

Your epic Forum fail is truly indicative of the caliber of your work. You guys seriously are like King Midas' cousin, except instead of everything you touch turning to gold, its turns to absolute horse ****. When was the last time you make any significant changes that you didn't horrible screw up? This whole walking-in-station crap is ridiculous, this is a internet spaceship game. If i wanted to put on night elf costume and dance with a bunch of stay-at-home moms I'd go play WoW.

You continually do stumble upon some improvements, then you must say to yourself "wow, this is working really proper. We've got to botch it"

So one account has been terminated, let's see how long the other one lasts. Spread the word to get 500,000 million subs? Haha, I'm spreading the word but I don't think its the words you'd like.

Sadly, I think this game might have reached the end of its life-cycle. I just wish SWTOR when it comes out can satisfy my desire for a sci-fi MMO, cause this one isn't cutting it.

It's monday today CCP, re-balance the game so that the risk vs reward isn't an inverse function, or don't **** with it at all.

umadbro? Hell yeah, I hope Iceland's tourism trade picks up, cause you absolutely suck at implementing change, and I hear its pretty hard to **** up a Fjord or hotspring.

It was a good run



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