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Verity Auger
Posted - 2011.04.06 14:52:00 - [3031]
 

Originally by: nano bobcat
Originally by: Zey Nadar

And this promotes more fights how? If there are fewer people, there is effectively less conflict.

really?? Moar blobs guarantee fights you say?
Thats new to me, my experience tells me people hate blobs and lag. Well, maybe I'm just wrong.


And there is where your argument fails. The fact is, in EVE right now wars aren't won except with big blobs. That is what Dominion handed us. It was still the case before Dominion as well I suppose. Have you actually been involved in any big nullsec conflicts? There's this thing, it's called the momship blob. Without it you lose. So love or hate blobs and lag, that is how EVE works. Nerfing sanctums does not change that.

nano bobcat
Posted - 2011.04.06 14:53:00 - [3032]
 

Originally by: Levistus Junior
Big, rich alliances that live in good space have much less to suffer from this nerf, so will bleed way less members than smaller, poorer alliances that live in crappier space.

then go kick them the f*ck outta there!! Angry crowd will always win about fat farts living in luxury!! Even their supers wont save them.
If things get serious, those fat dudes wont risk their shiny supers to the angry mob. Of course, nothing will change for them if you just keep your asses for them and trying living from crumbs. Its your decision.

Dodgy Past
Amarr
Digital Fury Corporation
Posted - 2011.04.06 14:54:00 - [3033]
 

Edited by: Dodgy Past on 06/04/2011 14:58:16
Originally by: Verity Auger
Edited by: Verity Auger on 06/04/2011 14:41:05
Originally by: Dodgy Past
Originally by: Cyzlaki
Is there any way we can stop this change from being implemented, or is it too late for us?
When did you guys become such massive carebears?

I remember when we used to survive pretty well off plexing and ratting in stain supplemented with the odd jaunt to empire to suicide gank.

But then I also remember when flying T2 was considered a luxury and made people particularly careful with them, wheras now it seems players aren't happy unless they can shrug off expensive losses painlessly.


Your logic is circular. In the past nullsec population was much lower, allowing for the few who lived there to make a reasonable living. Higher populations nullify the benefits of nullsec while taking away very little of the risks.
Was referring to when I was in Br1cksquad, I'm truly sad to see people from there joining the whiners.
Originally by: Verity Auger
I think PL knows what botting is? :) Botting, and moon goo, provide unlimited isk to larger alliances. So losses that the average honest player accumulates, be they T2 or otherwise, do not equate to losses by elite PvP groups with bot/goo supported SRF's. Sanctums actually (somewhat) levelled the playing field there, if "carebears" (ergo, honest players) were willing to rat to support PvP.

You sound like you are happy because you will still be able to afford T2 and will be up against straw men who can only afford T1. But, I thought EVE was supposed to be hard? Awww. I guess only hard for the other guy, huh.
Go read the PL forum mirrors as you'll notice the only to reference to botting is people found doing it being killed and kicked.

As to moon goo, well PL get thier hands on it from time to time, but only on a temporary basis till we move again, it's hardly a key part of our income. Contracts and selling stations / systems make far more. Also this doesn't see it's way into any of our personal pockets, but covers the usual expenses such as logistic / hic / dic replacements. From what I can tell most people in PL make their incomes through plexing, trading and manufacturing... i.e. honestly, though generally less as an isk faucet except the amount of insurance money we cause to be paid out. Infact my understanding is that one of the biggest contributions to the alliance's earnings comes from winning the alliance tournament.

Kleinjan
Posted - 2011.04.06 14:54:00 - [3034]
 

Originally by: nano bobcat
Originally by: Levistus Junior
Big, rich alliances that live in good space have much less to suffer from this nerf, so will bleed way less members than smaller, poorer alliances that live in crappier space.

then go kick them the f*ck outta there!! Angry crowd will always win about fat farts living in luxury!! Even their supers wont save them.
If things get serious, those fat dudes wont risk their shiny supers to the angry mob. Of course, nothing will change for them if you just keep your asses for them and trying living from crumbs. Its your decision.


You really know nothing about how large scale nullsec sov works, do you? "Angry mob"? lolz. Ok, keep on living in lala land there mate. It seems to suit you.

WisdomPanda
Goatriders Horde
The Scapegoats
Posted - 2011.04.06 14:56:00 - [3035]
 

Originally by: Kleinjan
Always makes me laugh seeing geeks quoting "survival of the fittest" and applying it to an internet spaceships game. If survival of the fittest were really true, you wouldn't have time to be sitting on your skinny geek butt playing this game mate. You'd be extinct.


When Charles Darwin, a geek by geek standards (A bird watcher, no less!) said those now famous words, he was not talking about the physical nature of an animal, but rather those who are best able to adapt to their surrounding environment.

Yay pics!

Please visit your user settings to re-enable images.

Levistus Junior
Caldari
Trojan Trolls
Controlled Chaos
Posted - 2011.04.06 14:59:00 - [3036]
 

Originally by: nano bobcat
Originally by: Levistus Junior
Big, rich alliances that live in good space have much less to suffer from this nerf, so will bleed way less members than smaller, poorer alliances that live in crappier space.

then go kick them the f*ck outta there!! Angry crowd will always win about fat farts living in luxury!! Even their supers wont save them.
If things get serious, those fat dudes wont risk their shiny supers to the angry mob. Of course, nothing will change for them if you just keep your asses for them and trying living from crumbs. Its your decision.


And this is where you're wrong. Have you ever fought a properly supported supercap fleet? And by fleet I mean 20-30+. It's simply impossible to combat that kind of numbers without a supercap blob of your own.

Draked
Posted - 2011.04.06 15:02:00 - [3037]
 

Originally by: nano bobcat
Edited by: nano bobcat on 06/04/2011 14:19:03
Originally by: Copy Dude2
No, I dont want to nerf it. I believe that CCP has decided that it is a good way to stop people moaning about lag by preventing more peeps from swelling fleets to the point where they cause lag, thereby leaving them to sell us other pointless items for real life money.

less ball licking pets = smaller blobs.
You got it right, dude!! This is the proper way of fixing the lag.
Gratz, CCP for this awesome step!


well, then i got another suggestion, remove plexes so everyone has to pay, then upgrade the servers and the optimize the code, becouse large fleet fights is a big part of eve and 0.0

nano bobcat
Posted - 2011.04.06 15:03:00 - [3038]
 

Edited by: nano bobcat on 06/04/2011 15:04:00
when a supercap blob flies around, there will be always another party out there lurking for a r*pe. But with your attitude of a poor helpless mob, you're doomed anyways, there is no longer something worth ball sucking anymore for you.

BensBig
Specter Syndicate
Shadow of xXDEATHXx
Posted - 2011.04.06 15:22:00 - [3039]
 

While I agree with whole idea of makes system of differing values, you are really taking it to the extreme CCP. As far as your other goals which you think these anomaly changes will accomplish........quit having liquid lunches and then coming up with these ideas.
There are three things you need to do to accomplish what you want.
1. Use your true-sec method but allow corps/alliances a way of getting at least minimal sanctum/haven/hordes. Additional Ihub mod with additional sov cost maybe.
2. Break up the moon goo monopolies. I like a PI style solution with depletion and maybe random moon rotation, but there are other ways...PICK ONE!!!
3. Create isk sinks which directly affect blobs and napfests. Make alliances pay for setting blue standings to another, higher the standing the higher the cost with more benefits. (+5 station access, +6 med clone access, +7 jumpclone access, +9 Titan bridging, +10 Jump bridge access). Have the standing cost go up exponentially (wont cost alot for friends, but you might need a loan if you want a blob) OR how about making alliances designate a HQ system and sov bill is based on distance from HQ (you and your 30,000 closest buddies can still have Jumpbridge superhighway but you might be driving fiats and kias on it instead of ferraris). Quit trying to manipulate players into playing a certain way and just make it cost them isk.

nano bobcat
Posted - 2011.04.06 15:27:00 - [3040]
 

Originally by: BensBig
1. Use your true-sec method but allow corps/alliances a way of getting at least minimal sanctum/haven/hordes. Additional Ihub mod with additional sov cost maybe.

the patch must hurt. Your proposal does not enough.

Originally by: BensBig
2. Break up the moon goo monopolies. I like a PI style solution with depletion and maybe random moon rotation, but there are other ways...PICK ONE!!!

eve is a sandbox, right? So let people do the job.

Originally by: BensBig
3. Create isk sinks which directly affect blobs and napfests. Make alliances pay for setting blue standings to another, higher the standing the higher the cost with more benefits. (+5 station access, +6 med clone access, +7 jumpclone access, +9 Titan bridging, +10 Jump bridge access). Have the standing cost go up exponentially (wont cost alot for friends, but you might need a loan if you want a blob) OR how about making alliances designate a HQ system and sov bill is based on distance from HQ (you and your 30,000 closest buddies can still have Jumpbridge superhighway but you might be driving fiats and kias on it instead of ferraris).

rules will be always circumvented? Punish blobs or exponential cost, they will just split up into smaller ones, but still working together.
The only effective method is restricting resources. This is only what will break up coalitions since there will simply be not enough for all. This was pre-patch not the case.

Originally by: BensBig
Quit trying to manipulate players into playing a certain way and just make it cost them isk.
This is what you're suggesting in your cost rules :)

CBBOMBERMAN
Posted - 2011.04.06 15:28:00 - [3041]
 

Edited by: CBBOMBERMAN on 06/04/2011 15:30:40
Edited by: CBBOMBERMAN on 06/04/2011 15:28:56
So CCP wants war but its doing it the wrong way. Let help steer them the proper way!
If you want continious war then there are a number of ways of doing this. All of the ideas i am posting
here are based on bounty.
Bounty per ship type killed.
Alliance (A) wardecs alliance (B). Their bounties increased based on the system true sec level of their systems the alliance holds.
(A) kills (B) who was in an abbadon, gets 10m but (B) looses 11m(to avoid cheating).
There are many ways something like this can work. It can work during war dec, or at any time.
The money is drawn from Alliance/Corp wallet rather than player and the alliance could go on debt(minus isk due to failure to pay) and as we all know if no isk in wallet....loose all sov at the end of month.
You can also implement and increased based on the amount of people you kill as an accumulative (on the killers).
Problems solved. Every one makes decent isk from pvp and everyone wants to kill the big boys cos of bounty and moon prospects if conquer system.
Konetz

Cyzlaki
Targeted Aggression
Posted - 2011.04.06 15:30:00 - [3042]
 

Originally by: Dodgy Past
Edited by: Dodgy Past on 06/04/2011 14:58:16
Originally by: Verity Auger
Edited by: Verity Auger on 06/04/2011 14:41:05
Originally by: Dodgy Past
Originally by: Cyzlaki
Is there any way we can stop this change from being implemented, or is it too late for us?
When did you guys become such massive carebears?

I remember when we used to survive pretty well off plexing and ratting in stain supplemented with the odd jaunt to empire to suicide gank.

But then I also remember when flying T2 was considered a luxury and made people particularly careful with them, wheras now it seems players aren't happy unless they can shrug off expensive losses painlessly.



Your logic is circular. In the past nullsec population was much lower, allowing for the few who lived there to make a reasonable living. Higher populations nullify the benefits of nullsec while taking away very little of the risks.
Was referring to when I was in Br1cksquad, I'm truly sad to see people from there joining the whiners.

I don't know. I guess we picked up some carebears since we became a sov holding alliance. Perhaps this change will "trim the fat" so to speak for us. Sorry to cause you sadness.. In fact I wasn't joining the whiners... I simply think it is a silly idea to go back to using truesec as I predict it will significantly lower the amount of PVP targets in nullsec.

I may be wrong, but I doubt it.

Cloba
Posted - 2011.04.06 15:41:00 - [3043]
 

Originally by: nano bobcat
Edited by: nano bobcat on 06/04/2011 15:04:00
when a supercap blob flies around, there will be always another party out there lurking for a r*pe. But with your attitude of a poor helpless mob, you're doomed anyways, there is no longer something worth ball sucking anymore for you.


I love this dude.
When did you last time counter NC/PL/DRF/AAA superblob?
Proof or it never happened

traderu
Posted - 2011.04.06 15:58:00 - [3044]
 

so 12 days after they announce these changes they already patch them on Tranquility,without listening to us,and not even testing it properly on test server. No wonder they need a whole day to patch it up
about changes,no point to talk again,i`m sure no1 is reading them bcz otherwise 3000+ posts would make them think better

Botchla Lazzaro
Posted - 2011.04.06 16:04:00 - [3045]
 

Thanks CCP the System i live in and the rest of my corp lives in and any of the surrounding systems have a true sec of less then -0.4 witch mean we no longer will have no sanctums or havens, ratting is our primary source of income, you just turned our space into a waste land, our member will no longer have the ability to make money ratting, witch mean less combat , witch is the exact opposite of what you want.We may we loose crop member ship over this; youll probly lose a bunch of subs also. You truly have ruined your game and screwed over most of your player base.

If Im not able to go run a few sanctums easily, I wont be doing any pvp.Mad

Verity Auger
Posted - 2011.04.06 16:10:00 - [3046]
 

Edited by: Verity Auger on 06/04/2011 16:12:53
Originally by: Dodgy Past
Edited by: Dodgy Past on 06/04/2011 14:58:16
Originally by: Verity Auger
Edited by: Verity Auger on 06/04/2011 14:41:05
Originally by: Dodgy Past
Originally by: Cyzlaki
Is there any way we can stop this change from being implemented, or is it too late for us?
When did you guys become such massive carebears?

I remember when we used to survive pretty well off plexing and ratting in stain supplemented with the odd jaunt to empire to suicide gank.

But then I also remember when flying T2 was considered a luxury and made people particularly careful with them, wheras now it seems players aren't happy unless they can shrug off expensive losses painlessly.


Your logic is circular. In the past nullsec population was much lower, allowing for the few who lived there to make a reasonable living. Higher populations nullify the benefits of nullsec while taking away very little of the risks.
Was referring to when I was in Br1cksquad, I'm truly sad to see people from there joining the whiners.
Originally by: Verity Auger
I think PL knows what botting is? :) Botting, and moon goo, provide unlimited isk to larger alliances. So losses that the average honest player accumulates, be they T2 or otherwise, do not equate to losses by elite PvP groups with bot/goo supported SRF's. Sanctums actually (somewhat) levelled the playing field there, if "carebears" (ergo, honest players) were willing to rat to support PvP.

You sound like you are happy because you will still be able to afford T2 and will be up against straw men who can only afford T1. But, I thought EVE was supposed to be hard? Awww. I guess only hard for the other guy, huh.
Go read the PL forum mirrors as you'll notice the only to reference to botting is people found doing it being killed and kicked.

As to moon goo, well PL get thier hands on it from time to time, but only on a temporary basis till we move again, it's hardly a key part of our income. Contracts and selling stations / systems make far more. Also this doesn't see it's way into any of our personal pockets, but covers the usual expenses such as logistic / hic / dic replacements. From what I can tell most people in PL make their incomes through plexing, trading and manufacturing... i.e. honestly, though generally less as an isk faucet except the amount of insurance money we cause to be paid out. Infact my understanding is that one of the biggest contributions to the alliance's earnings comes from winning the alliance tournament.


Nobody bots with their mains. That's all I have to say about that.


BensBig
Specter Syndicate
Shadow of xXDEATHXx
Posted - 2011.04.06 16:18:00 - [3047]
 

Originally by: nano bobcat
Originally by: BensBig
1. Use your true-sec method but allow corps/alliances a way of getting at least minimal sanctum/haven/hordes. Additional Ihub mod with additional sov cost maybe.

the patch must hurt. Your proposal does not enough.
CCP will make vast areas of null sec a wasteland and will likely destroy these small alliances/corps that inhabit these systems already. Painful enough for you?

Originally by: BensBig
2. Break up the moon goo monopolies. I like a PI style solution with depletion and maybe random moon rotation, but there are other ways...PICK ONE!!!

eve is a sandbox, right? So let people do the job.
Exactly. Go ahead and get the moon goo but it should take more than showing up and hauling the stuff away from a PoS.

Originally by: BensBig
3. Create isk sinks which directly affect blobs and napfests. Make alliances pay for setting blue standings to another, higher the standing the higher the cost with more benefits. (+5 station access, +6 med clone access, +7 jumpclone access, +9 Titan bridging, +10 Jump bridge access). Have the standing cost go up exponentially (wont cost alot for friends, but you might need a loan if you want a blob) OR how about making alliances designate a HQ system and sov bill is based on distance from HQ (you and your 30,000 closest buddies can still have Jumpbridge superhighway but you might be driving fiats and kias on it instead of ferraris).

rules will be always circumvented? Punish blobs or exponential cost, they will just split up into smaller ones, but still working together.
The only effective method is restricting resources. This is only what will break up coalitions since there will simply be not enough for all. This was pre-patch not the case.
Breaking up into smaller alliances will accomplish the goal nicely. Make them pay for positive and negative standings, while your clicking on "show info" for each target before its called, the hostiles who can afford to set your alliance red have primaried you.
Originally by: BensBig
Quit trying to manipulate players into playing a certain way and just make it cost them isk.
This is what you're suggesting in your cost rules :)


Eve is not a sandbox and has not been a sandbox since the first "nerf". Eve is game which needs to be balanced and managed to meet the developer's goals. Im tired of them trying to coerce players into playing a certain way. You dont have to make it impossible to play another way just make it cost them.

Crazy Craven
Gallente
Posted - 2011.04.06 16:19:00 - [3048]
 

Can we stop replying to this thread now please CCP are too busy laughing at all the posts and it's delaying the upgrade.

Xel Ra
Posted - 2011.04.06 16:22:00 - [3049]
 

Originally by: nano bobcat
Originally by: BensBig
1. Use your true-sec method but allow corps/alliances a way of getting at least minimal sanctum/haven/hordes. Additional Ihub mod with additional sov cost maybe.

the patch must hurt. Your proposal does not enough.

Originally by: BensBig
2. Break up the moon goo monopolies. I like a PI style solution with depletion and maybe random moon rotation, but there are other ways...PICK ONE!!!

eve is a sandbox, right? So let people do the job.

Originally by: BensBig
3. Create isk sinks which directly affect blobs and napfests. Make alliances pay for setting blue standings to another, higher the standing the higher the cost with more benefits. (+5 station access, +6 med clone access, +7 jumpclone access, +9 Titan bridging, +10 Jump bridge access). Have the standing cost go up exponentially (wont cost alot for friends, but you might need a loan if you want a blob) OR how about making alliances designate a HQ system and sov bill is based on distance from HQ (you and your 30,000 closest buddies can still have Jumpbridge superhighway but you might be driving fiats and kias on it instead of ferraris).

rules will be always circumvented? Punish blobs or exponential cost, they will just split up into smaller ones, but still working together.
The only effective method is restricting resources. This is only what will break up coalitions since there will simply be not enough for all. This was pre-patch not the case.

Originally by: BensBig
Quit trying to manipulate players into playing a certain way and just make it cost them isk.
This is what you're suggesting in your cost rules :)


This guy is literally the latest self-important ******ed kid who ran into the room from the kiddie table, drooling. What an amusing jerk-off. That constant background noise, over which he is trying so desperately (look at the number of posts) to shout his confused, failed, tired, and utterly clueless rhetoric, is our laughter. I don't think he's even capable of admitting to himself that we are not and never have been laughing _with_ him but _at_ him. Man, he does think he's the coolest, toughest pixels on the Internet, though.

But keep up the good poasting! Cheers and thanks for the laughs!

Cloba
Posted - 2011.04.06 16:23:00 - [3050]
 

Originally by: Crazy Craven
Can we stop replying to this thread now please CCP are too busy laughing at all the posts


+1

Originally by: Crazy Craven
and it's delaying the upgrade.


Nay crappy patch is crappy programmed.
Servers won´t come back today Embarassed

Widemouth Deepthroat
Posted - 2011.04.06 16:25:00 - [3051]
 

Originally by: Verity Auger
ts with their mains. That's all I have to say about that.



So what has out of alliance character botting got to do with PL? Just like I think it was SCOOTER1 saying on the comms recording I heard recently, it isn't our job to police bots...however at least in PL you get caught your going to get popped without hesitation. Better than majority of alliances in Eve I can say.

Xel Ra
Posted - 2011.04.06 16:25:00 - [3052]
 

:Now insert his self-important, authoritative, and self-righteous justification comeback right here, just like every comment he's made. = "I try so hard.":

Panda Name
Amarr
Imperial Academy
Posted - 2011.04.06 16:36:00 - [3053]
 

Originally by: Botchla Lazzaro
Thanks CCP the System i live in and the rest of my corp lives in and any of the surrounding systems have a true sec of less then -0.4 witch mean we no longer will have no sanctums or havens, ratting is our primary source of income, you just turned our space into a waste land, our member will no longer have the ability to make money ratting, witch mean less combat , witch is the exact opposite of what you want.We may we loose crop member ship over this; youll probly lose a bunch of subs also. You truly have ruined your game and screwed over most of your player base.

If Im not able to go run a few sanctums easily, I wont be doing any pvp.Mad


you little bears keep saying this over and over again, but we all know you are simply full of it. you hardly pvp, and when you do so, it is highly likely that you are very bad at it (which is why all you people can do is complain on the forums, instead of mobilizing to adapt). furthermore, via simple ratting, ~the old way~, you will be able to fund your crappy drake blobs. everything will be fine - your alliance will remain just as bad as it was before this patch.

nano bobcat
Posted - 2011.04.06 16:38:00 - [3054]
 

Edited by: nano bobcat on 06/04/2011 16:38:18
Originally by: BensBig

Breaking up into smaller alliances will accomplish the goal nicely. Make them pay for positive and negative standings, while your clicking on "show info" for each target before its called, the hostiles who can afford to set your alliance red have primaried you.

lol, you expect ISK being a regulative measure to a group like the NC, which swims in ISK from moongoo and endless ratting? Even if you reach a point, where standings really hurt their wallet(lol), nobody else will be ever able to affort them at that point. Dont you think so?

lpttpnalt
Posted - 2011.04.06 16:55:00 - [3055]
 

i dunno about everyone else. but i see nothing in the new patch notes upon the download of the patch that say anything about any anomalies change.its not there

Kleinjan
Posted - 2011.04.06 17:01:00 - [3056]
 

Waay back somebody suggested buffing dreads as a way to increase nullsec combat. This is an idea that I like.

Moms and titans are not accessible to smaller start up alliances in highsec. Dreads are.

Currently let's face it, dreads suck. They've been nerfed to death. "Siege mode" and crap like that make them an expensive liability. Mine sits in the hangar for months on end because I don't want to make our killboard look bad by flying and losing a useless ship.

What if dreads were a weapon useful against just about anybody you ran into out here? Deadly versus momships, titans, carriers, even battleships? A ship that is accessible to all, buildable in lowsec, capable of turning the tide of battles instead of uselessly missing over and over again versus anything that can move?

That would shake things up. Small alliances that could field a 20 man dread fleet could actually take on larger alliances with mom-blobs, and the risk to the large alliance? Even if they win the dreads would be able to kill a mom or two. There's your nice isk sink CCP.

Grow a pair and make dreads a battlefield weapon and we will see nullsec shaken up. Keep up this mom-blob foolishness while nerfing anomalies and other useless activites and you are creating the end of this game.

BensBig
Specter Syndicate
Shadow of xXDEATHXx
Posted - 2011.04.06 17:02:00 - [3057]
 

Originally by: nano bobcat
Edited by: nano bobcat on 06/04/2011 16:38:18
Originally by: BensBig

Breaking up into smaller alliances will accomplish the goal nicely. Make them pay for positive and negative standings, while your clicking on "show info" for each target before its called, the hostiles who can afford to set your alliance red have primaried you.

lol, you expect ISK being a regulative measure to a group like the NC, which swims in ISK from moongoo and endless ratting? Even if you reach a point, where standings really hurt their wallet(lol), nobody else will be ever able to affort them at that point. Dont you think so?

I dont really care specifically about the NC, I was trying to put ideas that could accomplish what CCP says they want out of nullsec. But since you brought it up, there are entities in the NC which are swimming in the deep end and others in the kiddy pool. You balance moon goo and make blobs cost and it would force a redistribution of wealth which the rich are always reluctant to do.(thats why they are rich)

Apollo A
Heimr
Fatal Ascension
Posted - 2011.04.06 17:02:00 - [3058]
 

Originally by: lpttpnalt
i dunno about everyone else. but i see nothing in the new patch notes upon the download of the patch that say anything about any anomalies change.its not there


hes right, its not in the patch notes

Pesadel0
the muppets
RED.OverLord
Posted - 2011.04.06 17:04:00 - [3059]
 

Edited by: Pesadel0 on 06/04/2011 17:04:34
Originally by: Panda Name
Originally by: Botchla Lazzaro
Thanks CCP the System i live in and the rest of my corp lives in and any of the surrounding systems have a true sec of less then -0.4 witch mean we no longer will have no sanctums or havens, ratting is our primary source of income, you just turned our space into a waste land, our member will no longer have the ability to make money ratting, witch mean less combat , witch is the exact opposite of what you want.We may we loose crop member ship over this; youll probly lose a bunch of subs also. You truly have ruined your game and screwed over most of your player base.

If Im not able to go run a few sanctums easily, I wont be doing any pvp.Mad


you little bears keep saying this over and over again, but we all know you are simply full of it. you hardly pvp, and when you do so, it is highly likely that you are very bad at it (which is why all you people can do is complain on the forums, instead of mobilizing to adapt). furthermore, via simple ratting, ~the old way~, you will be able to fund your crappy drake blobs. everything will be fine - your alliance will remain just as bad as it was before this patch.


Thank you for you for your preaching , i mean i hear pvping in imperial academy is hard ****.

nano bobcat
Posted - 2011.04.06 17:09:00 - [3060]
 

Edited by: nano bobcat on 06/04/2011 17:11:06
Originally by: BensBig
I dont really care specifically about the NC, I was trying to put ideas that could accomplish what CCP says they want out of nullsec. But since you brought it up, there are entities in the NC which are swimming in the deep end and others in the kiddy pool. You balance moon goo and make blobs cost and it would force a redistribution of wealth which the rich are always reluctant to do.(thats why they are rich)

I dont think ISK will ever be a balance factor for large/rich coalitions, as long as they have unlimited access to resources. Resouces are the critical point, the blob will shrink according to the available amount of resources. Its always work. Everything else can and will get circumvented most likely.

Originally by: Apollo A
Originally by: lpttpnalt
i dunno about everyone else. but i see nothing in the new patch notes upon the download of the patch that say anything about any anomalies change.its not there


hes right, its not in the patch notes


click the link and look in the Player owned structures section (where they were all the time already)


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