open All Channels
seplocked Assembly Hall
blankseplocked EvE Fleet Battles = Broken
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4 5 6 7 8 9

Author Topic

Penicilin
Posted - 2011.03.21 09:38:00 - [31]
 

I agree. Had almost identical situation lately. Made a petition and ofcourse got rejected. The game is broken. Making locked out ship invurnerable or cloaked is a one part solution to this +1.

Drakona Malchon
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2011.03.21 09:51:00 - [32]
 

it sucks if you get stuck for hours and hours...
duck shoot for one side, massacre for the other. it doesnt depend if we win or loose. this sucks :(

HunterHH
Caldari
Macabre Votum
Morsus Mihi
Posted - 2011.03.21 09:53:00 - [33]
 

I don't know if the Node of the System went from reinforced before downtime to sleeping hamsters afterwards - but this is not the way how this game should work. Yes, there is Lag in EVE and CCP tries his best to fix it (as someone mentioned before) and they are improving it for sure - but they made adverts for big scale fights and the servers atm just do not look like that they support it.
So i just say, continue the work in improving EVE and please let Players (of all sides of a fight) control their ships again.
We, as your customers, want epic fights, not click to wait fights.

Higgs Foton
hirr
Morsus Mihi
Posted - 2011.03.21 09:58:00 - [34]
 

In before "U MAD?" and "NC tears" commments! :D

I couldn't even do anything in this battle. Ship was stuck. Before DT i was at our pos not able to get my damn ship moving, after DT i was for some strange reason at the ENEMY pos and warped from there to the station on where i could do.....nothing again. And i have been in quite some 1500+ fleet battles, but this was probably the worst ever.

This game needs some serious work to be made playable again.

Ownsta
Macabre Votum
Morsus Mihi
Posted - 2011.03.21 10:16:00 - [35]
 

Supported

The Rover
Amarr
Squid Kickers

Posted - 2011.03.21 10:16:00 - [36]
 

supported.

Markus Dixon
Macabre Votum
Morsus Mihi
Posted - 2011.03.21 10:18:00 - [37]
 

Supported.

Have experienced near exact same issues as original post stated.

Cpt Iwan
4S Corporation
Morsus Mihi
Posted - 2011.03.21 10:18:00 - [38]
 

+1 Support this. Althou doubt ccp will do anything except give their usual excusses.

I would suggest even our enemy's to support this.

Dalvor Coraneu
Posted - 2011.03.21 10:26:00 - [39]
 

+1

It seems ludicrous we continue to pay for a game where such a massive aspect is clearly broken and has been so for quite some time. However, I doubt much will be done to fix it any time soon until it becomes clear people are not going to stand for it any longer.

I've heard suggestions of cancelling alt subscriptions or crashing jita as a protest. Hopefully it doesn't come to that and CCP get to work pronto.

amar naber
Posted - 2011.03.21 10:37:00 - [40]
 

same here. im lost my carrier 7 hour later when jumped and loged.ccp give my carrier back

InnerDrive
Shiva
Morsus Mihi
Posted - 2011.03.21 10:46:00 - [41]
 

Edited by: InnerDrive on 21/03/2011 18:35:46
same experiences on all 3 accounts. game is so laggy sometimes that you cant log off , your ship just stays there, one account can log off and few hours later the ship and the character are still there. How are we supposed to play like that? You can kill people when they are offline for hours like that.

not to mention the "entering space" for like 2 hours after logging on. but even if we dont have the clients open at all for hours we cant log off, our ships even warp around by themselfs.

ive died and made a petition about this aswell allready but i keep getting the same crap that you dont have log from it. while the GM specifically said that you were aware they were issues lol

still no reimbursements. this lag is the sole reason why i never even bothered to get a supercap, im not going to have you kill it with your crappy servers and programming CCP.

Selieania
Posted - 2011.03.21 10:46:00 - [42]
 

Edited by: Selieania on 21/03/2011 10:47:58
I support this. I was not in this battle but I have been popped and podded HOURS after I logged off without aggro... I am with Anarchist UK... I no longer go to big fights... it is simply no fun having a ship that will not respond... please fix this CCP

Piefra
Shiva
Morsus Mihi
Posted - 2011.03.21 11:06:00 - [43]
 

I support this.

It is not like larger fleet fights is a new or unexpected thing in this game, yet the lag only seems to get worse and worse with each patch, with no sign of improvement.

Brakoo
Posted - 2011.03.21 11:35:00 - [44]
 

Being stuck, orbiting a station, with my ship completly unresponsive for 1 hour recieving the SOUL CRUSHING LAG error is not what I pay for CCP. Fix the Lag!

Ifni Zen
Minmatar
hirr
Morsus Mihi
Posted - 2011.03.21 11:52:00 - [45]
 

Three words CCP: Fix the Game.

Gragnor
The Graduates
Morsus Mihi
Posted - 2011.03.21 11:55:00 - [46]
 

Eve is lining up that shark pond and racing towards it at 100 miles an hour; can you fix your pathetic system before your player base jumps the shark?

You have repeatedly promised to fix lag; 1500 in a system is nothing. It was barely 5% of the logged in player base at the time - so there is NO excuse.

And your pathetic, puerile "Our logs show nothing" is the kind of head in the sand approach to player management that led to the T20 debacle.

But that's all right; soon I will able to walk in a station; shame I can never fly in space!

Kronos Hopeslayer
Lorentzian Traversable Corporation
Posted - 2011.03.21 12:17:00 - [47]
 

+1 support

Suggestions:

- Cap system/nodes to only allow a certain # of connections, and use a ques to add more people as spots open. Exploitable, but would at least be manageable for the current EVE code/server.

- CCP invests in more/better hardware for reinforced nodes.

- Do nothing, at least empire players aren't crying. Yet....

Magicxtr
Caldari
hirr
Morsus Mihi
Posted - 2011.03.21 12:20:00 - [48]
 

+1

Chee
Minmatar
hirr
Morsus Mihi
Posted - 2011.03.21 12:20:00 - [49]
 

Eve is a good game. Its got something unique. But unlike eve, other games are at least playable! ccp, yours is not.

Warp Warrior
Caldari
hirr
Morsus Mihi
Posted - 2011.03.21 12:23:00 - [50]
 

Vlade, thumbs up for the post :)

dinotopija
Posted - 2011.03.21 12:23:00 - [51]
 

Suport u VladeVery Happy

Isotropic Vector Matrix
Posted - 2011.03.21 12:23:00 - [52]
 

the thing is the game engine is a little outdated :)..it needs to be overhauled Crying or Very sad

Athanasia Athena
Posted - 2011.03.21 12:23:00 - [53]
 


Arjen1705
Posted - 2011.03.21 12:24:00 - [54]
 


Vik Reddy
The Arrow Project
Morsus Mihi
Posted - 2011.03.21 12:24:00 - [55]
 

Edited by: Vik Reddy on 21/03/2011 12:27:20
Interesting fact was the lag was actually 'manageable' (only took 15-20 minutes to cycle weapons) before dt... but after it was purely sickening. I think the node was not reinforced.

-Log in was blackscreened for 20 minutes. After 5 minutes of being logged in, chat windows and local froze. Local froze for me when it was at 1553 people. That is about 400 less than during the height of the fight, and when local was reported at 800 and dropping, lag was actually worse.

-It took an hour and a half to warp to the TCU at 30km. During this time I was locking the station for 45 minutes till it actually locked.

-By the time I warp to the TCU, there are reds and blues on field.

-All blues, and this is *confirmed* - all blues in our fleet and outside of it were stuck. The caps, supers, and titans that were on station with me were actually logged off the whole time but never disappeared.

-During all this, the reds (DRF) were not stuck at all and could mobilize as they wanted. This was confirmed, as the OP said.

-A single abaddon targets me, has 5 valkryies and artilleries on me at the TCU and dpses me as if there was NO lag. He cycles normally. I log off because the warp I initiated to a safe pos when I landed on the TCU won't work, and I KNOW it won't take effect until 1.5 hours later.

-At the TCU I am locking 5 targets for 10-15 minutes, none of them do lock, of course. I launch 3 Garde IIs and 2 Warrior IIs, which never do leave my drone bay. As I am taking damage from this Abaddon, who seems to have no problem, while I'm still trying to lock him, I decide to just log the hell out. Perhaps I can survive 15 minutes (assuming I don't become a ghost).

-Yeah you guessed it - I die anyway. In my death mail, the drones I launched are still in my drone bay of course. The warp I initiated to safe pos would not save me within 1.5 hours of getting hit by the lone abaddon and subsequent reds who did lock me in the time I logged off and in the next 10 minutes... how were they able to do all this and blues were not?

-FACT: If I stayed logged on - dead anyway. If I warped anywhere, dead anyway. If I warped back to the station - dead anyway. DRF dropped BUBBLES and supers on the station. Again... how were they able to do this?

-Finally, I log in the next day (today) and find myself back in my clone station. So after all that, my pod was a ghost too. And I was killed long after I logged off.

CCP, this is not acceptable. This is sickening. We pay real money for this, the ones who don't RMT, etc. People have spent months, MONTHS to acquire the amount of isk to buy these supercaps. And they lose them when they are NOT LOGGED ON.

And how do you all reply to that? Standardized messages, inhuman replies. Something has to change.

To the people who claim it's our own fault for bringing too many numbers, well slap yourself in the face right now. This is war, and in wars like this, things are at stake that will affect thousands. This is a battle we've fought for weeks, where double digit titans and supercaps have already died. We are a large alliance and we will keep bringing large numbers. In real life war, numbers make the difference. So do not spew that BS.

CCP, the state of large scale combat is broken. It needs to be fixed now. I hope something is being done right now to address these issues. Just imagine how much fun a 2000 local fight would be with zero lag... can you imagine the fun? Hell, doesn't have to be zero lag... even realistic lag, but not being stuck for hours and losing major ships and isk without being able to do anything. That's my dream, CCP, and the day this is fixed will be a good day. I just hope something is being done about it.

Carebeard
Pilipino Corp
ROMANIAN-LEGION
Posted - 2011.03.21 12:25:00 - [56]
 

bump... for being so unlucky..

NAR0AH
Posted - 2011.03.21 12:25:00 - [57]
 


Aremich
Posted - 2011.03.21 12:25:00 - [58]
 

Edited by: Aremich on 21/03/2011 12:25:37

Sannikoff
Posted - 2011.03.21 12:25:00 - [59]
 

If you're herded into a system of 2000 players. No sense crying because of lags and the destruction of the ships in the lag

Velen Cartealis
Strategic Syndicate
-Mostly Harmless-
Posted - 2011.03.21 12:27:00 - [60]
 

Edited by: Velen Cartealis on 21/03/2011 12:28:03
Supported.


Pages: 1 [2] 3 4 5 6 7 8 9

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only