open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: Inventory Corification Part 2 - CARBON Inventory
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2]

Author Topic

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2011.03.14 18:10:00 - [31]
 

Originally by: CCP Explorer
Indeed it was a recap blog and brief information about what was in Incursion 1.3.


So why not just do the recap in the upcoming blog about performance improvements?

MidasMulligan
Suddenly Ninjas
Posted - 2011.03.14 18:25:00 - [32]
 

How I read this blog:

"Balls something something improvements funny graph."

Well, I wholeheartedly approve of whatever it is you're doing. Maybe I'm too drunk to understand what you're up to. I'd like to think that. I have the feeling that if I were sober I still wouldn't understand what "game-agnostic" means. I used to know BASIC.

mkmin
Posted - 2011.03.14 18:29:00 - [33]
 

So... who's the bastard who ate the rest of the ram?

Also, good to have a blog on what that patch was that had useless patch notes. I was really wondering and am glad it actually meant something instead of just being someone with a little useless side project.

Liang Nuren
Posted - 2011.03.14 19:19:00 - [34]
 

People should chill out. Thx for the dev blog

-Liang

Keiko Kobayashi
Amarr
Celestial Janissaries
Curatores Veritatis Alliance
Posted - 2011.03.14 19:38:00 - [35]
 

Edited by: Keiko Kobayashi on 14/03/2011 19:38:16
Originally by: Liang Nuren
People should chill out. Thx for the dev blog

-Liang

Thusly.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2011.03.14 20:38:00 - [36]
 

hehehe *********

that is all!

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2011.03.14 20:44:00 - [37]
 

Edited by: Chainsaw Plankton on 14/03/2011 20:43:59
ps, awesome graph!

Fearless M0F0
Incursion PWNAGE Asc
Posted - 2011.03.14 22:43:00 - [38]
 

Tough crowd, uh? Wink. We just had a similar response this morning in our sprint review meeting when discussing user stories about backend work we could not show.

This is a great dev blog for software architects, we like the big picture... and cool graphs YARRRR!!

Lubomir Penev
Dark Nexxus
S I L E N T.
Posted - 2011.03.14 23:09:00 - [39]
 

Don't you have anything better to do than trolling us CCP? Like putting the botters on the "best customers, do not ban" list.

Gnulpie
Minmatar
Miner Tech
Posted - 2011.03.14 23:16:00 - [40]
 

I likes!

also: ccp's graphs = best graphs

Licinius CrassusFilius
Space Construction and Research
Posted - 2011.03.15 01:20:00 - [41]
 

Originally by: CCP Explorer
Originally by: Mashie Saldana
So what is the timeframe for Phase 1, April or May?
We are starting the work now on Phase 1 (which is the 3rd phase) and are planning deployment in summer.


I think the bolded part is the best part of this entire blog and subsequent posting. I am going to have to show this to my development team. What scares me is that they will understand it.

KilLr BuNeh
Posted - 2011.03.15 05:27:00 - [42]
 

lurve the graph. gave me a giggle.

Dorn Val
Posted - 2011.03.15 08:43:00 - [43]
 

Moar balls! Uh, I mean graphs Embarassed

Akrasjel Lanate
Gallente
Naquatech Conglomerate
Yulai Federation
Posted - 2011.03.15 10:56:00 - [44]
 

Let's hope so...

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2011.03.15 11:35:00 - [45]
 

Confused
..so, when's phase 2 due then?

ps: love the graph.. next time make it even more puzzling and put even less relevant info in there Laughing

Shasz
Angels of Anarchy
Posted - 2011.03.15 11:53:00 - [46]
 

I liked the blog, bring moar like this :)

It informs us what's going on in the background systems that we don't see, and probably won't ever notice, and injects a nice bit of humor into the day while I drink my coffee and get ready to deal with users of my own.

Honestly, when's the last time anyone thought, "Huh, I'm not noticing any extra lag moving my inventory around today, despite the ever-growing population of players and items. I should go complain about that."

Not every code change or project is sexy and flashy - but I still want to hear about 'em.

And, I loved the graph :)

Cresalle
Posted - 2011.03.15 21:41:00 - [47]
 

Best graph evar. Cool

Freidrich Nietchize
Gallente
Capitalist Pigs Inc.
Posted - 2011.03.16 00:40:00 - [48]
 

Edited by: Freidrich Nietchize on 16/03/2011 00:40:49
Originally by: CCP Explorer
While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.


I strongly disagree. As a programmer myself, I know very well how important it is to do code cleanup and 'invisible' enhancements. What I've also found is there's lots of people on these forums much smarter than I. Indulge us a bit. Brag a big. Let us know just how these changes will make the world better for you. I'm sure as hell interested. It's stupid sexy techie talk.

Cal Archura
Posted - 2011.03.16 20:17:00 - [49]
 

CCP Orion! Are you kidding me with that link?!?!? I followed it and threw up in my own mouth after looking at that food!


"Žorramatur consists of many different foods, including:

Kęstur hįkarl, putrefied Greenland shark
Sśrsašir hrśtspungar, the ********* of rams pressed in blocks, boiled and cured in lactic acid.
Sviš, singed and boiled sheep heads, sometimes cured in lactic acid
Svišasulta, head cheese or brawn made from sviš, sometimes cured in lactic acid
Lifrarpylsa (liver sausage), a pudding made from liver and suet of sheep kneaded with rye flour and oats
Blóšmör (blood-suet; also known as slįtur, meaning slaughter), a type of blood pudding, which is made from lamb's blood and suet, kneaded with rye flour and oats
Haršfiskur, wind-dried fish (often cod, haddock or seawolf), served with butter
Rśgbrauš (rye bread), traditional Icelandic rye bread
Hangikjöt, (hung meat), smoked and boiled lamb or mutton, sometimes also eaten raw.
Lundabaggi, sheep’s loins wrapped in the meat from the sides, pressed and cured in lactic acid
Selshreifar, seal's flippers cured in lactic acid
During the month of žorri, žorri buffets are quite popular in Iceland where many restaurants in Reykjavķk and elsewhere serve žorramatur, sometimes on wooden platters, called trog (trough). At these gatherings, Icelandic Brennivķn is often consumed in copious amounts. Plastic trays with a selection of žorri delicacies can also be found in supermarkets during midwinter"

You guys in Iceland certainly wouldn't have to worry about eating in a post armageddon world... Shocked

Ban Doga
Posted - 2011.03.17 21:54:00 - [50]
 

Originally by: CCP Explorer
To summarise an already brief dev blog to counter the "zero-content":
  • Tyrannis 1.2, Incursion 1.3 and a future release are all linked together as parts of a long-term engineering project.
  • Incursion 1.3, which to players may have appeared to contain no changes, consisted of (A) code cleanup, (B) item transfer mechanisms hardening to counter future exploits, and (C) dramatic performance improvements, which will be detailed later.
  • The dev blog 64 bits should be enough for everybody (on Tyrannis 1.2), Missiles hate my hamsters (on Incursion 1.3) and an upcoming dev blog on significant performance improvements (also on Incursion 1.3) are all about this project.
While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.


Yeah, whenever I have to explain something very technical that's also not immediately visible and I expect the audience to be unfamiliar with those things I also do talk about food, things I already explained and meaningless statistics.

So far this has worked about as well as your attempt here...

On a more serious side note:
Everything you listed is customer-facing.
  • code cleanup should result in shorter development cycles, less bugs and/or new possibilities
  • countering exploits is pretty important and good
  • dramatic performance improvements should be obvious


Why would you have a hard time explaining those things and work with the assumption that they are not immediately customer-facing?
Better quality, less cheating and higher performance pretty much sums up all the non-functional requirements for a game.

I can only wonder why you'd have problems writing about that and publish a blog about food, already publish information and a useless graph instead (the part with "things to come" is only 3 sentences) and even see the need to defend that as "difficult content to present".

Shurikane
Posted - 2011.03.19 14:44:00 - [51]
 

Edited by: Shurikane on 19/03/2011 14:45:17
Originally by: Ban Doga
Why would you have a hard time explaining those things and work with the assumption that they are not immediately customer-facing?
Better quality, less cheating and higher performance pretty much sums up all the non-functional requirements for a game.


Because in practice, most customers do not care about updates unless they get obvious in-your-face instant gratification from it.

I've had conversations like these more often than you can imagine:

Me: Good news! We have released a framework update.
Customer: That's cool but what about the mods I asked for?
Me: The update will streamline the released process, hence making for bigger mods in less time.
Customer: Great but what about MY mods?
Me: It also means that we've upgraded compatibility, so it's much easier to fit things together than ever before. No more having to do big setups on your end to install our next updates. It's all just plug and play now.
Customer: WHAT ABOUT MY MODS??!?!6?!?!?!?!?!61?!!?16!"61
Me: Oh, and it makes the product configuration module three times faster.
Customer: ...Oh, really? Sweet! Carry on with the good work, kind sir.


I've since stopped notifying customers about updates that don't directly concern them, since it often only serves as a reminder to them that I'm working on something that's not what they're asking for, and hence what I am working on is inherently wrong.

Ban Doga
Posted - 2011.03.20 09:54:00 - [52]
 

Originally by: Shurikane
Edited by: Shurikane on 19/03/2011 14:45:17
Originally by: Ban Doga
Why would you have a hard time explaining those things and work with the assumption that they are not immediately customer-facing?
Better quality, less cheating and higher performance pretty much sums up all the non-functional requirements for a game.


Because in practice, most customers do not care about updates unless they get obvious in-your-face instant gratification from it.

I've had conversations like these more often than you can imagine:

Me: Good news! We have released a framework update.
Customer: That's cool but what about the mods I asked for?
Me: The update will streamline the released process, hence making for bigger mods in less time.
Customer: Great but what about MY mods?
Me: It also means that we've upgraded compatibility, so it's much easier to fit things together than ever before. No more having to do big setups on your end to install our next updates. It's all just plug and play now.
Customer: WHAT ABOUT MY MODS??!?!6?!?!?!?!?!61?!!?16!"61
Me: Oh, and it makes the product configuration module three times faster.
Customer: ...Oh, really? Sweet! Carry on with the good work, kind sir.


I've since stopped notifying customers about updates that don't directly concern them, since it often only serves as a reminder to them that I'm working on something that's not what they're asking for, and hence what I am working on is inherently wrong.


Maybe that's a strange coincidence, but I'd say that last two lines were actually a very direct concern for the customer and he was happy to hear about the improvement.

The awkwardness of the rest of this conversation could be traced back to you ignoring his concerns and talking about the advantages of the framework update you are pleased with instead.

Ideally everything should have some value for the customer - making your life easier should result in you being able to deliver the product faster or better or even more of the product - the world is not ideal tho, I know.
But if you really cannot find something in what you're doing that addresses a concern of your customer(s), I'd say you are really working on something you shouldn't.

Of course the concerns of the customer(s) might just be unknown or poorly understood.
The other thing might be having trouble explaining it in a way that customer might actually understand.
That's rather common as well, especially when the one delivering the product/service needs to have very specialized knowledge for doing this.

Of course this was only a made-up example...

CCP Explorer

Posted - 2011.03.22 16:13:00 - [53]
 

The details about the performance optimisations in Incursion 1.3 have now been published in Missiles Hate My Hamsters – The Followup.


Pages: 1 [2]

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only