Author |
Topic |
 Herschel Yamamoto Agent-Orange Nabaal Syndicate |
Posted - 2011.03.14 18:10:00 - [ 31]
Originally by: CCP Explorer Indeed it was a recap blog and brief information about what was in Incursion 1.3.
So why not just do the recap in the upcoming blog about performance improvements? |
 MidasMulligan Suddenly Ninjas |
Posted - 2011.03.14 18:25:00 - [ 32]
How I read this blog:
"Balls something something improvements funny graph."
Well, I wholeheartedly approve of whatever it is you're doing. Maybe I'm too drunk to understand what you're up to. I'd like to think that. I have the feeling that if I were sober I still wouldn't understand what "game-agnostic" means. I used to know BASIC. |
 mkmin |
Posted - 2011.03.14 18:29:00 - [ 33]
So... who's the bastard who ate the rest of the ram?
Also, good to have a blog on what that patch was that had useless patch notes. I was really wondering and am glad it actually meant something instead of just being someone with a little useless side project. |
 Liang Nuren |
Posted - 2011.03.14 19:19:00 - [ 34]
People should chill out. Thx for the dev blog
-Liang |
 Keiko Kobayashi Amarr Celestial Janissaries Curatores Veritatis Alliance |
Posted - 2011.03.14 19:38:00 - [ 35]
Edited by: Keiko Kobayashi on 14/03/2011 19:38:16 Originally by: Liang Nuren People should chill out. Thx for the dev blog
-Liang
Thusly. |
 Chainsaw Plankton IDLE GUNS IDLE EMPIRE |
Posted - 2011.03.14 20:38:00 - [ 36]
hehehe *********
that is all! |
 Chainsaw Plankton IDLE GUNS IDLE EMPIRE |
Posted - 2011.03.14 20:44:00 - [ 37]
Edited by: Chainsaw Plankton on 14/03/2011 20:43:59 ps, awesome graph! |
 Fearless M0F0 Incursion PWNAGE Asc |
Posted - 2011.03.14 22:43:00 - [ 38]
Tough crowd, uh?  . We just had a similar response this morning in our sprint review meeting when discussing user stories about backend work we could not show. This is a great dev blog for software architects, we like the big picture... and cool graphs  |
 Lubomir Penev Dark Nexxus S I L E N T. |
Posted - 2011.03.14 23:09:00 - [ 39]
Don't you have anything better to do than trolling us CCP? Like putting the botters on the "best customers, do not ban" list. |
 Gnulpie Minmatar Miner Tech |
Posted - 2011.03.14 23:16:00 - [ 40]
I likes!
also: ccp's graphs = best graphs |
 Licinius CrassusFilius Space Construction and Research
|
Posted - 2011.03.15 01:20:00 - [ 41]
Originally by: CCP Explorer
Originally by: Mashie Saldana So what is the timeframe for Phase 1, April or May?
We are starting the work now on Phase 1 (which is the 3rd phase) and are planning deployment in summer.
I think the bolded part is the best part of this entire blog and subsequent posting. I am going to have to show this to my development team. What scares me is that they will understand it. |
 KilLr BuNeh |
Posted - 2011.03.15 05:27:00 - [ 42]
lurve the graph. gave me a giggle. |
 Dorn Val |
Posted - 2011.03.15 08:43:00 - [ 43]
Moar balls! Uh, I mean graphs  |
 Akrasjel Lanate Gallente Naquatech Conglomerate Yulai Federation |
Posted - 2011.03.15 10:56:00 - [ 44]
Let's hope so... |
 Tres Farmer Gallente Federation Intelligence Service
|
Posted - 2011.03.15 11:35:00 - [ 45]
 ..so, when's phase 2 due then? ps: love the graph.. next time make it even more puzzling and put even less relevant info in there  |
 Shasz Angels of Anarchy
|
Posted - 2011.03.15 11:53:00 - [ 46]
I liked the blog, bring moar like this :)
It informs us what's going on in the background systems that we don't see, and probably won't ever notice, and injects a nice bit of humor into the day while I drink my coffee and get ready to deal with users of my own.
Honestly, when's the last time anyone thought, "Huh, I'm not noticing any extra lag moving my inventory around today, despite the ever-growing population of players and items. I should go complain about that."
Not every code change or project is sexy and flashy - but I still want to hear about 'em.
And, I loved the graph :) |
 Cresalle |
Posted - 2011.03.15 21:41:00 - [ 47]
Best graph evar.  |
 Freidrich Nietchize Gallente Capitalist Pigs Inc.
|
Posted - 2011.03.16 00:40:00 - [ 48]
Edited by: Freidrich Nietchize on 16/03/2011 00:40:49 Originally by: CCP Explorer While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.
I strongly disagree. As a programmer myself, I know very well how important it is to do code cleanup and 'invisible' enhancements. What I've also found is there's lots of people on these forums much smarter than I. Indulge us a bit. Brag a big. Let us know just how these changes will make the world better for you. I'm sure as hell interested. It's stupid sexy techie talk. |
 Cal Archura |
Posted - 2011.03.16 20:17:00 - [ 49]
CCP Orion! Are you kidding me with that link?!?!? I followed it and threw up in my own mouth after looking at that food! "Þorramatur consists of many different foods, including: Kæstur hákarl, putrefied Greenland shark Súrsaðir hrútspungar, the ********* of rams pressed in blocks, boiled and cured in lactic acid. Svið, singed and boiled sheep heads, sometimes cured in lactic acid Sviðasulta, head cheese or brawn made from svið, sometimes cured in lactic acid Lifrarpylsa (liver sausage), a pudding made from liver and suet of sheep kneaded with rye flour and oats Blóðmör (blood-suet; also known as slátur, meaning slaughter), a type of blood pudding, which is made from lamb's blood and suet, kneaded with rye flour and oats Harðfiskur, wind-dried fish (often cod, haddock or seawolf), served with butter Rúgbrauð (rye bread), traditional Icelandic rye bread Hangikjöt, (hung meat), smoked and boiled lamb or mutton, sometimes also eaten raw. Lundabaggi, sheep’s loins wrapped in the meat from the sides, pressed and cured in lactic acid Selshreifar, seal's flippers cured in lactic acid During the month of þorri, þorri buffets are quite popular in Iceland where many restaurants in Reykjavík and elsewhere serve þorramatur, sometimes on wooden platters, called trog (trough). At these gatherings, Icelandic Brennivín is often consumed in copious amounts. Plastic trays with a selection of þorri delicacies can also be found in supermarkets during midwinter" You guys in Iceland certainly wouldn't have to worry about eating in a post armageddon world...  |
 Ban Doga |
Posted - 2011.03.17 21:54:00 - [ 50]
Originally by: CCP Explorer To summarise an already brief dev blog to counter the "zero-content":
- Tyrannis 1.2, Incursion 1.3 and a future release are all linked together as parts of a long-term engineering project.
- Incursion 1.3, which to players may have appeared to contain no changes, consisted of (A) code cleanup, (B) item transfer mechanisms hardening to counter future exploits, and (C) dramatic performance improvements, which will be detailed later.
- The dev blog 64 bits should be enough for everybody (on Tyrannis 1.2), Missiles hate my hamsters (on Incursion 1.3) and an upcoming dev blog on significant performance improvements (also on Incursion 1.3) are all about this project.
While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.
Yeah, whenever I have to explain something very technical that's also not immediately visible and I expect the audience to be unfamiliar with those things I also do talk about food, things I already explained and meaningless statistics. So far this has worked about as well as your attempt here... On a more serious side note: Everything you listed is customer-facing. - code cleanup should result in shorter development cycles, less bugs and/or new possibilities
- countering exploits is pretty important and good
- dramatic performance improvements should be obvious
Why would you have a hard time explaining those things and work with the assumption that they are not immediately customer-facing? Better quality, less cheating and higher performance pretty much sums up all the non-functional requirements for a game. I can only wonder why you'd have problems writing about that and publish a blog about food, already publish information and a useless graph instead (the part with "things to come" is only 3 sentences) and even see the need to defend that as "difficult content to present". |
 Shurikane |
Posted - 2011.03.19 14:44:00 - [ 51]
Edited by: Shurikane on 19/03/2011 14:45:17 Originally by: Ban Doga Why would you have a hard time explaining those things and work with the assumption that they are not immediately customer-facing? Better quality, less cheating and higher performance pretty much sums up all the non-functional requirements for a game.
Because in practice, most customers do not care about updates unless they get obvious in-your-face instant gratification from it. I've had conversations like these more often than you can imagine: Me: Good news! We have released a framework update. Customer: That's cool but what about the mods I asked for? Me: The update will streamline the released process, hence making for bigger mods in less time. Customer: Great but what about MY mods? Me: It also means that we've upgraded compatibility, so it's much easier to fit things together than ever before. No more having to do big setups on your end to install our next updates. It's all just plug and play now. Customer: WHAT ABOUT MY MODS??!?!6?!?!?!?!?!61?!!?16!"61 Me: Oh, and it makes the product configuration module three times faster. Customer: ...Oh, really? Sweet! Carry on with the good work, kind sir. I've since stopped notifying customers about updates that don't directly concern them, since it often only serves as a reminder to them that I'm working on something that's not what they're asking for, and hence what I am working on is inherently wrong. |
 Ban Doga |
Posted - 2011.03.20 09:54:00 - [ 52]
Originally by: Shurikane Edited by: Shurikane on 19/03/2011 14:45:17
Originally by: Ban Doga Why would you have a hard time explaining those things and work with the assumption that they are not immediately customer-facing? Better quality, less cheating and higher performance pretty much sums up all the non-functional requirements for a game.
Because in practice, most customers do not care about updates unless they get obvious in-your-face instant gratification from it.
I've had conversations like these more often than you can imagine:
Me: Good news! We have released a framework update. Customer: That's cool but what about the mods I asked for? Me: The update will streamline the released process, hence making for bigger mods in less time. Customer: Great but what about MY mods? Me: It also means that we've upgraded compatibility, so it's much easier to fit things together than ever before. No more having to do big setups on your end to install our next updates. It's all just plug and play now. Customer: WHAT ABOUT MY MODS??!?!6?!?!?!?!?!61?!!?16!"61 Me: Oh, and it makes the product configuration module three times faster. Customer: ...Oh, really? Sweet! Carry on with the good work, kind sir.
I've since stopped notifying customers about updates that don't directly concern them, since it often only serves as a reminder to them that I'm working on something that's not what they're asking for, and hence what I am working on is inherently wrong.
Maybe that's a strange coincidence, but I'd say that last two lines were actually a very direct concern for the customer and he was happy to hear about the improvement. The awkwardness of the rest of this conversation could be traced back to you ignoring his concerns and talking about the advantages of the framework update you are pleased with instead. Ideally everything should have some value for the customer - making your life easier should result in you being able to deliver the product faster or better or even more of the product - the world is not ideal tho, I know. But if you really cannot find something in what you're doing that addresses a concern of your customer(s), I'd say you are really working on something you shouldn't. Of course the concerns of the customer(s) might just be unknown or poorly understood. The other thing might be having trouble explaining it in a way that customer might actually understand. That's rather common as well, especially when the one delivering the product/service needs to have very specialized knowledge for doing this. Of course this was only a made-up example... |
 CCP Explorer

 |
Posted - 2011.03.22 16:13:00 - [ 53]
|