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CCP Spitfire


C C P
C C P Alliance
Posted - 2011.03.14 13:49:00 - [1]
 

CCP Orion talks about the work that the EVE Online engineering team has been doing to make the in-game inventory system more robust. You can read the dev blog here.

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2011.03.14 13:55:00 - [2]
 

\o/

Cristl
Posted - 2011.03.14 14:12:00 - [3]
 

Edited by: Cristl on 14/03/2011 14:12:19
Testicles: providing inspiration since day six.

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.03.14 14:15:00 - [4]
 

Edited by: Mashie Saldana on 14/03/2011 14:18:18
Originally by: Chribba
\o/

Bah, IAC then, at least I managed to beast you once today. :D

Edit - Awesome graph.

JamesCLK
Gallente
Posted - 2011.03.14 14:28:00 - [5]
 

Edited by: JamesCLK on 14/03/2011 14:28:40
Will it blend? That is the question. Neutral

A bit too short and lacking in technobabble for my own likeing,
however, I found that the <icelandic balls> made up for that... Delicious! Very Happy

Qoi
Exert Force
Posted - 2011.03.14 14:29:00 - [6]
 

The graph is awesome! Very Happy

CCP Explorer

Posted - 2011.03.14 14:49:00 - [7]
 

Originally by: JamesCLK
Will it blend? That is the question. Neutral

A bit too short and lacking in technobabble for my own likeing,
however, I found that the <icelandic balls> made up for that... Delicious! Very Happy
Most of the technobabble will follow in CCP Veritas' follow-up dev blog to his Missiles hate my hamsters blog.

But you will also find the technobabble in that dev blog and CCP Creber Cattus' 64 bits should be enough for everybody dev blog.

The purpose of this dev blog was to announce what we did in Incursion 1.3 and to tie all the dev blogs together.

Estel Arador
Posted - 2011.03.14 14:49:00 - [8]
 

Moar graphs please!

Mashie Saldana
Minmatar
Veto Corp
Posted - 2011.03.14 14:51:00 - [9]
 

So what is the timeframe for Phase 1, April or May?

CCP Explorer

Posted - 2011.03.14 14:52:00 - [10]
 

Originally by: Mashie Saldana
So what is the timeframe for Phase 1, April or May?
We are starting the work now on Phase 1 (which is the 3rd phase) and are planning deployment in summer.

Descention
Mega Global Compucon
Posted - 2011.03.14 14:53:00 - [11]
 

Edited by: Descention on 14/03/2011 14:52:55
Originally by: Mashie Saldana
So what is the timeframe for Phase 1, April or May?

Soon(tm) =)

Ban Doga
Posted - 2011.03.14 15:00:00 - [12]
 

This must be a new record in "Using the most words without saying anything substantial".

CCP Orion

Posted - 2011.03.14 15:03:00 - [13]
 

Originally by: Estel Arador
Moar graphs please!


Squeezing this graph in was already stretching the data Wink

Mr LaForge
Posted - 2011.03.14 15:14:00 - [14]
 

Edited by: Mr LaForge on 14/03/2011 15:13:48
This is the totally wrong way to make graphs. Future graphs should be about how much current content hurts the hamsters and how corification will reduce their stress load. All bars and lines must use hamsters as well.

WhiteGhostBear
Noir.
Noir. Mercenary Group
Posted - 2011.03.14 15:18:00 - [15]
 

Edited by: WhiteGhostBear on 14/03/2011 15:18:36
I prefer my ram testes still attached to the ram, but that's just me... Very Happy Love the graph too. Very informative!

Definitely looking forward to your optimizations. Yesterday I was dropping just 100-200 items at once from my ship into my hangar, in a relatively quiet area, and it took minutes to move everything over.

Shandir
Minmatar
Brutor Tribe
Posted - 2011.03.14 15:18:00 - [16]
 

Can you please elaborate on the benefits this will have to EVE players?
The devblog doesn't seem to mention any.

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2011.03.14 15:44:00 - [17]
 

Originally by: Shandir
Can you please elaborate on the benefits this will have to EVE players?
The devblog doesn't seem to mention any.


Most likely easier code maintenance.

Also, by decoupling the inventory systems from Eve proper, the game programmers no longer have to worry as much about making it work, since that's Core's job now, and can spend more time doing actual game stuff with the inventory system :-)

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2011.03.14 15:53:00 - [18]
 

  • CCP dude #1: we should spam another dev blog today

  • CCP dude #2: how about we write something about fan fest and virtual t-shirts

  • CCP dude #3: we already did that all week long

  • CCP dude #2: how about we write something about how we're doing :awesome: work on the game then?

  • CCP dude #3: :18 months:?

  • CCP dude #2: true. how about our :awesome: new forums then?

  • CCP dude #3: don't be silly...

  • CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.

  • CCP dude #1: make it so.

ChromeStriker
Posted - 2011.03.14 16:27:00 - [19]
 

Originally by: Catari Taga

  • CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.

  • CCP dude #1: make it so.



Yay Graph Very HappyVery HappyVery HappyVery HappyVery HappyVery Happy

CCP Explorer

Posted - 2011.03.14 16:39:00 - [20]
 

Originally by: Meissa Anunthiel
Originally by: Shandir
Can you please elaborate on the benefits this will have to EVE players? The devblog doesn't seem to mention any.
Most likely easier code maintenance.

Also, by decoupling the inventory systems from Eve proper, the game programmers no longer have to worry as much about making it work, since that's Core's job now, and can spend more time doing actual game stuff with the inventory system :-)
That, and also from the dev blog "Another optimization we released as part of this update is "Inventory Setification" which is promising a dramatic performance improvement both in high traffic systems such as Jita, and in inventory heavy operations (such as missile fights). More on that in CCP Veritas' "Missiles hate my hamsters" dev blog, and an upcoming follow-up devblog once the final numbers are in."

CCP Explorer

Posted - 2011.03.14 16:46:00 - [21]
 

Originally by: Catari Taga
  • CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.

You will note that we have already deployed two of the three phases to Tranquility. We are currently starting the work for the third. This dev blog ties together the multiple phases and multiple dev blogs into one whole in addition to explaining what the Incursion 1.3 client patch was all about.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2011.03.14 16:53:00 - [22]
 

Originally by: CCP Explorer
Originally by: Catari Taga
  • CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.

You will note that we have already deployed two of the three phases to Tranquility. We are currently starting the work for the third. This dev blog ties together the multiple phases and multiple dev blogs into one whole in addition to explaining what the Incursion 1.3 client patch was all about.

No doubt, but I was more referring to the upcoming "phase 1", and the fact that the customary humourous introduction in this blog had more content than the actual content part itself. Plus the graph which did actually make me smile. If your blog was not meant as a troll it does however read like one. So indulge me if I troll you back a little. ;)

CCP Explorer

Posted - 2011.03.14 16:58:00 - [23]
 

Originally by: Catari Taga
Originally by: CCP Explorer
Originally by: Catari Taga
  • CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.

You will note that we have already deployed two of the three phases to Tranquility. We are currently starting the work for the third. This dev blog ties together the multiple phases and multiple dev blogs into one whole in addition to explaining what the Incursion 1.3 client patch was all about.
No doubt, but I was more referring to the upcoming "phase 1", and the fact that the customary humourous introduction in this blog had more content than the actual content part itself. Plus the graph which did actually make me smile. If your blog was not meant as a troll it does however read like one. So indulge me if I troll you back a little. ;)
Humour is at 142 words but content at 328 words? Wink

... and your trolling was fine.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2011.03.14 17:08:00 - [24]
 

Edited by: Herschel Yamamoto on 14/03/2011 17:08:45
+1 the "Why did you just post a zero-content dev blog" sentiment. Telling us that you plan to do some back-end changes to the database with no obvious impact on the game is not exactly the stuff dreams are made of.

Lothris Andastar
Posted - 2011.03.14 17:16:00 - [25]
 

Put MOAR GRAPHZ!!!!!!!!!

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
Posted - 2011.03.14 17:17:00 - [26]
 

Edited by: Patient 2428190 on 14/03/2011 17:18:25
Next time, just post pictures of you all eating ram *********.

edit: no fair I can't talk about ram ballzEmbarassed

CCP Explorer

Posted - 2011.03.14 17:34:00 - [27]
 

To summarise an already brief dev blog to counter the "zero-content":
  • Tyrannis 1.2, Incursion 1.3 and a future release are all linked together as parts of a long-term engineering project.
  • Incursion 1.3, which to players may have appeared to contain no changes, consisted of (A) code cleanup, (B) item transfer mechanisms hardening to counter future exploits, and (C) dramatic performance improvements, which will be detailed later.
  • The dev blog 64 bits should be enough for everybody (on Tyrannis 1.2), Missiles hate my hamsters (on Incursion 1.3) and an upcoming dev blog on significant performance improvements (also on Incursion 1.3) are all about this project.
While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.

Lykouleon
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.03.14 17:47:00 - [28]
 

Needs moar graphs and "man-parts"

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
Posted - 2011.03.14 17:53:00 - [29]
 

Originally by: CCP Explorer
To summarise an already brief dev blog to counter the "zero-content":
  • Tyrannis 1.2, Incursion 1.3 and a future release are all linked together as parts of a long-term engineering project.
  • Incursion 1.3, which to players may have appeared to contain no changes, consisted of (A) code cleanup, (B) item transfer mechanisms hardening to counter future exploits, and (C) dramatic performance improvements, which will be detailed later.
  • The dev blog 64 bits should be enough for everybody (on Tyrannis 1.2), Missiles hate my hamsters (on Incursion 1.3) and an upcoming dev blog on significant performance improvements (also on Incursion 1.3) are all about this project.
While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.


It was mostly a recap blog, linking to other existing blogs. You can't count that for content. Yes, its a massive undertaking that requires months of work, but you can't count a link to a prior work as content

In addition the section that contains what is "new and upcoming" is smaller than the section prattling about ram testes and the graph convoys absolutely nothing of importance.

CCP Explorer

Posted - 2011.03.14 18:06:00 - [30]
 

Indeed it was a recap blog and brief information about what was in Incursion 1.3.


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