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GENERAL CONSTANTINO
Caldari
Space Flight Innovations
Posted - 2011.03.13 09:05:00 - [1]
 

i know Mach is an armor Fitted ship, but im a shield tanking character so i just want to know if anyone here got a kick ass shield tanking fit for level 4 mission running for this ship?

any fit that can tank level 4 using this ship will be great!

please do share your fittings here.


thanks in advance =)

Alonzo Harris
Posted - 2011.03.13 09:30:00 - [2]
 

Edited by: Alonzo Harris on 13/03/2011 09:33:29
Actually, a PVE fit Mach (and most PVP fit ones as well) will be shield tanked, obviously this works best against angels and the like and not really against Sanshas. Fit depends a bit on how much you want to spend but this is kinda a standard idea:

[Machariel, LVL Angel]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

100MN Afterburner II
Caldari Navy X-Large Shield Booster
Invulnerability Field II
Explosion Dampening Field II
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Drone Link Augmentor I

Large Projectile Burst Aerator II
Large Ionic Field Projector I
[empty rig slot]


Warrior II x5
Bouncer II x4

VannyDaCruz
Posted - 2011.03.13 09:51:00 - [3]
 

^^

Machariels are shield tanked.

The above fit works.

Marco P
Really Nice And Laidback Corporation
Posted - 2011.03.13 10:26:00 - [4]
 

Alonzo's fit is good, the only 2 points that I would add are:

1. You could fit a DCUII instead of a TE or gyro in the lows, if you really want to improve tank at the expense of gank. I did this initially as I was a little nervous with an expensive ship then dropped it once I had confidence.
2. Consider upgrading the AB - whilst not usually worth it, I think that it is on a Mach as you will improve both tank and gank.

Dek'athor
Posted - 2011.03.13 15:43:00 - [5]
 

Edited by: Dek''athor on 13/03/2011 15:45:58
I'd switch the rigs abit, the ionic field projector is nice and gets to stay, but the other 2 rigs should be:

Large core defence capacitor safeguard II -> your shield booster uses less cap
ionic field rig -> more target loking range
Large projectile metastasis adjuster II -> machariel doesn't have a tracking bonus, and this will make hitting sub-bs type of stuff easyer

I'd advise against the burst aerator, it's already deep into diminushing returns teritory for once, and it wil increase a bit yuor ammo consumption

and imo, i'd DROP the afterburner. When the crp hits the fan you'll be tripple webbed, scrammed and your overheated hield won't keep up. Fit a (complex is nice) shield boost amlifier in it's place

Of coruse, upgrading to faction and complex stuff will pimp your tank quite a bit.

Alonzo Harris
Posted - 2011.03.13 16:22:00 - [6]
 

Originally by: Dek'athor
I have never flown a Machariel and have no idea what I'm talking about.



First of all the Mach does SO much dps you hardly have to use the shield booster at all, remember that rule of thumb in EVE; "tank+dps=1000 for lvl 4". You'll actually hardly ever need the cap booster then as well, it's more of a backup plan in case you messed up somehow.

Secondly, AC's + 3x TE means you'll 1-2 shot cruisers orbiting you at 3km (which is as close as they come, IF they make it that far)

3rd; BECAUSE of not needing your idiotic rigs of choice there's not much more else to fit and a T2 RoF is the best thing to put on it. The Mach is about speed running missions, anything that increases DPS is good.

4th: dropping the AB on a ship that works mostly in FALLOFF is probably the stupidest thing I've ever heard. Replacing it with a boost amp on a ship that doesn't NEED to use it's SB much is just as silly.



In short; stop trolling or stop giving advice on stuff you have no idea on.

Straight Edged
Posted - 2011.03.13 17:04:00 - [7]
 

^

I see you havent flew machariels much neither.

Obviously machariels have a 100% "perfectly shot" rate to 1shot cruisers.
Obviously machariels kill cruisers in a single shot at 3km
Obviously machariels could instantly teleport to shoot 1000 dps in optimal any time it wants.

Songbird
Gallente
T.I.E. Inc.
Posted - 2011.03.13 17:09:00 - [8]
 

Edited by: Songbird on 13/03/2011 17:19:10
The only occasion when L booster is not enough is when the npc use some kind of EW - usually dampeners or ECM jamming.

Then your great dps doesn't mean much...

I have L x-type gist booster, a gist mwd, boost amp 2, 2cn invuln in the mids.
I'm able to run the tank non stop, as long as I don't mwd.

It's enough tank for AE bonus room, if that's any mark, mainly because I can kill most stuff before they get in range to really hit me.

edit:
I don't know about 1 shotting all cruisers, maybe if you used faction ammo you would. But unless it's a npc version of a hac cruisers die surprisingly fast.
I know I'm half shotting most frigs - I got my guns separated in 2 groups and I do F1- dead frig, F2 dead frig, 3 secs later I repeat.
Also you have to consider the 4 sentry drones you can deploy , I use the caldari version - some 70km range I think, they're a great backup for the DPS the AC's have.

Also , don't know if magically teleporting means moving around with 1400-1500 m/s but that's how fast mu Mach goes, that is unless I OH, then it really flies :P

Zhilia Mann
Tide Way Out Productions
Posted - 2011.03.13 18:38:00 - [9]
 

Originally by: Alonzo Harris
Actually, a PVE fit Mach (and most PVP fit ones as well) will be shield tanked, obviously this works best against angels and the like and not really against Sanshas. Fit depends a bit on how much you want to spend but this is kinda a standard idea:

[Machariel, LVL Angel]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

100MN Afterburner II
Caldari Navy X-Large Shield Booster
Invulnerability Field II
Explosion Dampening Field II
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
Drone Link Augmentor I

Large Projectile Burst Aerator II
Large Ionic Field Projector I
[empty rig slot]


Warrior II x5
Bouncer II x4


This fits the formula. To summarize it:

Lows: At least three RF gyros and at least two tracking enhancers. Adding another to one or the other or both is fine, as is adding on a suitcase.

Mids: One booster -- either L or XL -- and two hardeners. A better (faction/deadspace) booster is preferred but not needed. The remaining two slots get a choice of prop mod, boost amp, and injector. Personally, unless I plan to need to boost my cap a whole lot, I like a (deadspace) AB and T2 boost amp. An alternative fit would be two undersized deadspace boosters, two hardeners, and a prop mod.

Highs: Seven 800 IIs. Last slot is pretty much whatever fits your play style. If you're running sentry drones a DLA isn't a bad idea. A tractor beam allows you to... tractor things? An auto targeter will help with thinning large frigate hoards.

Rigs: Burst Aerator II plus whatever still fits. I like a CDCS.

Follow that model and don't do anything to stupid in missions and you should be fine.

Cipher Jones
Minmatar
Posted - 2011.03.13 23:02:00 - [10]
 

1. AB on a mach in a mission where AB doesn't help you complete it faster is ****ing counterproductive.

2. any gist xlarge booster and 2 hardeners is all you will ever need for any mission. You need no speed tank whatsoever.

3. with the standard 4 gyro/3 trackers you can crush any l4 without moving anywhere except to the next gate.

To answer the OP Gist XL+2 hardeners is all you need.

Kendon Riddick
Posted - 2011.03.13 23:22:00 - [11]
 

best tank fit for best ehp/s and most sustainable is dual rep armor (plus web or tp action!).

best damage and range while tanking as good as you can is shield.

if you got 300m or more to spend on fitting you want the gank setup with sheilds

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.03.14 02:45:00 - [12]
 

Ask and you shall receive:

[Machariel, New Setup 1]
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Nanofiber Internal Structure II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II

Estamel's Modified X-Large Shield Booster
Estamel's Modified Invulnerability Field
Estamel's Modified Invulnerability Field
Estamel's Modified Invulnerability Field
Estamel's Modified Invulnerability Field

1200mm Artillery Cannon II, Quake L
1200mm Artillery Cannon II, Quake L
1200mm Artillery Cannon II, Quake L
1200mm Artillery Cannon II, Quake L
1200mm Artillery Cannon II, Quake L
1200mm Artillery Cannon II, Quake L
1200mm Artillery Cannon II, Quake L
[empty high slot]

Large Core Defence Operational Solidifier II
Large Core Defence Operational Solidifier II
[empty rig slot]


Ogre II x4
Warrior II x5

GENERAL CONSTANTINO
Caldari
Space Flight Innovations
Posted - 2011.03.14 06:26:00 - [13]
 

Thank you so much!

anyone had anything in mind to share with?
isnt it possible to do a cap stable active shiled boosting fit mach?

Dek'athor
Posted - 2011.03.14 07:26:00 - [14]
 

Edited by: Dek''athor on 14/03/2011 07:27:06
For all the speedtank fanbois, plug in your fit into EFT, switch the incoming damage profile to 50/50 EM/therm. Put in a web or 2 under "projected effects". I bet YOU WILL CRY.
Mix in whole room aggro (smash the supplier anyone?, or more difficult sansha missions?) and a bit of stuff going wrong™, then hop on to Jita to purchase a new machariel and fit a good beefy tank that can withstand EM/therm.


I'd go on a case-by-case basis. Missions where you get to travel from gate to gate while shooting stuff don't need speed mod:
- you are NOT going to end mission faster, you'll arrive on the gate and begin orbiting it...phh
- your speed mod will suck up cap. That suks
- increased speed means increased transversal, which decreases tracking and dps. You'll be better off turning off speed mod and slowboat/shooting it up

Single pocket missions, vast majority of them have packs at different ranges, shoot/kill closest pack while slowboating twords the next. Most likely you'll reach target lock range as the last remnants of prev. pack are dead. I'd switch in a speed mod on a per needed basis.

Big arse range packs (130 km+), I'd get a speed mod for sure. Chances are slowboating will hurt your bottom line on this 1.

And always always always forego speed mod to fit a beefier tank if against heavy EM/therm with a chance of scramble and proximity/drone aggro triggers




Zilberfrid
Posted - 2011.03.14 08:18:00 - [15]
 

Originally by: Dek'athor
Edited by: Dek''athor on 14/03/2011 07:27:06
For all the speedtank fanbois, plug in your fit into EFT, switch the incoming damage profile to 50/50 EM/therm. Put in a web or 2 under "projected effects". I bet YOU WILL CRY.
Mix in whole room aggro (smash the supplier anyone?, or more difficult sansha missions?) and a bit of stuff going wrong™, then hop on to Jita to purchase a new machariel and fit a good beefy tank that can withstand EM/therm.


I'd go on a case-by-case basis. Missions where you get to travel from gate to gate while shooting stuff don't need speed mod:
- you are NOT going to end mission faster, you'll arrive on the gate and begin orbiting it...phh
- your speed mod will suck up cap. That suks
- increased speed means increased transversal, which decreases tracking and dps. You'll be better off turning off speed mod and slowboat/shooting it up

Single pocket missions, vast majority of them have packs at different ranges, shoot/kill closest pack while slowboating twords the next. Most likely you'll reach target lock range as the last remnants of prev. pack are dead. I'd switch in a speed mod on a per needed basis.

Big arse range packs (130 km+), I'd get a speed mod for sure. Chances are slowboating will hurt your bottom line on this 1.

And always always always forego speed mod to fit a beefier tank if against heavy EM/therm with a chance of scramble and proximity/drone aggro triggers



Please ignore, the charm of a mach is that it is BS with BC speed, not using that is a waste of its strengths. You will suffer more damage fighting in the edge of your falloff because you don't damage stuff as fast (assuming AC's, which should be used anyway). If you do not feel secure in the high EM missions, just buy a t2 armor tank fit, and use a prop mod with that. You could even just take a typhoon or abaddon for shansha/blood, they are not that expensive. An armor tanked loki will have the best possible armor versus these.

VannyDaCruz
Posted - 2011.03.14 08:25:00 - [16]
 

Originally by: Dek'athor
Edited by: Dek''athor on 14/03/2011 07:27:06
For all the speedtank fanbois, plug in your fit into EFT, switch the incoming damage profile to 50/50 EM/therm. Put in a web or 2 under "projected effects". I bet YOU WILL CRY.
Mix in whole room aggro (smash the supplier anyone?, or more difficult sansha missions?) and a bit of stuff going wrong™, then hop on to Jita to purchase a new machariel and fit a good beefy tank that can withstand EM/therm.


I'd go on a case-by-case basis. Missions where you get to travel from gate to gate while shooting stuff don't need speed mod:
- you are NOT going to end mission faster, you'll arrive on the gate and begin orbiting it...phh
- your speed mod will suck up cap. That suks
- increased speed means increased transversal, which decreases tracking and dps. You'll be better off turning off speed mod and slowboat/shooting it up

Single pocket missions, vast majority of them have packs at different ranges, shoot/kill closest pack while slowboating twords the next. Most likely you'll reach target lock range as the last remnants of prev. pack are dead. I'd switch in a speed mod on a per needed basis.

Big arse range packs (130 km+), I'd get a speed mod for sure. Chances are slowboating will hurt your bottom line on this 1.

And always always always forego speed mod to fit a beefier tank if against heavy EM/therm with a chance of scramble and proximity/drone aggro triggers






Just did it, I didn't cry. Am I a man?

Alonzo Harris
Posted - 2011.03.14 09:51:00 - [17]
 

Edited by: Alonzo Harris on 14/03/2011 10:50:51
Originally by: Dek'athor
Edited by: Dek''athor on 14/03/2011 07:27:06
For all the speedtank fanbois, plug in your fit into EFT, switch the incoming damage profile to 50/50 EM/therm. Put in a web or 2 under "projected effects". I bet YOU WILL CRY.
Mix in whole room aggro (smash the supplier anyone?, or more difficult sansha missions?) and a bit of stuff going wrong™, then hop on to Jita to purchase a new machariel and fit a good beefy tank that can withstand EM/therm.


I'd go on a case-by-case basis. Missions where you get to travel from gate to gate while shooting stuff don't need speed mod:
- you are NOT going to end mission faster, you'll arrive on the gate and begin orbiting it...phh
- your speed mod will suck up cap. That suks
- increased speed means increased transversal, which decreases tracking and dps. You'll be better off turning off speed mod and slowboat/shooting it up

Single pocket missions, vast majority of them have packs at different ranges, shoot/kill closest pack while slowboating twords the next. Most likely you'll reach target lock range as the last remnants of prev. pack are dead. I'd switch in a speed mod on a per needed basis.

Big arse range packs (130 km+), I'd get a speed mod for sure. Chances are slowboating will hurt your bottom line on this 1.

And always always always forego speed mod to fit a beefier tank if against heavy EM/therm with a chance of scramble and proximity/drone aggro triggers






It's not about speed tanking, no one here is talking about actually running your AB (and perhaps even orbit... wth) during the mission to lower incoming damage. It's about increasing your dps to a group of rats that are further into your falloff (or moving away from them to lower incoming). You don't HAVE to speed tank anything as you can just sit still and deal with the rats while deep into falloff but it's actually slower. I'm amazed you didn't "notice" this while you flew your mach (or understand the concept of fighting in falloff).

Secondly, no one is talking about EM heavy missions but you, if you find an EM mission by accident that actually would mean you'd have to tank properly, fit an armour tank for that mission. Would you run Sansha missions the majority of the time then yes you'll need a stronger tank, but the OP didn't imply this nor should it be taken as standard, therefore it has no reason to be part of the discussion unless you specifically state it.

You still have this mistaken idea that you actually need to tank a lot if you do missions in a Mach.



Originally by: GENERAL CONSTANTINO
Thank you so much!

anyone had anything in mind to share with?
isnt it possible to do a cap stable active shiled boosting fit mach?



Sure you could but why would you want to waste slots to make it cap stable, the idea behind the mach is to kill so fast you don't HAVE to tank much resulting in completing missions very very quickly. "Dumbing down" the fit to make it cap stable means you'll have to drop it's massive dps and range meaning it becomes mediocre, why would you want a mediocre mach Very Happy

Dek'athor
Posted - 2011.03.14 16:51:00 - [18]
 

Originally by: Alonzo Harris


no one is talking about EM heavy missions but you,

Would you run Sansha missions the majority of the time then yes you'll need a stronger tank, but the OP didn't imply this nor should it be taken as standard, therefore it has no reason to be part of the discussion unless you specifically state it.



The OP wanted to know about the best possible shield tank for mach (Outside of officer fit I supose...). It just so happens EM/therm is the lowest shield resist for machl and everybody conveniently disregarded this only to focus on "oh I don't need to tank cuz of speed and dps yo!".
To the OP, if you want to beef up your machariel tank, go for it. You can always scale down your tank to increase killing power/speed, but do fly at least a few weeks with the beefiest tank you can put together.

All in all, it will be up to you. And remember that blindingly following forum advice can get your ship killed. Usually highly skill-pointed (sic!) people on the forums give you advice on how they are doing stuff™ but leave out the steps they went through to reach there. Think for yourself.

Alonzo Harris
Posted - 2011.03.14 17:33:00 - [19]
 

If you had actually read the OP you'd have realised that he didn't really think the ship COULD shield tank, so in his mind he was looking for a shield fit "that might just work well enough". Turns out that shield tank is the base choice and it doesn't need a "kickass" tank at all.

Apart from that we should assume he does minmatar missions meaning he wants to tank expl/kin and doesn't AT ALL care about his EM resists. Even more, if do a little check on him and find that he has a High sec POS corp/POS creation service with all races... apart from Minnie, so yeah he wants a ship that'll speed run Minnie missions to up his standings the fastest way possible.


In other words, stop talking unless you actually have a clue.

Dek'athor
Posted - 2011.03.15 05:14:00 - [20]
 

Edited by: Dek''athor on 15/03/2011 05:15:26
Originally by: Alonzo Harris
If you had actually read the OP you'd have realised that he didn't really think the ship COULD shield tank, so in his mind he was looking for a shield fit "that might just work well enough".

If you look in the big fat title, you'll see "best possible shield tank for machariel". I'd read it again if I were you.

Quote:

Apart from that we should assume he does minmatar missions meaning he wants to tank expl/kin and doesn't AT ALL care about his EM resists.

Stop trying to enforce your own opinions on other people. And I suppose you forgot that minnie missioning does give EM/therm missions

Quote:

In other words, stop talking unless you actually have a clue.

That's a advice you should take for yourself.

Zilberfrid
Posted - 2011.03.15 08:00:00 - [21]
 

My major beef is that you wish either to use autocannons without prop mod and with armor tank, or Arties, which don't like large reppers.

If you absolutely positively must armortank, take another ship and tank that, otherwise your rigs will be all wrong, and while switching to armor rigs can be done, the way back is too painful, leaving you with a crippled ship.

A hyp with AC's will do fine for the odd mission that has too heavy EM/Therm, as will a similarly fit domi. this player should have the skills to pull that off.

Dek'athor
Posted - 2011.03.15 10:31:00 - [22]
 

Edited by: Dek''athor on 15/03/2011 10:48:12
Since the OP asked for fits for "best possible shield tank" for machs, I'd thought I'd bait the forum hornet nest again with the following easy to reach(isk wise):

First of, against EM/therm:

[Machariel, Beefy em/therm tank]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Photon Scattering Field II
Heavy Capacitor Booster II, Cap Booster 800
Pith X-Type X-Large Shield Booster
Heat Dissipation Field II
Shield Boost Amplifier II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I

Large Anti-EM Screen Reinforcer II
Large Projectile Ambit Extension II
Large Core Defence Capacitor safeguard II


This tanks a bit over 1100 dps 50/50 EM/therm, with the help of 5 low-grade crystals (no omega). Dropping the implants lowers the tank to 900 dps em/therm.

RF tracking enhancers are about 80 mil, and are used mainly to ease fitting requirements on the cpu side.
With 20 cap booster 800(as in 5 loaded, 15 in cargo) you should be able to sustain the cap injecting for about 4 minutes with everything on full blast.



[Machariel, Beefy overkill angel tank]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Tracking Enhancer II

Explosion Dampening Field II
Heavy Capacitor Booster II, Cap Booster 800
Pith X-Type X-Large Shield Booster
Invulnerability Field II
Shield Boost Amplifier II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I

Large Anti-EM Screen Reinforcer II
Large Projectile Ambit Extension II
Large Core Defence Capacitor safeguard II


This tanks a bit under 1600 dps of mostly explosive with a touch of kinetic (70/30 split) and 5 low-grade crystals. Loosing the crystals lowers the tank to about 1200 dps.
Keeping the EM rig on this one since there are a few missions that do have a EM component even tho the main damage dealt is exp/kin. This will also help on drone missions

Cap life is the same as the above.

Opted for ambit rig because lack of speed mod means fighting more in falloff, and this will help damage projection WHEN needed. And before anyone asks, I checked that ambit II gave the biggest damage increase at over 40km to a cruiser sized vessel moving with a moderate transversal of ~150 m/s, bigger than dmg and RoF rigs.

[Machariel, Beefy tank]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Invulnerability Field II
Heavy Capacitor Booster II, Cap Booster 800
Pith X-Type X-Large Shield Booster
Invulnerability Field II
Shield Boost Amplifier II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Small Tractor Beam I

Large Anti-EM Screen Reinforcer II
Large Projectile Ambit Extension II
Large Core Defence Capacitor safeguard II

1100 dps omni with 5 low grade crystals. 870 omni without crystals.
Pimping invuln to faction and the boost amp to best complex yields 1400dps omni tank with 5 LG crystals.Full HG would net ~1700 omni.

So there. Beefy Mach shield tank fits outside officer gear for the OP

*flame suit on*

Ceyna Lakise
Aliastra
Posted - 2011.03.15 11:21:00 - [23]
 

[Machariel PvE]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Tracking Enhancer II

Dread Guristas X-Large Shield Booster
Gist C-Type 100mn Afterburner
Dread Guristas Invulnerability Field
Dread Guristas Invulnerability Field
Shield Boost Amplifier II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Drone Link Augmentor I

Large Capacitor Control Circuit
Large Capacitor Control Circuit
Large Capacitor Control Circuit


Have no issues, speed tanking works, and does missions fast. Run this with LG Crystals/5% hardwires and honestly fun to run.

Cycle the booster x2/x3 times every once in a while, otherwise it's a blast to fly.

Dek'athor
Posted - 2011.03.15 12:37:00 - [24]
 

Originally by: Ceyna Lakise
[Machariel PvE]

Dread Guristas X-Large Shield Booster

Large Capacitor Control Circuit
Large Capacitor Control Circuit
Large Capacitor Control Circuit


Have no issues, speed tanking works, and does missions fast. Run this with LG Crystals/5% hardwires and honestly fun to run.

Cycle the booster x2/x3 times every once in a while, otherwise it's a blast to fly.



This is not a bad fit in principle, but for it can be better: it needs a Gist X-tyle X-large shield booster for high shield boosting efficiency (shield boost gained per cap used).

If you put in that gist instead of the Dread guristas, you get a slightly better tank, BUT you almost triple the available cap life (i.e with high cap skills you can sustain boost for 4-5 minutes instead of ~1.5 minutes with dread gurista's)
Now you can drop the CCC's to get damage projection rigs (metastasis adjuster II+I should be high up in the priority) to enable your guns to better track sub-bs stuff while AB-ing about. One tanking rig I'd keep would be Core defence capacitor safeguard II to extend cap life if under heavy boosting.

With the AB+hardeners on the cap should be stable at about 50% down from 75% if using 3x CCC's (with high cap skills)

That setup would tank about 830 with full LG crystals on 50/50 em/therm; and about 1400 dps against angels (as long as cap lasts...).

However I'd still be careful on certain missions vs amarr and sansha's (smash the supplier and shansha's worlds collide come to mind) but otherwise should be a awesome ride.

Zilberfrid
Posted - 2011.03.15 15:04:00 - [25]
 

For all it's awesomeness, a gist XL booster rivals a mach hull's price.

Yes it is awesome, but if you could work with a pith booster, it's about 25% of the price.


 

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