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blankseplocked is it worth buying Minerals to build and sell?
 
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Sword Knight
Posted - 2011.03.11 12:51:00 - [1]
 

Iv been trading for a while and have some skills in trading enabling me to do lots of orders, typically I buy hual and sell to make a profit.

Im looking to expand out, but I was wondering if it was worth buying minerlas at market prices, get some BPC's and turn into ships and sell them, can it actualy be done at a profit, the maths Iv run say no but maybe thats just Jita prices?

Perjana
Posted - 2011.03.11 13:01:00 - [2]
 

The problem is some makers of ships think minerals are free, because they mine the minerals themselves.

So they sell the ships for prizes that are under the break/even point.

Sword Knight
Posted - 2011.03.11 13:05:00 - [3]
 

I know a few pople who do this, especialy Freighters but there has to be a poinit when people mine and sell oar directly to the market as there is no point making for the ISK return.

The only other option is try and use my long rage marketing skills to buy at a realy low price in systems where there are no other buyorders holefully catching out the odd player, iv already tried this and the yeald is not realy enough to build ships at anywhere neer the rate im aiming for :-(

Akita T
Caldari Navy Volunteer Task Force
Posted - 2011.03.11 13:10:00 - [4]
 

In big hubs, buying minerals from sell orders and trying to sell the manufactured ship afterwards will at best be rewarded by minimal profits, at worst it will lead to losses.
You kind of need to set up mineral buy orders for that to be worth bothering with.
Turning minerals into ships is mostly done so that the minerals would move faster rather than make a better profit, as you could eventually make a similar percentage profit by simply selling the minerals directly.
In remote areas, manufacturing just about anything is quite profitable. However, you might as well haul the junk in from a hub.
Whatever you do, volumes will be much lower than in a hub, but margins noticeably higher.

Wild Punk
Posted - 2011.03.11 13:34:00 - [5]
 

Originally by: Perjana
The problem is some makers of ships think minerals are free, because they mine the minerals themselves.

So they sell the ships for prizes that are under the break/even point.


Depends on the amounts of items you sell. If you sell high numbers the break/even point can move down when you sell items fast. Many players with great online times prefer this system. If you have bad online times you have less time to spend in logistics and market mechanics like selling fast when the time is right.

For Capital ships like freigthers, older players prefer to sell higher rates of ships and life from the profit of their cap part BPOs. They have no real aim to get profit from the minerals back.

Sito Jaxa
Posted - 2011.03.11 14:18:00 - [6]
 

Ships are a tough market to shoot for.

At any given time there are a handful of t1 items that are manipulated to a high price. A small manufacturer who doesn't mind continuously changing gears and doing small batches to capitalize on temporary prices can do really well in Jita.

Try the website eve-profits to get a feel for how fotm items work.

Hamno
The Hamno Corp
Posted - 2011.03.11 16:09:00 - [7]
 

Getting profit out of tech 1 manufacturing pretty much involves following the same rules are real life business

1) Build something people need in a high enough volume that npc drops and the "if I mine its free" crowd dont muscle you out.
2) Control your costs. Look at how you source your minerals and be patient.
3) Manage your logistics. Where are you building, where are you selling, how are you going to consistently move large amounts of minerals/goods between these two points. Its a cubic meter game.

Remember though, never look only at profit per item....the true metric you want is profit/build slot/day

Kazuo Ishiguro
House of Marbles
Posted - 2011.03.11 20:29:00 - [8]
 

You're probably not missing much. The general rule is to pick any three:
  • Volume
  • Margin
  • Stability
  • Highsec


 

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