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blankseplocked [Proposal] FOF Missiles
 
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ViciousCycle
Posted - 2011.05.06 20:36:00 - [61]
 

I suggest a complete redesign of the FoF missile guidance system.

Let's go back to what we really want the thing to do -- target the sources of disruptive ECM and similar effects [warp jamming, webbing, ECM, target painting, weapon jamming, etc.] EXCEPT those tagged as emitted from your own fleet.

In this way, they'd be an especial hazard to ships and drones using those effects on us -- which is what we want. [Me? No -- I "never" use those effects on anyone, do I fellas?]

It's ok with me if they have to be renamed in the process.


{I've only been here almost eight years now -- see you in deep space when you least expect company. Laughing }

Bumblefck
Kerensky Initiatives
Posted - 2011.05.06 21:51:00 - [62]
 

Originally by: ViciousCycle
I suggest a complete redesign of the FoF missile guidance system.

Let's go back to what we really want the thing to do -- target the sources of disruptive ECM and similar effects [warp jamming, webbing, ECM, target painting, weapon jamming, etc.] EXCEPT those tagged as emitted from your own fleet.

In this way, they'd be an especial hazard to ships and drones using those effects on us -- which is what we want. [Me? No -- I "never" use those effects on anyone, do I fellas?]

It's ok with me if they have to be renamed in the process.


{I've only been here almost eight years now -- see you in deep space when you least expect company. Laughing }



Well, I agree with you that a complete overhaul of these sad unloved missiles is probably in order - but given CCP's record on changing things piecemeal as opposed to outright altering things on a vast scale, I think it's probably better to ask for small things first. Smile


To be honest I had been looking at the problem from a PVE perspective and hadn't considered the PVP aspects, but they are totally valid and add an interestiing dimension, especially when you consider the effects from 'friendly' pilots Laughing

Anyway, don't forget to support even if you don't agree with all of the specific proposals here, but would like to see an overhaul of FOF missiles in general. Wink

Opertone
Caldari
Deep Core Mining Inc.
Posted - 2011.05.06 21:56:00 - [63]
 

hopeless...

FoF missiles may have lower precision... much higher costs, shorter range... but they must work.

FoF missiles could be cool if they stayed on one target, or even fired 3 times more missiles at the expense of longer reload time... 3 missiles volleys, long reload cycle (like arty, 5 volley time)... alpha potentially kills target, all warheads lock the same target at the time of triple launch.

Frank Shitlitz
Posted - 2011.05.06 22:23:00 - [64]
 

Originally by: Bumblefck
To be honest I had been looking at the problem from a PVE perspective and hadn't considered the PVP aspects,


So you were only addressing things from the "The internets told me that XYZ is EPIC FAIL! Lets make them EPIC WIN guis!!" perspective?

Bumblefck
Kerensky Initiatives
Posted - 2011.05.06 22:35:00 - [65]
 

Originally by: Frank ****litz
Originally by: Bumblefck
To be honest I had been looking at the problem from a PVE perspective and hadn't considered the PVP aspects,


So you were only addressing things from the "The internets told me that XYZ is EPIC FAIL! Lets make them EPIC WIN guis!!" perspective?



No, of course not. It's just that, for me personally, the use of FOF missiles in a PVP situation has never occurred.

Now, do you actually have a point to make or is it back under your bridge for you?

Bumblefck
Kerensky Initiatives
Posted - 2011.05.11 07:01:00 - [66]
 

Idea

Bumblefck
Kerensky Initiatives
Posted - 2011.05.13 21:29:00 - [67]
 

Sad

Dracoliche
Stiff Pickle Collection Agency
Posted - 2011.05.15 06:50:00 - [68]
 

FoF fail so hard right now.
Supporting...

FoF's absolutely need a CCP review.
As it's already been typed up, FoF's are eWar countermeasures.
If it's hitting targets like LCO's and friendlies, it's completely useless.

FoF's should hit random targets, yes, but nothing inanimate or friendly.
I agree with the aggressor only idea. It'll hit what needs to be hit.
No reason to nerf the missiles damage or volley. You paid for the missiles and had them ready in the cargo. You deserve to have them function after you spend time reloading and activating.

You're not overpowering FoF's by making them ACTUALLY hit something in an targeting emergency in pvp. You planned ahead by training, stocking, and loading them. Why should they hit anything that isn't hitting you? Mad

Aamrr
Posted - 2011.05.15 13:02:00 - [69]
 

How about eliminating the 10 second reload time if you're switching to F.o.F. missiles? That way you can load them as soon as you get jammed.

Bumblefck
Kerensky Initiatives
Posted - 2011.05.15 16:11:00 - [70]
 

Originally by: Aamrr
How about eliminating the 10 second reload time if you're switching to F.o.F. missiles? That way you can load them as soon as you get jammed.



It's an interesting idea but I think it breaks too widely from an RP perspective to be feasible. From what I can gather from the other posters, as well as agreeing with it myself to a degree, a change in targetting ability or damage would be more helpful.

Thoughts? Smile

Corvin Dallaz
Posted - 2011.05.23 18:52:00 - [71]
 

FoF missiles are, without doubt, broken if they target inanimate objects over aggressing ships, so yes, full support to making them only strike ships and nothing else. I don't think it's fair to say you could pick targets though, that's making them OP.

However how's this for an idea, Target Painter modules, also considered pretty second rate in many circles, could be used to mark targets for FoF missiles:

In normal circumstances the missiles should attack the closest aggressive ship and ignore structures and drones, but if target painters are used they will attack the nearest painted target in range, therefore making two of eve's less favoured items much more viable while hopefully still being balanced

Serenity Gent
Posted - 2011.05.24 16:59:00 - [72]
 

Originally by: Corvin Dallaz
FoF missiles are, without doubt, broken if they target inanimate objects over aggressing ships, so yes, full support to making them only strike ships and nothing else. I don't think it's fair to say you could pick targets though, that's making them OP.

However how's this for an idea, Target Painter modules, also considered pretty second rate in many circles, could be used to mark targets for FoF missiles:

In normal circumstances the missiles should attack the closest aggressive ship and ignore structures and drones, but if target painters are used they will attack the nearest painted target in range, therefore making two of eve's less favoured items much more viable while hopefully still being balanced




Yes because you look like Bruce

GeeShizzle MacCloud
Caldari
Posted - 2011.05.25 22:22:00 - [73]
 

heres an idea/thing to consider...

fof's have always been designed to seek out an "object" depending on its standing towards you... neutral standings are as good as red on it... yes this is agrivating when u have a ton of static structures yes... and we've heard a few good ways to change that including my own form/flavour.

I have found in PVE once you're aggress'd and launch drones they will orbit until you're hit by any sort of EWAR, be it painters webbers, dampeners, or ECM's... they auto aggro the 1st ship doing so.

fof's could work in this fashion... yes some will complain wahh i want it to auto target the falcon! seriously not gonna happen! ccp can port the auto ewar aggro from drones to fof's and would help a lot in pvp without overpowering it i believe.


here's another idea... fof's are ment to work independently from the ship hence no locking required. the fof system it was modelled over has only been designed as a 1 missile against 1 ship scenario.
how about building from that 1 missile against 1 ship thing to multiple missile against 1 ship.
have a system that auto focus fires all blue fof's on the grid to target 1 ship via auto communication between the missiles (technically using randomising non blue targetting selections).
so not only using FOF for identifying the multiple foes but also the multiple friendly FOF missiles and using that as an advantage.

Mamba Lev
BricK sQuAD.
Posted - 2011.06.07 14:17:00 - [74]
 

/Signed.

They should also bring back faction f.o.f.s


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