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blankseplocked Please Stick to the Mission Objectives Instead of Changing Mid-Mission
 
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Trevedian
Amarr
Shaolin Monks
Posted - 2005.02.03 01:46:00 - [31]
 

Look I wasn't whining, I just want to make this game better...

EXAMPLE: If my agent (or wife) asks me to go to the store and get;
one loaf of wheat bread
one gallon of milk
one dozen eggs

And lets say I get all these things... It would be a mission accomplished right?

It just dumb to keep adding new waves and changing the objectives I think...



Kalbak
Caldari
Aedifex Ex
Libera Alliance
Posted - 2005.02.03 05:21:00 - [32]
 

I think some of you are missing the point. The OBJECTIVES for sucessfully completing the mission should not change during the mission. But it is cool that EXTRA waves of NPCs spawn to make it more interesting. It's just that if you want to warp out once the objective is completed and finsh the mission as per your agent's original objectives, you should be able to. And if you have the time and desire, you can stay and kill the extra waves for the extra fun and booty.

ArchenTheGreat
Caldari
Pulsar Nebulah
Army of Lovers.
Posted - 2005.02.03 12:02:00 - [33]
 

Originally by: Kalbak
I think some of you are missing the point. The OBJECTIVES for sucessfully completing the mission should not change during the mission. But it is cool that EXTRA waves of NPCs spawn to make it more interesting. It's just that if you want to warp out once the objective is completed and finsh the mission as per your agent's original objectives, you should be able to. And if you have the time and desire, you can stay and kill the extra waves for the extra fun and booty.


I agree. The best solution is warping new ships after FIRST SHOT to the target or within small amount of time after first shot. It will be more realistic and will not require to change mission objectives.

T'Rana
Caldari
Elite United Corp
Posted - 2005.02.03 13:27:00 - [34]
 

Originally by: Fjellu
Take the other day, I get a mission called "Angel Surprise" or somethin. I'm supposed to kill one freighter and that's it. Then all of a sudden I'm jumped bu multiple frigs, cruiser and some BS. And then when I look the mission objectives have changed.



Even the title of this mission should set off warning bells. Why would any 3+ agent give you a mission to kill a solo indy ?

also once you accept the mission you'll notice the line that you click on to complete the mission...It even mentions the ambush so you know what is going to happen even before you've left the station.

Khaldorn Murino
Reikoku
Band of Brothers
Posted - 2005.02.03 17:30:00 - [35]
 

Please dont make the kill missions boring!

I mean, if i wanted to mine id mine. Agent missions arent great at the moment, but there alot better than mining. The ones where you get jumped by unkown waves of ships I consider to the best fun. The only problem with this is it gets too predicatable.

Also, more complexes in missions! I miss em.

So please guys, show me some love and dont make the missions carebear heaven, kill missions by their very nature should be dangerous. People solo level 4 missions now....

Make them harder, make the game harder. Otherwise all it turns into is a point and click, get some money, point and click without ever getting surprised or thinking.


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