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Posted - 2011.03.02 15:38:00 - [1]

So I've been playing eve on and off for a while now but I never tried trading. I'm told there's some serious isk to be made there, much more than pounding lvl4 missions at any rate. So I've looked around and read a few guides and various bits of advice and I thought I was ready to start. But then I also started reading about trade bots... FFS those things get everywhere don't they? I've seen plenty of ratting bots floating around but I had no idea you could get trade bots as well.

So anyway, I think CCP get the message already about bots and I don't want to turn this into a whine thread.. But taking trading up as a profession, is it still possible to make a decent profit? Is it possible to compete against trade bots and do ok? I really have no idea how good they are, I'm a trade noob... Just want to know if its worth perusing or not really.

Astrodynamics Trading Group
Posted - 2011.03.02 15:43:00 - [2]


Mister Rocknrolla
Posted - 2011.03.02 16:05:00 - [3]

The only good thing about tradebots is that they're only as smart as their 'employer.'

A lot of the people that use them don't understand the market in the first place (that's why they sought the "I win button.")

As long as you understand the market, you can make plenty of isk without resorting to violating the EULA.

Gentlemen's Agreement
Posted - 2011.03.02 16:12:00 - [4]

there's money to be made

Ikserak tai
Posted - 2011.03.02 16:24:00 - [5]

Don't know if this still applies, but I started with hauling faction missiles and T2 turrets/launchers from Jita to trade hubs. Best named can also be lucrative.

As you focus on a few areas that you'll gain expertise in, you'll also pick up on the ebb and flow of local and distant markets.

Most trade hubs specialize in catering to the indigenous racial ships and fittings, so that's what you want to buy low and sell high. Keep checking your prices, make sure yours is the lowest in that station. People will pay more just to keep from making two jumps for a better deal.

Peruse contracts, jump on a deal if you see one, as often players putting up a contract are unaware of the worth of what their trying to offload.

Good luck, and without a doubt, Trading beats the hell out of PI for immersion, reward, and challenge.

Tyburn Stannis
Xenon Salvage Inc.
Posted - 2011.03.02 16:32:00 - [6]

You can do something a tradebot can't - you can fly a decent ship. Something other than an autopiloted frigate, at least.

OK, so an automated process is sitting there monitoring a bucket load of orders and adjusting it's prices quicker than you can scan and adjust yourself. Not very fair, not at all legal, but not the end of the world. Markets are sorted by region, so the simplest way to play the game is to check adjacent markets. Buy something that's cheap in one region, sell it in a region where it's expensive. The tradebot in the Forge can't see the Citadel for example.

Real Players are also often impatient and lazy. You can make money by moving stuff a short distance to where it's wanted, and not nesessarily crossing a region boundary. Take a bucket of mission type modules to a mission hub for example so when people explode they can resupply quickly before the bonus timer runs out. Alternatively set up a depot on either side of a low/high sec point; the pirates can't fly in Empire without getting NPC aggro, and the carebears don't want to go in to the Scary Place. Yes they *could* get them cheaper by flying 10 jumps themselves for missioners or taking the gunfire for the high/low barrier, but enough won't bother that you can make ISK doing it for them.

Be creative. Computers can't do that. Yet...


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