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TheBlackTruth
Posted - 2011.03.01 19:48:00 - [1]
 

Edited by: TheBlackTruth on 01/03/2011 19:53:39
Hi, I'm training my main to fly a carrier soon and I want my alt to get into a good DPS battleship to smash through the nullsec sanctums faster. The carrier will remote-rep so no need for much of a tank, the BS can be a "glass cannon" (almost, see below). What are the highest DPS setups? (I'm thinking raven, phoon, and tempest, but other setups that can meet the requirements below and get high DPS are acceptable) A few requirements:

1) NO HEAVY DRONES (TOO SLOW, managing fighters will be bad enough)
2) Versatile damage types, so missiles or projectiles, but not lazors or hybrids
3) A small resist tank to provide a little buffer and to get a good tank when combined with remote rep from the carrier, can be shield OR armor
4) range to engage the far-orbiting BS's in sanctums
5) keep the mods t2 and the rigs t1 please!
6) damage control
7) room for a target-painter or 2
8) decent tracking/explosion velocity/whatever to hit smaller/faster ships (we can leave the frigs to the BS's small or medium drones, but cruisers and BC's should die)

Thanks! Let's see who can come up with the best (almost) glass-cannon BS!

EDIT: sorry, forgot to mention, keep the ship itself t1, no faction and no marauders, thanks for your help!

1600 RT
Posted - 2011.03.01 19:52:00 - [2]
 

cnr or machariel

Liang Nuren
Posted - 2011.03.01 19:52:00 - [3]
 

Originally by: TheBlackTruth

1) NO HEAVY DRONES (TOO SLOW, managing fighters will be bad enough)



Don't discount big drone BS's prematurely. You can go 425 gank domi with sentries and squeeze 1100 DPS out at range.

Quote:
4) range to engage the far-orbiting BS's in sanctums


IMO this kinda rules the Phoon out. You can do a Maelstrom, but I'm still very much not sold on its much vaunted barrage range. And Barrage isn't very awesome for damage type selection. Maybe a Raven would be best?

-Liang

Yakti
Hedion University
Posted - 2011.03.01 20:18:00 - [4]
 

Edited by: Yakti on 01/03/2011 20:19:15
Machariel :
7x 800 ACII
2x TPII, 1x SEBOII, 1x InvulII and 1x whatever (tracking comp)
3x TEII, 3x Gyro II, 1x DCU

rigs, whatever

This will kill frigs from 15km distance on, will kill stuff easy until 80km

1600 RT
Posted - 2011.03.01 20:25:00 - [5]
 

Originally by: Yakti
Edited by: Yakti on 01/03/2011 20:19:15
Machariel :
7x 800 ACII
2x TPII, 1x SEBOII, 1x InvulII and 1x whatever (tracking comp)
3x TEII, 3x Gyro II, 1x DCU

rigs, whatever

This will kill frigs from 15km distance on, will kill stuff easy until 80km


falloff =/= optimal @80km you will do pathetic damage

Target Painter
Minmatar
Posted - 2011.03.01 20:34:00 - [6]
 

Edited by: Target Painter on 01/03/2011 20:42:20
Well, with a MWD, range issues become less a concern and sanctums allow their use. I'd say the Maelstrom with autocannons would be a good choice.

So I guess something like this?

[Maelstrom, Ratting - AC]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Tracking Enhancer II

Quad LiF Fueled I Booster Rockets
Tracking Computer II, Optimal Range
Medium Capacitor Booster II, Cap Booster 800
Photon Scattering Field II
Photon Scattering Field II
Heat Dissipation Field II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L

Large Projectile Ambit Extension I
Large Projectile Ambit Extension I
Large Projectile Metastasis Adjuster I


Hornet EC-300 x5
Warrior II x5
Valkyrie II x5

Drexit
Posted - 2011.03.01 20:39:00 - [7]
 

Swap the PDS II for whatever you need in the lows. Without implants, vs gurista, its 167k ehp, 906 dps @26+20, or 750 out to 78+20 with scorch. Can pop incoming frigs easily, and cruisers even as they orbit. Drop an LSE for a painter if you want, and still have 146k ehp.


[Apocalypse Navy Issue, level 4s Shields]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Power Diagnostic System II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Shield Extender II
Large Shield Extender II
Heat Dissipation Field II
Ballistic Deflection Field II

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Core Defence Field Extender I


Hammerhead II x5


A similar fit for standard apoc with an Invuln instead of 2 hards yields same dps, 90k ehp. Dunno if thats what you need, its certainly not the faction fit pirate bs that breaks 1k.



Maz3r Rakum
Gallente
The Imperial Fedaykin
Posted - 2011.03.01 20:50:00 - [8]
 

An all out gank artillery mach would probably be the way to go.

RavenPaine
Posted - 2011.03.01 21:16:00 - [9]
 

Edited by: RavenPaine on 01/03/2011 22:06:44
I think a cruise Raven might suite you just fine. It will have range, all damage types, and it can tank a second spawn if it has to. It will fit in your carrier, and you can keep various fittings inside for different rat types. You could fit torps from the carrier also..but range will be an issue there. Raven flies small or medium drones, All damage mods in the bottom, TP, SEBO, whatever in the mids, tractor and salvage if you desire. Damage rigs can also be fit.

Raven fits the glass cannon requirement with lots of mids for utility.
Raven fits the T1 requirement, and has no cap issues, no range issues, no damage type issues.

NinjaSpud
Posted - 2011.03.01 21:33:00 - [10]
 

Edited by: NinjaSpud on 01/03/2011 21:38:04

GO Armageddon!

I've done this before, it works wonders. (note, you WILL need a RR to do this)
Sorry I dont have my layout right in front of me, I'm not at my computer to look up my fit, so i'll have to be kinda vague on my specifics.

High slots: Tch2 large dual pulse lasers. notice, not the mega lasers but the ones 1 meta below them...trust me and read on

Mid slots: 100mn MWD, Cap recahrger (if you're cap stable then go w/ sensor boosters)

low slots: 3-4x heat sinks, DCU and fill the rest with rat specific armor plating
now, the reason I told you to go with the lower meta t2 large pulse lasers. Rate of Fire. with 3 heat sinks and the dual pulses, your ROF is like 2-3 seconds. Your volly won't hit for as much as it would if you used megas, but you'll be shooting so fast it wont matter. Your overall DPS will skyrocket.

I used this setup to fight angels. remember angels have a very high em/therm resistance, and are a pain in the ass to kill w/ amarr ships. I was chewing threw them faster than a dps fit arty tempest in our fleet was. Trust me on this it's one of the best rat setups i've used. Even when my volly was only hitting for 500, it was hitting every 2 seconds and they where dropping like flys.


With this setup, you can be flexiable in your rigs, use for DPS, SPeed, Tank etc. You have enough drones for 5 large's if you so desire, if not cary groups of small/meds for smaller or warp scram rats. You're range will be about 40km w/ t2+scorch. And you can pulse your MWD to bridge long gaps w/out a problem.

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.03.01 21:36:00 - [11]
 

For a turret ship in sanctums you need something that has:

a) targeting range up to 80km at least, otherwise you need a sebo
b) Preferably optimal to 80km or alpha which obviously leaves you with Amarr or Minmatar
With selectable damage type you're left with minmatar but arties do jack **** against close orbiting frigates, though all but Caldari can field at least 5x mediums or a flight of light drones.
c) For missiles use a bomber with t2 launchers those javelins go all the way to 96km, dunno never used other missiles except rockets and torps (in a bomber). Rolling Eyes


Diomidis
Pod Liberation Authority
Posted - 2011.03.01 21:43:00 - [12]
 

Edited by: Diomidis on 01/03/2011 21:44:55
Arti-Mach is crazy for 1-2 volleying stuff...

The laziest yet crazy effective think would be a rail + T2 sentry dmg rigged Domi...drones will auto-aggro, and along with fighters you will only need to check for your minions receiving rat aggro after a new spawn. Other ships might be gankier, but micromanagement (ok, locking and activating your guns :P) is too tedious after a few hours of doing nothing different.

If mach is in the program, the Domi is easy skill-wise, and sentry T2s are very nice too, so i would def. give it a try!
You don't need T2 rails for this ship to perform...named ones will do fine.

Edit: drones also make it very easy on Ammo usage, so you can get even lazier and not even care for replenishing your ammo that often...Rail Rof is very low - not that the arti-mach is not ammo efficient :)

Zallean Amethal
Posted - 2011.03.01 22:47:00 - [13]
 

[Typhoon Fleet Issue, wh]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

100MN MicroWarpdrive II
Phased Weapon Navigation Array Generation Extron
Invulnerability Field II
Photon Scattering Field II

Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
Siege Missile Launcher II, Caldari Navy Inferno Torpedo
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L

Large Anti-Thermal Screen Reinforcer I
Large Anti-Kinetic Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I


Ogre II x5


I use this in wormholes with my alt in a scimi. Like someone else said, don't count out heavy drones just because other people whine about their speed. With nav 4 they work just fine.

Industrialist12
Posted - 2011.03.01 23:36:00 - [14]
 

T2 fit apoc using scorch L and t2 Mega pulses, with 2 tracking computers/enhancers can put out 850 dps at 90km ish, can hit out to like 110. At the same time, switching to multifreq gives almost 1k dps at 5-30km

Otherwise i'd look into a tempest/maelstrom.

z0de
The Bastards
The Bastards.
Posted - 2011.03.02 00:48:00 - [15]
 

Edited by: z0de on 02/03/2011 00:48:52
1) why arn't you just using the carrier to do the sanctum as it will be anyway there with rr?
2) You really don't need logistic support to gank bs a sanctum.

Swynet
State War Academy
Posted - 2011.03.02 01:22:00 - [16]
 

Originally by: TheBlackTruth
Edited by: TheBlackTruth on 01/03/2011 19:53:39
Hi, I'm training my main to fly a carrier soon and I want my alt to get into a good DPS battleship to smash through the nullsec sanctums faster. The carrier will remote-rep so no need for much of a tank, the BS can be a "glass cannon" (almost, see below). What are the highest DPS setups? (I'm thinking raven, phoon, and tempest, but other setups that can meet the requirements below and get high DPS are acceptable) A few requirements:

1) NO HEAVY DRONES (TOO SLOW, managing fighters will be bad enough)
2) Versatile damage types, so missiles or projectiles, but not lazors or hybrids
3) A small resist tank to provide a little buffer and to get a good tank when combined with remote rep from the carrier, can be shield OR armor
4) range to engage the far-orbiting BS's in sanctums
5) keep the mods t2 and the rigs t1 please!
6) damage control
7) room for a target-painter or 2
8) decent tracking/explosion velocity/whatever to hit smaller/faster ships (we can leave the frigs to the BS's small or medium drones, but cruisers and BC's should die)

Thanks! Let's see who can come up with the best (almost) glass-cannon BS!

EDIT: sorry, forgot to mention, keep the ship itself t1, no faction and no marauders, thanks for your help!


The perfect answer tells you: Mach

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.03.02 02:19:00 - [17]
 

I use a 1200 T2'd Maelstrom in conjunction with an Archon for sanctums. I used ACs, but the flight time of fighters to Serpentis BSs 50km away was not working with my ACs very well.

I tried 1400's, but they need too much power, and the DPS was lower, so i settled on this:

[Maelstrom, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Large Shield Extender II
Tracking Computer II
Heat Dissipation Field II
Heat Dissipation Field II
Ballistic Deflection Field II
Tracking Computer II

1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L
1200mm Artillery Cannon II, Phased Plasma L

Large Projectile Burst Aerator I
Large Projectile Locus Coordinator I
Large Projectile Locus Coordinator I


Hammerhead II x5
Hobgoblin II x5
Warrior II x5

with the drones out (medium drones are pretty handy btw), this setup does 730 DPS out to 33km, with no optimal scripts in place. With 2 optimal range scripts, you get 730 DPS out to 36km, so best to keep them with no scripts for better tracking.

The shield extender is there for when you warp in before your carrier lands and locks you.

If you want to splurge, Tremor ammo will get 543 DPS out to 120km :)

Optimal for PP is an additional 57km.

This ship taking out BSs and BCs, while your carrier deploys loads of light drones to destroy frigates and dessys is the fastest way to make isk. Once the frigs are dead, deploy fighters to help your BS.

Yakti
Hedion University
Posted - 2011.03.02 11:32:00 - [18]
 

Originally by: 1600 RT
Originally by: Yakti
Edited by: Yakti on 01/03/2011 20:19:15
Machariel :
7x 800 ACII
2x TPII, 1x SEBOII, 1x InvulII and 1x whatever (tracking comp)
3x TEII, 3x Gyro II, 1x DCU

rigs, whatever

This will kill frigs from 15km distance on, will kill stuff easy until 80km


falloff =/= optimal @80km you will do pathetic damage


Please, I fly the mach constantly, I kill all within 80km range :)
Yes, at 80km it isn't perfect, but you are still killing it! And AC's can hit frigs, while arties never hit frigs

Saint Lazarus
Pwn 'N Play
Chaos Theory Alliance
Posted - 2011.03.02 16:27:00 - [19]
 

Edited by: Saint Lazarus on 02/03/2011 16:28:29
another +1 gank Mach


But if you werent averse to lasers I'd say gank Nightmare, its a beast, and lasers are ****in fun =(

Edit: Just seen your edit, if you're bringing a Carrier why no faction BS's? t1 is so meh

Songbird
Gallente
T.I.E. Inc.
Posted - 2011.03.02 16:58:00 - [20]
 

AC Mach is really a 20-40km range ship. Also artillery have the lowest DPS of all guns. And even with 4 damage mods 1400's shoot once every 16 seconds.

No.

What you need is a nightmare. Tachyons have no ammo requirement(or low ammo requirements if you use navy crystals). With 2-3 tracking comps you can most likely hit 80km with multifrequency. Your tank is shield so you can fit the DC + 4 damage mods in the lows.

[Nightmare, New Setup 1]
Imperial Navy Heat Sinkx4
Damage Control II

Tracking Computer II, Optimal Range x2
Cap Recharger II
Photon Scattering Field II
Invulnerability Field II x2
Phased Weapon Navigation Array Generation Extron

Tachyon Beam Laser II, Imperial Navy Multifrequency L x4
[empty high slot]
[empty high slot]

Large Capacitor Control Circuit I x 3

Eft shows 43+41 range for the guns and 977 gun dps( you can push that to over 1000 with 1 or 2 implants). You are almost cap stable, need a cap infusion every 15 mins or so of non stop shooting.(cap stable if you put passive resists).
Would I steer you wrong?

Marco P
Really Nice And Laidback Corporation
Posted - 2011.03.02 17:33:00 - [21]
 

Edited by: Marco P on 02/03/2011 17:33:56
For comparison with the above post, a Mach will typically do about 940 turret dps with 4+64, so at the same range it is probably worse than a Nightmare, depending on damage type required. However it also does 600 m/s with an AB so it won't be at the same range for long.

I have flown sanctums with Mach, Raven and Typhoon and the Mach is by far the fastest (and most interesting / involving). No experience with the Nightmare though.

To answer the OP who asked for T1 ships only I would suggest Raven. Boring, though. With Caldari BS 5 torps are arguably a viable option rather than cruises. I think the cookie cutter answer is siege Raven.

Drexit
Posted - 2011.03.02 18:18:00 - [22]
 

I think the navy apoc / standard apoc that I posted above compares pretty well to these fits so far. Cheaper hull, decent tank, lots of tracking and dps.

freshspree
Caldari
Dissonance Corp
Posted - 2011.03.02 20:09:00 - [23]
 

Edited by: freshspree on 02/03/2011 20:10:07
The awesomeness of the nightmare is as a result of it being able to NUKE anything while staying at a single spot. Mach has to run here and there but it gets there pretty quick only to deal similar dps to what the nightmare has been dishing out.

Depending on the carrier your using, I'd say mach for shield tank and apoc/navy apoc for armor. Maelstrom and Cnr can do a good job too but you'll need to know what your doing.


 

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