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Abraxus Lazzurs
Posted - 2011.03.01 13:06:00 - [1]
 

Edited by: Abraxus Lazzurs on 02/03/2011 12:58:51
Over the last week or so I've been looking at various things in and around eve and I think that capital combat needs some loving in regards to ship variations and weapon choices. Looking at what's possible and what already exists within eve online I reckon CCP could easily add the following changes. Some of it probably won't work, but I'll bet thar's gold in this 'ere post.

MAC (Magnetic Acceleration Coils) Guns - These would be fitted to Dreadnoughts and above - I first read about these in the Halo books, these weapons are fitted to the capital ships of that universe and fire 400 tonnes of depleted uranium in a single shell. These slugs would act similarly to bombs fired by stealth bombers .e.g. Be fired on a single trajectory. However, unlike bombs these weapons would not explode but instead travel for a distance before losing momentum. If a ship is hit by one of these rounds, massive amounts of damage would be inflicted.

A simple series of maths to make it work would be.
Current Velocity = Rounds current speed, worked out at range from fired ship and seconds of flight time.
Optimal Range = The range where the slug travels at it's highest speed and therefore damage.
Falloff = After the Optimal where each meter travelled would reduce the inflicted damage by a %
Mass = The slug's weight
Damage = The minimum damage of the round.

Overall damage would be worked out as follows (roughly)

mass * current velocity * damage = total damage.

In order to make the slug able to damage multiple ships and still pack a decent enough punch to at least hurt a capital the maths would be something similar to the following.

A round strikes two cruisers, a frigate and a carrier. The initial ship would be struck with the rounds' full mass multiplied by it's speed and damage. However, after the damage was done, the mass of the first ship would be removed from the mass of the round and half of that mass would also be removed from the slugs' current speed.

Point Defence Modules - Used on all capital ships
I first saw these being used properly in BSG with the Galactica whaling on some Cylon attack fleet and lets face it, anyone who disagrees with it looking absolutely amazing is clearly a troll. These would take the place of either rigs or high slot modules. I'm still kinda up in the air about where they should go.

These items would work in a similar fashion to a group of low end frigate sized guns. However, rather than act like smart bombs these modules would independently target two extra enemies smaller than battlecruiser based ships and begin firing upon them. These targets would also have to be within 10km of the capital ship. They're not meant to be high damage, but enough to wear down enemy tacklers, drones and the like and again lets face it, unless yer being alpha'd off the park by a fleet of capital ships, another capital isn't normally fast to die either. So it would be fairly balanced.

Fleet Defence Modules - Used for Titans only
Fitted in place of a Titan's Doomsday device the titan projects and omnidirectional pulse that provides a short burst of higher resists, shields/armour, etc. However, this module while active would require a serious drawback, otherwise it would just be baws. So the ship that uses the module could have it's cap reduced to 15% for aslong as the item was active.

Capital Based EWAR Modules/Fighters - For the carrier mentioned below
These would only be successful on ships larger than a battleship. They would allow for capital ship based jamming.

Command and Control Ships or Defender Titans -
Everyone wants a central headquarters, so why shouldn't there be a series of T2 Carriers or new T1 carriers that instead of working as large repair boat, function as a capital ship based fleet booster, perhaps improving the lousy tracking speed of certain existing dreadnoughts or what not.

Antihrist Pripravnik
Scorpion Road Industry
Posted - 2011.03.01 19:58:00 - [2]
 

remove [b] tags and maybe I'll read it.

Forrest Griffinn
Posted - 2011.03.02 13:02:00 - [3]
 

spot the asshat above haha, do your eyes not work with bold tags?!?


good stuff m8 some of it wont work but some does look pretty sweet

Shoopa Whoopa
Posted - 2011.03.02 13:33:00 - [4]
 

Edited by: Shoopa Whoopa on 02/03/2011 13:34:30
Nevermind.

Antihrist Pripravnik
Scorpion Road Industry
Posted - 2011.03.03 11:59:00 - [5]
 

Originally by: Forrest Griffinn
spot the asshat above haha, do your eyes not work with bold tags?!?

Very Happy Yeah... I understand you completely, but, as the matter of fact, nope they don't. I have to switch to contact lenses because my glasses don't do their job very well atm. A large area of bolded text is just a blur to me, even with glasses on.

Anyway, on topic:
Originally by: Abraxus Lazzurs
MAC (Magnetic Acceleration Coils) Guns

Sounds cool. Once suggestion tho: to avoid additional calculations and adding more bumping (and with bumping goes desync), how about it being some sort of energy ball (or something) that doesn't involve bumping, but has the same mechanics (ex. damage reduction calculations when passing through ships)?

And don't put too much hope in seeing in on TQ. It might be just a little bit too exotic.

Originally by: Abraxus Lazzurs
Point Defence Modules

Well, it's a dangerous step towards solopwnmobiles, but on the other hand, if its range is only 10km (way below point range), it might be interesting (in "If you are stupid enough to tackle such a ship without thinking, you deserve to lose" kind of way. And the weapon should not be able to hurt hictors too much. After all, capital ships need to get blown up too.

Drones are a good alternative too and they are already implemented, so I'll have to say no to this.

Originally by: Abraxus Lazzurs
Fleet Defence Modules - Used for Titans only

From random Titan description:
Erebus
7.5% bonus to gang members' maximum armor HP per level
99% reduction in CPU need for Warfare Link modules
Can fit 1 additional Warfare Link module per level

Titans already have Gang Link bonuses.

Originally by: Abraxus Lazzurs
Capital Based EWAR Modules/Fighters - For the carrier mentioned below

You mean like Remote ECM Burst?

Originally by: Abraxus Lazzurs
Command and Control Ships or Defender Titans

Titans are already capital sized gang boosters and so are supercarriers.

TL;DR
- Maybe (but possibly too exotic);
- No;
- It already exists;
- It already exists;
- It already exists;

Transius Porta
Posted - 2011.03.03 17:32:00 - [6]
 

Originally by: Abraxus Lazzurs
Edited by: Abraxus Lazzurs on 02/03/2011 12:58:51

MAC (Magnetic Acceleration Coils) Guns - These would be fitted to Dreadnoughts and above - I first read about these in the Halo books, these weapons are fitted to the capital ships of that universe and fire 400 tonnes of depleted uranium in a single shell. These slugs would act similarly to bombs fired by stealth bombers .e.g. Be fired on a single trajectory. However, unlike bombs these weapons would not explode but instead travel for a distance before losing momentum. If a ship is hit by one of these rounds, massive amounts of damage would be inflicted.

A simple series of maths to make it work would be.
Current Velocity = Rounds current speed, worked out at range from fired ship and seconds of flight time.
Optimal Range = The range where the slug travels at it's highest speed and therefore damage.
Falloff = After the Optimal where each meter travelled would reduce the inflicted damage by a %
Mass = The slug's weight
Damage = The minimum damage of the round.

Overall damage would be worked out as follows (roughly)

mass * current velocity * damage = total damage.

In order to make the slug able to damage multiple ships and still pack a decent enough punch to at least hurt a capital the maths would be something similar to the following.

A round strikes two cruisers, a frigate and a carrier. The initial ship would be struck with the rounds' full mass multiplied by it's speed and damage. However, after the damage was done, the mass of the first ship would be removed from the mass of the round and half of that mass would also be removed from the slugs' current speed.


Well, first of all 400 Tonnes is about 1/4th the weight of a rifter, won't really move a cruiser much and won't even get noticed by a cap :p... Secondly this idea is basicly a Kinetic bomb, a "bomb" that uses kinetic energy (mass X Speed) to inflict damage instead of explosive.

Thirdly if one can even say that, it won't really move momentum :p its weight will remain constant unless some was chipped off and it won't slow down on itself due to lack of atmosphere.

As for the MAC gun itself, it's basicly a railgun :P.. Only realistic way (Bad choice of word, but realistic as in possible with the game engine) i can see this implented is basicly taking a Concussion Bomb, changing it to have a constant damage zone around it instead of a final explosion and reducing the damage in that zone by original damage*(((Selfmass-Contactmass)/OrigSelfmass)*100) or something like that, but still :p.. I'd be fun in a dense fleet war, watching it rip through a few ships but that's it.

Point Defence Modules - Used on all capital ships

This would basicly remove all sub-bc ships from the field since a fleet would just huddle up in the 10km range to keept out anything below that size.

Fleet Defence Modules - Used for Titans only

Some Warfare links do the same thing, minus the cap reduction.

Capital Based EWAR Modules/Fighters -

Completely jamming a ship that size would require a signal so strong it'd knock out anything sub-cap around the target :p, plus being un-jammable is one of the perks of being a cap-pilot ;p.

Command and Control Ships or Defender Titans

Basicly, That's a mothership right there :p








Sig Sour
Posted - 2011.03.03 21:14:00 - [7]
 

Originally by: Abraxus Lazzurs
MAC (Magnetic Acceleration Coils) Guns - These would be fitted to Dreadnoughts and above - I first read about these in the Halo books, these weapons are fitted to the capital ships of that universe and fire 400 tonnes of depleted uranium in a single shell.

Cant say I've seen someone take something that already exists in game, almost exactly, and claim it is their idea.

Quote:
Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed.

Quote:
One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets.

Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Klytie Ulloriaq
Posted - 2011.03.03 21:43:00 - [8]
 

-The MAC gun is far too exotic and resource consuming to implement, albeit, I think I know where your coming from. However, we have bombs, and uber cool stealth bombers for this sort of thing...

-Honestly, this is a big YES and NO from me. Blob fleets mostly consist of BC's, BS's and caps, and not much else, maybe the odd cyno or scout craft, and you'll be lucky to ever get one of those guys within 10km. The only way I could see this working is if drones were removed completely, cept maybe fighters and FB's. Personally, I think drones need to be removed, it would make for much more dynamic game-play.

However, I do like the vision of dodging enemy fire as I do a strafing run on a carrier. A hero rifter sort of thing...

-I also get where your coming from with this, sort of like an anti-doomsday, something that makes friendlies resistant to fire whilst it's effects last.

-Capital based ewar IS already available in the form of remote ECM burst. And it would be aggravating for a cap pilot, after jumping in to be even more of a massive target.

-This is already a titan, and Supercarriers...

And even normal carriers...

Lojak 2501
Ignus Astrum
The Veyr Collective
Posted - 2011.03.04 08:12:00 - [9]
 

*siege mode engaged*
nuff said imo
(side note we already have depleted uranium rounds)

Ambaseter Doggy
Posted - 2011.03.04 16:33:00 - [10]
 

dosent ANYONE read item descriptions. From Large 425mm Compressed Coil Gun I. coil gun is another word for MAC. and there similar enough to rialguns already.

xVx dreadnaught
Caldari
Rodents of Unusual Size
Posted - 2011.03.06 12:53:00 - [11]
 

An Idea I like about the "Point Defence Systems" would bring Dreads to a fight other than being bait or POS bashing. Make it a Mod with a scrips.

Changes the Weapons systems to fire exploding rounds/missiles. Giving splash damage to a small AOE around the target.


 

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