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Beeebo
Posted - 2011.03.01 05:16:00 - [1]
 

First off I'm very angry right now. I just lost my 20 million isk ship that took me forever to fit and save up for. Anyways, I just started doing a level 3 mission and all of sudden I was ambushed so I panicked and couldn't go through the 4 drop down menus fast enough to warp away. I about just quit the game I was so fed up. So is there a button I can push real fast so I can just warp to my safe spot?

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.03.01 05:22:00 - [2]
 

hold S and click the destination

it also help to align first (hold A and do the same)

mkmin
Posted - 2011.03.01 05:27:00 - [3]
 

navigation through the right-click menu is lame and annoying. Using the overview and selected item window is better. Be aware, that no matter how fast you react, your ship still needs to take time to align in which it can still be tackled or run into scenery. Flying smarter is going to be the key thing in the future.

Bud Tugly
Empire Arms Dealers
Posted - 2011.03.01 05:28:00 - [4]
 

There should be a "warp to" button in the top right hand corner of your screen, above the overview. Select a planet, station, gate, whatever, and press the "Warp To" button. There are also buttons for "orbit" "keep at range" "lock/unlock" "show info" etc.

Beebalt
Posted - 2011.03.01 05:45:00 - [5]
 

My problem is that I set my overview to only display enemy ships and wrecks so I can't click on anything to warp to. I have to right click and use the menus.

mkmin
Posted - 2011.03.01 05:47:00 - [6]
 

Edited by: mkmin on 01/03/2011 05:48:14
Originally by: Beebalt
My problem is that I set my overview to only display enemy ships and wrecks so I can't click on anything to warp to. I have to right click and use the menus.


so change it dear liza dear liza so change it dear liza dear liza change it.

You can set up multiple overview tabs with different overview profiles loaded on each tab, so you can quickly change to your "escape" tab which has stations and gates ready to warp to. *edit: it's also a good idea to have your wrecks on a separate "salvaging" tab to not clog up your combat overview.*

"I set my overview" is a really lazy excuse.

Beeebo
Posted - 2011.03.01 05:48:00 - [7]
 

Oops sorry i used my alt to reply

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.03.01 05:56:00 - [8]
 

Originally by: Beebalt
My problem is that I set my overview to only display enemy ships and wrecks so I can't click on anything to warp to. I have to right click and use the menus.


Well set OV to show planets, gates and stations and sort by distance so those are always on top of the list.
Also losing ships is part of the deal, so you just have to get used to it. I've lost several BS on lvl 4's for messing up aggro and /or not caring what I happened to have fitted because of "this mission is easy I can do it quick".

Also account for align time which can be several second for unskilled character (my unskilled alt for instance has a 6.7s aling time with his heron) so if you start getting hit you should align/warp immediately, also being webbed by 3 or more NPC's drops your speed to 0 which pretty much equals being scrammed as far as acceleration is concerned.

also if your ship get popped, mark the wreck, abandon mission if you have no way of completing it and warp back to your wreck to collect dropped fittings + salvage from it.

Beeebo
Posted - 2011.03.01 06:18:00 - [9]
 

Thanks, I didn't know I can go back to my wrecked ship to get my stuff back.

My Postman
Posted - 2011.03.01 13:25:00 - [10]
 

OP:
Beside of Overwiew settings be aware that there are missions in L3 where you will be warp scrambled, making you going nowhere even when doing it right.

Eve-survival is your friend.

Toshiro GreyHawk
Posted - 2011.03.01 14:16:00 - [11]
 


One other thing ... all those circles and triangles floating in space represent warpable objects. Just right click on one of those and select the warp to function.

Also you can have multiple tabs in your over view which switch instantly.


Uh ... one other thing ... 20 million dollar ship doing Level III's ... shouldn't a Battle Cruiser cost more than that?

Sure you were using the right ship for the mission?

Why did you want to go to a safe spot?

Were you ambushed by other players or rats?

What security level space were you in?

.

Tau Cabalander
Posted - 2011.03.01 20:26:00 - [12]
 

Edited by: Tau Cabalander on 01/03/2011 20:26:46
Originally by: Beebalt
My problem is that I set my overview to only display enemy ships and wrecks so I can't click on anything to warp to. I have to right click and use the menus.

I create a separate overview tab labeled Warpable. It contains gates, stations, planets, and the sun (no moons) and nothing else. I switch to this tab when I need to make an escape, or find a gate on a crowded or constantly changing overview.

Mara Rinn
Posted - 2011.03.01 21:34:00 - [13]
 

Like Tau, I have separate overview profiles for "Shooty", "Friendly", "Pods", ,"Drones", "Mining", "Salvaging" and "Navigation".

Shooty contains only destructible things that are not in my fleet, friendly only contains things in my fleet (and yes, the two names are somewhat misleading), Navigation only contains things I would be interested in warping to (gates, stations, planets, moons, that kind of thing). The others are self-explanatory.

You can have five overview tabs, just populate them with the overview profiles you're interested in using right now. For missions, I have "shooty", "navigation" and "salvaging" in three tabs.

Skavirr
Posted - 2011.03.02 00:55:00 - [14]
 

I have the local sun set to appear on all my overviews. There is only ever one in system so it doesn't clog the overview and is easy to spot for manual align. Move quick once you get there though.

Beeebo
Posted - 2011.03.02 01:22:00 - [15]
 

Edited by: Beeebo on 02/03/2011 01:24:29
Originally by: Toshiro GreyHawk

One other thing ... all those circles and triangles floating in space represent warpable objects. Just right click on one of those and select the warp to function.

Also you can have multiple tabs in your over view which switch instantly.


Uh ... one other thing ... 20 million dollar ship doing Level III's ... shouldn't a Battle Cruiser cost more than that?

Sure you were using the right ship for the mission?

Why did you want to go to a safe spot?

Were you ambushed by other players or rats?

What security level space were you in?

.





I was using a Thorax cruiser with about 10 million isk worth of fittings. I was able to do most of the level 2 missions by kiting, shooting at long range and using drones. I completed a couple level 3 missions but some of them took 1-2 hours to finish. I kept going back to a station to repair after I destroyed a ship. I was thinking about buying a battle cruiser but then decided I wanted to save that money for a battleship. Then I realized the only way to get that much money was to buy an Orca and start mining. So in the meantime while I'm training Astrology, Exumers, and Mining Barges I'm trying to get through missions only using cruisers. BTW thanks for all the help and tips with the overview.

mkmin
Posted - 2011.03.02 02:00:00 - [16]
 

Originally by: Beeebo
Edited by: Beeebo on 02/03/2011 01:24:29
Originally by: Toshiro GreyHawk

One other thing ... all those circles and triangles floating in space represent warpable objects. Just right click on one of those and select the warp to function.

Also you can have multiple tabs in your over view which switch instantly.


Uh ... one other thing ... 20 million dollar ship doing Level III's ... shouldn't a Battle Cruiser cost more than that?

Sure you were using the right ship for the mission?

Why did you want to go to a safe spot?

Were you ambushed by other players or rats?

What security level space were you in?

.





I was using a Thorax cruiser with about 10 million isk worth of fittings. I was able to do most of the level 2 missions by kiting, shooting at long range and using drones. I completed a couple level 3 missions but some of them took 1-2 hours to finish. I kept going back to a station to repair after I destroyed a ship. I was thinking about buying a battle cruiser but then decided I wanted to save that money for a battleship. Then I realized the only way to get that much money was to buy an Orca and start mining. So in the meantime while I'm training Astrology, Exumers, and Mining Barges I'm trying to get through missions only using cruisers. BTW thanks for all the help and tips with the overview.


The reason you're having difficulties with the missions isn't with the ship, it's how it's fit and how you're flying it. A cruiser shouldn't need to kite most lvl 2's. If fit for it and flown well, you should be able to do lvl 3's without warping out, just taking a long time.

1) don't mix guns
2) don't mix tanks
3) whoever control the range wins

The guns you pick will depend on your tactic for controlling the range, but the key is not to mix them.

Mixing tanks (using both armor and shield modules, or mixing buffer and active tanking strategies) leaves your tank weak. Trying to increase your raw HP will only delay a death, not prevent it. Instead, find out what flavor of damage your opponents are dealing, and fit resistance modules against that as much as possible, then you only need to repair the little bit that slips through. This is the only practical way to tank in missions, and the only way to actually prevent death PVE death. See websites like eve-survival.org for mission specific information.

Controlling the range is more complicated, though kiting is part of it. Using appropriate sized drones, weapon and ammo combinations, propulsion mods if needed, and webbers or target painters are your main tools. When you fly well, including your kiting, orbiting, keeping at range, and approaching, you should be able to reliably do harder missions with no losses.

It seems to me that dumping a couple million SP into mining, when you want to do missions is a waste. Yes mining is easier, but no, low-effort isk doesn't solve the problem of dying to NPCs. Only player skill can do that. And if you can't afford a battleship, how are you expecting to afford a hulk and an orca?

Toshiro GreyHawk
Posted - 2011.03.02 06:57:00 - [17]
 

Originally by: Beeebo


...


I was using a Thorax cruiser with about 10 million isk worth of fittings. I was able to do most of the level 2 missions by kiting, shooting at long range and using drones. I completed a couple level 3 missions but some of them took 1-2 hours to finish. I kept going back to a station to repair after I destroyed a ship. I was thinking about buying a battle cruiser but then decided I wanted to save that money for a battleship. Then I realized the only way to get that much money was to buy an Orca and start mining. So in the meantime while I'm training Astrology, Exumers, and Mining Barges I'm trying to get through missions only using cruisers. BTW thanks for all the help and tips with the overview.



OK ...

1) Yes ... if you really know what you're doing - you can run missions with a sub par ship - but if you don't know what you're doing - having an appropriate ship - in this case a Battle Cruiser - to do Level III's with is really going to help. Just make sure you can fit it properly. If you don't know how - go to the Ships & Modules forum and ask. Be sure to specify how much money you've got though as other wise people tend to recommend Uber fits. You might also get some advice on how to fit any future Thoraxes you might want to fly - again - specifying how much money you've got to spend.

2) If you don't have multiple accounts - forget about an Orca. It is a VERY expensive ship, around 440 Million ISK right now and Hulks are going for (last I checked) about 150 Million ISK. Orcas are for supporting Mining Ops - they don't actually mine themselves. So - if you don't have several other miners you are supporting - you're better off with the Orca guy in a miner himself - which given the skills required for the Orca he certainly could be.

3) If you want to raise some money by mining, right now you have the skills to mine in a Vexor. It gets it's bonus to it's mining drones so make sure your drone skills are up - drone interfacing really helps. Put cargo expanders in the lows, 4 miner II's on it and five mining drones. Carry some combat drones in case you mine in something below .9. As your mining skills improve you can get a Retriever.

4) You can run Level II missions in a Vexor with a combat fit - your tank in the lows, guns instead of miners and combat drones - then when you get one with asteroids - don't turn it in when you're done. Loot/salvage then mine with he Vexor into a Jet Can and label it with the time. They last 2 hours but you can just create new ones and move the ore into them if they start getting old. When you're tired of mining turn in the mission and come get the ore in an industrial.

5) You certainly can split your career into Mining and Missioning - as the missions you run will help your standings with the NPC stations your refining your ore at - but - be aware that by trying to do both at the same time - you're going to slow down your progress in both.

6) Having multiple accounts - really helps with mining. You can have one guy train to be the hauler & Mission runner while the other guy trains to be the miner. Or they can both train to run missions, just with different emphasis. If you're wanting to do both at the same time this works fairly well - as the skills to be a hauler are minimal and won't slow down your Mission runner much. You're problem here has more to do with your computer equipment and what you're trying to do with it. Alt-Tabbing works fine for mining. If you're going to have ships in any kind of combat it's better if you can see them both and have no delay in switching from one to the other. So, having multiple computers or multiple monitors or at least running them both in windows helps. You can put them both in the same squad and have each do watches on the other but that delay in switching is not a good thing if you are alt tabbing. Of course all that depends on what you've got and can pay for.

.

My Postman
Posted - 2011.03.03 10:49:00 - [18]
 

You will be able to do *some* L3īs in a high skilled Thorax (everything T2), but there will be missions a Thorax simply canīt tank without warping out, and when you are scrambled you might be F***ed up.

I strongly suggest to get a BC or even a BS. A Myrm can tank nearly every L3 even fitted T1.

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.03.03 12:55:00 - [19]
 

Just a reminder about mining -> orca doesn't mine anything it's purpose is to boost mining yield with gang links and help transfer mining ships & equipment.
If you want to mine you buy a hulk and either you or your alt flies an orca while the other character is mining.

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.03.03 13:26:00 - [20]
 

Originally by: My Postman
You will be able to do *some* L3īs in a high skilled Thorax (everything T2), but there will be missions a Thorax simply canīt tank without warping out, and when you are scrambled you might be F***ed up.
I strongly suggest to get a BC or even a BS. A Myrm can tank nearly every L3 even fitted T1.

Must say that with good skills and fitting you can do all L3s in a Fleet Stabber! Razz

Toshiro GreyHawk
Posted - 2011.03.03 13:39:00 - [21]
 



Again - a VETERAN Player - can do a lot of things that will get a NEW Player blown up.

.

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.03.03 15:29:00 - [22]
 

Tbh. with excellent drone skills and a ship bonuses for drones you clear single room in lvl 1 mission in 1min, lvl 2 in 5min and lvl 3 might take 15min.
But then again not many have half a decent gunnery skills let alone drone skills when they do their first L3's.

Anyway this is about noobiest fit I can imagine right off the bat for a vexor without turning it into a complete brick.

With iron you get range up to 60km which should also be enough drone range even with bad or no skills in skills that increase drone range, though drone links require scout drone IV anyway.

[Vexor, Vexor PvE]
N-Type EM Hardener I
N-Type Thermic Hardener I
Damage Control II
Medium Armor Repairer II

Cap Recharger II
Cap Recharger II
10MN Afterburner I

200mm Prototype I Gauss Gun, Iron Charge M
200mm Prototype I Gauss Gun, Iron Charge M
200mm Prototype I Gauss Gun, Iron Charge M
Drone Link Augmentor I
Drone Link Augmentor I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin I x10
Hammerhead I x5



Beeebo
Posted - 2011.03.03 23:35:00 - [23]
 

Originally by: Baneken
Just a reminder about mining -> orca doesn't mine anything it's purpose is to boost mining yield with gang links and help transfer mining ships & equipment.
If you want to mine you buy a hulk and either you or your alt flies an orca while the other character is mining.


Yea what I meant to say is Hulk. I'm training my skills right now to fly one. I'm currently on Mining Barge V with 19 days to go.lol Hopefully in that amount of time I can get the 200 mil to buy one by continuing to do level 3 missions. Since my Thorax got blown up I had to go to my backup Celestis cruiser. I'm able to do some level 3 missions but occasionally get one where I keep having to warp out and repair over and over. Here's the fitting I have for it. Any suggestions

200 M Carbide Railgun I w/ Antimatter and Iron Charges
200 M Carbide Railgun I
200 M Carbide Railgun I
'Limos' Rocket Launcher I w/ Defender I Missles

10mn Afterburner I
Sensor Booster I
Invulnerability Field I
X5 Prototype Engine Enervator
Small Capacitor Booster I w/ Cap Booster 100's

Mark 1 Generator Refitting: Diagnostic System
Medium Armor Repairer I
Damage Control II

4 Hammerhead I Drones



mkmin
Posted - 2011.03.04 02:16:00 - [24]
 

Originally by: Beeebo
Originally by: Baneken
Just a reminder about mining -> orca doesn't mine anything it's purpose is to boost mining yield with gang links and help transfer mining ships & equipment.
If you want to mine you buy a hulk and either you or your alt flies an orca while the other character is mining.


Yea what I meant to say is Hulk. I'm training my skills right now to fly one. I'm currently on Mining Barge V with 19 days to go.lol Hopefully in that amount of time I can get the 200 mil to buy one by continuing to do level 3 missions. Since my Thorax got blown up I had to go to my backup Celestis cruiser. I'm able to do some level 3 missions but occasionally get one where I keep having to warp out and repair over and over. Here's the fitting I have for it. Any suggestions

200 M Carbide Railgun I w/ Antimatter and Iron Charges
200 M Carbide Railgun I
200 M Carbide Railgun I
'Limos' Rocket Launcher I w/ Defender I Missles

10mn Afterburner I
Sensor Booster I
Invulnerability Field I
X5 Prototype Engine Enervator
Small Capacitor Booster I w/ Cap Booster 100's

Mark 1 Generator Refitting: Diagnostic System
Medium Armor Repairer I
Damage Control II

4 Hammerhead I Drones




First, consider your ship's bonuses to get an idea of how it's meant to be fit and what it's good at. An ewar bonus is usually a hint that you're in a PVP boat, and shouldn't otherwise really try harder than lvl 2 missions in it.

Then, consider your slot layout. 3 lowslots, 5 midslots suggests a shield tank, which on a gallente ship is weird but might work. But either way, don't mix tanking modules (i.e. a passive invulnerability field on a ship with an active armor repairer.) If you're going to go with armor use your low slots to focus on resistances. You need enough resists to reduce incoming damage to a rate that your armor repairer can keep up.

I keep picking out details of the flaws in that loadout and it's kinda the ship's fault. It's really not a good ship at all for missions, much less lvl 3 missions (which are beyond what cruisers are meant to do anyway.) I would switch to a vexor or a thorax as soon as possible, the vexor being preferred by most people for the flexibility of drones.

Slapchop Gonnalovemynuts
Posted - 2011.03.04 02:39:00 - [25]
 

Edited by: Slapchop Gonnalovemynuts on 04/03/2011 02:40:22
Doing level 3 missions in T1 cruisers is something people with all the appropriate skills maxed out do for fun when they want a challenge, you are not going to make isk very fast and it WILL be a challenge for most of the missions, and this is for someone who really knows what they are doing.

BC's are much much more low-sp friendly, and are really the preferred ship for lv3's.

Toshiro GreyHawk
Posted - 2011.03.04 02:42:00 - [26]
 

Originally by: Beeebo


...

Yea what I meant to say is Hulk. I'm training my skills right now to fly one. I'm currently on Mining Barge V with 19 days to go.lol Hopefully in that amount of time I can get the 200 mil to buy one by continuing to do level 3 missions. Since my Thorax got blown up I had to go to my backup Celestis cruiser. I'm able to do some level 3 missions but occasionally get one where I keep having to warp out and repair over and over. Here's the fitting I have for it. Any suggestions

...





Um ... are you using Mining to pay for a Battle Cruiser or Running Level III's in a Cruiser to pay for mining?

If you want to do some mining - you can get into a Retriever right now for real cheap. I mean ... you aren't seriously waiting until you can buy a Hulk - to start mining (if that's what you want to do) - are you?

You'll have the money for a Battle Cruiser - long, long before you'll have the money for a Hulk. And you'd have the money for a Covetor - which can mount anything a Hulk can mount - long before you can buy a Battle Cruiser.


Now here - I'm not trying to tell you which one to do - I'm just pointing out that some of what you're doing doesn't make sense monetarily. You don't have to stay in what is a relatively crappy PVE ship until you can buy the star attraction of the mining world - you could get into a lot of other ships sooner that would greatly increase your earning power.


Price relationships:

Orca > Hulk > Battleship > Battle Cruiser > Covetor > Cruiser/Retriever.


.

Beeebo
Posted - 2011.03.04 05:36:00 - [27]
 

Edited by: Beeebo on 04/03/2011 05:37:05
Originally by: Baneken
Tbh. with excellent drone skills and a ship bonuses for drones you clear single room in lvl 1 mission in 1min, lvl 2 in 5min and lvl 3 might take 15min.
But then again not many have half a decent gunnery skills let alone drone skills when they do their first L3's.

Anyway this is about noobiest fit I can imagine right off the bat for a vexor without turning it into a complete brick.

With iron you get range up to 60km which should also be enough drone range even with bad or no skills in skills that increase drone range, though drone links require scout drone IV anyway.

[Vexor, Vexor PvE]
N-Type EM Hardener I
N-Type Thermic Hardener I
Damage Control II
Medium Armor Repairer II

Cap Recharger II
Cap Recharger II
10MN Afterburner I

200mm Prototype I Gauss Gun, Iron Charge M
200mm Prototype I Gauss Gun, Iron Charge M
200mm Prototype I Gauss Gun, Iron Charge M
Drone Link Augmentor I
Drone Link Augmentor I

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin I x10
Hammerhead I x5






Wow! this ship is good. I just finished the mission I was on without warping out once. The only downside is I spent 15 million on the 3 guns and ran out of money and couldn't by the rigs. But I had no problem with my capacitor running low. Should I even bother buying the capacitor control circuits? And I was only able to use 5 of the 15 drones. I'm assuming I need to train some drone skills to use more at once.

Toshiro GreyHawk
Posted - 2011.03.04 06:34:00 - [28]
 


No advice from me on Vexor combat fits. I've only used them for mining.

However on the drones - if you have Drones trained to 5 that lets you use five drones. You cannot use any more - unless you are in a carrier - which is a much, much larger, vastly more expensive ship.

So - what you do - is to make the 5 drones you can use better by training your drone skills. Drones/Drone Interfacing gives you a 20% boost per level in drone effectiveness.

The other thing you can do - is to carry different kinds of drones. The reason the Vexor has such a large drone bay - is to allow you to carry different types of drones and use each as appropriate.

Light Scout Drones (Like the Hobgoblin) are good against Frigates
Medium Drones (like the Hammerheads) are good against cruisers.


You can also have drones that do different damage types depending on the vulnerability of the rats.

Galente Drones (the green ones) do Thermal damage
Amarr Drones (the golden ones) do EM Damage
Caldari Drones (the blue ones) do Kinetic damage
Minmatar Drones (the red ones) do Explosive damage.


Here's the EVE Players Guide on Missions

Tanking

Fitting Ships

.

My Postman
Posted - 2011.03.04 10:41:00 - [29]
 

Edited by: My Postman on 04/03/2011 10:43:55
The vexor fit you posted is ok. How long does your cap last (without running the guns)? If you can permarun the repper, the hardeners and the DC there is no need for cccīs, better put on a trimark armor pump or other armor rigs. Remember that when you put a rig on your ship, you wonīt be able to remove it without beeing destroyed.

Further, as Toshiro mentioned, Drone Interfacing is the most useful skill for drones, get it up to 4 at least.

Be aware that a Vexor will have troubles running L3īs, if low skilled. Again i strongly suggest to get a Myrm for that.

Edit: Forgot that you have to turn on the hardeners and the DC, so added to above

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2011.03.04 12:05:00 - [30]
 

Edited by: Baneken on 04/03/2011 12:18:03
Well those CCC's with that vexor aren't a must but I just wanted present cap stable set up that can run all of those and a bit more.
Anyway idea with those drones, as Toshiro already mentioned, is to have spares as NPC's just love to shoot drones as soon as they appear from drone bay (proximity aggro in some missions) and often NPC spawns target the drones first (to make you ****ed by CCP aggro) so you'll need the pares at some point.

In days gone by drone interfacing gave you 1 extra drone per lvl, but with the introduction of drone bandwidth and subsequent limit to only five drones each (lag issue), it now gives you 20% damage per lvl which pretty much equals a double amount of drones at lvl V.

These days only sub-capital ship able to use more then 5x drones are the drooled after guardian vexors, still are few left in the game (maybe 10-15 or so).

Edit:
a quick check on EFT gives my Vexor without 3x CCC (all V)

2min 22s all on
3min 18s without AB
stable 79% without repper turned with AB on

so yeah those 3xccc are a bit of an over kill but I feel that putting trimarks (use resist/damage/repair cycle rigs instead) in mission ships isn't feasible as they slow you down and buffer never comes an issue unless you mess up with spawns you have to buy time to warp out.


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