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The holyghost
Posted - 2011.02.26 08:19:00 - [1]
 

I have been away a while and it seems that hybrids are now un-usable !!
Why has Ccp let this happen?? What about my Eagle!!!!!!

Airu Naari
The Noxious
Posted - 2011.02.26 11:10:00 - [2]
 

People fly Eagle??

Irani Firecam
Posted - 2011.02.26 11:17:00 - [3]
 

Edited by: Irani Firecam on 26/02/2011 11:20:41
The Eagle has landed... in a reprocessing plant near you: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1473937

Jennifer Starling
Imperial Navy Forum Patrol
Posted - 2011.02.26 11:18:00 - [4]
 

Originally by: The holyghost
What about my Eagle!!!!!!

It's still as ugly as it always was?!

Schalac
Caldari
Apocalypse Reign
Posted - 2011.02.26 11:24:00 - [5]
 

If you want Hybrids fixed then force CCP to let Schalac in as a CSM rep. I will push for an optimal boost of 100% and a falloff reduction of 12%, with the same tracking speed, for blasters. There is no reason that a projectile should travel further than a molten mass of death just because it was fired with an explosion in a self contained shell. And railguns should use a lot less cap and have better rate of fire due to them being magnetic weapons and requiring very little cap to charge and operate. They should be long range autocannons.

Iceni
Posted - 2011.02.26 21:48:00 - [6]
 

On many ships rails tend to be complementary weps, together with missiles (Caldari)or drones (Gallente). Having uber rails would upset the overall balance between these races and Amarr/Minmatar which have turrets as their primaries.

If you want better turrets, train something else. It doesn't take long and will improve your options no end.

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2011.02.26 23:02:00 - [7]
 

Originally by: Iceni
On many ships rails tend to be complementary weps, together with missiles (Caldari)or drones (Gallente). Having uber rails would upset the overall balance between these races and Amarr/Minmatar which have turrets as their primaries.

If you want better turrets, train something else. It doesn't take long and will improve your options no end.
In the case of the Gallente, CCP has already nerfed some of their done-specific ships' abilities thus hampering their purported racial benefit. Double whammy with crappy guns and the nerf bat beat down on some drone boats.

I am in agreement that cross-training to another race's ships / guns is the best of course of action available to the player base, currently.

Amarr v. Minmatar Online leaves little room for sub-capital Gallente pilots.

NinjaSpud
Posted - 2011.02.26 23:30:00 - [8]
 

No offense, but a good pvp pilot knows when and how to use hybrids...and when the situation presents itself, they are deadly.

you just need to know when to use what weapon. If you know its gonna be a close range fight, fit blasters with webs...close the distance, obliterate them.

any questions?

Seriously, raise your hand if you think you can go point blank, 1v1 vs a blaster fit mega and win.

Cannig Tol
Minmatar
Merch Industrial
Goonswarm Federation
Posted - 2011.02.26 23:47:00 - [9]
 

CSM do not fix things. They do not make changes.

Most of the current CSM already know that hybrids need some help to be better, but until then enjoy the absurdity that is blaster BS on undocks.

Sporked
Posted - 2011.02.26 23:59:00 - [10]
 

Originally by: Iceni
On many ships rails tend to be complementary weps, together with missiles (Caldari)or drones (Gallente). Having uber rails would upset the overall balance between these races and Amarr/Minmatar which have turrets as their primaries.

If you want better turrets, train something else. It doesn't take long and will improve your options no end.


If they were complimentary weapons, they wouldn't a: be so hard to fit or b: use both cap and ammo. Out of the T1 Caldari line only four ships are dedicated missile boats. Out of the T1 Gallente line again only four ships are dedicated drone boats. Drones and missiles are the complimentary weapons, not hybrids. For all their drawbacks hybrids damn well should be the hardest hitting turrets by which I mean effectively, not on paper.

Asuka Smith
Gallente
Royal Black Watch Highlanders
Posted - 2011.02.27 00:16:00 - [11]
 

Edited by: Asuka Smith on 27/02/2011 00:31:30
Originally by: NinjaSpud
No offense, but a good pvp pilot knows when and how to use hybrids...and when the situation presents itself, they are deadly.

you just need to know when to use what weapon. If you know its gonna be a close range fight, fit blasters with webs...close the distance, obliterate them.

any questions?

Seriously, raise your hand if you think you can go point blank, 1v1 vs a blaster fit mega and win.


Raise your hand if you fly Minmatar where you don't need to be at point blank to apply your DPS and you can orbit the mega at 20 and not get hit.

If I am flying a Minmatar ship and I see ANY Gallente ship besides the Ishtar/Dominix I hit orbit @ 20 and wait for my barrage to wear them down, because I'm faster and longer ranged and that megathron literally is just going to wait to die or hope to deaggress.

EDIT: Also, the megathron is obsoleted by the Abaddon entirely, at ANY range. The Abaddon /w conflag and drones does 1119, the megathron /w void and drones does 1245.

The Abaddon /w just conflag does 909, while the mega does 928 /w void. The Abaddon can also change ammo to scorch and instantly have 649 DPS @ 45+10.

The Abaddon also has a much stronger tank, 158k vs. 113k for the mega.

So, basically, if you warp in at 0 on the Abaddon he'll still win the tank vs. gank race. If you warp in at anything but 0 it won't be a race, it'll be a slaughter.

The only reason to fly a Mega > Abaddon is money or skillpoints.

Ryan Starwing
Gallente
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.02.27 04:06:00 - [12]
 

Hybrids are a small and minor issue that does not need to be looked into imediatly for no one uses them and thus not affected.

BeanBagKing
Terra Incognita
Intrepid Crossing
Posted - 2011.02.27 05:49:00 - [13]
 

Edited by: BeanBagKing on 27/02/2011 05:54:25
Originally by: Iceni
On many ships rails tend to be complementary weps, together with missiles (Caldari)or drones (Gallente). Having uber rails would upset the overall balance between these races and Amarr/Minmatar which have turrets as their primaries.

If you want better turrets, train something else. It doesn't take long and will improve your options no end.


Rails are not complementary weapons, missiles are sometimes used as such, but this isn't always the case (ex. if missiles are complementary, what is the primary weapon the the Drake? How about the Raven? etc).

Rails shouldn't be "uber", nor should it upset the overall balance. Using the phrase "if you want better turrets, train something else" only goes to show how bad the problem is though. They need a bit of a buff, this doesn't mean uber, or make them the best in the game. It means make them competitive with their counterparts.

Andraine
Coded Arms Corp
Posted - 2011.02.27 06:01:00 - [14]
 

I pretty sure hybrids were fine before the web nerf and the "warp scam shuts off your MWD" things. If you can get close enough, blasters are fine. Rails? Dunno tbh

Asuka Smith
Gallente
Royal Black Watch Highlanders
Posted - 2011.02.27 07:14:00 - [15]
 

Originally by: BeanBagKing
Edited by: BeanBagKing on 27/02/2011 05:54:25
Originally by: Iceni
On many ships rails tend to be complementary weps, together with missiles (Caldari)or drones (Gallente). Having uber rails would upset the overall balance between these races and Amarr/Minmatar which have turrets as their primaries.

If you want better turrets, train something else. It doesn't take long and will improve your options no end.


Rails are not complementary weapons, missiles are sometimes used as such, but this isn't always the case (ex. if missiles are complementary, what is the primary weapon the the Drake? How about the Raven? etc).

Rails shouldn't be "uber", nor should it upset the overall balance. Using the phrase "if you want better turrets, train something else" only goes to show how bad the problem is though. They need a bit of a buff, this doesn't mean uber, or make them the best in the game. It means make them competitive with their counterparts.


Right now with the current mechanics hybrids actually ought to be the "best" by far in terms of damage and tracking at least. Right now hyrbids have not got a single strength.

Projectile CONS: Reload time.
Laser CONS: Uses capacitor, single damage type.
Hyrbid CONS: Uses capacitor, single damage type, reload time, range/damage (depending on blasters or rails).

So blasers have every possible turret downside. And what is their advantage? Is it a 5% higher EFT number? Yes, it's a 5% higher EFT number.

Railguns have every possible downside as well and their advantage is a range bonus that the metagame ignores because actually doing damage at 100km beats not doing damage at 150km, and as a result standard fleets ignore railguns entirely. In fact with the 150km warp-in rule being out past the 100km standard sniper range is in fact a liability as it just lets your opponent do an on-grid probe and warp his fleet to you at 0 less than 10 seconds after the fight starts.

Alice Katsuko
Terra Incognita
Intrepid Crossing
Posted - 2011.02.27 07:38:00 - [16]
 

Edited by: Alice Katsuko on 27/02/2011 07:38:29
Originally by: Iceni
On many ships rails tend to be complementary weps, together with missiles (Caldari)or drones (Gallente). Having uber rails would upset the overall balance between these races and Amarr/Minmatar which have turrets as their primaries.

If you want better turrets, train something else. It doesn't take long and will improve your options no end.


On many other ships, hybrids are the primary weapon:
  • Caldari
    1. Rokh

    2. Ferox

    3. Moa

    4. Vulture

    5. Eagle

    6. Cormorant

    7. Harpy

    8. Merlin

  • Gallente
    1. Hyperion

    2. Megathron

    3. Astarte

    4. Brutix

    5. Phobos

    6. Deimos

    7. Thorax

    8. Eris

    9. Catalyst

    10. Taranis

    11. Ares

    12. Enyo

    13. Incursus

4C 4F 5645
Rogue Drone Systems
Posted - 2011.02.27 07:52:00 - [17]
 

Edited by: 4C 4F 5645 on 27/02/2011 07:56:20
Not to mention that CCP's notion of better PvE is "**** drones".


Miklabjarnir Primus
Gallente
Posted - 2011.02.27 08:00:00 - [18]
 

Originally by: Schalac
If you want Hybrids fixed then force CCP to let Schalac in as a CSM rep. I will push for an optimal boost of 100% and a falloff reduction of 12%, with the same tracking speed, for blasters. There is no reason that a projectile should travel further than a molten mass of death just because it was fired with an explosion in a self contained shell. And railguns should use a lot less cap and have better rate of fire due to them being magnetic weapons and requiring very little cap to charge and operate. They should be long range autocannons.


All the energy reaching the target comes from the capacitor of the ship firing the railgun. I really wish CCP would learn a bit about physics, and apply it to the game. Then the players would take care of the "balancing" by choosing the best module for the task at hand, and we might even be able to develop sensible tactics based on realistic evaluation of how things work.

Eyup Mi'duck
Posted - 2011.02.27 11:12:00 - [19]
 

If you think hybrids are useless weps, and the Eagle is a dumb ship, then use something else! Rolling Eyes

Natasja Podinski
Posted - 2011.02.27 11:38:00 - [20]
 

bla bla blabla!

yeah ccp ****d up gallente! un-nerf our fukign droneships or make fuking blasters hit stuff closer than 0.2 meters.


 

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