Author |
Topic |
 Caz Car'das |
Posted - 2011.02.23 16:39:00 - [ 1]
Just wondering what the average income for PI is now after the update. I know if varies greatly with skills, location and what you are producing. I'm just after an idea really to see if I am doing it right  If you could include a rough weekly total of isk made on average, how many planets it is, what skills you have (particulary command center upgrades skil), what you are producing and if the planets are in high, low or null. Thanks. |
 Knokploeg |
Posted - 2011.02.23 17:00:00 - [ 2]
Sure, want me to do your homework as well? |
 Horizonist Yulai Guard 2nd Fleet Yulai Federation |
Posted - 2011.02.23 17:04:00 - [ 3]
Edited by: Horizonist on 23/02/2011 17:23:24 17.28 mil a day. 6 Planets. Lowsec. 5/4 Planetology. Coolant. |
 Marco P Really Nice And Laidback Corporation |
Posted - 2011.02.23 18:15:00 - [ 4]
I have just started and reckon to be making 1.5mil per planet per day. Not quite sure how I double that - is coolant really the way ahead?!! |
 Horizonist Yulai Guard 2nd Fleet Yulai Federation |
Posted - 2011.02.23 18:17:00 - [ 5]
Coolant is not really the most profitable thing, no, but it is what I have settled for at the moment.
If you want your PI to be profitable, avoid highsec like the plague, the planets are worthless. |
 Aleksandra Abernathy |
Posted - 2011.02.23 18:34:00 - [ 6]
Making ISK in hisec with PI is done using factory planets. My planets make about 2m a day with a measly 12 advanced processors per planet. I buy all the P1 stuff.
What I'm working on right now is getting 3 alts set up in lowsec which will harvest the P1 and haul it to my main. |
 Tau Cabalander |
Posted - 2011.02.23 19:37:00 - [ 7]
My hisec P2 factory planets (21 AIF) are spitting-out roughly 20m/day each, so about 100m/day.
Hauling P1 out of a C5 is pain though. A jump freighter is easiest, but a freighter works for the very rare hisec wormhole.
Using 4 characters extracting/P1 on 16 planets, and P2 on 5 planets. All have level 4 skills. I have a 5th character in training. |
 Chell Roki Minmatar The Republican Navy |
Posted - 2011.02.23 20:11:00 - [ 8]
0.6 sec, 2 planets to P2 + Factory planet, producing Robotics. 3 million per day, everything on a 2 day cycle.
I really should load up more planets. Or find a null-sec spot. Or both. |
 Neechi HollanderDanny Sith Squirrels
|
Posted - 2011.02.23 23:04:00 - [ 9]
300 mil a week 26 planets Robotics 0.0 |
 Kaztor Troy Minmatar The Nietzsche Followers Shades of Gray |
Posted - 2011.02.24 02:15:00 - [ 10]
Originally by: Aleksandra Abernathy I buy all the P1 stuff.
Depending on what P1 mats you're buying, this could make you lose money in several cases (not to mention the time needed to process the P1), compared to buying the P2 (both leading to less money / time). |
 Terghon Tu Amarr DarkNet Node Fanaticus |
Posted - 2011.02.24 02:19:00 - [ 11]
I have 6 planets in high-sec (one character) making POS fuels (Coolant and Mechanical Parts). On lazy, sustainable 3-day cycles, I'm making about 100 million isk per month, so 25 million per week.
That is approximately the same as I was making before the PI changes, using 23-hour cycles on the same 6 planets.
-That "about 100 million" could be more precisely stated as 100 million +/- 15 million. Some months I've gotten 85-ish, last month I got almost 114 million.
For a casual PI player in high-sec, the new PI hasn't changed the yields much. For someone that ran everything at max levels before, or runs in low and null, they seem to be either making less or working harder.
Skills: Command Center Upgrades 5, Interplanetary Consolidation 5, Planetology/Advanced at 4/3. |
 Rathroku Aleock |
Posted - 2011.02.24 05:18:00 - [ 12]
Edited by: Rathroku Aleock on 24/02/2011 05:27:29 nullsec 6 planet mechanical parts setup 121mil a week at Jita avg. 5/5/5/5 skills
nullsec 5 planet robotics setup 113mil a week at Jita avg. CCU 5/4/4/4
Both running on two day cycles, provides the most mats for the least depletion, chasing hotspots is driving me up the wall though. The ISK i actually make a month (selling fuel to corp) is around 800 million though. |
 Punker Adagear |
Posted - 2011.02.24 11:17:00 - [ 13]
working with a friend of mine making coolant and mech parts we're roughly making 300m pw.
thats on a 3day cycle living in a c5. very passive really only need around 30mins of hauling a week |
 Vorwind Gallente Dreddit Test Alliance Please Ignore |
Posted - 2011.02.24 14:37:00 - [ 14]
Anywhere from 1.1-1.6m isk per hour |
 Caz Car'das |
Posted - 2011.02.24 20:19:00 - [ 15]
Bit of a mixture there. I've got 5 planets on the go with all L4 skills apart from command center which is at L5. My planets are in nullsec. I'm just producing PoS fuel as it is the only sure thing that will sell where I am. So I have a planet producing Enriched Uranuim, another for Mech parts, another for Coolant and another for Robotics, last planet feeds one of the others. They are all on 24 hr cycles and I'm estimating I am making about 70 mill a week, 10 a day more or less. Judging by alot of your figures, it seems I could do with fine tuning them a fair bit still. Thanks for the info  |
 Revolution Rising Serenity Engineering and Transport Company Fatal Ascension |
Posted - 2011.02.24 20:38:00 - [ 16]
I have 5 planets, doing robotics, oxygen (large amounts on 1 planet) and some superconductors (I use them in t2 production). I use everything I make. The robotics and superconductors cut my cost to make t2 modules to the point where my costs are like constantly using t2 bpo's while inventing (I figure it's offsetting my datacores). The oxygen I'll be able to sell + use for pos fuel.
|
 Lain Umi |
Posted - 2011.02.24 22:37:00 - [ 17]
about 15mill/day with 5 planets in lowsec. robotics. you can make about 17mill with 5 planets selling certain P1 goods, but hauling is a pain. P2/P3 is where it's at. |
 Brock Nelson |
Posted - 2011.02.25 00:40:00 - [ 18]
300m/week/account |
 Trader Hansen Failure Assured
|
Posted - 2011.02.25 01:04:00 - [ 19]
Started off at about 15-20m a day for 6 colonies (level 5/5 running 23h cycles) in 0.6 and 0.7 systems, but the degeneration of the planets has seen that fall closer to around 10m a day. Also worth noting is that these systems are very busy systems so every noob and his uncle are extracting from the planets. At 10m a day for 6 colonies, it's simply not worth the time/effort required anymore and I've switched to a more casual approach (restarting extractors when I can be assed) while I contemplate moving on to 6 1/2 day cycles instead and use the freed up time to go back to running missions.  |
 Caz Car'das |
Posted - 2011.02.25 16:15:00 - [ 20]
To all the people making loads of isk.... Presumably you are using configurations with multiple processors creating the same item?
I've been finding it hard to get the right combination of extractors and processors for tier 2+ items. I seem to always have too much of a material or not enough. I've tried to work it all out mathamatically, but even then I can't get it quite right. |
 Inspiration |
Posted - 2011.02.25 17:00:00 - [ 21]
Originally by: Caz Car'das To all the people making loads of isk.... Presumably you are using configurations with multiple processors creating the same item?
I've been finding it hard to get the right combination of extractors and processors for tier 2+ items. I seem to always have too much of a material or not enough. I've tried to work it all out mathamatically, but even then I can't get it quite right.
Correct, making P2, let alone P3 on a single planet, from mined (or imported) P0 is quite inefficient. Therefore people divide their planets in mining and manufacturing planets. This is more flexible when you use many planets and each planet can be much better optimized for a single task, then many at once. |
 Trader Hansen Failure Assured
|
Posted - 2011.02.26 07:15:00 - [ 22]
Originally by: Caz Car'das To all the people making loads of isk.... Presumably you are using configurations with multiple processors creating the same item?
I've been finding it hard to get the right combination of extractors and processors for tier 2+ items. I seem to always have too much of a material or not enough. I've tried to work it all out mathamatically, but even then I can't get it quite right.
I try to get most of my colonies operating making P2. Some of the P2 is worth less than its P1 constituents, but not all, and it varies from day to day. Plus P2 is a lot easier logistically, as I only have to empty a P2 planet (1 x launch pad) roughly once a week, while my P1 only planets I need to empty every 3-4 days. A few of my P2 planets are like you say - strong with one material, but weak with the other, so I may end up with 3 basic factories - 2 producing one item, and the 3rd producing the other, and only 1 advanced factory producing P2 (or a 3/2->2 combination on a high-yield planet). This means that while I'm producing P2 I also have to move the excess P1 to a factory planet. While factory planets sound great in theory, you have to keep in mind that a factory planet means one less planet extracting resources. It also means a lot more effort logistically as you have to move all the raw materials to another planet, and if you have uneven production of P1 materials, you also have to keep altering your factories to make new products, which is the new click-fest (and yes I do have a couple of factory planets, just to contradict myself). |