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blankseplocked Ultra easy solution to fix blobs and save pvp
 
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Lothris Andastar
Posted - 2011.02.22 21:51:00 - [1]
 

Two Words:
Stacking Modifier.

We apply it to everything else, so why not ship damage? 1 Ship = Full damage, 2 ships = 0.8 damage from each ship and so on.

Jada Maroo
Posted - 2011.02.22 21:53:00 - [2]
 

How does it even make sense that more ships = less damage?

Linium
Super Batungwaa Ninja Warriors
0ccupational Hazzard
Posted - 2011.02.22 21:53:00 - [3]
 

Edited by: Linium on 22/02/2011 21:53:56
You are first to suggest this ever. Go away

Lothris Andastar
Posted - 2011.02.22 21:56:00 - [4]
 

Originally by: Jada Maroo
How does it even make sense that more ships = less damage?
More ships still cause more Damage. 9 Ships will still cause more damage than 8.

What I mean is, make it so that a blob of 900 is no longer an autowin button.

Make it so that 1 ship = 100% damage, 2 Ships = 180% damage, 3 Ships = 260% damage etc. Tweak the formula (so maybe -10% every time) and we can actually go back to having a fun game to play.

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2011.02.22 21:57:00 - [5]
 

Originally by: Lothris Andastar
Originally by: Jada Maroo
How does it even make sense that more ships = less damage?
More ships still cause more Damage. 9 Ships will still cause more damage than 8.

What I mean is, make it so that a blob of 900 is no longer an autowin button.

Make it so that 1 ship = 100% damage, 2 Ships = 180% damage, 3 Ships = 260% damage etc. Tweak the formula (so maybe -10% every time) and we can actually go back to having a fun game to play.
soo... target your blues with noobships so that the enemy battleships get damage stack penalized into oblivion?

Lothris Andastar
Posted - 2011.02.22 22:00:00 - [6]
 

Originally by: Grimpak
Originally by: Lothris Andastar
Originally by: Jada Maroo
How does it even make sense that more ships = less damage?
More ships still cause more Damage. 9 Ships will still cause more damage than 8.

What I mean is, make it so that a blob of 900 is no longer an autowin button.

Make it so that 1 ship = 100% damage, 2 Ships = 180% damage, 3 Ships = 260% damage etc. Tweak the formula (so maybe -10% every time) and we can actually go back to having a fun game to play.
soo... target your blues with noobships so that the enemy battleships get damage stack penalized into oblivion?
Disregard Noobships and have it based of class. So 10 Frigs are stack penalised seperatly and 10 BS are done seperately as well. Yes, it means that 10 frigs and 10 BS will do more damage than 20BS (maybe, not bothered to math it out) but OH NOES MIXED SHIP TIPES WHAT DO?

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2011.02.22 22:02:00 - [7]
 

Originally by: Grimpak
Originally by: Lothris Andastar
Originally by: Jada Maroo
How does it even make sense that more ships = less damage?
More ships still cause more Damage. 9 Ships will still cause more damage than 8.

What I mean is, make it so that a blob of 900 is no longer an autowin button.

Make it so that 1 ship = 100% damage, 2 Ships = 180% damage, 3 Ships = 260% damage etc. Tweak the formula (so maybe -10% every time) and we can actually go back to having a fun game to play.
soo... target your blues with noobships so that the enemy battleships get damage stack penalized into oblivion?

OR IT GOES BY LARGEST NUMBER TO SMALLEST
like every other stacking penalty ingame

of course this is still a terrible idea
go away

Irani Firecam
Posted - 2011.02.22 22:04:00 - [8]
 

1. Make some friends
2. Form your own blob
3. ???
4. Profit

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.02.22 22:07:00 - [9]
 

How about this, for every person that locks onto a target that much smaller its signature radius will be.

Barakkus
Posted - 2011.02.22 22:11:00 - [10]
 

How about every ship entering grid past a certain threshold just automatically explodes.

Zyress
Posted - 2011.02.22 22:11:00 - [11]
 

I don't know about stacking penalties but friendly fire could make blob warfare at least more difficult if you needed a clear line of sight to a target you were shooting at and friendlies that get in the way get hit. I can't imagine how you would avoid hitting a tackler though and if a big blob is firing at a target anything in between the blob and the target should be decimated, couldn't shoot through the ship in front of you. Thats the line of thought I would be going on though if I were looking to reduce blobs

Hirana Yoshida
Behavioral Affront
Posted - 2011.02.22 22:15:00 - [12]
 

More stuff for smaller crews to do and limitations to the blobs ability to jump ahead of interlopers.

That is all the fixing you need, rest will sort itself out when blobs are continuously bypassed and the orchards they failed to protect (by blobbing) are burned to the ground.

Slade Trillgon
Endless Possibilities Inc.
Posted - 2011.02.22 22:18:00 - [13]
 

Too many calculations Shocked

The hamsters would strike.


Slade

Jimmy Jazz
Warp Asylum Ltd
Posted - 2011.02.22 22:19:00 - [14]
 

Originally by: Irani Firecam
1. Make some friends
2. Form your own blob
3. ???
4. Crash the node


fyp

JonnyRandom
Posted - 2011.02.22 22:23:00 - [15]
 

Originally by: Barakkus
How about every ship entering grid past a certain threshold just automatically explodes.


I like this guy's idea better.

Jovan Geldon
Gallente
Lead Farmers
Kill It With Fire
Posted - 2011.02.22 22:46:00 - [16]
 

Originally by: Barakkus
How about every ship entering grid past a certain threshold just automatically explodes.


This idea is the proverbial diamond in the turd.

Berneh
LEGI0N
Everto Rex Regis
Posted - 2011.02.22 23:03:00 - [17]
 

horrible idea GTFO your wrong !


Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2011.02.22 23:07:00 - [18]
 

Edited by: Grimpak on 22/02/2011 23:08:20
Originally by: Terianna Eri
Originally by: Grimpak
Originally by: Lothris Andastar
Originally by: Jada Maroo
How does it even make sense that more ships = less damage?
More ships still cause more Damage. 9 Ships will still cause more damage than 8.

What I mean is, make it so that a blob of 900 is no longer an autowin button.

Make it so that 1 ship = 100% damage, 2 Ships = 180% damage, 3 Ships = 260% damage etc. Tweak the formula (so maybe -10% every time) and we can actually go back to having a fun game to play.
soo... target your blues with noobships so that the enemy battleships get damage stack penalized into oblivion?

OR IT GOES BY LARGEST NUMBER TO SMALLEST
like every other stacking penalty ingame

of course this is still a terrible idea
go away

Embarassed
yeah remembered that bit of info after I posted, but didn't want to edit the damn thing so I left it as such, as a testament to my ignorance, or lack of memory, or both.

I do agree that the idea sucks monkey balls.


Originally by: Barakkus
How about every ship entering grid past a certain threshold just automatically explodes.



this one over here, I can get behind of.

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2011.02.22 23:08:00 - [19]
 

The only thing that I can think of off the cuff here is make locking time much longer with more ships as it takes longer for your ships computers to eat through the possible targets. Of course ECM would need some major rework as well.

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2011.02.22 23:13:00 - [20]
 

THE ULTIMATE SOLUTION IS SHIP EXPLOSION DAMAGE!

Thats right if a ship goes boom it does an aoe damage affect.

EX if you kill an Avatar titan, when it goes boom it does the following.

Special affect of old doomsday white light blinding the screen.
AOE distance 150 km
Damage 32,000 EM damage.

That will stop blobs easily and turn the tides in battle, especially those blobs of motherships.

Vincent Athena
Posted - 2011.02.22 23:14:00 - [21]
 

Edited by: Vincent Athena on 22/02/2011 23:20:15
Blobs would still happen. The FC would just have the squad commanders each separately call primaries for their squad. Each squad kills a ship. More squads = more kills, hence it would be better to have a bigger blob.

Ships exploding upon entering grid: So whoever gets there first wins. Isn't that the issue now with large fleet warfare, the issue we are trying to get rid of?

Any artificial limit to number of ships encourages each side to blob bigger, in hopes their side will get most or all available slots. Even if you did a limit by corporation or alliance, people would just divide up into multiple corps or alliances, all set blue to each other, to get the advantage.

Edit: AOE ship explosions: an interesting idea. But the damage would have to be reduced for small targets, or its an unbalanced nerf to drones and tackling frigs.

Might it not just turn battles into sniper blob warfare?

I think we need to accept the blob, and ask CCP to make server performance degrade gracefully, equally for everyone, when the lag hits.

Ephemeron
Caldari Provisions
Posted - 2011.02.22 23:25:00 - [22]
 

you have to understand why blobs happen

Why doesn't it happen in real life combat?
Do you think in WW2 when 2 sides brought 100s of tanks each, all 100 tanks aimed and shot at single enemy tank and kept switching "primaries" till 1 side won?

Why do you think that didn't happen? it wasn't cause damage had stacking penalties.

baltec1
Posted - 2011.02.22 23:33:00 - [23]
 

Originally by: Ephemeron
you have to understand why blobs happen

Why doesn't it happen in real life combat?
Do you think in WW2 when 2 sides brought 100s of tanks each, all 100 tanks aimed and shot at single enemy tank and kept switching "primaries" till 1 side won?

Why do you think that didn't happen? it wasn't cause damage had stacking penalties.


That did happen in naval battles...

Minamel
Stardust Heavy Industries
Fidelas Constans
Posted - 2011.02.22 23:33:00 - [24]
 

I will defend my mighty and large alliance with THIS epic armada of.. um.. fiiivvee ships.

Suitonia
Gallente
Genos Occidere
HYDRA RELOADED
Posted - 2011.02.22 23:36:00 - [25]
 

Terrible Idea.

Terranid Meester
Tactical Assault and Recon Unit
Posted - 2011.02.22 23:36:00 - [26]
 

Adding restrictions is not the way to go. You need to add something positive instead of number-crunching. The fact is numbers have always counted for something and no matter what you add [except if its something stupid]. People need to be more tactical in their thinking. Split a blob into bite sized chunks, break it down using warp disrupt probes & bombs.

Im more in favour of ship sub-systems that can be individually targetted from battleship and above [ which woould be good for gang sized fighting] and being able to destroy stargates [only in 0.0] to cut off the enemy.

Burial Day
Anti-citizen One
Posted - 2011.02.22 23:39:00 - [27]
 

I think this is a great idea

And for everyone knocking it, I want to know whether you've played other genres competitively

garus banta
Posted - 2011.02.22 23:47:00 - [28]
 

You die to a blob.

Consequences:

1. You get insurance ISK, cushioning the blow.
2. Market receives your modules.
3. You buy your modules back for less.


Ephemeron
Caldari Provisions
Posted - 2011.02.22 23:53:00 - [29]
 

Originally by: Burial Day
I think this is a great idea

And for everyone knocking it, I want to know whether you've played other genres competitively
The main reason people are against it is cause it's counter-intuitive. It's just unnatural.

It also has some major flaws: what happens with supcap and POS bashing? suddenly they are a lot harder to kill - especially with the log out timer. The only way to effectively kill supercaps is to blob them with other supercaps

And how can damage stacking be calculated? weapons don't apply continuous damage, they apply instant damage at different time internals. The probability of 2 weapons hitting at exact same instant is very low, so virtually no weapons would be stacked.

Medarr
Amarr
Ghost Festival
Naraka.
Posted - 2011.02.23 00:03:00 - [30]
 

Originally by: Lothris Andastar
Two Words:
Stacking Modifier.

We apply it to everything else, so why not ship damage? 1 Ship = Full damage, 2 ships = 0.8 damage from each ship and so on.


Walk away slowly and never post again.


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