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Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2011.02.21 03:13:00 - [1]
 

So the reasoning behind the officer nerf was literally value.

Officer difficulty has been increased to reflect their value.

By making them harder you basically need a carrier to kill them. Or have subcaps die to them while killing them. It also means the solo ratters who are out there in tengus and proteus cant kill them,

So supply of modules are going to dramatically drop.


SUPPLY VS DEMAND.

Officer module prices are going to skyrocket also. Thusly how long until they have to make officers even harder? This is stupid.

Make ccp change back to old stats and if they want to make the value warrant difficultly. Make them spawn more often to increase supply and devalue the modules.

DISCLAIMER: Just got Tuvan in my ishtar. Didnt lose my ishtar and did kill him. He didnt drop any officer modules. FFFFFFF

Ephemeron
Caldari Provisions
Posted - 2011.02.21 07:28:00 - [2]
 

Having killed an officer recently I understand their difficulty now. It's tough but doable.

I do believe that increased difficulty will result in slightly rarer drop rates. And half the officer income will be shifted to the big alliance people - who are typically rich enough as it is.

I wouldn't mind keeping current difficulty if spawn rate was increased

Cheekyhoe
Posted - 2011.02.21 08:16:00 - [3]
 

Supported if they dont fix the loot tables as well.

Also note that only some items will go up in value.

Damage mods.
Tracking Comps
Tracking Enhancers
CPUs
meta 14 ENAMs
Invun fields
Capacitor Mods
Officers Guns and launchers(lol)
Webs and Scrambs
Smartbombs
Sensor Boosters
ECM
Officer Neuts
Meta 14 Passive hardeners
Cloaks

But anything that can be x-type will be ignored.

Enjoy the jita loot rushRazz

Leneerra
Minmatar
Sebiestor Tribe
Posted - 2011.02.21 08:49:00 - [4]
 

Not supported.

I do not think this change has anything to do with whatever percieved market value they have and what difficulty should be attatched to that.

I think this change mostly has to do with another subject that so many complain about. So if the changes as introduced do not bring the sought after effect, then I would expect more changes to the officer spawns.

More frequent spawns are not likely to reduce the price anytime soon, especially for the top items, and would likely increase the amount of automated hunters (exactly the opposite to the intended effect in my opinion). To manipulate their prices to a to a level that is consistend with their former difficulty some of the mods would have to be changed extensively. Such a solution may reduce automated hunting but would not be welcomed by any of the current owners of those modules.

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2011.02.21 08:55:00 - [5]
 

The officers have been changed because it makes them largely bot-proof, CCP probably aren't going to revert that.

Furb Killer
Gallente
Posted - 2011.02.21 09:27:00 - [6]
 

If CCP would care about the botting issue wouldnt you think they would do more than sometimes give 1 to 3 day bans for people who bot 23.5/7? This has nothing to do with botting at all.

Even if it would, how long exactly do you think it will take them to adapt bots?

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2011.02.21 13:45:00 - [7]
 

Originally by: Furb Killer
Even if it would, how long exactly do you think it will take them to adapt bots?


Which bot 'adapts' to the new officers by trebling the dps and tank of your ratting ship?

FinnAgain Zero
Roving Guns Inc.
RAZOR Alliance
Posted - 2011.02.21 13:53:00 - [8]
 

Wait, you fought Tuvan, in an Ishtar, and killed Tuvan, and didn't lose your Ishtar.

If anything, maybe they should make officers harder.

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2011.02.21 14:07:00 - [9]
 

Officer mods are expensive because the chance of a spawn is so rare. Increasing the difficulty will not increase their cost that much.

In the mean time, your tears are delicious.

Furb Killer
Gallente
Posted - 2011.02.21 14:21:00 - [10]
 

Originally by: Scatim Helicon
Originally by: Furb Killer
Even if it would, how long exactly do you think it will take them to adapt bots?


Which bot 'adapts' to the new officers by trebling the dps and tank of your ratting ship?

The ones that call in help from other bots (shouldnt be too hard to make), that switch to another ship that works against officers (if an ishtar can do it so can enough other ships, might not be ideal for general ratting, like for example a blaster proteus, but works against the officer), or just that send an email to their owner and skip the belt.

Aineko Macx
Posted - 2011.02.21 15:06:00 - [11]
 

Originally by: Jason Edwards
DISCLAIMER: Just got Tuvan in my ishtar. Didnt lose my ishtar and did kill him. He didnt drop any officer modules. FFFFFFF

So you killed him solo and still you are complaining? Wtf

Hirana Yoshida
Behavioral Affront
Posted - 2011.02.21 15:39:00 - [12]
 

Originally by: Aineko Macx
So you killed him solo and still you are complaining? Wtf

Null-seccers are used to Eve being easy mode. Naturally he takes offence when it requires more than twenty seconds to get XX million bounty and a possible billion ISK drop Smile

PS: Yes, I firmly believe that the vast majority of issues with null (bots, bridges, SC spam etc.) is rooted in people there being lazy as hell, wanting something for nothing.

Make officers even harder AND give them sleeper AI and escorts. They are officers for Goddess sake!

Jeddeita
Minmatar
Lead Farmers
Kill It With Fire
Posted - 2011.02.21 16:02:00 - [13]
 

No, they should make the ratting like incursion sites. I would love to see the tears and people have to work for ISK then - rather than botting...

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.02.21 16:08:00 - [14]
 

Ratting needs to be harder. It is almost as AFK of an activity as mining.

Ephemeron
Caldari Provisions
Posted - 2011.02.21 18:40:00 - [15]
 

Originally by: TimMc
Officer mods are expensive because the chance of a spawn is so rare. Increasing the difficulty will not increase their cost that much.

In the mean time, your tears are delicious.
Increasing difficulty will have significant impact on item availability.

First, you got many loners who used to go into NPC 0.0 in hopes of finding an officer. If they know they can't kill one now, they will not clear belts entirely, but start BS chains.

Second, lets say that 30% of all officers used to go to the botters - there are a lot of bot farmers after all. Now botters can't kill officers, they'll just ignore them. That's 30% decrease in officer mods sold on markets.

These are rough estimates, but still you should be able to see how inability to solo an officer will result in both less spawn rate (fewer people try farm them) and less actual kills (botters ignoring officers).

It'd be reasonable to demand a boost to spawn rate. Maybe 20% more often.

Jason Edwards
Internet Tough Guy
Spreadsheets Online
Posted - 2011.02.21 20:40:00 - [16]
 

Originally by: Scatim Helicon
The officers have been changed because it makes them largely bot-proof, CCP probably aren't going to revert that.

This is true indeed. It'll just make bots adapt and avoid officers. I dunno if bots even contribute to officer mods anyway. Can they even loot wrecks? I suspect not. The only change is the 99% of people in 0.0 who have no idea it was changed or just wont be able to gtfo and will lose their ratting ship. Instead of normally killing the officer and getting loots.

Quote:
I do not think this change has anything to do with whatever percieved market value they have and what difficulty should be attatched to that.

Then you either dont know how much pew or you dont understand supply vs demand

Jason Edward
Posted - 2011.02.21 20:43:00 - [17]
 

Originally by: Aineko Macx
Originally by: Jason Edwards
DISCLAIMER: Just got Tuvan in my ishtar. Didnt lose my ishtar and did kill him. He didnt drop any officer modules. FFFFFFF

So you killed him solo and still you are complaining? Wtf

Negative. he killed a raven, drake, and 2 canes before we got him down.

Laechyd Eldgorn
Caldari
draketrain
Posted - 2011.02.21 21:12:00 - [18]
 

Edited by: Laechyd Eldgorn on 21/02/2011 21:13:25
rofl. if there's officer someone is going to kill it. speculating about prices ftw.

And that said who cares if mineral or module prices go up. Someone's just going to make more isk while someone loses more.

Quote:
Wait, you fought Tuvan, in an Ishtar, and killed Tuvan, and didn't lose your Ishtar.

If anything, maybe they should make officers harder.

boost gallente

Manfred Sideous
Body Count Inc.
Pandemic Legion
Posted - 2011.02.22 01:28:00 - [19]
 

Make officers harder please the tears are awesome.

FlameGlow
Gypsy Band
Posted - 2011.02.22 01:34:00 - [20]
 

no, carebears must suffer! Twisted Evil
but seriously, slightly-tougher-then-regular rat dropping billions in loot when lucky? the effort was laughable compared to what you have to do for deadspace mods

Ephemeron
Caldari Provisions
Posted - 2011.02.22 01:38:00 - [21]
 

Originally by: FlameGlow
no, carebears must suffer! Twisted Evil
but seriously, slightly-tougher-then-regular rat dropping billions in loot when lucky? the effort was laughable compared to what you have to do for deadspace mods
The last 3 officers I killed dropped barely 400 bil in loot

As far as isk/hour goes, doing deadspace plexes is much more profitable.
I have done those with 2 accounts, so I can compare from experience.

Crazy KSK
Posted - 2011.02.22 01:45:00 - [22]
 

yup ccp did that to **** over ratting bots imo

Davader
Posted - 2011.02.22 11:39:00 - [23]
 

Carebears must suffer. Not supporting.

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2011.02.22 13:06:00 - [24]
 

Originally by: Manfred Sideous
Make officers harder please the tears are awesome.

Kepakh
Posted - 2011.02.22 13:12:00 - [25]
 

Less faction/officer modules in the game, the better.

I see nothing wrong here.

Marconus Orion
D00M.
Northern Coalition.
Posted - 2011.02.22 16:40:00 - [26]
 

QQ more! Laughing

Eternal Error
Exitus Acta Probant

Posted - 2011.02.22 17:51:00 - [27]
 

Supported in that difficulty should have been increased but not to this degree.

Sepheir Sepheron
Caldari
1st Grave
Posted - 2011.02.22 18:32:00 - [28]
 

Originally by: Jason Edwards
So the reasoning behind the officer nerf was literally value.

Officer difficulty has been increased to reflect their value.

By making them harder you basically need a carrier to kill them. Or have subcaps die to them while killing them. It also means the solo ratters who are out there in tengus and proteus cant kill them,

So supply of modules are going to dramatically drop.


SUPPLY VS DEMAND.

Officer module prices are going to skyrocket also. Thusly how long until they have to make officers even harder? This is stupid.

Make ccp change back to old stats and if they want to make the value warrant difficultly. Make them spawn more often to increase supply and devalue the modules.

DISCLAIMER: Just got Tuvan in my ishtar. Didnt lose my ishtar and did kill him. He didnt drop any officer modules. FFFFFFF


Supply won't drop, if there's an officer in a system and someone says there is it's gonna die regardless of if one person alone can take it or ten people gang on it.

Ephemeron
Caldari Provisions
Posted - 2011.02.22 19:14:00 - [29]
 

As far as supply of officer loot goes, I think we shouldn't argue and just demand statistics from CCP.

Demand CCP to reveal daily average of killed officers since the patch and before the patch. If they do not have this data, we also need to know.

If it is revealed that supply has fallen, the spawn rates need to be upped accordingly. And if supply is constant, no need to do anything. We can agree on that, right?

Hirana Yoshida
Behavioral Affront
Posted - 2011.02.22 20:26:00 - [30]
 

Originally by: Ephemeron
...If it is revealed that supply has fallen, the spawn rates need to be upped accordingly. ...

Why? Is there some God given right of carebears that entitles them to a certain amount of chances at winning in the lottery?
So what if supply is decreased by a few percent, just means the (un)lucky carebear has to get used to a slightly longer period of single digit billions in his wallet.
Officer crap is only really used on the blobbing ships du jour: Super-capitals. So what if they have to "make do" with a deadspace/navy module here and there .. the blob will still conquer all.

Besides, less supply means you can charge even more for it when it finally drops for you, only difference is that the wealth will not be shared between 10 people but rather 7-8 instead .. big whoop.


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