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Toshiro GreyHawk
Posted - 2011.02.18 11:02:00 - [421]
 

Edited by: Toshiro GreyHawk on 18/02/2011 11:04:53
Originally by: Rakamy
Originally by: Toshiro GreyHawk


1) My understanding of the purpose of Incarna is to give EVE a part of the Social Interaction gaming pie from games like The Sims and such. Other than that - it is a technology looking for a purpose and what they've come up with is some nice eye candy but nothing more.

2) Given that this is what we're going to get - if I'm gonna get eye-candy - I want Eye Candy. I want to strip my chick characters down to their undies and make them dance! Emotes and Player Mods to Emotes would enhance that and we could all make You Tube Videos like these:

Guild Wars

Oblivion



3) Of course ... what I really want is:

Planetside


I want drop ships slamming their bellies up against the sides of stations as breaching charges snake out to blow holes in the outer hulls, Space Marines in Powered Armor dropping through into compartments suddenly open to vac****and moving out towards the command center of the station to take control.


Take this as a basis for THAT - and I'm a happy camper ... otherwise ... *shrug* ... at least let us make the girls dance ...


.



So your basically looking for Dust then?ugh



No. Not really Dust though it is at least a shooter.

1) Dust is a console only game at least for now.

2) It also remains to be seen what Dust will really be like even if they port it to PC.

3) Planetside 2 is supposed to be coming out ... I'll have to see what that is like.


The thing with both EVE and the original Planetside was that you could have really big battles involving hundreds of people. That is impressive. The other shooters are mostly 64 person areanas which ... is just a bunch of people playing with the weapons not anything approaching a war. WWII Online ... is really what I wanted .... but even with being an older game than either PS or EVE ... it was just to buggy to play and I gave up on it. That and with the few people left playing it ... it wasn't what it had been.


Don't get me wrong about Incarna ... it has the potential to be something great ... it's just that ... to do that - it's got to be something more than just Walking In Stations.



.


Macmuelli
Gallente
Meltd0wn
Posted - 2011.02.18 11:05:00 - [422]
 

It looks awesome, and i hope u adding more furnitures or probally exotic trophea`s to the headquarter.

Asuri Kinnes
Caldari
Adhocracy Incorporated
Posted - 2011.02.18 11:11:00 - [423]
 

Originally by: 'ccp Chiliad'
When you dock you will appear on the balcony by default.

Any way we can turn that off? Nothing wrong with the current station interface - it gets the job done. Or is the old station interface being taken right out of the game?

Looks like your doing a good job with the graphics (and like every other game, going for eye-candy/fluff instead of content). Just give me to the option to not partake, thanks.

Jokerface666
Amarr
Posted - 2011.02.18 11:15:00 - [424]
 

Let us decorate our Corp offices with the collected corpses :-)

Also Walking in POSes would be nice, havn't been to a station for weeks.

Randy rollabat
Posted - 2011.02.18 11:17:00 - [425]
 


AWESOME!!!
I been waiting for this to happen since rumours started years ago about it,this is the one expansion i have been waiting for more than any other..Awesome job ccp.
I would like to see implimented a part of the station with like a big window so u can see whats happening outside,that would be the cherry on the cake for me.I seriously think the eve subscribers numbers will explode when this goes live
After this is all sorted can we work on lag?? CoolCool

Gibbo3771
Posted - 2011.02.18 11:19:00 - [426]
 

Looks interesting, new and fun but not really what i am looking for... Much prefer my lag to be fixed or my t3s to be useful with every sub. Its a new player thing and if it took Csm to tell you to keep the old way as well, shows that ccp only cares about need customers in my opinion

Yosarian
Koshaku
Posted - 2011.02.18 11:19:00 - [427]
 

Looking good. Since this is about immersion...

Will 'your' captains quarters be in every station you dock in? Or for every station will they be different: ie like a hotel room?

Is there persistence: if you leave an object out on your desk, then fly off and come back later, will it still be there? What about if you enter a different 'captains quarters' in another station?

What doesn't make intuitive sense is to have the same quarters follow you around to every station you dock in. Perhaps we choose our 'home station' for our main quarters, and then have a 'hotel room type accommodation' everywhere else?


noltga
Posted - 2011.02.18 11:20:00 - [428]
 

well it looks good and it well bring new plays or old ones back
but they are taking there time so im happy about that :D
keep up the good work and boo ya :P

Ka'i
Posted - 2011.02.18 11:21:00 - [429]
 

Shiny.

As previously mentioned is it going to be optional and if so, whats going to be the hook to make ppl use it all the time? Sure there will be the novelty factor but after that?

Presumably you'll have all the other stuff fixed by then too?

"If you don't eat your meat, you can't have any pudding.
How can you have pudding if you don't eat your meat?"


Hactarius
Posted - 2011.02.18 11:22:00 - [430]
 

Nice gfx. It would however be really nice if this were combined with a useful feature instead of just being eye candy. For example: add a window to this room which allows you to look outside of the station at the launch area. This way you would be able to see if theres a gank waiting, watch battles at station, etc.

Kaizer Douken
Posted - 2011.02.18 11:22:00 - [431]
 

Looks spectacular!

just one thing.


DO NOT DUMB DOWN THE GAME!


I like this game because is very complex. Being easy will drive me away.

DrMedFummel
Posted - 2011.02.18 11:23:00 - [432]
 

Edited by: DrMedFummel on 18/02/2011 11:23:28
First question is... Will there be ANY possibility to deactive this?
I am not interested in walking around or wathcing this mikrocosmos in any way.

Are players like me forced to walk around like the sims or second life chars?
Does the Captains Log have to load after every pod kill ?

Please build a function that allows deactivation of stuff like that. Its really annoying for some people.

Edit: USerd from Account. Mainchar is "Tomjhak"

Zulf BesGUowy
Amarr
Posted - 2011.02.18 11:24:00 - [433]
 

Edited by: Zulf BesGUowy on 18/02/2011 11:25:42
Originally by: Commissar Kate
Edited by: Commissar Kate on 17/02/2011 18:09:54
Nice, that balcony looks awesome, love the art.

In my opinion a balcony over looking your ship is a must have feature. I just hope is captures the true scale of our ships cuz some of them are truly massive.


I have no idea how CCP do it... But here real eve ships scale, in Crysis Island.
http://www.youtube.com/watch?v=JPeb547pis0

Ps.Cool dev blog, thanks.

Aubrey Addams
Posted - 2011.02.18 11:25:00 - [434]
 

Edited by: Aubrey Addams on 18/02/2011 11:25:20
We'll have a 3D room where we can see our avatar.


Wow.

Sylthi
Minmatar
Coreward Pan-Galactic
Holy Empire of The Unshaven
Posted - 2011.02.18 11:27:00 - [435]
 

So, FOUR YEARS after Incarna was announced and we still AREN'T getting it? Not even this summer? Just an (admittedly nice looking) couple of rooms to walk around in, an do the things we already do in game? Seriously? That's the "big news"? I mean, it's been a rumor for SO LONG, even the author of the blog is having to say "seriously" to get people to believe even this small piece is coming!

Quality CCP engineering as always. Rolling Eyes

So, any idea when we are going to be getting the full featured Incarna? Any updates? Or just more CCP silence as always?

I do admit, however, there was one feature mentioned that did spark my interest: You can update your character's appearance in your quarters now? So, does that mean changing your in-game portrait is going to be free now instead of costing money? Or, is it still going to cost money like always? I think I already know the answer..... but, I figured I'd ask anyway. I.E. Micropayments here we come....... Rolling Eyes


Dreistein
Epicurus' philosophy
Posted - 2011.02.18 11:28:00 - [436]
 

Will we be able to steal stuff from a miner's quarters, and if so, will the thief get 'flagged' ?

Gimmy Rotten
Posted - 2011.02.18 11:31:00 - [437]
 

and how about all the pilots who are not living in stations ? a new POS structure, the pilots quarters ?

Awl Mine
Posted - 2011.02.18 11:34:00 - [438]
 

Furniture Blueprints - from Polymers? Where is the Wood?

Please don't make this a Sims immitation

Beware the gaming table, players will no longer fly in space if they get Poker. Very social, but ruining many a MMO.

Fix the network I/O issues with the game first, we need better performance from the network before we add more graphic-intensive eye-candy.

Tutorials are fine as they are, only the lazy new player that cannot read has an issue with them - nothing about a new game is 'intuitive' assume nothing in your UI design.

How am I getting from a balcony to my ship? A ladder? A Jeffrey Tube? One dock/ship or will we need to find our Drake among all the Drakes in the station (remember where you parked)?

Other than more eye-candy I see no benefit to the Captains Quarters per se. At lease that I can't accomplish now with the existing interface.

Tango Hotel
Posted - 2011.02.18 11:35:00 - [439]
 

I second your motion.

Janos Saal
Amarr
Posted - 2011.02.18 11:38:00 - [440]
 

Edited by: Janos Saal on 18/02/2011 11:38:50
CCP: Walking in Stations is finally coming! Except that you won't be able to walk in stations or interact with other players.

:ccp:

Ming Call
Posted - 2011.02.18 11:59:00 - [441]
 

Why do game artists assume that space station quarters will be decorated either by rust, or a manic depressive with a love of brown!!

Great to see some progress though.

John Triphammer
Posted - 2011.02.18 12:08:00 - [442]
 

this looks pretty awesome so far - the balcony idea is excellent. i also hope for bars and meeting places to happen - but its understandable that this elements are implemented carefully and not all at once.excellent work so far !
for me something that could enhance immersion in eve greatly would be more illustrations,painted sci-fi art- to visualize planets,structures and such. i understand that such images in-game could slow down the experience - but maybe such artwork could be used in the context of the captains quarter holo screen.browsing planet types could be accompanied by sci fi art of structures or landscapes on the respective planets... for myself illustrations like this would be an much more powerful immersion-vehicle than any 3d graphics of toons running around.- anyway, the captains quarters will be an much appreciated addition to the game.

Dinta Zembo
Posted - 2011.02.18 12:08:00 - [443]
 

Originally by: Golanik
Oh great, an already-addictive spaceship game with little to no immersion is going to get more immersion and therefore become even more addictive.

I guess I should say goodbye to my RL friends and family now.


Wait, you haven't yet? Shocked

Jowen Datloran
Caldari
Science and Trade Institute
Posted - 2011.02.18 12:14:00 - [444]
 

I was going to write about being concerned that ALL developer time would go into Incarna so no content for the 'real' game would be added in the near future.

Then I remembered that CCP just have to allocated one or two teams to minor/major bug fixes and issues (like Team Best Friends Forever just recently did) and the majority of the player base would be satisfied for at least half a year.

James Tiberius Kirk
Posted - 2011.02.18 12:29:00 - [445]
 

I understand you don't want to release everything at once. I really do. But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?

And to all who say there will be lots of other stuff inc... WRONG! It will be 1 room and few bug fixes and microtransactions. If CCP had anything more than 1 lousy room, they would've said this is the first part of the next expansion, instead they pretty clearly stated this and only this is going to be "walking content" for the summer expansion.

Now, imagine the 5 years worth of resources and dev time being poured into the spaceship stuff. Yeah..

Juvac
Posted - 2011.02.18 12:45:00 - [446]
 

WTF - SIMS in space - waste of time and resources that should have been deployed to fix existing bugs and broken game content. Speaking of immersion, when are we gonna get some better soundfx , which currently suck and are out of sync most of the time.

B******t!

Elder Thorn
Posted - 2011.02.18 12:52:00 - [447]
 

Seems pretty cool so far.

I understand that this feature won't be there as soon as the quarters are in the game, but i'd love to see the possibility to acutally customize my room. Different furniture, maybe different shapes for the room itself, move furniture arround to the place where i like it.

I played the trial of City of Villians with some corpies about 2 years ago, i think. All this was possible, not for a personal quarter, but for a Corp quartet, i'd like that one, too.

Also, of course, as it is a multiplayer game, i'd like to see the possibiliy to visit my friends in their rooms and to visit other corporations rooms, when invited, or something.

Keep up the cool work, you're doing great.

CRONGUS
Posted - 2011.02.18 12:57:00 - [448]
 

What would really be cool and interesting to look at if the Captian Quarters are going to be implamented, as said in CCP Chiliad's blog, "looking at your vessel from the balcony", that the ship be rendered to a scale of how big it is vs a human size eye viewShocked

Xylorn Hasher
Posted - 2011.02.18 13:01:00 - [449]
 

I can't believe that it is finally going to happend.
I remember when i first launch EVE. It was late 2005 and i was very excited about game and then first disappointment came: No walking / landing on planets, no zero-g physics, collision detection sux etc.
And now THIS. I can't wait to make myself a nice carpet made of those frozen corpses i've colectedYARRRR!!

Aineko Macx
Posted - 2011.02.18 13:05:00 - [450]
 

15 pages and many good questions later and not a single dev response. Exactly what one expects from CCP.


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