open All Channels
seplocked Features and Ideas Discussion
blankseplocked Strategic Frigate
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Benjamin Hamburg
Gallente
Goonswarm Federation
Posted - 2011.02.16 22:41:00 - [1]
 

Edited by: Benjamin Hamburg on 16/02/2011 23:28:34
Edited by: Benjamin Hamburg on 16/02/2011 22:45:32
Strategic Frigate

A tech 3 Frigate wich require the training of 5 small subsystems who share the same prerequisite of standard one.

On the other hand, you get a frigate with same customization capacities, at a lesser price and less powerfull than a Tech 3 Strategic Cruiser.

If the T3 cruiser can tank like a BS and DPS like a BS, then the T3 Frigate should tank like a cruiser and DPS like a cruiser.

Skills req: -
-5 small subsystems skill (who have the same req that normal sub)
-Frigate lvl 5


+ all other related skills (like cloaking 4 for a covert op cloaking device, etc)

Other skills to be added:
Production related skills, invention related skills, reverse enginering related skills.

Materials needed should be less than for T3 cruiser so price of a T3 frigate should be more than a Faction Frig, maybe even more than a Tier 3 BS, but less than Faction BS and T3 cruiser.

Does T3 Frigate would be overpowered?

-No, cause a frig is still a frig, with limited capacitor, pg and cpu. So you won't destroy a BS in it. In fact T3 cruiser will stay a must haveť

Pros?

- Reward player who invest in frigate skilling
- Give more versatility to the use of frigate in combat
- Give a preview of what T3 cruiser will looks like
- Let smaller industrial a chance to produce T3 component
- Let frigate's lover a chance to improove their flying experience. (Pirate, Factional Warfare, Fleet Scout, Mission Soloer, Small gang warfare, etc)

Cons?

- T1 Frigate combat vs T3 Frigate unbalanced
- T3 Frigate price expected to be high
- T3 Frigate could eat the Faction Cruiser market (especially Pirate faction)


So, if you want the perfect tackler, why not put the covert op sub, and the one who give warping speed bonus?

You want to dps? Put the one who give extra high slot with bonus to weapons damage.

Overall, better gaming experience, newer player motivated to continue playing (Frig lvl 5 = 8 days versus Cruiser lvl 5 = 21 days)

Take a little bit of every particularities of racial T2 frigate, and create distinct T3 subsystems.

Also, T3 frigate could be usefull in wormhole space to kill those pesky sleepers. They have frigate? We should too.

So what do you think? Is this could be a good idea? Very Happy


edit: spelling

Jennifer Emmagan
Deep Core Mining Inc.
Posted - 2011.02.17 05:17:00 - [2]
 

+1

Jaik7
Posted - 2011.02.17 05:34:00 - [3]
 

+1

and you could use another edit for your spelling

Benjamin Hamburg
Gallente
Goonswarm Federation
Posted - 2011.02.17 05:40:00 - [4]
 

Originally by: Jaik7
+1

and you could use another edit for your spelling

Hahaha! I'm sorry. Actually I would have make less spelling mystake writing my post in French but I think it was a better idea to try in English. ;)

Goose99
Posted - 2011.02.17 05:53:00 - [5]
 

+1 if there's indiction nullifier subsystem. I want to explore someone else's sov null in something small and relatively cheap.Cool

Jennifer Emmagan
Deep Core Mining Inc.
Posted - 2011.02.17 06:36:00 - [6]
 

Edited by: Jennifer Emmagan on 17/02/2011 06:37:03
I was thinking of this a while back, wondering why there aren't T3 frigs. Someone told me it was one of those "We'll add them later" deals, not sure if that's true.

In any case, my idea was more along the lines of make the current T3's require the subsystem skills at like 3 or 4 and make the T3 frigs require them at 1 or 2. Another set of skills is also fine by me.

Personally, if there was a T3 frig it'd become my main ship if it was done right. I love frigs.

Also +1 to interdiction nullifier subsystem.

Vespa Milz
Posted - 2011.02.17 07:46:00 - [7]
 

There are frigates that already can tank like cruisers. Theyre called assault frigs. GTFO!

Normal citizen
Posted - 2011.02.17 10:04:00 - [8]
 

As long as they are not as overpowered as T3 cruisers then sure. T3s outperform T2s in every single way, and T2s outperform T1s. I don't want this to happen to frigs (even though t2 frigs are way better than t1).

Don't make t3s so strong, just more customizable.

Da Trader
Posted - 2011.02.17 10:40:00 - [9]
 

Devs have already said that T3 frigs are in developement. However, I doubt that we'll see them in summer expansion, they most likely will polish 'walking on stations' instead.
oh, and +1 ofc
Rolling Eyes

Benjamin Hamburg
Gallente
Goonswarm Federation
Posted - 2011.02.17 16:29:00 - [10]
 

Iv decided to present the idea to the CSM.

New thread can be found here:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469495

Feel free to support or add, if you think it would be nice.

monkfish1234
Caldari
The Knights of Spamalot
Posted - 2011.02.17 16:37:00 - [11]
 

i tinhk i'd rather see a t3 destroyer hull. I think with all the frig types there are that specalise it would difficult for them to make a t3 frig that would have a worthwhile benefit over any one of the t3 frigs without it getting pretty op for it's size.

destroyers on the other hand are a limited teir atm and a t3 destroyer would fill in the spaces between af and has, cov ops and recon etc etc.

i'd rather see that i dont think the game needs t3 frigs really. i'd still use my harpy.

monkfish1234
Caldari
The Knights of Spamalot
Posted - 2011.02.17 16:41:00 - [12]
 

adding to my previous post, I think there would almost no training needed for the majority of pilots as frig 5 takes such a short time.

Destroyers however is something that is trained far less to 5 so would require some investment.

keep in mind that the skills for the smaller t3 would need lower multipliers than cruiser, you would end up with 2 month old characters flying them making frigs t2 frigs and cruisers pretty much redundant.

Benjamin Hamburg
Gallente
Goonswarm Federation
Posted - 2011.02.17 16:49:00 - [13]
 

Originally by: monkfish1234

keep in mind that the skills for the smaller t3 would need lower multipliers than cruiser, you would end up with 2 month old characters flying them making frigs t2 frigs and cruisers pretty much redundant.


Yes, this could indeed be an issue. A solution could be to make subsystems at a higher rank, or to demand some T2 Frig skilling at lvl 3 or 4 before.

e.g:

- Frig lvl 5
- AS lvl 4 (or 3)
- Covert Op lvl 4
- Interceport lvl 4
- Electronic Attack Ship lvl 4

+

5 subsystems to lvl 1 + their req skills (wich most of them needed to be at 5)

monkfish1234
Caldari
The Knights of Spamalot
Posted - 2011.02.17 16:56:00 - [14]
 

Edited by: monkfish1234 on 17/02/2011 16:57:08
that would be 1 way around it.

another problem you may hit is that currently the subsystem skill is not tied to the size or the strategic ship. (upto you if you feel this is good or bad)

but as i said above the frig class is getting pretty corwded for what it is.

t1 - 20
navy - 4
pirate - 5
af - 8
inty - 8
ewar - 4
cov ops - 8

thats 57 ships to choose from atm, do we really need more? (is actually a few more than that if you include tourney award ships etc)

Benjamin Hamburg
Gallente
Goonswarm Federation
Posted - 2011.02.17 17:13:00 - [15]
 

Yes, actually there is only 1 sort of subsystems skill. Either we take these working for an hypothetical T3 frig, or we make a new set of ''small'' subsystems skill.

I don't know the process CCP take to decide whatever they will add a new ship to the game. If they add ships only to balance the game, well you are right, T3 Frigs aren't needed. But if they add ships to make the game nicer, than T3 Frigs would be a great addition, as they could give at a small scale lots of customizations possibilities.

Also, if the material req are carefully set, I doudbt that noob will fly in fleet of T3 Frigate if they cost 200 mil each. Of course it's impossible to fix the price of something that doesnt exist yet, but we can expect them to be very expensive.

Xe'Cara'eos
Posted - 2011.02.17 17:55:00 - [16]
 

I think they should each require a "racial strategic frigate" skill, much like the racial strag cruz skills, less time than T3 cruz, but still long, and expensive skill

Yilan Cheran
Posted - 2011.02.17 19:02:00 - [17]
 

+1 , and I'd be surprised if this is not already in the pipeline Smile

(and probably strategic battleships after that, but that's for another thread, of course)

Zilberfrid
Posted - 2011.02.17 19:11:00 - [18]
 

A novel way to think about this would be the following:

1 bonus tied to the hull and strat frig skill
Offensive bonus tied to the Destroyer skill
Defensive bonus tied to the AF skill
Ewar bonus tied to the EAF skill
Propulsion bonus tied to the Interceptor skill
Covops bonus tied to the covops skill

Or, to make it even more interesting:
You need a bonus like you do now, but to fit the according mods you need the former skills to 5.

Benjamin Hamburg
Gallente
Goonswarm Federation
Posted - 2011.02.17 21:03:00 - [19]
 

Edited by: Benjamin Hamburg on 17/02/2011 21:08:38
Originally by: Zilberfrid
A novel way to think about this would be the following:

1 bonus tied to the hull and strat frig skill
Offensive bonus tied to the Destroyer skill
Defensive bonus tied to the AF skill
Ewar bonus tied to the EAF skill
Propulsion bonus tied to the Interceptor skill
Covops bonus tied to the covops skill

Or, to make it even more interesting:
You need a bonus like you do now, but to fit the according mods you need the former skills to 5.


This is an interresting idea.

Feel free to post it also in the CSM topic about eventual strategic frigate.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469495

Players who want to support this idea are invited to refer to the CSM topic as well to support the proposition. When several players are supporting an idea in a CSM topic, the proposition will be debated at the next CSM meeting. :)

edit: Also to ensure that all of your suggestions will be debated along the main idea

Borasatar
Posted - 2011.02.17 21:24:00 - [20]
 

I'd rather see Strategic Frigates have three subsystems instead of five. And Strategic Battleships have seven subsystems.

Swynet
State War Academy
Posted - 2011.02.17 21:32:00 - [21]
 

Originally by: Borasatar
I'd rather see Strategic Frigates have three subsystems instead of five. And Strategic Battleships have seven subsystems.


+1

Borasatar
Posted - 2011.02.17 21:43:00 - [22]
 

Edited by: Borasatar on 17/02/2011 21:43:34
Also, change the fittings on the Strategic Cruiser modules to be scaled somehow and let them fit on the Strategic Frigate and Strategic Battleship frames. So, Frigate can mount three (say, offensive, defensive, and a misc that isn't offensive or defensive), Cruiser is as it is now, and Battleship can mount two offensive, two defensive, and one each of the other three types but in all three cases, it's the same modules (can take one off a Strategic Cruiser and put it on your Strategic Frigate or your Strategic Battleship).


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only