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blankseplocked [Issue] Station Proliferation
 
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Dav Varan
Posted - 2011.02.15 10:00:00 - [31]
 

The return of risk for the reward.

Calistai Huranu
Red Federation
RvB - RED Federation
Posted - 2011.02.15 10:55:00 - [32]
 

Supported, and predicting epic lulz when a high level spy/director self-destructs a station.

Viral Effect
Caldari
BRAINDEAD Corp
Posted - 2011.02.15 11:18:00 - [33]
 

I would rather have more solar systems than less stations.

Explosivesonhand
Posted - 2011.02.18 12:58:00 - [34]
 

As far as 0.0 stations are concerned yes, they should be destructible. Though for the exact same reasons why you can't use bubbles or doomsday in empire space, this should be limited to 0.0 stations only. Supported.

Kyridios
Posted - 2011.02.18 15:03:00 - [35]
 

Edited by: Kyridios on 18/02/2011 15:03:51
I support this.

Player structure should be destructible.

And destructible station are an isk sink too. Couldn't hurt.


Davader
Posted - 2011.02.18 15:09:00 - [36]
 

Edited by: Davader on 18/02/2011 15:09:50
The only problem are assets of inactive players, who left expensive ships docked and quited EVE for a few months. They return and see, that their 100500 fraction-fitted tengus were destroyed with a station - what will they do? Quit EVE? Most likely.

If CCP will somehow resolve this issue, I'm sure, there will not be any other reasons of not doing this change: destructible outposts.

VaMei
Posted - 2011.02.18 16:16:00 - [37]
 

Edited by: VaMei on 18/02/2011 16:26:06
Originally by: Davader
If CCP will somehow resolve this issue...


This is going to be the biggest sticking point in the debate. It's less about the stations than it is about the stuff in the station. There's no good RP reason for anything in a destroyed station to survive, but there is good value in terms of player satisfaction and retention. So…

Move all player owned contents of the destroyed station to the player's hanger area at the nearest 0.0 NPC station; active players, inactive players, current residents, and residents in exile.

All corp assets are delivered as a single corporate delivery to the same station, receivable per corp settings.

Research & Manufacturing jobs are canceled and materials are lost. BPs from these jobs are delivered as part of the corporate delivery, or to the player's hanger as appropriate.

As posted earlier, all those items can be destroyed by other means. Only the outposts are forever.

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.02.18 17:26:00 - [38]
 

Forget destroying the stations. Let people loot the station after they take it over. Flipped the station: all your base are belong to us. All the ships, fittings, random junk are now lootable. That is the way it should be. If someone loses a station, make it hurt.

Ephemeron
Caldari Provisions
Posted - 2011.02.18 19:21:00 - [39]
 

Originally by: Bagehi
Forget destroying the stations. Let people loot the station after they take it over. Flipped the station: all your base are belong to us. All the ships, fittings, random junk are now lootable. That is the way it should be. If someone loses a station, make it hurt.

That also makes perfect sense, within the scope of hardcore game ideals. Tho perhaps not 100% of the items should be found. There's still the possibility of things being hidden or smuggled out. So there should be some random chance of 75% looting.

But of course, it's too late to ask for such things now. The CCP people who made this game are not the same people who manage it now. The hardcore spirit is long gone. And the carebears who are in charge would never accept such ideas.

maggelan
Posted - 2011.02.19 11:29:00 - [40]
 

People who never build a station let alone have assets in the billions in SOV-0.0 Stations should the **** shut up.
There are plenty of ways to destroy assets in the game as it is. Just cuz you want some ppl to greave some more or because you're greedy for some more profit does'nt mean you acctualy have a good idea.

Risk vs Rewards in 0.0 is fine as long as youre not a member of the NC.
You lose plenty of ships defending your space and/or fighting for your overlords especialy in regions where there are zero usefull moons so ofc no replacement programs exist. Not all of 0.0 is spilling Technetium like a cow is milk.

Sure zero space gets more and more stations by the day but whats wrong with that eve is advanceing so is 0.0. CCP gave us the tools to grid thought these massiv amounts of Hitpoints (Supers). ofc the more stations a region has the more tireing it is to grid throught them but nothing wrong with that.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.02.19 12:17:00 - [41]
 

I'll say it again, since no-one seems to have noticed the first time:

The CSM have already passed a proposal to wreck stations.

There's no need for a new proposal.

whispous
Gallente
V0LTA
VOLTA Corp
Posted - 2011.04.06 16:27:00 - [42]
 

gogo

Sephiroth CloneVII
Posted - 2011.04.06 17:17:00 - [43]
 

Edited by: Sephiroth CloneVII on 06/04/2011 17:33:43
the past CSM didn't represent a lot of players, and the current one shouldn't be considered a absolute god of them neither. The players are the players, no one but the players are them.

Null sec has few stations as is in the lot of it, the author of the thread picked up the most densely packed regions, hardly be considered a measure of all null sec.

How is a space empire supposed to exist without stations, are we to consider NPC's the only ones permitted to do so? How about each player makes free space what they want of it, with no buggards telling others what should be.

Stations are the one place which things are safe, it seems odd to make sov 0.o space stations different then any other. How about have all stations attackable, let no one be safe! You want to empire war and loot a null sec station, null sec can loot your base wherever it is.


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