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Jay Nyles
Posted - 2011.01.31 01:22:00 - [1]
 

I have Caldari Cruiser III and Friage IV and am wondering if I should get those to V before moving on to BCs.

I have for core skills:

Energy Emission Systems IV
Energy Grid Upgrades IV
Energy Management V
Energy Systems Operation V
Shield Compensation III
Shield Management IV
Shield Operation IV
Shield Upgrades IV

Electronics IV
Long Range Targeting IV
Electronics Upgrade IV by tomorrow
Signature Analysis III
Survey III
Targeting IV


I also have semi decent missile and drone skills but not many for Heavy missiles. So really I am wondering should I try to get Cruiser to V and get more core skills or would it be acceptable to train for the Drake now?

I also sort of want to get some basic logistics skills since EVE has a wonderful training system and I don't have to be doing missions to be skilling up. I really want to be involved with other people even if its doing suicide scout missions in a frigate for a corp, or being a low level logistics ship.

I know there is a Corp recruitment section too, but if any of you know any decent corporations that take on relatively new players who don't mind doing grunt-work while they learn I am all ears.

Advice?




Alotta Baggage
Amarr
Imperial Shipment
Posted - 2011.01.31 01:33:00 - [2]
 

Edited by: Alotta Baggage on 31/01/2011 01:34:58
Edited by: Alotta Baggage on 31/01/2011 01:34:23
Friage IV?

Please explain this new awesome sounding skill Very Happy

*Edit: Get frig and cruiser up to 5, it opens awesome windows for cool stuff. Also make sure you train BC up to 5

*Edit 2: Also get signature analysis to 5

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2011.01.31 01:35:00 - [3]
 

Edited by: Kahega Amielden on 31/01/2011 01:35:42
My general skill advice would be, "Figure out what the hell you want".

No one can tell you what you should train if you don't tell us what you want to do. I have ~45 million skillpoints and multiple years of EVE under my belt, but my battleship skills are still absolutely terrible because I don't like flying them. I do, however, have all t2 frigate skills trained to V. Other players get into the larger ships relatively soon and never even train for t2 frigates or cruisers.
Quote:

I really want to be involved with other people even if its doing suicide scout missions in a frigate for a corp, or being a low level logistics ship.


Make a post in that forum. There's plenty of corps that will take someone like you... Just make sure you check out the corp you want to join before you join it. There's a lot of good corps out there, and there's also a lot of **** ones.

Dian'h Might
Minmatar
Cash and Cargo Liberators Incorporated
Posted - 2011.01.31 02:24:00 - [4]
 

Originally by: Jay Nyles
I have Caldari Cruiser III and Friage IV and am wondering if I should get those to V before moving on to BCs.
Look at your skills, now look at the skills a BC uses. Now look back at your skills. Now back to the skills a BC uses. Sadly, a BC doesn't benefit from the frigate or cruiser skill, but you could still train them to V first if it makes you feel better.

If you're trying to figure out what to train:
1) get eft
2) import your character into it
3) fit a BC how you want
4) Right click on various modules and hit "change affecting skill". Play with those and see what sort of difference they make to the ships stats.

Taross
Caldari
Laurentson INC
Posted - 2011.01.31 02:48:00 - [5]
 

Might I suggest getting Electronics to V, enigneering to V, Weapon Upgrades (gunnery, but works for missiles too...) to V, and Advanced weapon upgrades to IV or V? Fitting skills will serve you well WHATEVER ship you end up flying...

Other than that, if you feel a drake would be useful to you now, just train Battlecruiser and get one. I've seen people do well in them with WAYYYY less support skills than you have by now. It's a really forgiving ship.

mkmin
Posted - 2011.01.31 06:08:00 - [6]
 

Cruisers and battlecruisers use the same sized modules and could be trained one after the other. I'm a believe in the Core Competency certificates on your character sheet, as those will help you figure out support skills you're missing. As was mentioned, use EFT to figure out your loadout and it'll tell you if you've got the skills to fit it.

Lost Greybeard
Gallente
Posted - 2011.01.31 18:41:00 - [7]
 

Train to get into the ship first. Once you're sitting in the ship, which skills you need in terms of support stuff will be much more apparent.

Also, what the other guy said about the core fitting skills. (Engineering, Electronics, Mechanic, Weapon Upgrades). You'll need them all to 5 eventually. I'd say get the prereqs and the ship skills for what you want to fly specifically (assumably the drake) first, but keep them in mind for the future.

Dobri M
Posted - 2011.01.31 18:53:00 - [8]
 

Download EFT.

Go to Battleclinic and search the loadouts for the ships you want to fly. Load the suggested T1 or low-skill loadouts and fit them into EFT to determine what you need skill-wise.

I'd suggest you DON'T get the skills to fly the ship first...determine what skills you need to fly the ship properly, because there's nothing more frustrating than having that pretty ship in your hanger and no real skills to fly it. Some people use that as motivation, but...meh.

Join a good newb corp so you can have fun while skilling up. Do your homework on the corps though...search works well.

Good luck!

Lost Greybeard
Gallente
Posted - 2011.01.31 19:15:00 - [9]
 

Originally by: Dobri M

I'd suggest you DON'T get the skills to fly the ship first...determine what skills you need to fly the ship properly, because there's nothing more frustrating than having that pretty ship in your hanger and no real skills to fly it. Some people use that as motivation, but...meh.

Join a good newb corp so you can have fun while skilling up. Do your homework on the corps though...search works well.


He has shield skills and basic missile skills, throwing two or three points in Drake will let him operate the ship just fine.

I suggest getting the ship basically flyable first because it's a lot easier to identify what you most need to work on by actually operating the ship. Hard time killing things? Work up your missiles. Stuff hitting you a bit too hard? Throw points in things that up your shields.

All EFT is going to tell him is to get everything relevant to 5 and what order is fastest with a single remap... and if he can't figure that out he's got no business being alive after the 1100s AD, much less playing a video game. Getting everything to completion before flying the ship just means that when he can finally get in the thing (in 6+ months) he'll be a BC noob in an even more-expensive ship, instead of reaching the same point price-wise but having a decent idea of how to protect it.

And the Battleclinic suggestion is a bad idea and you should feel bad for suggesting it. They can't even manage cookie-cutter builds right. Ships + modules tab will get you decent fits with less searching an _much_ less suck.

Pearre Dash
Posted - 2011.01.31 19:16:00 - [10]
 

Edited by: Pearre Dash on 31/01/2011 19:19:00
Don't get Frigate or Cruiser V before Battlecruisers IV, at least, and proper medium weapons, in your case T2 light drones and decent heavy missile skills for the Drake.

Level V skills take a lot of time to train. Measure the time invested vs time spent Not Having Fun.

Beyond that, Engineering and Electronics V, Weapon Upgrades IV with a look at V and Advanced Weapon Upgrades IV (later V) opens up a lot of fitting headroom and tech 2 weapon upgrade modules. AWU IV or V is needed for some high-end fits, but that's in the future.

Dobri M
Posted - 2011.01.31 19:56:00 - [11]
 

Edited by: Dobri M on 31/01/2011 20:02:25
Originally by: Lost Greybeard
He has shield skills and basic missile skills, throwing two or three points in Drake will let him operate the ship just fine.

I suggest getting the ship basically flyable first because it's a lot easier to identify what you most need to work on by actually operating the ship. Hard time killing things? Work up your missiles. Stuff hitting you a bit too hard? Throw points in things that up your shields.


Difference of opinion in progression is all.

Originally by: Lost Greybeard
All EFT is going to tell him is to get everything relevant to 5 and what order is fastest with a single remap...


Not true, lol. EFT is much more than that, and it is an extremely useful tool.


Originally by: Lost Greybeard
And the Battleclinic suggestion is a bad idea and you should feel bad for suggesting it. They can't even manage cookie-cutter builds right. Ships + modules tab will get you decent fits with less searching an _much_ less suck.


Poring over Battleclinic and researching the loadouts, along with the COMMENTS, will give him extremely good insight into what does what and why. Maybe I was assuming too much, but I'm assuming that most people read the loadouts and suggestions for improving them; if they don't, they should.

All that is better than just "hey I ken fly a drake. go blow stuffz up. go boom". Just my 2 iskies.


OH yeah...download THIS from a few threads below. Wonderful stuff.

Salina Maagry
Posted - 2011.02.02 08:01:00 - [12]
 

What to do next?
Some of this

mkmin
Posted - 2011.02.02 08:11:00 - [13]
 

As far as the debate on "max skills first, fly later" or "fly with a basic fit now, maximize later" I kinda gotta go with the analogy of having no education but a job is better than having no education and no job.


 

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