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blankseplocked [PROPOSAL] Next UI step in route-viewing
 
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H'Aef
Amarr
Caldamar League
Posted - 2011.01.25 08:27:00 - [1]
 

Hello guys,

the new GUI-view of autopilot-routes is funny, but I wish it had a little 'upgrade' Wink

Now you can get informations by hovering and right-clicking on the dots. There you can get system information and other stuff - and you can remove waypoints. But if I have a lot of them travelling through the galaxy, and my plans have to change, I have to rightclick each of the dots to see if it is a waypoint or not.

What about some visual addition to those waypoits, somewhat like a shiny border, more height, slow flashing or something else. That wouldn't be a great jump forwards in playing, but I think it would be nice Smile

yours H'Aef

Sahmul
The Grimreapers.
Posted - 2011.01.25 10:40:00 - [2]
 

Had the same thought myself.

Jak Savage
Posted - 2011.01.26 03:00:00 - [3]
 

Not shure why they didnt do some thing to make the way points visable since they changed stuff around, making them flash would be the way to go, you could see at a glance where they are at, and when one is coming up, nothing like realising you missed one 3 or 4 jumps after that fact.

also, i used to keep my chat window in that area and just used the colered dots to see how i was progressing in my rout, being on the side of the screen that worked out great, but now having them accross changes that, I would like to see them placed back verticly along the edge.

come on ccp, mark our way points so we can see them at a glance with out having to open up the dam star map. :-(

Mace X5
Posted - 2011.01.26 03:13:00 - [4]
 

Originally by: Jak Savage
I would like to see them placed back verticly along the edge.


I like them how they are right now, but by all means an optional vertical placement wouldnt hurt, along with the ability to move the "location box" and the "autopilot box" around on the screen.

Also waypoint highlighting would be great!

op is supported

dosperado
Denial of Service
Posted - 2011.03.17 17:56:00 - [5]
 

Edited by: dosperado on 17/03/2011 17:57:06
I would prefer a red small (inner?) border (1px) around the square dots which are waypoints!!
Please NO flashing or blinking stuff!!!

Liang Nuren
Posted - 2011.03.17 18:16:00 - [6]
 

Originally by: dosperado
Edited by: dosperado on 17/03/2011 17:57:06
I would prefer a red small (inner?) border (1px) around the square dots which are waypoints!!
Please NO flashing or blinking stuff!!!


The color blind amongst us thank you for your suggestion. Rolling Eyes

-Liang

Bayushi Akemi
Posted - 2011.03.18 07:28:00 - [7]
 

Edited by: Bayushi Akemi on 18/03/2011 07:29:23
Originally by: dosperado
Edited by: dosperado on 17/03/2011 17:57:06
I would prefer a red small (inner?) border (1px) around the square dots which are waypoints!!
Please NO flashing or blinking stuff!!!


Perhaps not red or green especially since those are color blind unfriendly/both sec status designations. How about a brighter blue or white? Something that stands out from the square and space equally?

I am not really in favor of blinking due to the fact that most people have blink on in their overview for WTs/FW enemies, and I see that confusing a large number of people

Another option - changing the shape of the waypoint system marker to say a circle or triangle or some kind of animation (not blink/flash) like a radar sweep to make it noticeable at a glance?


 

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