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Iraherag
Posted - 2011.01.23 22:53:00 - [121]
 

Originally by: Zhim'Fufu
Originally by: Rikanin
Originally by: CCP StevieSG
Looks like CCP Yokai's Supernode is working...


haha...yeah...not so much really.

Lag was so bad ... I'll be AVOIDING any incursion site from now on, thanks.

Haha. If you think the lag in yulai was bad with 1700+ in local all shooting you must run level 4 mission deep in safe highsec for a living. Laughing


You seem to be very proud to waste your time with lag.
Good for you!

Kengutsi Akira
Posted - 2011.01.23 22:53:00 - [122]
 

Edited by: Kengutsi Akira on 23/01/2011 22:54:02
lol
Super fighting expansion falls down in the face of actually getting enough ppl to fight in one system?

Dunno how it is now, but running lvl IVs in deep highsec USED to be the worst place to run them. PPl would swarm the area where the lvl IVs were lol

The Snowman
Gallente
Aliastra
Posted - 2011.01.23 22:54:00 - [123]
 

Originally by: CCP Headfirst
I must say I'm quite impressed by how many people showed up tonight. As I've said many times before, the best part of these live events has always been the players who really get involved. It's not over yet, but I just thought I'd pop in to express my sincere thanks for how awesome you guys have made live events!


Isnt this a bit of a contradiction though, I mean, you thank everyone for turning up, fair enough, but because so many turned up actually made an incredibly sucky event... not the "awesome" you claim it to have been.

Zhim'Fufu
Posted - 2011.01.23 22:55:00 - [124]
 

Edited by: Zhim''Fufu on 23/01/2011 22:56:47
Originally by: Widemouth Deepthroat
Please nerf jb, super cap and blob in general as punishment for NC lagging out this live event.
Tbh this was the laggest free fleet fight I have ever been in. Only a 3 minute wait to jump in system and at worst a 20 second lag to actions? Might as well have been the only person in the system shooting belt rats compared to your normal fleet fight. Wink

Originally by: Iraherag
Originally by: Zhim'Fufu
Originally by: Rikanin
Originally by: CCP StevieSG
Looks like CCP Yokai's Supernode is working...


haha...yeah...not so much really.

Lag was so bad ... I'll be AVOIDING any incursion site from now on, thanks.

Haha. If you think the lag in yulai was bad with 1700+ in local all shooting you must run level 4 mission deep in safe highsec for a living. Laughing


You seem to be very proud to waste your time with lag.
Good for you!
Keep on trollin mate. If you couldn't do anything in yulai at its peak then you are clueless on how to fight in lag. Which wasn't even really bad at all.

But you knew that already. Smile

Kengutsi Akira
Posted - 2011.01.23 22:56:00 - [125]
 

Edited by: Kengutsi Akira on 23/01/2011 22:58:04
Edited by: Kengutsi Akira on 23/01/2011 22:57:09
Originally by: The Snowman
Originally by: CCP Headfirst
I must say I'm quite impressed by how many people showed up tonight. As I've said many times before, the best part of these live events has always been the players who really get involved. It's not over yet, but I just thought I'd pop in to express my sincere thanks for how awesome you guys have made live events!


Isnt this a bit of a contradiction though, I mean, you thank everyone for turning up, fair enough, but because so many turned up actually made an incredibly sucky event... not the "awesome" you claim it to have been.


"awesome" = lagtasticly horrrible. Dont you know that?

Well it is an improvement from what ive heard... didnt the normal system attack used to be jump so many into system that is crashes the node and have a second client open so you can log in before everyone else and kill them while theyre lagging in?

Dunno, it seems sad to me that you need TO "know how to fight in lag".
Seems like ppl are lowering their expectations or something

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.01.23 22:59:00 - [126]
 

Originally by: Kengutsi Akira
Super fighting expansion falls down in the face of actually getting enough ppl to fight in one system?
Not really, no.

Vladimir Ilych
Gradient
Electus Matari
Posted - 2011.01.23 22:59:00 - [127]
 

Really wanted to enjoy the event and looked forward to it, but it was sadly, a total exercise in frustration.

Got off maybe a dozen volleys. Guns would not auto cycle. 120 seconds from command to execution.

Iraherag
Posted - 2011.01.23 23:00:00 - [128]
 

Originally by: Zhim'Fufu
Keep on trollin mate. If you couldn't do anything in yulai at its peak then you are clueless on how to fight in lag. Which wasn't even really bad at all.

But you knew that already. Smile


I hope you enjoyed your "laggest free fleet fight".
Don't bother with using proper words, you could hurt your little head...

Rikanin
Gallente
The Azerick Corporation
Posted - 2011.01.23 23:00:00 - [129]
 

Originally by: Zhim'Fufu
Originally by: Rikanin
Originally by: CCP StevieSG
Looks like CCP Yokai's Supernode is working...


haha...yeah...not so much really.

Lag was so bad ... I'll be AVOIDING any incursion site from now on, thanks.

Haha. If you think the lag in yulai was bad with 1700+ in local all shooting you must run level 4 mission deep in safe highsec for a living. Laughing


What's your point? That an unplayable event would be more tolerable to the average player if they were subjected to those conditions on a regular basis?

Elder Darok
Posted - 2011.01.23 23:01:00 - [130]
 

who cares that it lagged

wtf did it end so abruptly?

excuse, me, I mean "I'm off to promised land" YARRRR!!YARRRR!!

Ephemeron
Caldari Provisions
Posted - 2011.01.23 23:01:00 - [131]
 

I got a solution to the live event node overloading problem:

Whenever CCP does some special event thing, it attracts thousands of people, correct? And the server simply can't handle that many. So how do we have special events and keep server running smoothly?

The answer: Kill people!

As soon as player count starts approaching dangerous levels (for server stability), the event staff get really angry and start killing AND podding people right and left, until the numbers return to managable levels.

It's the perfect solution. Who's with me? YARRRR!!

Aessoroz
Nohbdy.
Posted - 2011.01.23 23:03:00 - [132]
 

To be fair the event staff couldn't kill people because
1. They were trying to use fighters to kill ships like true newbs
2. The lag pretty much shut down their own controls as well.

Zhim'Fufu
Posted - 2011.01.23 23:05:00 - [133]
 

Originally by: Rikanin
Originally by: Zhim'Fufu
Originally by: Rikanin
Originally by: CCP StevieSG
Looks like CCP Yokai's Supernode is working...


haha...yeah...not so much really.

Lag was so bad ... I'll be AVOIDING any incursion site from now on, thanks.

Haha. If you think the lag in yulai was bad with 1700+ in local all shooting you must run level 4 mission deep in safe highsec for a living. Laughing


What's your point? That an unplayable event would be more tolerable to the average player if they were subjected to those conditions on a regular basis?
The point is that for having 1700 people in local and all shooting you could do it with minimal modual lag. Normally if you are in a nullsec fleet fight with 1700 players you simply don't load the screen at all for maybe hours and when you finally do load you are either dead or have half hour or worse modual lag. Then the node dies.

But being an empire carebear in a system that rarely goes over 40 max you wouldn't know this. Smile

The new supernode really is super it seems.Shocked

Kengutsi Akira
Posted - 2011.01.23 23:07:00 - [134]
 

Edited by: Kengutsi Akira on 23/01/2011 23:08:24
Originally by: Rikanin


What's your point? That an unplayable event would be more tolerable to the average player if they were subjected to those conditions on a regular basis?


Thats kinda the point I was going for in saying its silly to HAVE to "know how to fight in lag" in the first place

Originally by: Zhim'Fufu
The point is that for having 1700 people in local and all shooting you could do it with minimal modual lag. Normally if you are in a nullsec fleet fight with 1700 players you simply don't load the screen at all for maybe hours and when you finally do load you are either dead or have half hour or worse modual lag. Then the node dies.

But being an empire carebear in a system that rarely goes over 40 max you wouldn't know this. Smile

The new supernode really is super it seems.Shocked


lol I love how ppl are proud of this

Ische Qou
Amarr
Ische Shipbuilding Corporation
Posted - 2011.01.23 23:07:00 - [135]
 

Edited by: Ische Qou on 23/01/2011 23:07:50
It was awesome
I even hit Heavenboundo2 for 2.2 damage with my dual modal pulse laser I. I should have brought my Apocalypse..

Harrigan VonStudly
Original Sin.
Underworld Excavators
Posted - 2011.01.23 23:10:00 - [136]
 

"excellence is what we strive to be
if you're going to follow us to the top
HTFU"

lawlz. the top? /snickering
military experts are devising new tactics around the node limits. it's called "time out"
time out, time out, don't engage until both sides decide unilaterally what numbers to bring in a military fight so as not to lag and still have it be playable.

Helicity Boson
Amarr
The Python Cartel.
The Defenders of Pen Island
Posted - 2011.01.23 23:11:00 - [137]
 

CCP in hardware cannot handle player numbers nonshocker.

Zhim'Fufu
Posted - 2011.01.23 23:11:00 - [138]
 

Edited by: Zhim''Fufu on 23/01/2011 23:17:13
Originally by: Kengutsi Akira
Originally by: Rikanin


What's your point? That an unplayable event would be more tolerable to the average player if they were subjected to those conditions on a regular basis?


Thats kinda the point I was going for in saying its silly to HAVE to "know how to fight in lag" in the first place
You are still missing the point. Yulai survived 1700 pew pewing players and only lagged a bit and on top of it all the node didn't die. This is unheard of in eve for such a massive fight.

As far as the 'know how to fight in lag' comment well you have to do what you have to do. Sorry that the general technology for single sharded servers isn't up to your carebear standards. I heard sto does instances so you won't have to worry about lag. Oh whoops even that lags too I hear. Usually much worse than eve. Very Happy

Originally by: Kengutsi Akira
Originally by: Zhim'Fufu
The point is that for having 1700 people in local and all shooting you could do it with minimal modual lag. Normally if you are in a nullsec fleet fight with 1700 players you simply don't load the screen at all for maybe hours and when you finally do load you are either dead or have half hour or worse modual lag. Then the node dies.

But being an empire carebear in a system that rarely goes over 40 max you wouldn't know this. Smile

The new supernode really is super it seems.Shocked


lol I love how ppl are proud of this
So taking what once used to be an unplayable amount of people and turning it into a playable event with a bit of lag is somehow a failure.Laughing

lol I love how ppl are such clueless trolls

Jeanne Varto
Posted - 2011.01.23 23:14:00 - [139]
 

What a giant waste of time. You were just touting the "3000+ in local without issue" and yet it couldnt handle 1600? What a true disappointment

Mutant Caldari
Caldari
Percussive Diplomacy
The Phoenix. Consortium
Posted - 2011.01.23 23:15:00 - [140]
 

I love all of the highsec carebears whining about the lag that just about every 0.0 blob vs blob fest gets at around 700 now. Laughing

Sniperdoc
Caldari
Stargate Kommand
Posted - 2011.01.23 23:17:00 - [141]
 

Edited by: Sniperdoc on 23/01/2011 23:19:30
Lagged a bit??? Are you high? I mashed Warp to Gate for literally 15 minutes without a response. I spent over a half hour just following the slave ship. I couldn't stop the ship, I couldn't fire, I couldn't do ANYTHING!

That's not "minimal modal lag". That was just hosed.

Ephemeron
Caldari Provisions
Posted - 2011.01.23 23:17:00 - [142]
 

Originally by: Aessoroz
To be fair the event staff couldn't kill people because
1. They were trying to use fighters to kill ships like true newbs
2. The lag pretty much shut down their own controls as well.
The main idea is to start killing people before lag gets out of hand. And of course they'd need something other than fighters

Zhim'Fufu
Posted - 2011.01.23 23:18:00 - [143]
 

Edited by: Zhim''Fufu on 23/01/2011 23:19:03
Originally by: Sniperdoc
Lagged a bit??? Are you high? I mashed Warp to Gate for literally 15 minutes without a response. I spent over a half hour just following the slave ship. I couldn't stop the ship, I couldn't fire, I couldn't do ANYTHING!

That's not nominal lag. That was just hosed.
Then you are either lying or don't know how to setup your client for a fleet fight.

Originally by: Mutant Caldari
I love all of the highsec carebears whining about the lag that just about every 0.0 blob vs blob fest gets at around 700 now. Laughing
We can only hope they all ragequit in protest. Twisted Evil

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.01.23 23:19:00 - [144]
 

Originally by: Mutant Caldari
I love all of the highsec carebears whining about the lag that just about every 0.0 blob vs blob fest gets at around 700 now. Laughing
…not to mention that when it was still around the 1300–1400 region, things were downright snappy.

Vladimir Ilych
Gradient
Electus Matari
Posted - 2011.01.23 23:20:00 - [145]
 

Not everyone gets the same experience. For me the event was not "playable". If CCP are gonna hold these events they need to be able to offer a decent experience for everyone attending (or limit the numbers).

If CCP want to put up an SLA of what is "playable" for certain numbers of people in a system that would be a great help. But seeing as a lot of factors are outside their control I cannot see that happening.

Ron Bacardi
Sniggerdly
Pandemic Legion
Posted - 2011.01.23 23:21:00 - [146]
 

Edited by: Ron Bacardi on 23/01/2011 23:21:57
Isn't this cute?! All the little highsec carebears crying about lag!!

Newsflash: 1700+ fighting in one area is unheard of in any game.

And honestly, if you are so dumb as to think this is what every incursion is going to be, GTFO and don't let the door hit you on the way out. You're not wanted here.

Sniperdoc
Caldari
Stargate Kommand
Posted - 2011.01.23 23:23:00 - [147]
 

Originally by: Zhim'Fufu
Then you are either lying or don't know how to setup your client for a fleet fight.


Actually if you'd like to see my fraps collection of the lag fest with EVERYTHING turned off graphically, no effect, no brackets, nothing on the screen other than the chat...

That was a suckfest... plain and simple. If you DIDN'T lag, then you got lucky.

Vladimir Ilych
Gradient
Electus Matari
Posted - 2011.01.23 23:25:00 - [148]
 

alt+shift+z: brackets off
ctrl+alt+shift+t: turret effects off
ctrl+alt+shift+e: effects off

and it still lagged massively

Akira Samposeppa
Gallente
Arthashastra
Posted - 2011.01.23 23:26:00 - [149]
 

well imo there is a difference between lag and unplayable...

Last incursion in ashab..was unplayable...

Today in Yulai was better...there was lag..a lot of lag, but with patience you could manage your modules (set weapons not to cycle) and warp off, lock target etc...

Fearless M0F0
Incursion PWNAGE Asc
Posted - 2011.01.23 23:29:00 - [150]
 

I took a Geddon and quickly slapped a drake for my alt. I was able to put some damage with geddon by manually clicking the guns every 4 seconds.

My alt in Drake was useless, barely got 4 rounds of missiles out for the 2 hrs. I guess missiles are bad on laggy situations so next time I'll bring him in a turret based BS.


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