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blankseplocked [Proposal] Have scram/disruptor prevent jumping
 
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Ozwald Rens
Posted - 2011.01.23 17:18:00 - [1]
 

If somebody is scrambled, they should not be able to use Stargates to jump. PvP at gates is far less fun than it good be because of this IMO

Corina Jarr
Posted - 2011.01.23 17:51:00 - [2]
 

Since this is a sci-fi MMO, most mechanics have an IU reason behind them. So what would be the IU reason that a scram would prevent the gate from jumping the person?

Also, would you like to make Concord angry for you interfering with the gates operation (because it is indeed the gate that is jumping the person).

ShahFluffers
Ice Fire Warriors
Posted - 2011.01.23 20:52:00 - [3]
 

Originally by: Ozwald Rens
If somebody is scrambled, they should not be able to use Stargates to jump. PvP at gates is far less fun than it good be because of this IMO


Get a friend with a fast point to stay on the other side of the gate? "Ping pong" can be fun if done right by both sides. Twisted Evil

Maxsim Goratiev
Gallente
Imperial Tau Syndicate
POD-SQUAD
Posted - 2011.01.23 22:12:00 - [4]
 

Counterproposal: make scrambling the gate prevent anyone from using it. Twisted EvilTwisted Evil

Massive Dragon
Genos Occidere
Posted - 2011.01.23 22:25:00 - [5]
 

have you pvped much?

Dunkler Imperator
N.F.H.P.
Eternal Evocations
Posted - 2011.01.23 23:37:00 - [6]
 

This is a bad Idea. It will make Reduce PVP

Mars Theran
Caldari
EVE Rogues
EVE Rogues Alliance
Posted - 2011.01.23 23:42:00 - [7]
 

Bad idea if I ever saw one.


Whitehound
The Whitehound Corporation
Frontline Assembly Point
Posted - 2011.01.23 23:55:00 - [8]
 

Edited by: Whitehound on 24/01/2011 00:24:33
I like all that is hardcore.

It should prevent from docking, and bubbles should prevent entire fleets from jumping.

I see rivers of tears, and the rivers start right here in this thread.

Goose99
Posted - 2011.01.24 00:04:00 - [9]
 

I have a better idea, why don't ccp just give you free kms?Rolling Eyes

Anna Lifera
6....
HAWK Alliance
Posted - 2011.01.24 01:57:00 - [10]
 

so u're crying because your gate camp can't kill easy prey? u know what would be more fun? rather than sitting in one place, roam. or r u too scared of running into someone who will shoot back? what's next? u want them to remove your lossmails?

Cassus Temon
Aliastra
Posted - 2011.01.24 03:58:00 - [11]
 

Edited by: Cassus Temon on 24/01/2011 03:59:18
Originally by: Whitehound
Edited by: Whitehound on 24/01/2011 00:24:33
I like all that is hardcore.

It should prevent from docking, and bubbles should prevent entire fleets from jumping.

I see rivers of tears, and the rivers start right here in this thread.


A little dramatic aren't we? It's worth a chuckle at any rate; but, I think you missed the point. It would be an exploit. An in game mechanic; designed, to be an exploit. A sure kill. Guaranteed killmail. It would effectively destroy skirmishing maneuvers; and make deaggressing completely pointless. It defeats the purpose; and is far from hardcore.

Of course, I'm pretty certain; your support is dripping with sarcasm. Correct me if I'm wrong.

edit:

I suppose it may be hardcore, if you're on the losing side; but people adapt, and pretty soon, it would be a trap.

Whitehound
The Whitehound Corporation
Frontline Assembly Point
Posted - 2011.01.24 11:22:00 - [12]
 

Edited by: Whitehound on 24/01/2011 11:27:45
Originally by: Cassus Temon
Of course, I'm pretty certain; your support is dripping with sarcasm. Correct me if I'm wrong.

No. The proposal is great. You are only afraid of a major change to PvP.

The proposal has many hard consequences, all of which I embrace.

When you undock with an enemy outside will you be forced to fight. There will be no turning back any longer. You better mean it when you undock or stay docked.

You want to jump into an unknown system for some good fun, but want to have the option to always burn back to the gate? Not any more. Here you will have to think twice, too, because with the change you might jump into a dead end.

It is a wonderful proposal. It finds a lot of opposition right from the start. This is a great. It will drive all the dodgy PvPers away, and back into high-sec and into their alliance home systems. I expect much more support for the proposal. The Assembly Hall is all about dodging, is it not?

SkinSin
Posted - 2011.01.24 12:22:00 - [13]
 

Edited by: SkinSin on 24/01/2011 12:22:57
Originally by: Whitehound
You want to jump into an unknown system for some good fun, but want to have the option to always burn back to the gate? Not any more. Here you will have to think twice, too, because with the change you might jump into a dead end.

It is a wonderful proposal. It finds a lot of opposition right from the start. This is a great. It will drive all the dodgy PvPers away, and back into high-sec and into their alliance home systems. I expect much more support for the proposal. The Assembly Hall is all about dodging, is it not?

And with this change and a garanteed kill for the gate camper, how do you propose getting noobs to enter losec if there is every possibility that the very first time they enter, they get ganked and can't get away. At them moment there is at least an opportunity for them to get away.

It's a dumb idea!

Whitehound
The Whitehound Corporation
Frontline Assembly Point
Posted - 2011.01.24 13:09:00 - [14]
 

Originally by: SkinSin
And with this change and a garanteed kill for the gate camper, how do you propose getting noobs to enter losec if there is every possibility that the very first time they enter, they get ganked and can't get away. At them moment there is at least an opportunity for them to get away.

It's a dumb idea!

Nothing is guaranteed, and the noobs die before they manage to get back.

Dumb is only the resistance to a great change.

Destination SkillQueue
Are We There Yet
Posted - 2011.01.24 14:37:00 - [15]
 

While we are here coming up with rediculous ideas, how about a nerf to gate camping instead. Have the scrambler and stargate jump cause a catastrophic overload in the scrambling ship(s). There would be a 33% chance for every active module fitted on the ship to burn out immediately and be destroyed. This would add little risk to what otherwise amounts to low risk ganking. Naturally bubbles wouldn't cause such overloads.

Whitehound
The Whitehound Corporation
Frontline Assembly Point
Posted - 2011.01.24 15:04:00 - [16]
 

Originally by: Destination SkillQueue
While we are here coming up with rediculous ideas, how about a nerf to gate camping instead. Have the scrambler and stargate jump cause a catastrophic overload in the scrambling ship(s). There would be a 33% chance for every active module fitted on the ship to burn out immediately and be destroyed. This would add little risk to what otherwise amounts to low risk ganking. Naturally bubbles wouldn't cause such overloads.

Interesting, but sadly the wrong thread.

Greg Huff
Posted - 2011.01.24 18:39:00 - [17]
 

As Corina Jarr brought up in the 1st reply... How does this truly fit into the game mechanics? The way I see things working is a communication occurs between your ship and the jump gate once you are within proper range of the gate. The gate then takes over and sends you to the other side. Scramblers and Disrupters would not be able to prevent this from happening.

A possible why to achieve this would be a some sort of a Radio Jammer. This could stop the ship from communicating with the gate... or even prevent the pilot from being able to call his friends for help.

Although I mention it I'm completely opposed to it. Razz

letmehelpyou
Posted - 2011.01.24 19:16:00 - [18]
 

Originally by: Whitehound
Edited by: Whitehound on 24/01/2011 11:27:45
Originally by: Cassus Temon
Of course, I'm pretty certain; your support is dripping with sarcasm. Correct me if I'm wrong.

No. The proposal is great. You are only afraid of a major change to PvP.

The proposal has many hard consequences, all of which I embrace.

When you undock with an enemy outside will you be forced to fight. There will be no turning back any longer. You better mean it when you undock or stay docked.

You want to jump into an unknown system for some good fun, but want to have the option to always burn back to the gate? Not any more. Here you will have to think twice, too, because with the change you might jump into a dead end.

It is a wonderful proposal. It finds a lot of opposition right from the start. This is a great. It will drive all the dodgy PvPers away, and back into high-sec and into their alliance home systems. I expect much more support for the proposal. The Assembly Hall is all about dodging, is it not?

woh woh woh, come one dude, not so fast...

Do you really imagine ? Carebears have scan, cloak, acceleration gate, local chan, show info on entries, probes on scan now, Aggro timer on gate, sentries, all of this to escape and to farm safely, provided by ccp... Do you really imagine if ever they couldn't jump through the gate while disrupted ? that would be such a hard game oh my god. You would have to think twice before reaching a gate... no no no, too hard, let's stay ******ed. Let's keep the carebearing spirit so the game will get so much fun !!! woohoo !!

Herping yourDerp
Posted - 2011.01.24 19:31:00 - [19]
 

i support this only if gate guns get put on every gate and go a minimum of 20,000 damage per shot and have 100% tracking. guns of course will need to be put in nullsec as well also they will need range so 300km like large pos guns will be good.

Whitehound
The Whitehound Corporation
Frontline Assembly Point
Posted - 2011.01.24 19:35:00 - [20]
 

Originally by: letmehelpyou
Do you really imagine ? Carebears have scan, cloak, acceleration gate, local chan, show info on entries, probes on scan now, Aggro timer on gate, sentries, all of this to escape and to farm safely, provided by ccp... Do you really imagine if ever they couldn't jump through the gate while disrupted ? that would be such a hard game oh my god. You would have to think twice before reaching a gate... no no no, too hard, let's stay ******ed. Let's keep the carebearing spirit so the game will get so much fun !!! woohoo !!

You are a carebear. You care for carebears.

Serra Polaris
Posted - 2011.01.24 19:53:00 - [21]
 

Bad idea. A proper gate camp can pretty much catch everything already, and too easily. If anything gates need more guns which focus fire and warp scrambling batteries, the current system is a joke. This change would also be the final nail in the coffin for solo pvp.

letmehelpyou
Posted - 2011.01.24 19:57:00 - [22]
 

Originally by: Whitehound
Originally by: letmehelpyou
Do you really imagine ? Carebears have scan, cloak, acceleration gate, local chan, show info on entries, probes on scan now, Aggro timer on gate, sentries, all of this to escape and to farm safely, provided by ccp... Do you really imagine if ever they couldn't jump through the gate while disrupted ? that would be such a hard game oh my god. You would have to think twice before reaching a gate... no no no, too hard, let's stay ******ed. Let's keep the carebearing spirit so the game will get so much fun !!! woohoo !!

You are a carebear. You care for carebears.

Sure sure... i can't understand why we should play an online game in a sand box with other players if it's not in order to spend all our days farming, everyone on his own side... i mean, figthing each other without losing anything real for just having fun has no sense...


 

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