open All Channels
seplocked Issues, Workarounds & Localization
blankseplocked Australian Optus Customers
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Infinity Ziona
Posted - 2011.01.21 12:05:00 - [1]

Edited by: Infinity Ziona on 21/01/2011 12:45:25
Are you still experiencing massive lag and disconnects around our prime time due to the 'necessary netcode change'?

I just resubcribed one of my accounts to check if it was fixed, other 3 remain cancelled. Logged in last night 10pm Australian time, took 10 minutes to load my mails and notification and then disconnected.

Seems like the issue is still not fixed, Optus is refusing to do anything and CCP is refusing to address the issue they caused with the change.

If you're an optus customer or another ISP's customer that is being affected, post in this thread, are you or did you cancel your account and if not what are you doing about the issue?

To CCP: Please contact Optus in Australia and attempt to negotiate a solution as many of us here in Australia who play EvE and are affected by this problem have done so and no action has been taken.

To CCP: Optus have an average turnover of 2.5 billion dollars per annum, they're a very large company and have millions of subscribers (with a substantial portion being broadband customers) so I don't think you want to have them unable to play your game in their primetime? Right?.

The Alpha and the Omega
Posted - 2011.01.26 09:46:00 - [2]

Its not as bad as it used to be to the extent of being unplayable, but it hasnt been the same since the packet header was changed on the first release of incursion.

Still lags every now and again with the occasional disconnect, iirc its not something on optus side if you download pingplotter(cant find the devblog on it now) you can trace the packet losses to a relay in canada.


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only